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Hi all, First, let me state that I am barely above beginner status. I used the hunt and peck method to put together some fairly complex flash animations and I'd now like to convert them to html 5. This is part 1 of my education I guess.I started the animation by stopping on frame 1 and making the alpha of some objects 0. Can I still do this in Javascript? I hunted around the web for help and it looked like the following code would work (FYI all of these things are "objects" in actionscript.)this.stop();this.rightStalk.alpha=.0;this.leftStalk.alpha=.0;this.hazard.alpha=.0;this.brake.alpha=.0;this.leftSense.alpha=.0;this.rightSense.alpha=.0;Is this code correct or is there some other command I have to execute to get alpha to work? Thanks!
Hi,I'm new to the coding side of Animate and I've been over all the questions regarding this problem but for me, the solutions don't work.I'm trying to get my banner ad to work with Google's s0.2mdn.net/ads/studio/cached_libs/createjs_2019.11.15_min.js rather than:code.createjs.com/1.0.0/createjs.min.js When I replace the code I get a blank page.I've tested it with a couple of simple animations (created in Animate 20/21) and on a server as well as local.Many thanks.
¡Hola!.Hello!.I have a MovieClip "panelMenu" class.Inside the class he drew a rectangle (cap) to use later in an event.What happens is that I do not see the rectangle! No matter how much I put it in one place or another, it can't be seen! This code works perfectly in the action panel, but when passing it to a class I cannot make the rectangle display.addChild does not work and there is no compiler error. Thanks for the help package componentes {import flash.display.MovieClip;import flash.events.MouseEvent;import flash.display.Sprite;public class panelMenu extends MovieClip {var tapa:Sprite;public function panelMenu() {tapa = new Sprite();tapa.graphics.beginFill(0x8A9597, 1);tapa.graphics.drawRect(0,0,180,800);tapa.graphics.endFill();tapa.alpha = 0.8;function playMenu (event:MouseEvent):void{if (currentLabel == "uno"){play();addChild(tapa);}}function retryMenu (event:MouseEvent):void{if (currentLabel == "diez"){play();removeChild(tapa);}}addEventListener (Mou
So i use Flash CS5.5 And for some reason i selected the eraser to erase something then went back to my pen and now its erasing instead of drawing. Its not an issue with my drawing tablet (XP-Pen Artist 13.3) Because my mouse is doing the same thing, i selected pen tool, pencil tool, eraser and changed both fill and pen colors to black and restarted the program but its not working. Please help!
Good day, I used to work a lot in Animate in order to make animated HTML5 banners for Google: Google Display Network, DCM, DBM and DoubleClick. And as you know Google didn't count the weight of the 2015 CreateJS library, since that they had "cashed" it on to their server. Source page . To be exact, the "cashed" version is createjs_2015.11.26 My Animate got updated to the current version and seems like it only publishes to CreateJS of 1.0. But this version is *not* on Google services. And uploading it along with the banner will take up space in 150Kb archive. Can you please advice, is there a way to switch the publishing back to the Google-hosted CreateJS of 2015.11.26? https://s0.2mdn.net/ads/studio/cached_libs/tweenjs_0.6.1_40840f08e9fb382ae9e4a337da542ed5_min.jshttps://s0.2mdn.net/ads/studio/cached_libs/easeljs_0.8.1_58add2e69ca7fbe25e8f82a2b5f6a510_min.jshttps://s0.2mdn.net/ads/studio/cached_libs/createjs_2015.11.26_54e1c3722102182bb133912ad4442e19_min.
I am a beginner and want to know if anyone knows how to create a start stop function timer. I have created an analog clock and would now like the clock to start and stop at 5 minute intervals with the ability to create different start and stop commands for 10 mintues, 15 mintues, 30 mintues, 45 mintues and 60 mintues.
