Get help using Adobe Animate and creating animations.
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I do a lot of rotoscoping with Animate which means I always import a video into the timeline and animate over it. After updating to Animate 2021, every time I try to import a video Animate stops responding and will never fix itself/start responding again. The video I want to import is only 5 seconds long so file size shouldn't be an issue. The steps I'm taking to import are:File - Import - Import Video - Embed H.264 Video in Timeline I then make the symbol type "Graphic" and uncheck "Include Audio". After I click Finish, Animate stops responding. I've tried other combinations of the import settings but nothing is working. I know this should be possible because I used to do it all the time on the 2019 version. Any help would be much appreciated and if you need any more information concerning my settings or anything, I can provide it.
Hej! Installationen av Animate animate och Photoshop fungera4 inte.nedladdningen av Animate installer och Photoshop Installer fungertar, men sedan blir det stopp.Jag har en nyinköpt iMac med macOS Big Sur, version 11.1 HälsningarFredrik Westman
I'm a newbie in programming. I need to make a preloader scene in actionscript 3. I only found flash tutorial for preloader but not animate. I've tried several flash tutorials and none of them worked in animate. Why is that? Does preloader is not usable in animate anymore?
Hi guys, I'm just making a simple 21s UI animation which just uses .jpeg files. It previews perfectly but whenever I go to export it (H.264, YT 1080p) the final .mp4 is just 21 seconds of the top layer with no hint of the other layers. Wondering if this is anything to do with hiding layers as a blend object up until a certain keyframe?
i have made a 4 minute animation which barely has any ketframes and has baout 10 layers. Whenever i try exporting it as a mp4 or wav file it keeps on crashing at 70%. The swf gets made but not the mov file. i have quicktime and i tried exporting a 20 second animation that worked perfecty. i really dont know what else to do because there aren't many vectors as well. if anyone can try downloading it for me and sending it back that would be really helpful or tell me how to fix this problem. i have been working on this since 2 months so i can't redo it either.
Hi, We have developed software using Adobe Flash/ Adobe Animate. Our final software is in form of .exe which is dependent on .swf files. However, Adobe Community has declared that all these .exe files won't be working after Dec 2020. Today is 1st January 2021 I am able to run .exe files on my machine as usual. The question is whether it will be running in the same way in coming days or there may be any interuption like(not working) after some days. Please clarify us it would be great helpful
Hi there,I've created an animation in animate and exported it with a transparent background as an mp4 file (set with an alpha channel etc) but when I import it into After Effects, the background appears black. Does this mean the background is transparent? I would try and import the animate file however After Effects always has a problem when I try and import the file. If anyone could help it would be most appreciated! I just want the animation to be on the background I've created in After Effects. Thanks guys.
Hello,I need some help because I made an animation with Animate but I can't create a "restart button".I give you an example of my project. In my project the intitial light switch position is OFF. When the trainee touches the light switch (button) the light is ON and when he touches it again the light goes OFF. My problem is when I create a restart button with function Gotoframe N°1 instead of going back to its initial postion (OFF), the light switch goes back to the last position that has been selected by the trainee. I came back on Frame N°1 but the light switch is not correct. (OFF position)I'm a beginner in Animate and HTLM5, I don't know Javascript function. Is there a "clear function", a "restart function"...? something which reset every actions made by the trainee.Thanks a lot and I wish you a happy new year.
I'm using Animate 21.01 on a Windows 10 PC. I can create a Windows Projector .exe file and it works great. But if I publish a Mac Projector and then move those files to the Mac, I can't get it to install on my Mac without having an error message. No explanation of the error is provided.I then loaded Animate 21.01 onto my Mac and tried to import the .fla from my Windows 10 PC and it says the file is corrupted. I was going to use Animate on the Mac to make a Mac Projector instead of from my PC.Any idea why the Mac Projector created from my PC doesn't work? And why can't I load the .fla from my Windows 10 PC into Animate on the Mac? I even tried loading the uncompressed .xfl version, but the Mac says the file is corrupted as well.I do have older versions of Animate on my machine and my files have been made on older versions of Animate if this helps explain my problem.
Hi there I draw a perfect circle with an outline (say 20pt thick) and no fill. Then turn it into a graphic symbol with the registration point in the centre. Then make a keyframe. 30 frames later I make another keyframe after I've rotated the circle. Then tween the keyframes. Then when I play the animation the circle has a really wobbly rotation. Is there any reason why? I've never had this issue before in Flash or After Effects, etc. I would attach my file here but I keep getting this forum error ( The attachment's rotation.fla content type (application/octet-stream) does not match its file extension and has been removed. ) Thanks in advance.
Using Flash for internal custom sprite creation toolThe sprite artwork for my educational software is all authored in flash. I have internal tools that export it to png sprite sheets.I know that I can export to sprite sheets in other ways, but mine does a number of things that I need that others do not -- renders the blur filters (which canvas fla's do not), saves the nested sprites along with transform matrices, slice-9, etc. so that I have complex sprites that are actually composed of a number of transformed sprites that animate together -- just like Flash.I also have an Air app written with an old copy of Flash Builder (aka Flex) to extract the sprites from the swfs and assembly the atlases.Now that Flash is being shut down, is my asset library and my workflow doomed?Swf files are not part of my end product. I don't have flash on my website. I just need flash as an internal tool.Should I keep a computer with flash on it disconnected from the Internet so I don't lose Flash? Should I
So, I've been trying to convert all my website's .swf's to HTML5 Canvas, starting with my menu bar. This file runs as expected when I test it in Animate, but when I upload this through CPanel and visit the address, I get this: The fonts are running off the sides of the buttons. I've designed these buttons with mouseover frames so that you should be able to see my animated characters when you hover over the buttons, but now I'm just seeing bits of symbols, even when the cursor is nowhere near them. When I do hover, the pictures are showing all distorted, like someone's moved a bunch of anchor points at random: Is there some kind of pitfall in exporting Flash content to HTML5 Canvas documents that I don't know about? Do I need to update my export settings? Please help; I'd like to have this working before Flash goes down next week.
