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Hello,I would like to export my animation as a canvas htlm5 file. But its not possible because of a error message. Does anybody knows what that mean: 2 bitmaps packed successfully into 1 spritesheet (s). Frame numbers in Ease1JS start with 0 instead o f 1. This affects e.g.B. the calls "gotoAndStop" and "gotoAndPlay". Thanks
Just when I think I have it figured out . . . .The attached is a very simple animation with a single movieclip and four buttons. So there are four event listeners calling four functions telling the movie to play at a certain spot. To make sure learners play it sequentially, only the button they should play next is on the stage. The first button knows it's a button but doesn't perform the assigned command. I'm hoping somebody can tell me what I'm doing wrong.It's less than 40 lines of code. Any help would be greatly apprecited! this.BrakeChamber.gotoAndStop("On");this.SpringApply.alpha=0;this.ServiceApply.alpha=0;this.ServiceRelease.alpha=0;SpringRelease.addEventListener("click", SpringReleasing.bind(this));function SpringReleasing(e){this.BrakeChamber.gotoAndPlay("On");this.SpringRelease.alpha=0;this.ServiceApply.alpha=1;}SpringApply.addEventListener("click", SpringApplying.bind(this));function SpringApplying(e){this.BrakeChamber.gotoAndPlay("SBOff");
Hello all, I've followed countless online tutorials for using the Lip Sync function but something just isn't correct. I'm inside of a symbol (e.g character 1). After loading in and mapping all of the visamemes/phonemes. There is no layer that i can click on that will allow the Object tab to be selectable, which you need to go to in order to find the Looping section and select Lip Sync. It is ONLY available when i'm in the Main Scene. Then it works fine. Which is great but then the audio syncs to the layer that is on the main scene, NOT the symbol, so you can not further animate inside the symbol (e.g. like move arms or eyes or whatever). Online tuts seem to just breeze right over this, for some reason no matter what I try I can't get the Object tab to be selectable when inside of a symbol. Hope this question isn't too confusing. thnx Jay
sup - i need helpBasically when I try to start a brush stroke (using the brush tool - b) on a previous stroke (on the same layer) it dosent regester, like I never touched it.I have a huion kanvas pro 16 which isnt even a year old since I buyed it. Is this a glitch? a setting? i just need to solve this as its a huge pain to animate at the moment. this is on the current version of adobe animate the best way to contact me is to leave a comment on the vid itself but ill also be reading through this post, its my first time posting on adobe forums
I currently use a macbook pro to run adobe animate. The main problem I find is that when I convert all my symbols into graphic symbls (with graphic playing in loops), the software runs really slow. For example, when I click on a symbol and drag it to any position, it takes about 10-20secs of loading everytime to complete this action. Even 'insert keyfram' takes 10-20 secs to complete. I found a fix for this, which involves me to changing all the symbols properties so that they are all 'movie clips symbols'. As soon as I do this the adobe animate software runs much more smoothly. Problem is, it is harder to animate this way. This leads me to my question, is this a hardware issue? Could someone advise of the best computer/computer specs to run adobe animate? Maybe it's time I bought a desktop? For those interested, here are my computer specs, and version of adobe I am running. Specs:MacBook Pro 2017running Adobe animate 20.0Processor: 2.2 GHz Intel Co
When I place an exported PNG file from Photoshop onto Animates stage it looks kinda pixelated and the colors look a bit off.I drew a picture for a background on Photoshop in 4k 2000res and exported it as a PNG with both color space options selected. Not sure what I'm doing wrong. on photoshop^When on the animate stage^ you can see small green,blue and red blocks surrounding/in the lines. Thanks for any help on this!
Hi!I was looking on the net and I did not find the code - smooth, because drag text is a little hard and not smoothly dragging. How to make a smooth drag text in Adobe Animate?Please help. Thank you! My code:var root = this;var text = root.text;root.start = function(){createjs.Touch.enable(stage);stage.mouseMoveOutside = true;text.transitionDelay = 350;text.transitionEase = createjs.Ease.quintOut;text.on("mousedown", root.mouseDownHandler);text.on("pressmove", root.pressMoveHandler, this, false, { min: -430, max: 40 });};root.mouseDownHandler = function(e){e.currentTarget.offsetY = stage.mouseY / stage.scaleY - e.currentTarget.y;};root.pressMoveHandler = function(e, data){e.currentTarget.y = root.clamp(stage.mouseY / stage.scaleY - e.currentTarget.offsetY, data.min, data.max);createjs.Tween.get(text).to( text.transitionDelay, text.transitionEase);};root.clamp = function(value, min, max){if (value < min)return min;if (value > max)return max;return value;};root.start
I'm trying to get a character from Adobe Character Animator to Adobe Animate with a transparent background. I tried a few settings that where listed for other Adobe products using Encode but no luck with removing the background when importing it to Animate; it's always a black background. Anyone able to help me get a character from Character Animate imported to Animate with a transparent background?
