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Anyone have tips on how to get clicktags to work with 6sense banners built in Adobe Animate? The had a reference doc on 6sense (attached below) but the code was written for Adobe Edge so didn't end up working when I plugged it into Animate. Maybe someone knows how an updated version of this code might look going from Edge to Animate? Thanks in advance.
Hello!. This should be something basic but I can't find the solution.I have a movieClip object with two movieClips inside. the parent MC has a class (when the class is not created it does not give an error). In the first scene it works fine, but when he is in the second scene and the reader reaches the frame where he is, he gives this error: ReferenceError: Error # 1069: Property containertype not found on volume and there is no default value.at testvolume_fla :: MainTimeline / ___ onAdded ___ () [testvolumen_fla.MainTimeline :: frame1: 157]at flash.display :: Sprite / constructChildren ()at flash.display :: Sprite ()at flash.display :: MovieClip ()at volume () [C: \ Users \ josqu \ Desktop \ baroqueInstrumentation \ volume.as: 19] I appreciate the help, I have been thinking about this error for days.Thanks!!
How to I add Click Tags to a HTML 5 Banner created in Adobe Animate?
Hello everyone! I'm working on an animated music video. The video runs well in Animate both on the timeline and .swf and I have no problems whatsoever. But when I tried to convert it to .mp4 with Swivel I got the following errors: ReferenceError: Error #1065: Variable Видео_mc_0_1 is not defined.ReferenceError: Error #1065: Variable Видео__4_време_10 is not defined.ReferenceError: Error #1065: Variable _04_време_mc_0_11 is not defined. I tried other online convertors and the result was the same. I have not used any code, just animations. The gibberish letters might be because I have used Cyrlic for naming layers and symbols. I am working on renaming everything using Latin letters but still, I'm not sure if that will fix the problems. The video is more than a minute long now and the file is very large, but right after I rename everything I will try to post a .fla file for everyone whos willing to check it out and help.Meanwhile, I'm
New animate user here, I have an external scroll scroll wheel (like for an arcade) that creates horizontal mouse movement. I am trying to use it to control frames, does anyone have some simple code for this? I have found a lot of resources for dragging sliders to control frames or mouse movement controlling objects but I dont know coding well enough to strip those parts down to what I need. Not sure if this makes a difference but finished product would be HTML5
Hi, is it possible to give a text a colored background and certain distances?Best regards,René
Good evening everyone!I have an application in HTML5 canvas and I want to add some basic animations of two characters in the main page. I added one character (make him a symbol graphic) and then inside the symbol I made a motion tween with the alpha parameter (for that I remake a new symbol graphic, so a symbol inside a symbol).In the stage, I see the changes ok and everything, but when I publish to see the result in the browser, the animation is not visible at all. What I did wrong here?Help if know the problem, please!
Hi there. Recently we have been creating games/apps using HTML5 canvass with createJS etc... in Animate.The idea now is to create a story similar to Dora the explorer.We will create animations like a Dora type character walking along and suddenly she comes to an obstacle.This is where we will use one of our apps, for example a word search. She has to complete it to get a key.She finishes and walks on, next obstacle, next activity. Sorry about too much detail.So my question is, can we add each of our apps into the timeline as a movieclip.All of our apps are on one frame for example. The actions layer has all the code. The other layers have all the graphics etc...Would I just copy and paste all those frames into my story movie timeline ie: The app would fire up when they hit that frame or I would use gotoAndPlay - that way I could add the games/activities to the end of the timeline so they don't get in the way of the story and if I wanted to modify the story.Baically it's all about
Good evening everyone!I reallly need help with my project in HTML5 canvas. Ok, so I have created a stage with many buttons (9 to be accurate) and in timeline I have the layers Stage, Buttons and Actions. From the beginning the code for buttons was nightmare... I did not know why it does not work(it used to be so easy in flash), at last finaly wih the code that follows I had luck...this.pointt_button.addEventListener("click", fl_ClickToGoToAndStopAtFrame_4.bind(this));function fl_ClickToGoToAndStopAtFrame_4(){this.gotoAndStop(24);}So as the first button worked, I used the code, the same code, to the next 2 buttons succefully. And here is the next problem... when in the forth button I used the code, it worked but it does not work correctly for the previous buttons. It takes the frame from the forth button and redirects all the other buttons in the frame of the forth. In the console of chrome it does not appear error (but in my previous atempts in code I had a problem). I really do
it's files from Maya and i have QuickTime installed.how do I fix this
I'm working on a Madness animation and I'm having issues pasting sprites from my sprite sheet. It was working as normal a few weeks ago letting me paste sprites normally from the sheet, but today it has been acting up pasting the background along with the sprite and enlarging it. I'm pretty new to animate and have a basic understanding of how the program works. But I just can't figure out what the issue is. Any pointers?
I'm trying to animate some text in Animate. I'd like to have the words and letters move, like cartoon characters. I know how to animate or move objects in Animate, but how do you first create symbols or objects that are words or letters? Or do I first need to create the words and letters in Illustrator or Photoshop, for example, and then import them into the Animate Library as objects to be animated? Thanks in advance.
When I export vector graphics with Animate CC, the objects get rasterized, therefore no longer able to be edited as vectors, neither be resized and keep the quality in Animate CC.This is a huge unconvenient, I wonder when will Animate CC introduce (be compatible) the freeform gradient feature.
I need to gradually change the color of the object from white to pink. I want the color 'fade into' pink. I have looked over all the aids that tell you how to animate in Animate and they all say you can do it. I even vaugley remember doing it a hundred years ago or so, but I cannot remember the particulars and none of the listed 'how to's' tell me HOW to do that. They just say it can be done.Help!
