Get help using Adobe Animate and creating animations.
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I'm new to Animate. I need to create some science animations in which motions are precisely controlled with code. My initial attempts with Javascript and HTML5 are going well. For animations in which there's no interactivity, I'd also like to export them as mp4 videos. So I've made AS3 versions that play well in Flash Player. But when I export as a video, things on the timeline render correctly but anything created in or controlled by AS3 code doesn't appear. Am I missing something? Or can Animate not export code-controlled animations other than as swf? In that case, is there a work-around to get a video?
I have a project and I am at my wits end and have tried everything I can read along with several videos. I have a project that I have already begun, and now I have to build onto it. It's 400 frames in all.I now have to add background music with a functional button that will stop and start the background music. The music should start playing when the scene begins, but I have NO IDEA how to link the button with the sound to make it start and stop.I have a picture of a SUN that I would like to use as the on/off button.What am I doing wrong? I have the music already in its own timeline, playing throughout the 400 frames. I've gotten it to the point to loop back around, to start again from the beginning instead of a new instance beginning over the top of a previously played one.Button for on/off? Help, please!! 😞Using Adobe Animate in Action 3.0, newest version.
Hello, I have posted here before about a separate issue but now I have run into another. When I try to import (to stage) an Illustrator file into Animate the app instantly quits. I am attempting to import two layers in my file, objects and background. This will show up in the Animate import screen (where you see all the layers and incompatibility report) to HTML5 completely fine but as soon as I press "import" the application quits. I am not sure if this is relevant but in the incompatibility report it says "Characters with horizontal scaling." I am growing increasingly frustrated because I have tried to do everything I could to fix this issue, copy and pasting also causes the application to quit instantly. I know it is not my computer as other imports have been successful, just not the file I need. Please help!
Hi there, im looking for a way to change the colour of a bitmap fill. I want to add texture to my 2D animation, i want to import an image to use as a 'texture' and then be able to change the colour of this image in animate cc. Example: Bojack horseman uses watercolour texture, I want to be able to import watercolour texture to a shape and then change the colour etc Is this possible ? Many thanks
How do I animate a curved line(like hook shape) to straighten out like with shape tween while keeping the length of the line (aspect ratio)the same? I am doing a demonstration of how curvatures effects lengths of lines etc so the be true I need to keep the length the same while straightening out, I can easily do it if I didn't need to keep the aspect ration the same but I want the hook end to drop down. Please help me, thank you.
Hi,We have converted flash file to html5 canvas using Adobe Animate. When publishing html5 canvas It is showing error "A javascript error". These error is occuring for few FLA's. Can you help us why this error occuring.
i want to play a mc once forewards, once backwardsunfortunately it only works forwart - stops on the last frame, because there is a this.stop(); then i click on the back-button which works ok - but then after it played backwards - nothing works anymore. the buttons are not active anymore.does anybody know, where i do the mistake?my script looks like thisthis.stop(); var maxframe = 43; function playReverse() { maxframe--; this.gotoAndStop(maxframe); } //button vorwärts-button this.button_forward.addEventListener("click", nextFrame.bind(this)); function nextFrame() { var frameNumber = this.currentFrame; this.gotoAndPlay(frameNumber + 1); this.frameNumber.stop(43); } //button rückwärts-button this.button_back.addEventListener("click", prevFrame.bind(this)); function prevFrame() { this.addEventListener('tick', playReverse.bind(this)) this.playReverse(); }
dear peoplei made an animation on animate, the lenght its almost 2 minutes, when i tryed to import my audio it says it only has a minute... both are 12 frames per second, i did the audio on adobe after effects and exported as mp3 and wavwhat im doing wrong?
We have a 725kb file that is in html5/canvas and Adobe animate is saying that is not responding and I wait 10 minutes and the file finally publishes. Is there a reason why it is taking so long? I am on version 20.5.1 most of the files don't have this long of a wait time.
This must be a bug. Masking continually breaks on and off and I cannot figure out why.
Hi!I have a 27" monitor (3840x2160) - and I do timeline animations with little code actions.The minimum height of actions is a pain - i have to keep opening, and closing actions - as it takes up so much of the screen! It could be a 3rd of the current height - and i could still use it to put my sinle lines of code in. Timeline can be minimized as much as needed - but not actions?Please can this be changed! Or does anyone know a way of making it smaller?Many thanks!