I don't know how well the title describes my problem, but whenever I use the pencil tool to draw linework Animate continues to draw the line for a portion of time even if I'm not clicking or touching my tablet with my pen anymore. It seems to end each stroke after my cursor stops moving, otherwise it just keeps going. I've tampered with all the settings in preferences but none of them made a difference. The program works fine on my laptop and doesn't do this but on my PC the problem persists after reinstalls and closing/opening the program. I use the same tablet on both: a Huion H610PRO. Both my laptop and my PC have the same tablet drivers. The only real difference is my PC is Windows 8.1 and my laptop is Windows 10.Does anyone know how I can fix this? Any help would be super appreciated. the version of animate I have is 2015.1 Release, build 15.1.1.13
Using Adobe Illustrator, I typed some text on a curved path, and then I selected the "skew" option for "text on a path" because I wanted the text to appear as if the text is on a surface. In the Adobe Animate program, I want this text to animate around the circumfrence of another object and look like I am seeing the back of the letters at times as it animates around this other object. Is this possible using Adobe Animate, or do I need to be using Adobe After Effects?
Hi.I used this code to add a moveclip dymanically.var Tania = new lib.popup_Tania();Tania.x = 150;Tania.y = 150;exportRoot.addChild(Tania); I try to remove the mc with the following code with the creatjs.Ticker.on block of code but it doesn't work.function nextFunction() { //exportRoot.removeChild(Tania); //removeChild(exportRoot.Tania); createjs.Ticker.on("tick", function(e) { exportRoot.removeChild(exportRoot.Tania); }); this.btn.removeEventListener("click", clickHandler); this.nextButton.removeEventListener("click", nextHandler); this.gotoAndPlay("ex2"); }
I am using the 2021 Animate and working on a HTML 5 canvas. My background is a movie clip symbol where I have an ocean scene using a mask to animate the water. It is larger than pixel size of my file. It covers the entire background.But when I test it, it is so very small and in the top left corner. I don't know why. This is how it looks in Animate. And this is how it looks when I test it.
Hi People of the Javascript Mindset, I am trying to make an html5 banner animation that plays random movie symbols. These symbols are on frames 2 to 5 of the timeline (javascript 1 to 4) with a this.stop(); on each frame. The first frame is my “start” scene where no animations plays. On frames 2 to 5 these movie symbols are travelling along the x-axis. If you click a movie symbol the animation will change visibility to show a variation of that animation. For example, the first animation of a bird gliding along – when the bird is clicked becomes the 2nd animation and the bird will flap its wings once. When the 2nd animation finishes (and goes away) the scene returns to its start so another animation can be randomly generated. My problem is the animations often do not stop after they have finished – the bird will flap its wings again when it should not. Sometimes the animation will not return to the start of the scene. Sometimes the animation does not complete
Good evening. I am trying to draw a few lines on the html5 canvas.For starters, I am drawning a simple line, which I typed in the script var canvas = document.getElementById('canvas');var lines = canvas.getContext('2d');lines.beginPath();lines.moveTo(50, 100);lines.lineTo(200, 50);lines.stroke(); However nothing is showing up.Inspecting the page shows that the canvas ID is indeed named "canvas":<canvas id="canvas" width="550" height="400" style="position: absolute; display: block; background-color:rgba(255, 255, 255, 1.00);"></canvas> What could be wrong here ?
I can't export my animation synced with sound from adobe animate. I've tried everything it says to online, and nothing is working. The sound was set to event whilst I did the animation and when I change it to stream it becomes out of sync and I can't line it up again even changing the frame rate. I've tried to export it whilst set to event but although it's in sync on animate, it's not on the export. I've tried to export it so the sound starts on frame 2 as suggested online but this doesn't work either. Please help if you can!
Hi, hello to everybody, first of all sorry for my English. I'm new to Animate (version 20.0) and I'm facing some problem. I'm doing some small animations but I faced problems with the very first of them. I have my .FLA file and I need to update it, adding some details etc.When I convert it to .GIF everything is fine, but when I make the .SWF or another video-type of saving, the layers/colors are wrong. I think this happens because (since I'm a new user and Idk how to do things properly) I made some layers with 50% of visibility or some tween weirdness and stuff like that. So, I suppose I need to modify a bit the layers/drawings etc, which is ok. The problem is the fact the file has so many levels, way too many, which I need to merge to just few of them to work on, but every time I merge the layers, the file becomes heavy and heavier, from about 800MB (which is already a lot compared to longer video that I made later) to 4 GB and more, to a point where Animate crashes and
I keep seeing the Ticker being used to execute functions. I just wanted to clarify a few things.It seems to be used when something is loading ie: check to see if the object is loaded then execute the function.What's the difference between this.on("click", clickHandler, here, false);ANDcreatejs.Ticker.on("tick", ckickHandler);Also, in the old days, you had to use am add event listener to check if the stage was added, then execute the code. I think it was also a bad idea to put code on the first frame.Do we need to add anything to our HTML5 canvas first frame?
