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Hi all, I am having a problem in Animate where mouseover layers are being triggered even if there is something over the top. In the below picture the green overlay should not be triggered unless I mouseover the green button below it, and it shouldn't be triggered when the mouse is over the grey popup at all. It seems that even thought the grey popup is above the green one it still triggers the mouseover when the mouse goes into the area where it would be below it (hope that makes sense!). Is there a way to fix this? Each item is on it's own layer in the timeline.
I work in Flash (Animate) already for 20 years. I saw a lot of bugs.But this one is new. That's this???Just popped up in the middle of a job. No reasons.Its also imposible to close. Only Ctrl+Alt+Del... PS. I got a lot of free memory.. really A LOT.Thanks to Abobe Aniamte team for Xmas present 😕😕
Hello,I have the following HTML5 code used in Animate that works very well but I can't change the line thickness. The line shapePt.graphics.setStrokeStyle(2); doesn't change anything. Where is my error? Did I forget something?var myPoint = {x:500, y:250};var g9 = tick.bind(this);createjs.Ticker.addEventListener("tick", g9);function tick(){var A1 = myPoint.x;var B1 = myPoint.y;var C1 = shapePt.x;var D1 = A1 - C1;shapePt.x+= -1.8;shapePt.graphics.lineTo( D1, B1 );this.addChild(shapePt);};var shapePt = new createjs.Shape();shapePt.graphics.beginStroke("green");shapePt.graphics.setStrokeStyle(2);shapePt.graphics.moveTo( 500, 250 );Thank you very much for any answer.Translated with www.DeepL.com/Translator (free version)
I get different dimensions for the canvas with canvas.width and canvas.style.width, despite turning off responsive scaling. If I try to place an object at the canvas.style.width (i.e. parseFloat(canvas.style.width.split("px")[0])), then it is placed as I expect it to be, but not with canvas.width. For example: 1) No Responsive Rescaling: canvas.style.width: 100pxstage.scaleX: 1.25canvas.width: 125when object.x: canvas.width - Object gets placed incorrectly, very far away from the edge.when object.x: canvas.style.width - Object gets placed correctly, at the edge as expected. 2) With Responsive Rescaling:canvas.style.width: 101.072pxstage.scaleX: 1.2634048257372654canvas.width: 126when object.x: canvas.width - Object gets placed incorrectly, very far away from the edge.when object.x: canvas.style.width - Object gets placed incorrectly, farther from the edge, acting as if the scaling hasn't changed (I tried console logging it. The dimensions do change). 
I´ve created a clip of a bubble as a movie clip that should burst once put on stage. The bursting animation within the bubble clip is created as classic tween and should play once but is not performing at all. I did export the clip as asset, where the bursting animation is shown in the thumb of the asset. But on stage it does not perform neither. Whats wrong?
Dear community members, I've been trying to post my animations on Instagram lately. However, everytime I did so Instagram cropped my videos. I believe this is due to the aspect ratio.Now, this is quite a recent issue, since I've been able to post normally before. But last month or so Instagram had this new update, which seems to support only 1:1 aspect ratios (squares videos), no other ratios are supported for some reason.So, I tried looking for the 1:1 ratio in Media Encoder, but I can't find it anywhere, there is only the 16:9 ratio, which I know was supported by Instagram until this update.Could anyone please help and tell me how I can put my animations in 1:1 aspect ratio (perhaps it can be done in Media Encoder but I might've overlooked it)?If this isn't the solution, could you please tell me what is? Thanks in advance! Cheers.
I'm planning buy laptop with Ryzen 5 processor, will Adobe animate CC and other Adobe apps work on Ryzen 5 or only on Intel processor these apps will work fine ?
Hi Everyone- I am up against a wall on this conversion project from AS3 to CreateJS. Scenario:When the user Right MouseDowns on an object it displays an "Action Window". However, when the use Left MouseDowns on the object and then Right MouseDowns it displays a different "Information Window". It works great. ONCE! When the user colpetes both the Right Event and the Left/Right event ONLY the Left/Right Event will fire. The Right only event will not. I have tried it different ways to make it work and the other attempt that somewhat worked was similar to the above however, the Information Window would appear with the Action Window. Any help is appreciated as I have been hobbling code to convert a massive amount of flash this year and I am down to two pieces that are tripping me up. For the record, I am NOT a coder (so my approach may be janky) but it fell into my lap at work. Below is the code: var _this = this; //lef
Hi there, I have a slider set up that goes from Yes to No and I want to add a Pop up that says 'Are you sure?' when sliding from Yes to No... the Video is attached and any help would be appreciated.Cheers, Graham
Clearly I'm being daft, but can't seem to position the cross in the center of the Circle, all attempts at putting the Cross in slightly different places before publishing ends up with the Cross not being central to the circle... Help is most welcome if you can 🙂Thanks Graham
I am using animate cc. I just made a video of 1min and when i tried to export it the video size came out to be 6gb.. How can i make it small in size?
