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Hello. I have an animated graphic symbol that plays when I scrub the play head or hit RETURN to play. It does not play however in the swf or mpg export. It is composed of embedded Animated symbols 3 deep ( that is -a still symbol that is put in another layer and animated over time. THAT symbol is then put in another symbol, distributed over several separate layers and animated some more - and then brought into the main timeline). Is this too much?
J'ai créee une animation avec Animate CC. J'ai ajouté un caque pour l'audio mp3. Quand je l'active avec Animate j'ai le son et l'animation.quand je l'exporte dans video ou media je n'ai plus le sonSi quequ'un peut m'aider ?Merci
i am trying to play song from filei wrote this code, but the ausdio does not workvar song = new Audio();song.src='file.mp3';song.play();
how can i pass data from php to adobe animate js file?
Hello everyoneI'm trying to buil, without success, an interactive map based on the graphic attachedThe image is pretty wide and ideally the users will be able to move around zooming and panning to a specic point of interest. A big plus would be to show an image when the mouse is over (or click) certain text.I've being rerearching the last days and I came across this great post (which might be the answer I'm looking for) but when testisg the html5 only the zoom on wheel is responding.I'm quite new to AnimateCC, I used to do small projects with Flash back in the days.Has anyone suggestions or inputs. Every lead or hint wuold be much appreciated.Thanks in advance to whoever might answer!Cheers, Marco
Hello,In Animate HTML5, I've been trying for hours to solve the following problem and I don't know what to do: I would like to be able to set the number of loops to 3: why doesn't the following code work? createjs.Tween.get(myPoint,{loop: 3})Thank you very much for all the answers.
Hello , Version of Adobe Animate CC : 20.5.1 When I draw on layers that have several keyframes I notice that the Fluid Brush tool starts to lag behind. However, on a blank layer the strokes are very responsive. Any idea what maybe causing this? Here are my PC specs: Here is a video of my issue: Thanks for all of the hard work, hope to hear back from you.
I was using Animate 21.0.0I downloaded an installed the HTML5 Audio component.I used it for several Audio files in different projects.(5 projects total)It worked okay but kept deleting the audio files when I published or tested the file. So I replaced them from backups. It finds the audio and plays when testing so I uploaded it to my website. It works fine.Then I upgraded my Animate to 21.0.1.Now the audio works when testing, but stops working when I upload it to my website.I have created 2 project since the upgrade. Neither player can find the audio files after all files are uploaded. I hope itis not the Audio component compatibility Animate 21.0.1. But that is the only thing that has changed.
I'm trying to use the brush tool on a frame that has a motion tween on it, but every time I try to use it the brush stroke doesn't appear
Hello everyone, having a bit of trouble on trying to have my buttons (next, back, and replay) work correctly. I have 11 frames aniamted, first frame works correctly and the next button takes it to the next frame. However, the next frame does not play my animation and that's where I am stuck right now. On my first frame I have this:import flash.events.MouseEvent;stop ();var userName;next_btn.addEventListener(MouseEvent.CLICK, getName);function getName(event:MouseEvent):void{trace("button works");nextFrame();} Which works for me so far. Does anyone have any tips on how I can have my other frames animate and then have my buttons (next and back) work for my next 10 frames?
There are many cool things you could make in as3But not in html5 canvasNext time you update your software, please add some more components
So in all my years I've never had this happen before... I'm trying to rotate a symbol and it's like the skew is also stuck on! It won't just rotate like normal, it also skews the image while I rotate. I'm about 3-4 symbols deep within a main symbol. But that symbol right before the raw artwork is where this keeps happening. I go one symbol out, it rotates fine, but try to rotate that first symbol in the lineup and the image also skews while rotating.I have animation on outer symbols and their keyframes so the symbol I need to rotate is THIS one so I dont have to redo and mess with the outer keyframes but it keeps skewing with rotation.It's getting incredibly furstrating and I can't do my work properly!! Is this some random new feature? How do I turn this OFF!? I have closed and restarted multiple times and the same keeps happeing. What the heck is going on?
I can't find a tutorial. Using AS3 as it will be exported to video for social media. My dynamic text field instance name is "quote3". My text file in the same folder is named "quote.xml" or "quote.rtf". (Does it matter what kind of text file it is?) I need to know exactly what action to paste in the frame. Also, does it matter what frame the action is pasted in, and if the text field has to be on the main timeline? For example, if I want the text to fade in and the text field is in a movie clip, is that possible?