I have looked for the bone tool everywhere in the animate app. The only advice I've seen is to click on the three dots in your tool window and drag in the bone tool, but there is no three dot icon to click. Do I need an extension to use the bone tool?
Hello.What to do code - smudge brush tool in painting in Adobe Animate html5 canvas?Thank you for your help. Plis.
Since Flash has been phased out, I need to create swf files in Animate. The code ebedded into the action frame is necessary for this file to run on the intended device. But Animate says "_root" is an undefined property. How can I keep this code embedded without errors? I know the better solution is to create a different file type since Flash has been phased out, and I will eventually do that, but I need an immediate solution. The device is playing outdated artwork and I need an udpated swf ASAP.
Hello i want to ask some question, i'm using Adobe Animate 2017, Action script 3.0 I'm making an application that can use by Android, and here's my problemI can't find the script to play and pause video by tapping the button Can someone help me please? Thank you, and have a nice day
HI, everybody. I'm testing an app developed in AIR for Android on the Xiaomi Redmi note 9 I've recently purchased. With Adobe Animate I set my vertically oriented app (480 x 800 px) to fullscreen activating an option in Air for Android settings window, and configuring the tag <application android:hardwareAccelerated="true"> <meta-data android:name="android.max_aspect" android:value="3.0" /></application> into the XML file. Up to there, no problems.Indeed, my issue is a matter of dimensions: actually, the app is higher than 800 pixels. In other words, it features two rectangular areas, "added" both above and below the central screen.I want my app to be responsive, but I cannot use the additional space, because I do not obtain the real vertical dimension.Capabilities.screenResolutionX and Capabilities.screenResolutionY properties return 1080 and 2400, that is to say the same nominal resolution values provided by the device vendor.However, managing with AS3 to dinamicall
i have a question. i hope you guys help me afap. i created a button that can go to certain frame. that certain frame also have another button. the first button is working perfectly but the second button is not working. i put this.stop() for the first frame. so i think this.stop() is the problem but i can change it because my frame will no stop. do you guys have any idea? thanyou for your response
I'm trying to animate a still image with clouds moving on top, They are semi-transparent. I used the clouds scattered brush in Fresco. I saved my file and imported it into Animate, the tree drawing is supposed to be the bottom layer with multiple layers of clouds moving above it. When I import the clouds in, all I see is a cloud with a white background. Is there a way to prevent this so, I can see through the layers. Making it show the tree. These are the images I'm working with.
Hi there, I did set up a banner in Adobe Animate for a GDN campaign. However, when I upload the ZIP file the banner is not validated by Google: I already checked several tutorials and modified my file but nothing helped to fix this issue. Why is it so complicated to export a file? Can anybody help me with my problem? Any help is greatly appreciated!
I have split a sentence into 4 parts.On every click of a button one text box appears then the next etc... after each click.BUTThey overlap each other. I can't space them because they have to resize dynamically.Dynamica text - instance names of w1, w2, w3 etc...I can't see any properties to space them out properly.
FRAME1this.btn.addEventListener("click", clickHandler.bind(this)); - works great FRAME2this.btn2.addEventListener("click", clickHandler2.bind(this)); - doesn't work I used the same code and just appended 2 - btn2 and clickHandler2.I even created a new button btn2 (with an instance etc...) As it didn't work I thought there may be a problem with the event listeners so I removed themfrom frame1this.btn.removeEventListener("click", clickHandler);I'm afraid the btn2 still doesn't work on frame2.
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