Get help using Adobe Animate and creating animations.
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Why do i only see outlines of my illustrator files when I import them? No fills or strokes?
Hi,I am new to animate and I have created a simple web banner with some buttons and images. When I export this to .swf, it exports everything that is outside my stage as well. How do I stop this? Pressing "clip content outside of stage" does not help.
Hello I need a (working) digital link to download Flash CS5 I need that version for a project I have. I am ok with using a trial.
I have been using flash professional CC 2015 for long, to extract flash assets and convert as createjs files to make use of in Html 5 . Now i have tried to install flash profession in new system, the link goes to animate cc. While try to use createjs files its not working. Is there any other way to make use of flash professional CC 2015 again. Please clarify.
Hi,I can add video into HTML5 with the code here (makeDiv = function() ...https://community.adobe.com/t5/animate/how-to-load-video-in-html5-canvas/m-p/8154016?page=1 But the code remove DIV rmDiv = function(ref) { } works only when I add it at the same frame with a setTimeout function: var d = document.createElement("div"); d.style.visibility = "hidden"; d.style.position = "absoulute"; d.style.left = 0; d.style.top = 0; d.style.width = "300px"; d.style.height = "600px"; d.style.overflow = "hidden"; d.innerHTML = "<video src='videos/video1.mp4' autoplay muted></video>"; // attach element to CreateJS stage canvas.parentNode.appendChild(d); var dcjs = new createjs.DOMElement(d); dcjs.x = 0; dcjs.y = 0; stage.addChild(dcjs); setTimeout(function() { rmDiv(dcjs); }, 10000); How can I use this function rmDiv at another frame, because I don'
Animate keeps crashing when I try to save
when trying to publish my anomate app i get following error:ErrorThis release is not compliant with the Google Play 64-bit requirementThe following APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code: 1000000.Include 64-bit and 32-bit native code in your app. Use the Android App Bundle publishing format to automatically ensure that each device architecture receives only the native code it needs. This avoids increasing the overall size of your app. Learn Morehow ca i fix it?
Hello, I am working with the latest versions of Illustrator and Animate and I am having troubleimporting an ai file into Animate. I fail to have the different symbols on different layers?thank you for your reply
Animate is not saving layout changes. It does not show the most recently opened documents. How do I fix this?
Why vr-panorama-360 files in animate cc 20 when publishingdo not workIn browsersGoogle ChromeorInternet ExplorerAnd it just works in Microsoft Edge ??Example :https://helpx.adobe.com/animate/how-to/vr-panorama-360.html
Hello I'm a student trying to connect my iPad to my adobe animate via Mac desktop. If I can get any methods or alternatives I'd be greatful; I need to turn in artwork soon and really dislike relying on my mouse to draw. PSGenerally I'm used to using my Procreate on my IPad.
I have done this for years and suddenly I can't get the path to bend. I want the object to move in a slight arc but I cannot get the dotted line to budge. It will only move the andtire path in a streight line. What have I forgotten?
When I select a symbol and go to frame picker only the drawing I selected shows up and I don't know what to do, I have been fidgeting around with it and nothing, any help?
Using File, Export, To video and chosing to stop exporting when last frame is reached. It exports, converts mov to mp4 in Media Encoder but consistently chops off at least half my project in the resulting video. I have no stop(); on the frame where it ends, nothing else notable about that location. I have experimented with exporitng until 'time elapsed' and that changes nothing.
So I just installed Adobe animate 20.5.1 and when I tried to take the tutorial the composition didn´t showed up, but in timeline I can see there is a draw, I tried to downgrade also but even in Animate 20.0 I have the same issue, I draw lines or circles, and I can see it in the small timeline even I can export what I draw but can´t preview anything, please, I f anyone can help, I use WIndows 10.