I have an app that was uploaded to Google Play with a 1024 certificate. Updating it with a 2048 certificate would require a complete new app from scratch and I don´t want to loose all the users, impressions, clicks and income. In the past I was able to update it with the original 1024 certificate using Animate 2017 but not anymore. I don´t know if it is because of the new AIR SDKs or the new Admob ANE from Distriqt. In this thread there seems to be a solution but I have not been able to make it work. Does anyone have a workaround to this issue? https://community.adobe.com/t5/animate/getting-quot-unable-to-load-a-certificate-in-this-file-quot-when-trying-to-publish-apk/m-p/8968381?page=5 pierrec14624606I find the solution :The problem isn't Animate but Java who force you to compile to 2048you need to Java 1.6 and compile in command line :java -jar "****\SDKAIR\AIR26.0\lib\ADT.jar" -package -target apk-captive-runtime -arch armv7 -storetype PKCS12 -keys
The audio doesn't play for the entire duration. It plays and stops partway, but seems to register as complete. I have an 'on complete' event. When the audio completes, the play/pause button changes from displaying the 'pause' icon to the 'play' icon. This happens the moment the audio stops, even if it didn't play for the entire duration. This only happens intermittently and only in Google Chrome. I've found other posters in Stack Overflow who experienced this, but the question was asked a long time ago and I didn't see a suitable answer. I'm currently using Adobe Animate 21.0 to produce HTML5 Canvas content. It never occurs in IE/Edge. I have also not experienced this when loading in Chrome Incognito mode. I've attached a sample of code. There are a few methods used, but this one is fairly simple, and I'm experiencing this issue. There are several different events that trigger the sound, depending on the file used. In this example, a button plays/pauses the aud
Hi, I'm trying to create this text animation below, where the text fades in one by one from the centre, they're dynamic fields so I can't just build the animation on the timeline. I'm doing this by taking the string and splitting it into the individual letters then trying to create and position each letter as it's own text object so I can control the alpha of each letter. I'm open to any other good ideas on how to achieve this effect though! The problem I have so far is creating all the text fields using a loop. I've got an array of objects where each object is a letter and it's properties (letter, alpha, position). The following code is inside a loop over said array of objects. I need to reference them after they're created so I can do the measuring of widths and positioning so I am trying to do this currently but I get an error that the eval isn't recognised:movieClip.eval(letters[i].textName) = new cjs.Text(); movieClip.eval(letters[i].textName).text = letters[i].text; mov
This is driving me crazy. On a primitive or standard rectangle ... how can I lock the radius? There used to be a radius lock icon ... now it's gone in Animate 2021.
Help! I'm making an interactive map where you click on a pin-shaped button to camera zoom in on that location and some stats appear. It was looking good in test view, as well as integrated into my website on desktop, but on mobile the camera is zooming to different locations.I'm doing all the zooming/animation through action script- my animation is only one frame. I have this issue when I tell the camera to zoom toevent.stageX / dpr,event.stageY / dpr or to(env.cam.InitX + 100) / dpr(env.cam.InitY -80) / dpr where var env = {cam.InitX: CameraObject.camera.x,cam.InitY: CameraObject.camera.y }What is happening???
Hi there, my programmer has added a Yes/No slider item to a project but I think its action could be smoother as it switches from the Yes/No state. See attached MP4Is there a way to do this?Cheers, Graham
Hi there, I'm posting on behalf of my programmer so please excuse me if I don't use the correct terms.Using animate, we're looking to see how we can create pop ups on a screen that are Rounded Corner Rectangles but need them to be flexible. What I mean is that the Pop ups will have text in them for people to read and occasionally the text will need to be changed. This means that the Height of the Rectangle will have to automatically change to suit how much text is in the Pop up, the Rectangle cannot have a 'fixed' height. Any advice on how to do this would be most welcome.Cheers, Graham
been looking for answers to solve this issue. with not much luck. On my timeline if i click on it to add a new keyframe, it highlights the whole layer and so when you hit F6 it adds key frams across the whole layer. I use to be able to just click on the frame and add keyframe. Im not sure how to fix this, but i am sure someone else is having or had this issue. please help
[Moderator moved from The Lounge to Adobe Animate CC - General.]I recently purchased a Surface Pro 4. I have installed the latest wintab drivers and surface pro drivers from Microsoft's website. With the wintab drivers installed pressure sensitivity in photoshop works fine.My problem is that I do animation work in Flash CS6 and Animate CC from time to time and the Brush tool as well as the pencil tool doesn't work with the surface pen. When I press the screen the pen makes a dot and just hangs there until I exit the program or use the touchpad. I am able to draw fine in Flash with an external wacom tablet installed. I am also able to draw directly on the screen with just my finger which leads me to believe it's an issue with the surface pen itself.I've tried uninstalling the wintab driver and flash still acts the same.Any help with this would be much appreciated, Thanks.
Animate CC V19, Windows 10 Pro, Intel Xoen CPU, 32G Memory, Wacom Cintiq 32. The software runs smoothly excepy after drawing 30-40 simple circles with paint brush, become extremely lag. Only show dots with pen stroke, need about 2 seconds to show the acture line. Uninstalled Animate CC and reinstalled but no help. Create a new layer or an empty frame it turns good again.Any one has the same problem?
I'm very new to this program. I have a lineart layer and then a color layer. I'm trying to color on the color layer, but the fill tool always wants to color the lineart layer.
I am working on multiple HTML5 projects, and they have some common symbols. Is there a way to have a common library of symbols such that if I edit a symbol in one place, it would reflect in all the projects? I tried saving them as custom assets, and although I am able to use the symbols in a different project, I am not able to edit them the way that I want, i.e. if I edit them in one project, the changes are only limited to that project.
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