Get help using Adobe Animate and creating animations.
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Hi, I just want to know if there's something wrong with adobe animate. When I publish my work to check, out put doesnt match the canvas. Text and objects are shifted and not in their proper places. Tried different browsers and it is the same. I tried the project that I made yesterday and it's the same but yesterday that project is ok. The output is correct. Please help.
HiWe have migrated our Flash stuff to HTML5 using Animate. The simple navigation buttons like Previous, Next, Pause and Play etc are not working in Chrome and Firefox post migration but they work in IE nicely.Could you suggest a solution please.Thanks
HelloI am unsure of the best way to fill a shape that has been created with object drawing mode on using the line tool - is this possible?
I have a blank stage with only AS that loads an swf addChildAt(0) and a second one addChildAt(1). This works. When the user interacts with (1) it calls another addChild (not indexed) and possibly that one loads another, depending on the choices made by the user. How can I get any of these to control that very first child that was loaded at (0)? I have run out of ideas. Some of the code: (on the main swf, nothing on the stage, only code that loads the next two) addChildAt(pHolder, 0); pLoader.load(pURLReq); pLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, pLoaded); and for the second: addChildAt(mHolder, 1); mLoader.load(mURLReq); mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, mLoaded); On the child of childAt(1), I have: function replaceSWF(e:MouseEvent):void { pLoader = new Loader(); pLoader.load(new URLRequest("p.swf")); pLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, placeNewClip); } function placeNewClip(e:Event):void { removeChildAt(0)
I keep getting This error I never got it before I unclicked the advanced layors it works But my alpha has changed and my fade in and outs dont work Im not an advanced user Im still using code snippet so please explain in simple way
Hello, I have one character to illustrate who needs to be seen as a shadow. So I converted him to a drop shadow, and that is working well. I've been using the bone tool to animate him, but when I need to animate another layer with him in it, the separate movie symbols are multiplying their shadow darkness where they overlap. Why is this happening? Please help!I could get around this if I also could learn how to remove the cigarette from his hand to have him throw it in the trash can. But right now it is attached with the bone tool to his hand. I've attached two images to show you the correct character layer and the incorrect character layer. Also, we know he isn't suppose to throw the cigarette into the trash can, that's the point 🙂 Thanks all!
Hello, When I export my animation, clips are not animated anymore, can you help me please ?
Hi, i'm trying to convert files in Flash to HTML5 Canevas. My current problem is the global variables being generated, they cause an error. _Global is not defined. To start I already modify the code to change images with button, passing from that:BtnSuiv.onRelease = function() {_global.Exo.gotoAndPlay("Explication02");};to that :this.BtnSuiv.addEventListener("click", fl_ClickToGoToAndPlayFromFrame.bind(this)); function fl_ClickToGoToAndPlayFromFrame() { this.gotoAndPlay(15); }But i still have an error on the rest of the build, especially for launching an audio in files. The code gCh.script_mc.gestionSon (Code + "01b.mp3"); does not work, because the gCh. is not defined, just like the _global of the other v
Hi, I am a newbie in this field and I would like to check whether a code for an app developed in Animate for Android needs to be rewritten or tweaked for the same app to be published in iOS. Are there any changes to be made in the Main.as file or merely in the publish settings? If there are any changes to code needed, kindly advise the nature of the changes. Thanks in advance.
Hi,I had a Flash website that I have been eager to repurpose as an HTML5 Canvas site. I have been working with the code wizard and I'm glad to say that the first page is now 90% there. However, there is one thing that I just can't get to work. Here's what should happen:A movie clip (van_mc) with a nested clip (vanmove_mc) is covered by an invisible button (van_btn01). The nested clip has a "stop" script on frame 1 (or frame 0 in HTML5 code, but I will use the Animate timeline numbers to explain)). On rollover the button sends the nested clip move to the "over" state on frame 2. On button rollout, the nested movie clip returns to frame 1. On button click, the nested movie clip moves to frame 3 and runs the remaining animation in the movie clip, with the final frame sending the user to a new web page. All of that is working perfectly. The problem is that whilst I want the rollout function to work until the button is clicked, once it ha
I got the adobe creative cloud on my computer, and installed animate. The first time I used it, it worked perfectly fine, but now whenever I open the app, it doesn't work. whenever I click on something, it doesn't respond, and makes that DING sound. I can't even close the app, I have to shut down my computer if I want to close it. I've even tried uninstalling, and reinstalling the app, but it didn't help. I use a lenovo yoga 730 laptop. It might be that I can't use animate on this particular computer, but keep in mind that it worked perfectly the first time I used it.
In Animate 20.5.1 When I slelect a layer all of the frames on that layer are automatically hightlightedWhen I try to move all of the highlited frames the become unhighlighted as soon as i click on them. This is rediculous. This is how i select all the frames on a layer since i cannot at any time see all the frames if they are beyond the timeline all the way zoomed out.