Hello!I'm working on a school project which is now overdue because I cannot seem to get the buttons to work properly. I have to use HTML5 canvas. The animation is intended to explain the personalities of colors. It begins with a static page with circle buttons in various colors. These buttons lead to separate frames with the respective color and its personality. The code I used is:/* Stop at This FrameThe timeline will stop/pause at the frame where you insert this code.Can also be used to stop/pause the timeline of movieclips.*/this.stop();/* Click to Go to Frame and StopClicking on the specified symbol instance moves the playhead to the specified frame in the timeline and stops the movie.Can be used on the main timeline or on movie clip timelines.Instructions:1. Replace the number 5 in the code below with the frame number you would like the playhead to move to when the symbol instance is clicked.2.Frame numbers in EaselJS start at 0 instead of 1*/this.button_1.addEventListener("click"
Hi, I'm very new to Animate, I've watched a few tutorials and picked up the basics to start making short cartoons. The problem I have is that I've noticed the longer audio files aren't coming in full to the Stage. Steps Drag Wav file to LibraryCreate new layer, name to match audioWith new layer selected, drag and drop audio from library to StageAudio is cut off at the end and I cannot extend the audio any further (see below Am I doing something wrong? Thanks in advance
help! all my mouths are not displayed in lip synch pop up - I've made them into symbols and have them all lined up next to each other as key frames. but when I click the lip synch button it only shows me that mouth and no others. I'm a novice but this is for work and its due tomorrow if anyone can help !!!
i've been doing an animation on the animation for some time and now that i'm done i try to export in a file type compatible with youtube. but every time I try to load it is always stopped at 78% and I don't know how to export it. I even tried to use a separate softwer called Swivel but he always says that the file is incompatible. What I do?
Hi, AllI'm a student for studying animation.In my animation (Animate_Adobe) I'm going through a difficult part.That is "Playing by Buttons" in "main stage" or "symbol edit window" At first, I made objects and buttons on the main stage, and I also inserted symbols, added JavaScript.The problem, however, is that they don't work in Test.To be exact, the buttons doesn't worked in main stage. Of course, I applied same to the symbol editing window.Surprisingly, The same coding in the symbol edit window became a play.Buttons worked well, too. Unfortunately, I want not symbol edit, but main stage.The reason is that all the work I've been doing is in the main stage.I want to make a buttons that works on the main stage and apply it to my old work. I'll upload the object and buttons information that I set. Also the JavaScript I used.I don't know if JavaScript is a problem or something else.Your little attention will be a big help. -----------------------------------------
I'm using Animate for a project at the moment, haven't used it for a while. Updated to latest version and it feels like everytime I move something or skew something with the free transform tool Animate bugs out on me. Weird things happen such as windows ding sound effects happen when I hold shift, shortcuts just open menus in the top bar etc. The only thing that seems to reset it is saving the file...Any ideas? Anyone had similar problems?
Hey, I'm relatively new to Adobe Animate and am still working out how to navigate things. I have just completed a project in Animate and tried converting it into an MPEG4 file, but this has popped up.I have tried to guide my way to the script with this error, but can't seem to get to where I need. Can anyone help me make this out?
Based on several responses I've recieved from the community I've took another look at HTML5 Canvas. For several reasons that I won't go into now, I still don't believe it will serve my needs for my full lessons. However, there is one use where it could be very valuable. With my program I'm composing a series of small excerpt files that users will be able to download. It would be more user friendly if they could download these as one file. HTML Canvas publishes three files for each lesson, an HTML, JS and png. I can incorporate the JS into the HTML, but that still leaves the png. When I open the png all I see is the text. I attempted to break the text up into vector graphics. This worked for larger text such as titles and labels, but not for the smaller explanatory text. That smaller text still appears in the png. I don't really understand why this eliminates the large text from the png but not the smaller. Can anyo
Hello, I have question and asking for help.My script: function A(){ // doooo somthing... stage.addEventListener(Event.ENTER_FRAME, B);; function B(event: Event): void { // do something }} function C(){stage.addEventListener(Event.ENTER _ FRAME, B);} ERROR: 1120: Access of undefined property B.
Hey, so I did some good animations in Adobe animate, and on my pc the colors look fine. But when dragging it to my phone, the colors are messed up. I heard its because of Color space. But how do I fix those Color Space issues in Adobe Animate? I need help asap
So when I try to import my audio to the library, I get this error sign. I tried it with a random .wav file and got the same error sign. Does anybody know what to do to fix this? I'm still pretty new to adobe animate and taught myself to use it so I don't know how to do a lot of things. screenshots: Views
Anime does not accept adding me to the sound, and I learned that anime does not accept the sound unless it is just use 16bit , also 441khz , but I do not know how to make the sound like that. Please help
When I try to place a button on my HTML5 canvas that activates a sound (mp3) it works fine on desktops and android devices but not on my IOS device (Iphone IOS 14.2). When I use this code in the first frame:this.aBtn.addEventListener("click",clicked); function clicked(){ createjs.Sound.play("sound"); }After creating a button with the instance name aBtn and added a file.mp3 to the library with a linkage name sound I don't hear anything on my IOS device (with Safari en firefox) . It does work great on my desktop and android phone. I tried many different approaches but without success. (I' using Adobe Animate 21.0) Can somebody point me toward a solution? Tnx in adv!
Hello there. I am new to animating. I have this cartoon I want to add Actionscript to. I am working in Actionscript 3. Here is my code. thescreet.addEventListener(MouseEvent.CLICK, fl_ClickToGoToWebPage_8);function fl_ClickToGoToWebPage_8(event:MouseEvent):void{navigateToURL(new URLRequest("https://homestarrunner.com/"), "_blank");} It keeps giving me the error "1120: Access of undefined property thescreet." for the first line, first word. I have triple checked now and everything is spelled correctly. If anyone could help, it would be a great help. Thanks!
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