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The workspace on animate went wonky after i pasted something from illstrator on to it the oard size is full HD. Can anyone help me get it back to normal it does it every time i make a new one
It drives me mad, in animate everything looks perfect as I did it. But when I export it to anything only the lines of my red x symbol gets enormes thick. What do I miss? A bit strange when I see the preview and output is kinda diffrent.
I will be grateful for someone to assist me to resolve this strange and annoying issue!I export HTML from animate CC and it is working fine both for Desktop and a mobile view.Here is the code:this.btn.addEventListener("click", doSomething);function doSomething(e){}However, it makes a strange blue highlight color when clicking on the button.This happens both for Chrome and Edge browsers at mobile view browser (In Real mobile) but not with Firefox...I attached the files is this link:http://news.spicygames.com/wp-content/uploads/2020/11/download and see the FLA please if you want to see by your self how simple is the code...You can also checkourt this link:http://news.spicygames.com/wp-content/uploads/2020/11/strange_blue_highlight_on_click.htmland see the blue highlight by clicking on the square at mobile view...Can someone solve this issue??!
Hi, I've animated a banner using HTML5 Canvas for Adwords and when checking the zip using - https://h5validator.appspot.com/adwords/assetThats the error that pop ups:Relative asset checkYou can only reference files found in your uploaded .ZIP file, and the file listed above is not found there. To continue, remove any references in your HTML file to assets found outside of the .ZIP file.The asset listed in the error message cannot be found in your .ZIP file. You will also need to remove any references to that file. The only allowed external references are the following:Google FontsGoogle-hosted jQueryMore details:URL_FETCH_NOT_ALLOWED: https://code.createjs.com/1.0.0/createjs.min.jsNeed urgent help please.
This might seem crazy to someone more familiar, but a my timeline view has somehow become this single frame layer (right at the point where I'm almost finished and just want to tweak the animation). From a UX point of view it's bizarre as there is no clue how to escape from this back to the complete timeline (with multiple layers). Any help greatly appreciated! Note to adobe if you're watching the forum, this is a design fail. To enter a view or state without an obvious way to go back where tyou came from. https://share.getcloudapp.com/v1uxwnxl
I have a 400 frame video that I'd like to be controlled by a slider. Basically I want the slider to scrub through the video. This seems like it should be extraordinarily easy but I've been away from AS 3.0 for so long I'm flummoxed as to where to start. Any thoughts?
A newb to actionscript. I have to incorporate this into my Adobe Animate Ad for it to run online. Not sure exactly on how to add this in actionscript.<a href="javascript&colon;window.open(window.clickTag, '_blank')">Click Here!</a> I added this action to my ad but it didn't work:var _this = this;/*Clicking on the specified symbol instance executes a function.*/_this.button_1.on('clickTag', function(){/*Loads the URL in a new browser window.*/window.open('_blank');});
I'm trying to add a movie clip from the library when I click a button on the stage. When I test the movie, I get no reponse when I click the button. Here's the code I'm using. The movie clip I'm trying to add is called "bluBox". var fl_MyInstance = new lib.bluBox();this.addButton.addEventListener("click", fl_MouseClickHandler.bind(this));function fl_MouseClickHandler(){this.addChild(fl_MyInstance);} Thanks
When I'm trying to convert .swf to .mp4. I got error:
Hi,When I export Image assets as Spritesheet, the outcoming file contains always Capital letters, ex: risk_intro_aar_pr_atlas_NP_1.jpg The same filename you can find several places in the following js file.The problem is that my customer does not want files containing Capital letters on his server.If I rename the file name to ***_atlas_np_1.jpg my animation will not play since the js file calls the ***_atlas_NP.Is this a way to get rid of those capital letters once for all? I work with e-learning and the courses I work with contain many js and atlas - files. I can not go through all my files, both jpg, and js, and change all the capital letters every time I publish my files ...
Multi-layer view does not work, only the single layer. The multi-view icon on the top left of the timeline only shows one layer and the scroll bar only show one layer. I can only see one at a time. I need to see the full list. Help! Am I missing something? I am using CC Adobe Animate 2020
Does anyone have any basic idea of where I could go to customize the above video component in animate? I just want to remove a few items and make the play and full screen bigger. I need to do it was as simply as I can.