I posted a few weeks ago about how I was trying to create motion tweens with movie symbol objects and the symbol and the motion path kept moving to strange places and separate places on the canvas if I try to manipulate the symbol or the motion path in any way. Well, still can't get it to work and wondering if I am using the wrong program. It is a scene with three butterflies that are movie symbols each on their own layer that flap their wings and then I want them to move. In addition, there is a background layer, four moving clouds each on their own layer and a layer with a hot air balloon which I want to fly off and another for the sandbags which I want to drop as the air balloon lifts. Is this more of a "composite" and do I have too much going on? Should I be using AfterEffects instead? I am very new to animating so I'm not sure if it is me, but when I posted about this problem before no one responded and I feel like I am doing something wrong here.&nbs
I cannot find audo sync settings in Animate CC 2020. My audio type is an mp3 and whenever I try to google it it says "Go to properties, sound, and change it to any type you want." My file type is Actionscript. I cannot find the "Sound" part of properies. Can someone tell me how to find it?Edit: I found how to change it.
Option clicking outside the window doesn't hide Animate 20.5.1, Mac. Frustrating.
I am trying to convert a flash game (that was AS2 but converted to AS3 by animate) to an apk, but whenever I click Publish in the Publish Settings, it gives me these errors after it tries to export the swf: and this is the code that is generating the errors:this.onEnterFrame = function () { this._x += 7; if (this._x > 450) { this.removeMovieClip(); } for (i = 0; i < _root.nrEnemies; i++) { if (this.hitTest(_root["Enemy" + i])) { _root.score += 10; _root["Enemy" + i].reset(); this.removeMovieClip(); } } } I'm not good at coding at all, so help would be appreciated, thanks!
Problem:Pristine png bitmap assets have terrible simulated jpeg artifacting applied when previewed in the work area, regardless of Publish/compression settings. These simulated 'preview artifacts' are then also encoded to assets that are exported (not published) like animated gifs. Anyone else experienced this or found a solution?
Looking for some advice please. At the turn of the century I was in high school and studied multimedia design. I learned html and css. I designed in tables, so that says a lot about the times then. Anyway, I started learning how to use Macromedia Flash and then Flash MX. I invested a lot of time into learning how to animate stuff, use action script to build presentation, games, landing pages, and other interactive stuff. I then got a job building websites and then the iphone came along and that was the end of me creating anything in Flash. There was no use for flash because apple said so... (obviously there is more to this) But up until then, I was very excited of the idea to create mobile apps using flash. Since that time life moved on and I grew in my career by creating websites, but I use html, css, javascript, php and various code libraries. Now in 2020 and rediscovering Adobe Animate, I wanted to ask the community here and get some advice. I haven't u
I should say first off I'm using a super old version of Animate! Macromedia Flash 8, 2004, as I can't afford Animates' current subscription service. I'm just not sure where else I can ask for help with this. A lot of my animations heaving rely on good timing with music. I'm a beginner with the program, but if I want to add audio I import it directly to the stage on its' own layer. To see how the animation's coming along, I use Ctrl+Enter to export it and preview, and the timing will be all good. When I finish animating I'll publish it as a .swf file and use Swivel to convert it into an .mp4 file. The timing in the .mp4 file will then be waaay off. My most recent animation was ~35 seconds long and after exporting it the timing wass off by a full second. Does anybody know how to fix this? Thanks in advance!
Hello,As a beginner on HTML5 animate, I want to know how I can translate the following ActionScript 2 code:myClip1.setMask (myClip2);I can't find a simple answer that I can use.A big thank you to all those who will answer me.
Hi All, I am finding that Adobe Animate and Dreamweaver come to mention it are display an interface twice the size of Photoshop for example. The screenshot included has Animate's stage at 100% on the left and on the right Photoshop's canvas at 100% 72 dpi. I would like to change my Animate interface to match the size ratio of photoshop because at the moment my animations are publishing too large. I am using a 15inch mac book pro. Does anyone know how to fix this? Thanks in Advance! Sim
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