Get help using Adobe Animate and creating animations.
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import flash.utils.ByteArray;import com.adobe.serialization.*;import com.adobe.serialization.json.JSON;import br.com.MundoSabido.Base64;////////////////////////////////////////////////////////////teste.addEventListener("click", btnClick);var request = new URLRequest("http://192.168.0.105:3000/imagens/1");var reqSwf: URLLoader = new URLLoader();function btnClick(event: MouseEvent): void {request.method = URLRequestMethod.GET;trace("antes");try {reqSwf.load(request);} catch (error: Error) {trace(error.message);}trace("OI")}////////////////////////////////////////////////////////////var Xpos: Number = 0;var Ypos: Number = 0;var swf: MovieClip;var loader: Loader = new Loader(); reqSwf.addEventListener(Event.COMPLETE, function (e: Event): void {var decodedObj: Object = com.adobe.serialization.json.JSON.decode(e.target.data);//trace(decodedObj.arquivo);/* trace(decodedObj.firstName);for(var key:String in decodedObj) {trace("Name: " + key + " - Value: " + decodedObj[key]);}*///trace(deco
I want my frame rate to be 100 and it is until I play the animation, when I do the frame rate drops down to 25-30 fpsanyone can help me please
Hi everyone So I have an animation which has several frames. There is some code using drag and drop in a certain frame (say frame number 100). Finally, there is a replay button, clicking on which takes the user back to the first frame (There is simply a 'this.gotoAndPlay(5)' attached to the event listener of this replay button). This is where all the problems begin.There is a part of code on frame number 100 which involves 'if' and 'else'. Everything works fine the first time the frame is played.However, when, after pressing the replay button, the frame is played again, the part of code inside the 'else' block is executed even when the part inside the 'if' block is executed!! In general, going back to previous frames create lots of troubles. Things that work perfectly while the frame is being played first time simply defy logic when being replayed. Any help would be appreciated!
SecurityError: Error #3226: Cannot import a SWF file when LoaderContext.allowCodeImport is false.at flash.display::Loader/_loadBytes()at flash.display::Loader/loadBytes()at Function/<anonymous>()[ANDROIDCARREGARSWFDIMANICO_SWF__fla.MainTimeline::frame1:44]at flash.events::EventDispatcher/dispatchEventFunction()at flash.events::EventDispatcher/dispatchEvent()at flash.net::URLLoader/onComplete()
hello, can't someone help me? when I want to download Adobe Animate it always stops about 92% and after about 5 minutes it throws me an error. Does anyone know how to solve this problem?
Can I use pressure in animate to make light or dark brush strokes? I think it is possible in illustrator but pressure in animate only adjusts the width of the stroke not the darkness.
Hello,Someone knows how to export the Paint brush I created in Animate to send it to other people ?The tutorial on the website it's for animate 2017 and lots of buttons are not there anymore... Thanks for your help ! Julien
Adobe Animate brush tool not working, display toogle seems to be the cause of this from Wacom tablet, does not affect other software. Dual monitor setup.This is with what am i dealing with... Sample of the problem.
I am working on creating a spinning Earth animation which I have completed, but at a complete loss for how to export the final product as a sprite sheet. I need to export it in this format for a game I am working on but have been struggling with the sprite sheet feature so much.
when i try to import the audio it only apears on one frame and when i reapet that process on about 15 frames the music dosent play, plase help im doing a animation for a due date and this is really frustrateing especially since my audio has been working fine.
I want to know how to save animate videos in mp4 format.
When I'm trying to add a sound to TouchEvent Function the sound doesn't work on the Android emulator. But it works fine if I replace the TouchEvent with MouseEvent and test it on Adobe Animate. What am I doing wrong? Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT; var mysound: ClickTap = new ClickTap(); var mySprite: Sprite = new Sprite(); var myTextField: TextField = new TextField(); mySprite.graphics.beginFill(0x336699); mySprite.graphics.drawRect(0, 0, 40, 40); addChild(mySprite); mySprite.addEventListener(TouchEvent.TOUCH_TAP, taphandler); function taphandler(evt: TouchEvent😞 void { mysound.play(); myTextField.text = "I've been tapped"; myTextField.y = 50; addChild(myTextField);
I want to merge masked layers, (like the mask and the layer under it thats also like masking)Any way to do it?