HelloI want to use "HTML5 Convas" to build a landing page on my websiteHow can I manage a movie clip by scrolling?For example: each time the user rotates the mouse wheel, the movie clip goes to a specific frame and is played Thank You
ever since the new adobe animate update (which by the way didnt ask and just automaticly updated for some reason), if i select a frame on the timeline an draw or do anything, it will automaticly create a keyframe there. how do i turn that off. this never happened before and this is probobly the most annoying thing
Hi Everyone. I'm new to Adobe and have been working with an animator (who uses Adobe Animate) to create a childrens cartoon about a helicopter. The problem we are facing is that whenever we move the helicopter at the needed speed within a scene, it blurs and is out of focus. Our project is 1080p HD 30p.My question is - is there any way to stop the helicopter blurring without having to keep the helicopter still and move the background scenery? I've tried slowing the helicopter movement down but it still blurs. I've included a clip below. Any words of wisdom would be greatly appreciated.Garth
I read that you are supposed to be able to open a timeline in symbols independent of the main one, to help make looping animations and whatnot. Just how do I open this timeline? I'm pretty new and could not find any information on how to use this feature.
I have a custom fonts in my library:I'd like to be able to reference this, so I can apply it's font to a newly created text field, like this: var txtFormat:TextFormat = new TextFormat();var myFont:Font = new $ColdDefaultFont();txtFormat.font = myFont.fontName;MyTextField = new TextField();MyTextField.defaultTextFormat = txtFormat; However I can't seem to instance my custom font from the libary, so that I can check which font it's using. Does anyone know how?
I'm converting and old FL game in HTML5 + JSIn a frame of a subclip timeline the user shound input his name in a TextInput component.Well, if the component is on the stage, in the previous frame I get an error:Uncaught TypeError: Cannot read property 'css' of nullat String.<anonymous> (anwidget.js?1596554221158:171)at Function.each (jquery-2.2.4.min.js?1596554221158:2)at $.<computed>.<computed>.applyProperties (anwidget.js?1596554221158:168)at $.<computed>.<computed>.update (anwidget.js?1596554221158:161)at lib.an_TextInput._handleDrawEnd (avatar_maker.js?1596554221293:14572)at createjs-2015.11.26.min.js:12 If I delete the component, in the same frame (the previos of where it should be the input) I don't have any console error. I tried to delete TI from lib and place a new one, I tried to put one TI on frame 1. No success 😞Any clue to solve this?Animate 19.1 (349)
Hi allI've created a test for an clickable interactive graphic which is to be hosted on a web page - just a couple of menu screens and some navigation buttons for now. Using Animate 20.5 Uploaded the published files to a test server: http://test.hyperfinemedia.theartlab.co.uk/ It works fine on a desktop (Chrome, Safari on Mac OS 10.15) and on Android, but I'm getting a blank screen when I access it through Safari or Chrome on iPhone 8 (not yet tested other models). I've tried various publish settings(Image export as Spritesheet/ Texture, Include/ don't include Javascript in HTML file etc), same result every time. Here's my current Publich settings: Any suggestions? And is there some other way I can test mobile compatability across mutiple models?Thanks!
Im creating an animation where the user can click to add elements to the screen but the issue is whenever the user clicks the element is stuck relative to the stage not the background (the element moves with the stage) and Im not sure how to fix this function fl_MouseClickHandler_4(){// Start your custom code// This example code displays the words "Mouse clicked" in the Output panel.var fl_MyInstance_4 = new lib.Cloud1();this.addChild(fl_MyInstance_4);fl_MyInstance_4.y = stage.mouseY;fl_MyInstance_4.x = stage.mouseX;
Having a few problems with Animate, just where it ignores the tablet settings and so far have found no solutions that visibly change anything. Mainly:- Mapping. I have two monitors and for every program generally set the mapping to just the one with Pen settings (i.e. top left of tablet === top left of screen, etc.) but using Animate even when EVERY program's settings on Wacom's program limit it to one monitor, still puts it on Pen settings with both monitors, meaning I can only use half my tablet to draw on Animate.- The Eraser. The nub on my pen is prone to glitches, so generally with other programs (especially SAI2 and FireAlpaca) I have the other end of the pen set to 'click' so I can just use to instead. Animate automatically detects it as an eraser and prevents me from using any other tools or clicking on anything even after editing Wacom's settings.The problem with the pen nub is that while hovering over the tablet it is prone to make tiny lines without me even touching the tabl
HelloWhenever I turn on object drawing for brush, it acts like it doesn't have any object drawing.. Anyone knows how to fix this?
i want to create a simple game with a character moving left and right, i have a nested animation, but whats the code i attach to the object?
Hi folks, I have some unusual errors in google pagespeed insights (and other tools) when testing a simple splash page that has been generated from within Adobe Animate 2020 argeting webGL standard (beta) all tests from tools such as browsershot fail, not a single successful test. It feels like an event isn't firing but I'm very new to Animate, 2 days. I'm not new to web building though and this is a very strange error. I haven't had a chance to investigate thorugly yet but posting here in case anyone has encountered this themselves. Any help appreciated. The url for the test pages is Original code generated from Animate Slightly modified code for asp.net core 3.1 environment Has also been tested in .net core 2.x with same results - errors The animation itself works in all browser manually tested so far on mac, pc and several mobile devices - just no tools can measure it fully. thanks in advanceSteve
Hello - I'm trying to simulate a game-like interaction using adobe animate action scripts. Essentially I'm building a screen where there are 5 shapes (buttons) on the screen, once they are all clicked - in any order the user desires - the screen would go to a keyframe that plays an end-scene animation then reset. I'm only able to get this to work sequentially but need this to work randomly - where the buttons are pressed in no specific order. Does Animate CC support something like this? If this requires a custom script any suggestions for places to look would be appreciated!
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