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When I'm trying to convert .swf to .mp4. I got error:
Hi,When I export Image assets as Spritesheet, the outcoming file contains always Capital letters, ex: risk_intro_aar_pr_atlas_NP_1.jpg The same filename you can find several places in the following js file.The problem is that my customer does not want files containing Capital letters on his server.If I rename the file name to ***_atlas_np_1.jpg my animation will not play since the js file calls the ***_atlas_NP.Is this a way to get rid of those capital letters once for all? I work with e-learning and the courses I work with contain many js and atlas - files. I can not go through all my files, both jpg, and js, and change all the capital letters every time I publish my files ...
Multi-layer view does not work, only the single layer. The multi-view icon on the top left of the timeline only shows one layer and the scroll bar only show one layer. I can only see one at a time. I need to see the full list. Help! Am I missing something? I am using CC Adobe Animate 2020
Does anyone have any basic idea of where I could go to customize the above video component in animate? I just want to remove a few items and make the play and full screen bigger. I need to do it was as simply as I can.
Allow me to explain. I'm an After Effects compositor working on a TV series which is animated in Flash (sorry, Animate. Still getting used to that change!). Part of my job involves exporting various SWF layers from the FLA using the excellent "Export Layers as SWFs" script. Many of these layer are deep within nested sub layers. It also involves constantly toggling layers between 'guide' and normal visability while I choose which layers I need to export. And all the time navigating up and down layer trees. It's very tedious and a huge time suck. I would dearly love it if Animate had something like Layer Comps in Photoshop. If you're unfamilar with that, it's basically a way of snapshotting all your layers in their current state (eg visability, guide, etc), and then recalling that state at any point in time. You could have multiple snapshots. So in Animate, you could have a snapshot (or Layer Comp) that isolated just the main character (and worked right through all the nes
Somehow while following a tutorial I got everything into outline mode. I Googled the issue and the one suggestion I found was to check under "View" "Preview Mode." I did this and it is set to full, it is not set to outline, so I wonder if something else is going on. I am rather perplexed.
I'm getting this error on a banner ad I created to run on Verizon/Yahoo. Anyone know how to fix this? Or why its happening?
I have the following code at a certain frame in a move clip. I want the action to pause for 1 minute before move to "Ob2" frame. What am I doing wrong?this.stop();setTimeout(myFunction,60000);function myFunction() {this.gotoAndPlay("Obj2");}
I have collected everything I don't understand here 🙂 Hope to find out what it issorry for the illiteracy, I do not speak english
Hello! I recently started playing around with Character Animator through the Creative Cloud and trying to work on a puppet, based on the 'Make a puppet in adobe illustrator video'. I followed the steps pretty closely but made a few adjustments in order to make the puppet look more like the character I had in mind. Something went horrifically wrong along the way, however, and it seems as though almost all of the rigging had somehow collapsed. I have no idea how to fix it or even where I'd begin with this one. Any help would be appreciated.I tried to attach the adobe illustrator file, but had to submit it as a .PNG because of 'application/postcript' somehow not matching the file extension. As I said before, any help would be appreciated
Hi,I created an animation consisting of a balance board for a mobile app I wrote. The animation contains 2 ^ 20 possibilities. That's why I created my animation using ActionScript. There are two contestants in the application. If the 1st competitor knows the question, the side of the 2nd competitor will act. If the 2nd competitor knows the question, the side of the 1st competitor will act. The side that reaches the ground will lose the game. For this, I created an animation with animate. But the problem is that I don't know how to send the necessary parameters to my animation from my mobile app. If you can help me I would be very happy.
I make an Animate web project with HTML5 Canvas. I want to make it responsive for every devices.It's work great on Android, but on Iphone, the display not resize properly.On vertical display, left side is bigger than right side.On horizontal display, it's been pushed down and can't fit in the screen (my buttons is disappeared T - T )Can anybody help me please?
I'm doing a walkthrough with animations, that I need to export in HTML 5, but also what I want to include is an iFrame to load a google map on it.Is it possible to have a google map inside a canvas with Animate?I would appreciate some help a ton!Regards,Hugo
How can we see the symbol clips in your animation without going through: control > test the animation
Hi,I want convert to package for animation. And I want send parameters android to animation. How can i create an animation package that takes parameters from outside?