I am brand new to Animate. When I duplicate a shape and move it onto another area of the previous shape the stroke does not show up and my original shape loses color. What am I doing wrong?
Hi, We've developed a couple of interactive process maps using Adobe Animate - now the overlords want to be able to track the clicks within the maps using Adobe Launch and Analytics. We were thinking this could be done using something similar to a click-tag, but these maps have 20+ different clicks they want to track individually. Here are the map url's if it helps - Poultry Processing - Hospital Map (this is imbedded about 1/2 way down the page) Considering its one adobe product working with another it "should" be easy, but it is Adobe. Any help is greatly appreciated.-Dan
Hi, I'm following a basic tutorial on YouTube how to create a button and adding a link to it. I'm new to Animate and the tutorial seems like a piece of cake, but I keep getting the 1120 error when I try to publish it. A couple of things: - Yes 'Advanced Layers' is disabled- Yes both my button name and instance are the same- I have only used the ClickToGoToWebPage snippet I sincerely hope there is someone to help me.
Hello,I would like to use the buttonMode function on a movie clip.In actionScript it works fine, but in javaSript (HTML5) it does not.How to change the shape of the cursor when hovering over a movieclip?Thank you
Hey! I'm trying to find a way how to draw on top of Symbol, group or graphic. Unfortunately the paint strokes always appear below them.One solution is to switch Brush to Object drawing mode, however I'd love to keep it in normal mode. I'm asking this because I use a specific workflow for cleaning up parts of drawings in a following way.When I sketch something more complex it gets messy. I select that messy part, turn into light Grey. Hit CMD+G - so it becomes group. Draw on top of the group a clean drawing. Select that messy sketch group and delete. I have a clean drawing now! The problem is - I have to switch to object drawing mode whenever I use this trick. So I wonder if I'm missing something and maybe drawing with a regular brush on top of symbols is possible in some way. Thanks,Agris
hey so i'm trying to finish up a video i've been working on for over a year. I'm almost done, but 9 minutes in the audio starts lagging behind the mouth's movement for the characters for about 20 seconds, then it goes back to normal. I've tried going back and lining up the sound layer exactly with the mouths, but ever single freakin' time i export and convert it to an MOV it starts lagging at the exact same point no matter what I do. Can someone please help me? I'm starting to pull my hair out.
Hey, I've been trying to export a project in this program, but can't because I apparently have a Javascript error in the project. Does anyone know what I can do about this?
does anyone know how i can fix this issue, even when i CLICK yes the message keeps poping up
Would like to know how to reproduce a selected path into a swf extension tool. Or - how to take a curved path in a flash document using JSFL and reproduce it using ActionScript (into a swf extension). Effectively, is there a way to store the details of a path or an element into a table to be able to reproduce this path in Action Script (or even JSFL for that matter)? I've read you can get shape.getCubicSegmentPoints(cubicSegmentIndex) so perhaps this is a good place to start?Any tips, gotchas or links most appreciated.
Hello,In Animate HTML5 canvas, I draw a graphic with the mouse (var ctx = canvas.getContext("2d") ;...) and I wish that the drawing can not be done outside a frame whose dimensions and coordinates are defined. Is it possible to specify the coordinates and size of this frame? I can't find an answer.Thank you for any help.
Hi, as doomsday for Flash is coming at the end of 2020, I have been expecting Adobe to provide something of use to its longtime users that will allow some sort of export of AS3 projects to JavaScript/HTML5 Canvas, because otherwise Adobe is hanging its user base out to dry. With just a few months left now with no word, I'm speaking up to ask. I have a number of interactive educational animations in Flash, almost all done purely via AS3, that I need to get converted into some format that will run in 2021. The AS3 code base for one of these is over 25,000 lines, so asking that I go in and recode this all by hand just doesn't seem reasonable. They are educational apps, not for profit, so paying some firm to do the work doesn't make sense, either. Am I supposed to let all of this just blow away like dust in the wind? If so, Adobe has done a serious disservice to its user base and, in turn, the users of the materials produced by them. If not, I'd very
I made hot spots, when I go to my action script to code the hotspots into my work as buttons, I am not getting results and shows errors.Any idea what I am doing wrong?Thanks in advance for the help
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