I have an audio track set to start at the beginning of my animation, and when testing the video as a SWF and previewing it it starts in the beginning as it should, but after converting it into an MP4 it wouldn't start until ~43 seconds into the video.
Hello,I am not much experienced with coding but managed to make simple drag and drop objects in various frames of a HTML5 Canvas document. I would like to add a restart button for each frame to place back objects (Movie Clips) to their original position. Not sure how to go from there ! Files available here:http://www.violinopedia.com/TEST.zip Thank you ! Code for objects is only: object.on("mousedown", function(e){e.currentTarget.offsetX = stage.mouseX / stage.scaleX - e.currentTarget.x;e.currentTarget.offsetY = stage.mouseY / stage.scaleY - e.currentTarget.y;});object.on("pressmove", function(e){e.currentTarget.x = stage.mouseX / stage.scaleX - e.currentTarget.offsetX;e.currentTarget.y = stage.mouseY / stage.scaleY - e.currentTarget.offsetY;});
So im working on this huge animation ive been working on for months and when its time to color ive been having a lot of trouble. There is a segment where a character is running, the thing is that the leg layer, head layer, and body layer are not closed and I can't paint bucket them, is there a way I can merge the layers but make it so the shapes dont turn into drawing objects?
https://drive.google.com/file/d/10UdRiCFLI6UgIw4YO1ZvfqlJrkxVqx6n/view?usp=drivesdk So, I got Adobe Animate just today and I'm having a very frustrating problem. Watch the full video I attached to see whatever is happening. No matter what I do, the brush tool will switch to an eraser (the colour isn't set at white, if anyone is wondering). When using the mouse, I can draw just fine, but as soon as I use my tablet there is an issue. (Not in video:) The program was working fine with my tablet, until i clicked on the screen with the mouse and then I would get this eraser issue with the tablet. All tablet setting hotkeys are disabled, and both are set to no action. I restarted the computer numerous times (Mac Catalina, latest version). The tablet I'm using is a UGEE 1910B, which I got the driver compatible with the new Catalina update. Photoshop works just fine. This is just an issue that makes it impossible to work with this program. Any thoughts?
Hi I'm converting a flash test to html canvas. It's a drag and drop test. I need to drag the character to the right room. When users dragging the character to the rooms, I want to highlight the room when dragging character on it. I used the mouseover and mouseout within drag function but it didn't work out. How can I solve this problem? Thank you!
Hi all, First, let me state that I am barely above beginner status. I used the hunt and peck method to put together some fairly complex flash animations and I'd now like to convert them to html 5. This is part 1 of my education I guess.I started the animation by stopping on frame 1 and making the alpha of some objects 0. Can I still do this in Javascript? I hunted around the web for help and it looked like the following code would work (FYI all of these things are "objects" in actionscript.)this.stop();this.rightStalk.alpha=.0;this.leftStalk.alpha=.0;this.hazard.alpha=.0;this.brake.alpha=.0;this.leftSense.alpha=.0;this.rightSense.alpha=.0;Is this code correct or is there some other command I have to execute to get alpha to work? Thanks!
Hi,I'm new to the coding side of Animate and I've been over all the questions regarding this problem but for me, the solutions don't work.I'm trying to get my banner ad to work with Google's s0.2mdn.net/ads/studio/cached_libs/createjs_2019.11.15_min.js rather than:code.createjs.com/1.0.0/createjs.min.js When I replace the code I get a blank page.I've tested it with a couple of simple animations (created in Animate 20/21) and on a server as well as local.Many thanks.
¡Hola!.Hello!.I have a MovieClip "panelMenu" class.Inside the class he drew a rectangle (cap) to use later in an event.What happens is that I do not see the rectangle! No matter how much I put it in one place or another, it can't be seen! This code works perfectly in the action panel, but when passing it to a class I cannot make the rectangle display.addChild does not work and there is no compiler error. Thanks for the help package componentes {import flash.display.MovieClip;import flash.events.MouseEvent;import flash.display.Sprite;public class panelMenu extends MovieClip {var tapa:Sprite;public function panelMenu() {tapa = new Sprite();tapa.graphics.beginFill(0x8A9597, 1);tapa.graphics.drawRect(0,0,180,800);tapa.graphics.endFill();tapa.alpha = 0.8;function playMenu (event:MouseEvent):void{if (currentLabel == "uno"){play();addChild(tapa);}}function retryMenu (event:MouseEvent):void{if (currentLabel == "diez"){play();removeChild(tapa);}}addEventListener (Mou
So i use Flash CS5.5 And for some reason i selected the eraser to erase something then went back to my pen and now its erasing instead of drawing. Its not an issue with my drawing tablet (XP-Pen Artist 13.3) Because my mouse is doing the same thing, i selected pen tool, pencil tool, eraser and changed both fill and pen colors to black and restarted the program but its not working. Please help!