Every time i try to reinstall and open the app, it after the building stage, it just crashes.
Let me make this quick: THIS ^^^ is the actual project. This is how everything is intended. I test the movie. It works perfectly fine.But as soon as I save it. And then open it again. The animation has disappeared.I don't know how to fix this, I don't know what to do. Any help would be nice.
Hello Adobe, Stylus pression is not working anymore with the new version 2020. Probably will have to get back the old version AGAIN (this happen during the 19 version and photoshop). Using Wacom 13HD.So, how to fix the trouble this time please? Seriously, this is starting to be annoying when you remember we are paying for a suite who is supposed to help us to be productive and not the inverse.
i had imported an audio file into animate but accidentally deleted the original file. i want to know if there is any way to export the audio file in my animate without exporting the entire file as a whole. i know this confusing but i just want to transfer an audio fie within animate to audacity.
When I turn on onion skin it adds what I drew in the frame befor to the new key frame I add. I don't know why this is happening so please help.
Anyone else have this issue? Animate crashes immediately if I open keyboard shortcuts. It's annoying and dumb and I assume Adobe will do nothing to fix it. Anyone know of any work arounds? I just want to change a shortcut.
Hello,I have a collection of games that I programmed in AS3, I still have the FLA and SWF sources, how can I display them on my site in 2021 when the browsers will no longer use Adobe Flash Player?Thank you.
Good Morning Everyone,I teach Animate and my students are using Animate 2020 CIB. I'm having issues with HTML5 files. They play fine when tested; however, upon publishing, they open to a blank screen (Chrome, Edge, and Firefox). In looking through the errors, it seems the createjs is either not found or is "insecure." This happens when I try to publish more complex animations from the text - those with larger libraries and animations (i.e. Lesson 8). I even deleted all of the textbook files, restarted everything, then played the text's 08End publish file and am still getting the same errors (see below). When I publish a simple animation of my own creation, it plays fine. I am stumped! Any suggestions? I have unchecked the "Hosted Libraries" button to no avail.The latest warning are:Access to XMLHttpRequest at 'file:///C:/Users/lastName/Downloads/animate2020cib/Lesson08/08End/WebAudioPluginTest.fail' from origin 'null' has been blocked by CORS policy: Cross origin requests ar
I get an error on line 29, can anyone help me to correct the error below? thank youline 28. }line 29. if(text_kosong == false && tj1.indexOf(keyword1_a)>=0)line 30.{line 31. hasil1.text = "CORRECT";line 32. }line 33. elseline 34. {line 35. hasil1.text = "WRONG The Correct Answer is 42");line 36. {line 37. resultLavoisier.addEventListener(MouseEvent.CLICK, resultLavoisier);line 38. }
I am rebuilding my old game built with AS2 for Adobe Animate canvas. Got stuck while duplicating the objects. Found this thread from JoãoCésar using new lib, and everything is fine but I would like to create multiple instances form my library item 'bug' (has linkage 'bug' as well). Pardon my code, but I would like to be something like this:var that = this; this.buttonAdd.addEventListener("click", addFromLibrary); function addFromLibrary(e) { for (var i = 0; i < 5; i++) { var ["bug" + i] = new lib.bug(); ["bug" + i].x = 10 * i; ["bug" + i].y = 10 * i; that.addChild["bug" + i]; } }... where I expect all 5 flying bugs on stage. Obviously it doesn't work with dynamic variables. As I understand bracket notation should be used over eval in Animate javascript, but not sure how exactly should I use it. As furhter more I would like to access these created bugs for collision event as well. Many thanks!
After spending countless hours searching and trying various methods, I'm out of ideas. I need to embed multiple canvases on a page, and trigger their timeline when they come into view from an external js file. For the sake of brevity, I'll leave that part out. My iframe canvases render fine, however, I can't seem to be able to target a child movie clip timeline, and can't seem to wrap my head around where I'm going wrong. I've declared this on my main timeline as suggested in another postvar _this = this; window.sceneOne = this;Here is the code that is being iframed in:<div id="animation_container" style="width:665px; height:344px"> <canvas id="canvas" width="665" height="344" style="position: absolute; display: block; background-color:rgba(255, 255, 255, 1.00);"></canvas> <div id="dom_overlay_container" style="pointer-events:none; overflow:hidden; width:665px; height:344px; position: absolute; left: 0px; top: 0px; display: block;"> </div&g
Like what.I'd like to click on the jiaose pop-up prompt var jiaose = {name: "gw",dh: function() {var shape = new createjs.Shape(new createjs.Graphics().beginFill("#ff0000").drawRect(5, 5, 50, 50));this.addChild(shape);this.on("click", function(){alert("ss----")}); }};
in einem rechteck ist ein statischer text vorhanden.den text kann ich genau in der mitte plazieren.wenn ich aus dem statischen text einen dynamischen text macheverschiebt sich der text aus der mitte ??????dank vorab
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