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hello all,I am working on a short animation and I have the problem, that when I use the camera and I want to test the scene, the output is very very slow - but when i switch the camera 'off' the output is okay (24 fps).only when I export to video the output is okay with the camera 'on' ...I'm working on a imac (iMac (Retina 5K, 27-inch, 2019) with animate 2020 and 2019 and this happens with BOTH versions of animate (even with the latest update) - and with the hardware accelerator on (in the publish settings). can anyone help?thank you!leopold
Normally when I select something it just highlights it but now I have all these blue squares that pop up everywhere. I dont know if I clicked something on accident. It's making the fill bucket impossible to use. What is it and How do I turn it off?
Hoping someone might be able to help me figure out a solution. I've searched a bit online, but all the similar posts I find are from 2019 or earlier and don't completely answer my question. It's been a couple months since I last booted up Animate so I'm not sure exactly when the issue might have started but I don't seem to have pressure sensitivity within Animate or Photoshop. My pen works within other programs, but not the Adobe ones. I'm running Windows 10 on a Surface Pro 4 with lastest and greatest versions of Photoshop and Animate. Everything computer and program wise should be up-to-date. One post I saw indicated that adobe might not be recognising the pen input. Is there a way to fix this?
Aight my first post in community I have been a faithful Adobe customer and i have paid for this product and every other app bundles in Adobe Store, even for the Creative Cloud service experience. I am and have been a Flash/an Animate user since the day Flash CS6 was released (2012) and also was popular, comparing to this current product, with the latest CC version, Animate CC right now does not even help me get better experience in working especially for a Actionscript developper, as not well as an Animator. Exact to say, first thing first some tools in Animate are still obsoleted and maybe even bugged out, 3D tools are just projection-to-image translator and doesn't even get full features like Photoshop and Illustrator's Perspective (the 3D projection combining with motion tween still a joke, why shouldn't it deserve to be like After Effect's?) for 8 years since Flash CS6 release day, to the day Flash was ceased and turned into Animate CC and on and on, these features were
I can't find the 'looping' function in the properties.Maybe it should be activated?please help!
OK, I've gotten my animation just they way I want it and I output it to Media/Video and when I watch the video there are objects in the video that don't appear on the timeline when I run it or step through it. How is this possible. Timeline.jpg - what shows on my timeline and I expect to seevideo.jpg - is what I get as output Why are they not the same?
so am trying to publish my html canvas and it has 1 layer which has 181 keyframes in the one layer..small animation is 12 seconds and when i try to publish it. I get thiseven when click yes. it keeps poping up..how do i solve this
My camera tool in adobe animate 2019 is greyed out, and i don't know why it's greyed out. please help.
So I'm trying to run Adobe Animate off of one of my computers, well call this one (ComA), and once I get the program open, it shows the menu, black box with text over it (File and others), but then it crashes. I know it's crashing because Task Manager shows it as "not responding." When I run it off of the other computer (ComB), it works fine. Both have the same Microsoft Visual C++ installed, both of which are a new instal, and Animate is being ran off the exact same storage device (an SD card) for both computers, being the exact same file in that regard. ComA is an HP Stream, but idk if that's the issue. I need to know if anyone has any more ideas, cause though my days worth of web surfing, nothing has worked.
Hi every body .i build one dynamic text in my index . and i need set data to my text in 5s loop . i need help
I've never had the issue before, my audio is set to sync and all that stuff which tends to work, but for some reason now when I add audio, this happens with both mp3 and wav files, the timeline preview stops the second it reaches the first noise in the audio, not the start of the clip, but the first noise. Also the audio straight up isn't playing, not even when it is played from the start. I have tried exporting the animation as media and that works fine, the audio is as it should be, it plays fine. Any ideas?
Hi, I got a problem with an Interactive game that I made in adobe animate. Whenever I export it, it won't stop looping. I attached here my .fla file you can download it from drive here is the link .. Pls help me fix my game I've been spending days on it already..
I'm new to Animate. I need to create some science animations in which motions are precisely controlled with code. My initial attempts with Javascript and HTML5 are going well. For animations in which there's no interactivity, I'd also like to export them as mp4 videos. So I've made AS3 versions that play well in Flash Player. But when I export as a video, things on the timeline render correctly but anything created in or controlled by AS3 code doesn't appear. Am I missing something? Or can Animate not export code-controlled animations other than as swf? In that case, is there a work-around to get a video?