Allow me to explain. I'm an After Effects compositor working on a TV series which is animated in Flash (sorry, Animate. Still getting used to that change!). Part of my job involves exporting various SWF layers from the FLA using the excellent "Export Layers as SWFs" script. Many of these layer are deep within nested sub layers. It also involves constantly toggling layers between 'guide' and normal visability while I choose which layers I need to export. And all the time navigating up and down layer trees. It's very tedious and a huge time suck. I would dearly love it if Animate had something like Layer Comps in Photoshop. If you're unfamilar with that, it's basically a way of snapshotting all your layers in their current state (eg visability, guide, etc), and then recalling that state at any point in time. You could have multiple snapshots. So in Animate, you could have a snapshot (or Layer Comp) that isolated just the main character (and worked right through all the nes
Somehow while following a tutorial I got everything into outline mode. I Googled the issue and the one suggestion I found was to check under "View" "Preview Mode." I did this and it is set to full, it is not set to outline, so I wonder if something else is going on. I am rather perplexed.
I'm getting this error on a banner ad I created to run on Verizon/Yahoo. Anyone know how to fix this? Or why its happening?
I have the following code at a certain frame in a move clip. I want the action to pause for 1 minute before move to "Ob2" frame. What am I doing wrong?this.stop();setTimeout(myFunction,60000);function myFunction() {this.gotoAndPlay("Obj2");}
I have collected everything I don't understand here 🙂 Hope to find out what it issorry for the illiteracy, I do not speak english
Hello! I recently started playing around with Character Animator through the Creative Cloud and trying to work on a puppet, based on the 'Make a puppet in adobe illustrator video'. I followed the steps pretty closely but made a few adjustments in order to make the puppet look more like the character I had in mind. Something went horrifically wrong along the way, however, and it seems as though almost all of the rigging had somehow collapsed. I have no idea how to fix it or even where I'd begin with this one. Any help would be appreciated.I tried to attach the adobe illustrator file, but had to submit it as a .PNG because of 'application/postcript' somehow not matching the file extension. As I said before, any help would be appreciated
Hi,I created an animation consisting of a balance board for a mobile app I wrote. The animation contains 2 ^ 20 possibilities. That's why I created my animation using ActionScript. There are two contestants in the application. If the 1st competitor knows the question, the side of the 2nd competitor will act. If the 2nd competitor knows the question, the side of the 1st competitor will act. The side that reaches the ground will lose the game. For this, I created an animation with animate. But the problem is that I don't know how to send the necessary parameters to my animation from my mobile app. If you can help me I would be very happy.
I make an Animate web project with HTML5 Canvas. I want to make it responsive for every devices.It's work great on Android, but on Iphone, the display not resize properly.On vertical display, left side is bigger than right side.On horizontal display, it's been pushed down and can't fit in the screen (my buttons is disappeared T - T )Can anybody help me please?
I'm doing a walkthrough with animations, that I need to export in HTML 5, but also what I want to include is an iFrame to load a google map on it.Is it possible to have a google map inside a canvas with Animate?I would appreciate some help a ton!Regards,Hugo
How can we see the symbol clips in your animation without going through: control > test the animation
Hi,I want convert to package for animation. And I want send parameters android to animation. How can i create an animation package that takes parameters from outside?
This happened a while ago, and I don't know why. I decided to just animate after 2 days of doing nothing, and when I started a new animation, my strokes linked together when they touched! Before, whenever I drew my body, arms, and legs (I draw stickman), they wouldn't link. When I duplicated the keyframe and wanted to move the arm, for example, I could just delete only the arm and draw a new one. Now, I can't just delete the arm, because when I select the arm, it selects all the strokes that connect to it. Why did this happen all of a sudden? Can someone please explain?
I place start button in the frame 0 and video component in the frame 1(only autoplay check) and 2(loop), if I assign "click to go to frame 1 and play" HTML5 will skip video 1 because it is only 1 frame duration if I assign "click to go to frame 1 and stop" it will end at video 1 last frame and not play video 2 at frame 4.I want to make HTML5 play nextframe after video at frame 1 END.Thank you for reading.
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