Hi,I have to convert some FLA/AS to FLA/JS with all AS code out of the timeline as packages/classes.knowing that AS/JS must be done manually (btw is there any EcmaScript version we can keep AS syntax like packages and classes?) my worry is how to open a CS6 FLA with movieclips and as2/3 components and convert it in html5?thanks
Hi everyone!So, I have a project, a kind of a small game for children. I have it in HTML5. The entire project (including all the resources like images and sound) is around 3.8 Mb. When I host it on a website, I am running into a trouble. The site opens up and kind of gets stuck for around 5-6 seconds. After that, everything works fine.I thought of a fix as following: I tried writing the word, "LOADING..." on the very first frame as I thought that it was the first frame at which the entire animation was getting stuck at. However that is not the case. It still gets stuck for 5-6 seconds. After that I could see the word "LOADING...". Can anybody please suggest a fix? P.S. I cannot share the link of the site as it is kind of a sample to be presented and I have been warned not to show the samples to anywhere else.
hello I would like to know, I finished my video on adobe animate and I export it 1 by 1 as I am supposed to do to put it on after effect so I put them, I place it in the composition but the effects are out of step with the video here is my problem please answer
I have recently gotten a new drawing pen for my Lenovo Flex 15 laptop called the Lenovo Active Pen. It uses Windows Ink to function and it is a very nice pen and should function very well (which is does in apps like MSPaint and Paint3D -- Native Windows apps). I wanted to try using it in Adobe Animate 20.0.0 and it worked like it should have.. mostly. The pressure sensitivity worked, the pen worked to draw on, and everything else seemed in order. The problem I am facing is when drawing small circles/shapes. As of my knowledge, when the pen first touches the canvas, Animate does not treat it as a brushstroke until I either: let go, or move my pen enough for it to think it's a line. Otherwise, it will treat letting go as a quick mouse click-like gesture instead, not allowing me to make little circles or shapes.Above is me drawing progressively smaller circles in MSPaint.Below is me doing something similar in Animate. In Animate, before I get past a certain threshold of distance
hi everyone. Is there a way to download animate 2017 in 2020?
bonjour j'ai un problème c'est que j'ai fait ma video sur animate montage fait et tout mais quand je veux l'exporter il y a un fond noir mais els animation y sont toujours car ils sont en blanc je ne sais pas comment faire merci
hi allscript arabic not work in animate 2020
Creating an HTML 5 banner ad. I created a text box, filled it with my content, and changed it from 'Static' to 'Dynamic'. For some reason the 'scrollable' option isn't highlighting. Am I missing a step to activate this functionality?
Hi!Is there a way to obtain the frame number (say, 30) from a given frame label (say,"myFrame", which is actually the label of frame 30)?To be more specific, I have the following scenario:There is a button and an event listener attached to it, using which I want to "gotoAndPlay()" to a particular frame.However I don't want to use the number of the frame. The frame has a label, say, "myframe".One way that I have stumbled upon is to use a for loop to find which frame number corresponds to the label, "myframe".But I would love an easier alternative.
Hi, is there a way create a sphere 360 image and export it on android with airsdk?I want make a game for android with this engine, like many old games myst4, atlantis2, etc...
Hi,Bit of a novice (understandment). I'm trying to figure out the simplest and cleanest way to animate a moving loop. I want an object to tumble/rotate and travel from left to right at the same time (that's pretty easy) - I want it to loop so that when it reaches the right end it "starts" again from the left - always keeping the pipe full. 1. I have a pipe made up of a front and back PNG files2. I want Particles to tumble (rotate) as they flow from the left to the right end of the pipe3. I want the pipeline full of particles (different) sizes to tumble/rotate left to right4. I want this action to continue as long as the animation last
Before the update - the program was already horrible - unfortunately it is not a program to work professionally, just for those who want to play by making gifs ... Many studios abandoned Animate and returned to Flash CS6, because Animate Crash for anything from a dash until a click on the menu ...Now after the update, it crashes if you don't use the program for a long time. I work with animation for big series winning by the hour, but unfortunately the Animate crash of 5 to 5 minutes due to different factors ...It had a configuration like this:* i7 2 generation 4 nuclei and 8 T* GTX 1050* SSD 500 gb* HD 1 Tera* RAM 12 GbI thought it could be the configuration, even though I knew my configuration was more than enough - according to the Adobe website. I invested 5K in a new machine:* Razyn 7 3800 with 8 Necleos and 16 T* Trindent Gskill 32GB RAM 3,000 MGZ* B450 Aouros video card* Cooler Master V550 fontthe rest (HD - SSD - Video Card) Keep them the same.And there are still all these prob
I downloaded Adobe Animate 2020 for use in a digital animation class, where part of the homework required a scanned image to the computer. I scanned a JPEG image onto the computer, used the Adobe Animator software to do an image trace to get rid of the penciled link, leaving an inked image that I drew. However, the scanned images have some ink errors that I would like to remove in the eraser tool an Animate. I import the image to my artboard stage, then I go over to Modify and select break apart to break the image. Now it's time for me to use the erase tool, but whenever I click to delete an unnecessary line draw the deleted portion comes right back when the mouse is unclicked. I would like to get help with this problem so I don't have to struggle with this every time.
When using JavaScript in Adobe Animate, why can I use this:this.squareMe.addEventListener("click", alertMe.bind(this));but not this:this.squareMe.addEventListener("pointerdown", alertMe.bind(this));I'm able to use this:window.addEventListener("pointerdown", alertMe.bind(this));but this means I can't attach the addEventListener to a particular button. I need to use "pointerdown," because I am having problems when it comes to devices that especially use both mouse and touch. Thanks.- Ryan
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