Every time I open photoshop and try to open a photo or create a new one it will say, "Could not complete your request because of a program error." I am on the latest version of photoshop and have tried restarting, resetting my preferences and reinstalling. Restarting does nothing and resetting my preferences and reinstalling only works for the first time I open it again. I am on windows 10.
When I create an HTML5 animation using Animate CC and host it on a web page it runs fine initially but if you refresh the page many times the animation becomes slow. Why is this and what is the best way to fix this.
Good evening, I try to convert some animate I made in AS3 to HTML5 . I don't know how to transform the following lines :this.stop (); this.O2_btn.addEventListener("click", dioxygene.bind(this)); function dioxygene() { this.Object(root).dioxygene_clp.play(); } this.glucose_btn.addEventListener("click", glucose.bind(this)); function glucose() { Object(root).glucose_clp.play(); } this.plus_btn.addEventListener("click", lectureCO2.bind(this)); function lectureCO2 () { if (this.Object(root).glucose_clp.currentFrame==96){ if(this.Object(root).dioxygene_clp.currentFrame==96){ this.Object(root).CO2_clp.gotoAndPlay (2); this.Object(root).ampoule.gotoAndStop(2); } } }I just put some this but I think not in the right places. I'll be happy if some of you can help me, please excuse my bad english. Best regards
HelloI am writing a game which has a single frame main timeline. On this, there is an easelJS container which has children added to it. The children are formed of a movieclip which has an animating character within it. - What I am struggling with is: I need to find a way that the movieclip can trigger changes in the main timeline. For instance, at present I am toggling a variable in the main timeline by detecting if the child movieclip is at a particular frame. But this feels unreliable, what I want to do is to get the movieclip timeline to toggle the property of a child by stopping at a frame. The game loop is 'tick' based and runs through each child to time various events, but I want the child to pass back to the game loop a status change in a property. Sorry, this isn't as clear asit could be. Any help appreciated. Thank you.
Good evening everybody.I am attempting to create a few math based html5 documents. While I have the first version with pushing the button to do calculations sort of working, I have a few questions:1) Is my code optimal ? Keeping in mind, I would like to add alot more variables and much more complicated math in the future. Should I change or organize something better ?2) Is it possible to toggle value "c" with the same button ? One workaround with this would be to create a second button on another frame and reference frames between each other, but using the same button ?this.ctoggle.addEventListener("click", fl_MouseClickHandler_2.bind(this)); { c = 3; //on pressing ctoggle button, should toggle values between 3 and 2 } this.ctoggle.addEventListener("click", fl_MouseClickHandler_2.bind(this)); function fl_MouseClickHandler_2() { c = 2; //on pressing ctoggle button, should toggle values between 3 and 2 } this.calculate.addEventListener("click", fl_MouseClickHandler.bind(this));
Hi, im still really new to actionscript 3.0 and try to make a simple drag and drop picture puzzle game but this error keeps on coming.. i tested it in another file and the game works just fine but when I input it in a new scene in the original file.. where the game main menu, opening, etc is at, the error keeps on coming when I drop the puzzle piece to the designated target.. what should I do? stop();var objectoriginalX:Number;var objectoriginalY;Number;import flash.display.DisplayObject;Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;puzzle1piece1.addEventListener(TouchEvent.TOUCH_BEGIN, fl_TouchBeginHandler);puzzle1piece1.addEventListener(TouchEvent.TOUCH_END, fl_TouchEndHandler);puzzle1piece2.addEventListener(TouchEvent.TOUCH_BEGIN, fl_TouchBeginHandler);puzzle1piece2.addEventListener(TouchEvent.TOUCH_END, fl_TouchEndHandler);puzzle1piece3.addEventListener(TouchEvent.TOUCH_BEGIN, fl_TouchBeginHandler);puzzle1piece3.addEventListener(TouchEvent.TOUCH_END, fl_TouchEnd
Hi,Changing the color on the color-picker on the left toolbar, no longer syncs with the color-picker on teh right. They have always been the same - If i changed the selected on the right, it would update the one on the left. Is this a setting? Or just a bug?
Hello! I have transparency supported PNG images of linework, which i would like to color in Animate. (Please don't give me another suggestion on software to use instead, I have a friend helping me color and animate is the software they're working with), However, when I import my PNGs onto the stage, they are not recognized as editable objects! I would like to simply use the paint bucket tool inside my line art.
Hi everyone! I have a problem with publishing my application in html canvas to a html.file that can play in other browsers. My file is interactive and plays ok in my laptop, but it cannot play (it has only a white screen) in other machines (other laptop and desktop of my office). I want the publish file to play in every computer or mobile. What I do wrong? Please, answer if you know the answer.
hi. adobe animate 2018 is crashing on the startup screen when it says "Loading Document Templates" or something like that. i have read a lot of the community posts for animate 2018 saying that the problem has an update that was released as the "July 2018 update" or that i need to uninstall and reinstall but it isn't working. i can't update it because animate doesn't appear on creative cloud which is probably because my friend just sent the programme files to me. and the reinstall thing has been done multiple times. is there any fixes. i would prefer to stick to animate 18 as i dont have the money to SUBSCRIBE to the newer ones.
In Animate Vers 21.0.1 there is a problem with the static and dynamic Textfield.I set the Font. When I want to change the Font it is not possible.I can not get the selection of the other font style, only the font I have used is shown in the text selection field.
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