I have a project and I am at my wits end and have tried everything I can read along with several videos. I have a project that I have already begun, and now I have to build onto it. It's 400 frames in all.I now have to add background music with a functional button that will stop and start the background music. The music should start playing when the scene begins, but I have NO IDEA how to link the button with the sound to make it start and stop.I have a picture of a SUN that I would like to use as the on/off button.What am I doing wrong? I have the music already in its own timeline, playing throughout the 400 frames. I've gotten it to the point to loop back around, to start again from the beginning instead of a new instance beginning over the top of a previously played one.Button for on/off? Help, please!! 😞Using Adobe Animate in Action 3.0, newest version.
Hello, I have posted here before about a separate issue but now I have run into another. When I try to import (to stage) an Illustrator file into Animate the app instantly quits. I am attempting to import two layers in my file, objects and background. This will show up in the Animate import screen (where you see all the layers and incompatibility report) to HTML5 completely fine but as soon as I press "import" the application quits. I am not sure if this is relevant but in the incompatibility report it says "Characters with horizontal scaling." I am growing increasingly frustrated because I have tried to do everything I could to fix this issue, copy and pasting also causes the application to quit instantly. I know it is not my computer as other imports have been successful, just not the file I need. Please help!
Hi there, im looking for a way to change the colour of a bitmap fill. I want to add texture to my 2D animation, i want to import an image to use as a 'texture' and then be able to change the colour of this image in animate cc. Example: Bojack horseman uses watercolour texture, I want to be able to import watercolour texture to a shape and then change the colour etc Is this possible ? Many thanks
How do I animate a curved line(like hook shape) to straighten out like with shape tween while keeping the length of the line (aspect ratio)the same? I am doing a demonstration of how curvatures effects lengths of lines etc so the be true I need to keep the length the same while straightening out, I can easily do it if I didn't need to keep the aspect ration the same but I want the hook end to drop down. Please help me, thank you.
Hi,We have converted flash file to html5 canvas using Adobe Animate. When publishing html5 canvas It is showing error "A javascript error". These error is occuring for few FLA's. Can you help us why this error occuring.
i want to play a mc once forewards, once backwardsunfortunately it only works forwart - stops on the last frame, because there is a this.stop(); then i click on the back-button which works ok - but then after it played backwards - nothing works anymore. the buttons are not active anymore.does anybody know, where i do the mistake?my script looks like thisthis.stop(); var maxframe = 43; function playReverse() { maxframe--; this.gotoAndStop(maxframe); } //button vorwärts-button this.button_forward.addEventListener("click", nextFrame.bind(this)); function nextFrame() { var frameNumber = this.currentFrame; this.gotoAndPlay(frameNumber + 1); this.frameNumber.stop(43); } //button rückwärts-button this.button_back.addEventListener("click", prevFrame.bind(this)); function prevFrame() { this.addEventListener('tick', playReverse.bind(this)) this.playReverse(); }
dear peoplei made an animation on animate, the lenght its almost 2 minutes, when i tryed to import my audio it says it only has a minute... both are 12 frames per second, i did the audio on adobe after effects and exported as mp3 and wavwhat im doing wrong?
We have a 725kb file that is in html5/canvas and Adobe animate is saying that is not responding and I wait 10 minutes and the file finally publishes. Is there a reason why it is taking so long? I am on version 20.5.1 most of the files don't have this long of a wait time.
This must be a bug. Masking continually breaks on and off and I cannot figure out why.
Hi!I have a 27" monitor (3840x2160) - and I do timeline animations with little code actions.The minimum height of actions is a pain - i have to keep opening, and closing actions - as it takes up so much of the screen! It could be a 3rd of the current height - and i could still use it to put my sinle lines of code in. Timeline can be minimized as much as needed - but not actions?Please can this be changed! Or does anyone know a way of making it smaller?Many thanks!
Hi,I have to convert some FLA/AS to FLA/JS with all AS code out of the timeline as packages/classes.knowing that AS/JS must be done manually (btw is there any EcmaScript version we can keep AS syntax like packages and classes?) my worry is how to open a CS6 FLA with movieclips and as2/3 components and convert it in html5?thanks
Hi everyone!So, I have a project, a kind of a small game for children. I have it in HTML5. The entire project (including all the resources like images and sound) is around 3.8 Mb. When I host it on a website, I am running into a trouble. The site opens up and kind of gets stuck for around 5-6 seconds. After that, everything works fine.I thought of a fix as following: I tried writing the word, "LOADING..." on the very first frame as I thought that it was the first frame at which the entire animation was getting stuck at. However that is not the case. It still gets stuck for 5-6 seconds. After that I could see the word "LOADING...". Can anybody please suggest a fix? P.S. I cannot share the link of the site as it is kind of a sample to be presented and I have been warned not to show the samples to anywhere else.
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