This happened a while ago, and I don't know why. I decided to just animate after 2 days of doing nothing, and when I started a new animation, my strokes linked together when they touched! Before, whenever I drew my body, arms, and legs (I draw stickman), they wouldn't link. When I duplicated the keyframe and wanted to move the arm, for example, I could just delete only the arm and draw a new one. Now, I can't just delete the arm, because when I select the arm, it selects all the strokes that connect to it. Why did this happen all of a sudden? Can someone please explain?
I place start button in the frame 0 and video component in the frame 1(only autoplay check) and 2(loop), if I assign "click to go to frame 1 and play" HTML5 will skip video 1 because it is only 1 frame duration if I assign "click to go to frame 1 and stop" it will end at video 1 last frame and not play video 2 at frame 4.I want to make HTML5 play nextframe after video at frame 1 END.Thank you for reading.
What's the best Pen Drawing Tablet to use with Adobe Animate? I see so many post of people having problems scaling down work area and loosing pen pressure. So I was thinking insted of buy a drawing tablet and hoping it works what tablet does Adobe recomend or do all tablets have issues. I was looking at the wacom CTL472K1A because I want a very small tablet and I have limited space. Thanks
Hello!Can anyone help please me with reading a CSV file into my animate cc project, so i can use the data.I know if I wasnt html canvas i could use URLloader etc. But I think I have to use js libraries such as createjs and jquery. I was looking into jquery and was wondering how I can bring an external file into my project. I have seen tutorials on the web but they are old when animate was different. Thank youNik
Hi, i have a problem and am not sure if there is a solution. Perhaps you can help me. I would like to create an animation and finally build several variants from this animation. For example: An animation in which only the heading changes. this should be filled using a table (Excel, CSV ...). At the end i need an animation for each headline. (50 headings = 50 animations). At best as HTML5 or Gif. Is this even possible with Adobe Animate CC? Thank you for your help in advance
Hi,While I want to export my Animate file to a video format, using Media Encoder, the latter does'nt open : it keeps waiting while opening at the same point "Chargement de ImporterQuickTime.bundle" and ends with an alert windom :"Adobe Media Encoder ErrorAdobe Media Encoder has encountered an unexpected error and cannot continue."Could you help me please ?Peg
Hello! I have been using adobe Animate CC with no issue, but recently I seem to have activated a feature accidentally I do not know how to change. When I try drawing with my brush, the lines look like this: And when I release my pen, the line creates itself but ever so slightly to the right of where I drew it, (REALLY annoying for lineart) and a bit low quality. I've changed the settings multiple times and yet it still does this, and yet it was working fine a few days ago. Please help!!
What is wrong with this code? (HTML5 canvas) The first way works, but the second way doesn't. var _this = this; stage.enableMouseOver(3); _this.icon_1.on('mouseover', function(){ _this.icon_1.gotoAndPlay('over'); _this.icon_1.cursor = "pointer"; }); _this.icon_1.on('mouseout', function(){ _this.icon_1.gotoAndPlay('out'); });I need to do this for over 10 icons so I wanted to make it more module so I tried to convert it like this but it does nothing - var _this = this; stage.enableMouseOver(3); _this.icon_1.addEventListener("mouseover", fl_MouseOverHandler); function fl_MouseOverHandler() { gotoAndPlay('over'); cursor = "pointer"; } _this.icon_1.addEventListener("mouseout", fl_MouseOutHandler); function fl_MouseOutHandler() { gotoAndPlay('out'); }
I am trying to convert a series of flash site documents to an HTML5 canvas. They're pretty basic, a few moving elements and some buttons, but it seems like all of my text has "Auto Kern" checked. I've found that if I have a single piece of text with Auto Kern on, the document (once published) will not play. Is there a way remove Auto Kern from everything, with a script or otherwise? For each of these documents I've been playing Where's Kern for hours, and it feels like there must be a better way. Is it possible to do with scripts? Any advice would be greatly appreciated.
Hello,I am new to Adobe Animate and I want to create a simple animation in order to simulate the formation of an image with a len, with some interaction with the user. should I learn ActionScript or Javascript for that ?Thanks a lot for answering me.Alain
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