Good day, I used to work a lot in Animate in order to make animated HTML5 banners for Google: Google Display Network, DCM, DBM and DoubleClick. And as you know Google didn't count the weight of the 2015 CreateJS library, since that they had "cashed" it on to their server. Source page . To be exact, the "cashed" version is createjs_2015.11.26 My Animate got updated to the current version and seems like it only publishes to CreateJS of 1.0. But this version is *not* on Google services. And uploading it along with the banner will take up space in 150Kb archive. Can you please advice, is there a way to switch the publishing back to the Google-hosted CreateJS of 2015.11.26? https://s0.2mdn.net/ads/studio/cached_libs/tweenjs_0.6.1_40840f08e9fb382ae9e4a337da542ed5_min.jshttps://s0.2mdn.net/ads/studio/cached_libs/easeljs_0.8.1_58add2e69ca7fbe25e8f82a2b5f6a510_min.jshttps://s0.2mdn.net/ads/studio/cached_libs/createjs_2015.11.26_54e1c3722102182bb133912ad4442e19_min.
I am a beginner and want to know if anyone knows how to create a start stop function timer. I have created an analog clock and would now like the clock to start and stop at 5 minute intervals with the ability to create different start and stop commands for 10 mintues, 15 mintues, 30 mintues, 45 mintues and 60 mintues.
I don't know how well the title describes my problem, but whenever I use the pencil tool to draw linework Animate continues to draw the line for a portion of time even if I'm not clicking or touching my tablet with my pen anymore. It seems to end each stroke after my cursor stops moving, otherwise it just keeps going. I've tampered with all the settings in preferences but none of them made a difference. The program works fine on my laptop and doesn't do this but on my PC the problem persists after reinstalls and closing/opening the program. I use the same tablet on both: a Huion H610PRO. Both my laptop and my PC have the same tablet drivers. The only real difference is my PC is Windows 8.1 and my laptop is Windows 10.Does anyone know how I can fix this? Any help would be super appreciated. the version of animate I have is 2015.1 Release, build 15.1.1.13
Using Adobe Illustrator, I typed some text on a curved path, and then I selected the "skew" option for "text on a path" because I wanted the text to appear as if the text is on a surface. In the Adobe Animate program, I want this text to animate around the circumfrence of another object and look like I am seeing the back of the letters at times as it animates around this other object. Is this possible using Adobe Animate, or do I need to be using Adobe After Effects?
Hi.I used this code to add a moveclip dymanically.var Tania = new lib.popup_Tania();Tania.x = 150;Tania.y = 150;exportRoot.addChild(Tania); I try to remove the mc with the following code with the creatjs.Ticker.on block of code but it doesn't work.function nextFunction() { //exportRoot.removeChild(Tania); //removeChild(exportRoot.Tania); createjs.Ticker.on("tick", function(e) { exportRoot.removeChild(exportRoot.Tania); }); this.btn.removeEventListener("click", clickHandler); this.nextButton.removeEventListener("click", nextHandler); this.gotoAndPlay("ex2"); }
I am using the 2021 Animate and working on a HTML 5 canvas. My background is a movie clip symbol where I have an ocean scene using a mask to animate the water. It is larger than pixel size of my file. It covers the entire background.But when I test it, it is so very small and in the top left corner. I don't know why. This is how it looks in Animate. And this is how it looks when I test it.
Hi People of the Javascript Mindset, I am trying to make an html5 banner animation that plays random movie symbols. These symbols are on frames 2 to 5 of the timeline (javascript 1 to 4) with a this.stop(); on each frame. The first frame is my “start” scene where no animations plays. On frames 2 to 5 these movie symbols are travelling along the x-axis. If you click a movie symbol the animation will change visibility to show a variation of that animation. For example, the first animation of a bird gliding along – when the bird is clicked becomes the 2nd animation and the bird will flap its wings once. When the 2nd animation finishes (and goes away) the scene returns to its start so another animation can be randomly generated. My problem is the animations often do not stop after they have finished – the bird will flap its wings again when it should not. Sometimes the animation will not return to the start of the scene. Sometimes the animation does not complete
Good evening. I am trying to draw a few lines on the html5 canvas.For starters, I am drawning a simple line, which I typed in the script var canvas = document.getElementById('canvas');var lines = canvas.getContext('2d');lines.beginPath();lines.moveTo(50, 100);lines.lineTo(200, 50);lines.stroke(); However nothing is showing up.Inspecting the page shows that the canvas ID is indeed named "canvas":<canvas id="canvas" width="550" height="400" style="position: absolute; display: block; background-color:rgba(255, 255, 255, 1.00);"></canvas> What could be wrong here ?
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