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HelloI want to use "HTML5 Convas" to build a landing page on my websiteHow can I manage a movie clip by scrolling?For example: each time the user rotates the mouse wheel, the movie clip goes to a specific frame and is played Thank You
ever since the new adobe animate update (which by the way didnt ask and just automaticly updated for some reason), if i select a frame on the timeline an draw or do anything, it will automaticly create a keyframe there. how do i turn that off. this never happened before and this is probobly the most annoying thing
Hi Everyone. I'm new to Adobe and have been working with an animator (who uses Adobe Animate) to create a childrens cartoon about a helicopter. The problem we are facing is that whenever we move the helicopter at the needed speed within a scene, it blurs and is out of focus. Our project is 1080p HD 30p.My question is - is there any way to stop the helicopter blurring without having to keep the helicopter still and move the background scenery? I've tried slowing the helicopter movement down but it still blurs. I've included a clip below. Any words of wisdom would be greatly appreciated.Garth
I read that you are supposed to be able to open a timeline in symbols independent of the main one, to help make looping animations and whatnot. Just how do I open this timeline? I'm pretty new and could not find any information on how to use this feature.
I have a custom fonts in my library:I'd like to be able to reference this, so I can apply it's font to a newly created text field, like this: var txtFormat:TextFormat = new TextFormat();var myFont:Font = new $ColdDefaultFont();txtFormat.font = myFont.fontName;MyTextField = new TextField();MyTextField.defaultTextFormat = txtFormat; However I can't seem to instance my custom font from the libary, so that I can check which font it's using. Does anyone know how?
I'm converting and old FL game in HTML5 + JSIn a frame of a subclip timeline the user shound input his name in a TextInput component.Well, if the component is on the stage, in the previous frame I get an error:Uncaught TypeError: Cannot read property 'css' of nullat String.<anonymous> (anwidget.js?1596554221158:171)at Function.each (jquery-2.2.4.min.js?1596554221158:2)at $.<computed>.<computed>.applyProperties (anwidget.js?1596554221158:168)at $.<computed>.<computed>.update (anwidget.js?1596554221158:161)at lib.an_TextInput._handleDrawEnd (avatar_maker.js?1596554221293:14572)at createjs-2015.11.26.min.js:12 If I delete the component, in the same frame (the previos of where it should be the input) I don't have any console error. I tried to delete TI from lib and place a new one, I tried to put one TI on frame 1. No success 😞Any clue to solve this?Animate 19.1 (349)
Hi allI've created a test for an clickable interactive graphic which is to be hosted on a web page - just a couple of menu screens and some navigation buttons for now. Using Animate 20.5 Uploaded the published files to a test server: http://test.hyperfinemedia.theartlab.co.uk/ It works fine on a desktop (Chrome, Safari on Mac OS 10.15) and on Android, but I'm getting a blank screen when I access it through Safari or Chrome on iPhone 8 (not yet tested other models). I've tried various publish settings(Image export as Spritesheet/ Texture, Include/ don't include Javascript in HTML file etc), same result every time. Here's my current Publich settings: Any suggestions? And is there some other way I can test mobile compatability across mutiple models?Thanks!
Im creating an animation where the user can click to add elements to the screen but the issue is whenever the user clicks the element is stuck relative to the stage not the background (the element moves with the stage) and Im not sure how to fix this function fl_MouseClickHandler_4(){// Start your custom code// This example code displays the words "Mouse clicked" in the Output panel.var fl_MyInstance_4 = new lib.Cloud1();this.addChild(fl_MyInstance_4);fl_MyInstance_4.y = stage.mouseY;fl_MyInstance_4.x = stage.mouseX;
Having a few problems with Animate, just where it ignores the tablet settings and so far have found no solutions that visibly change anything. Mainly:- Mapping. I have two monitors and for every program generally set the mapping to just the one with Pen settings (i.e. top left of tablet === top left of screen, etc.) but using Animate even when EVERY program's settings on Wacom's program limit it to one monitor, still puts it on Pen settings with both monitors, meaning I can only use half my tablet to draw on Animate.- The Eraser. The nub on my pen is prone to glitches, so generally with other programs (especially SAI2 and FireAlpaca) I have the other end of the pen set to 'click' so I can just use to instead. Animate automatically detects it as an eraser and prevents me from using any other tools or clicking on anything even after editing Wacom's settings.The problem with the pen nub is that while hovering over the tablet it is prone to make tiny lines without me even touching the tabl
HelloWhenever I turn on object drawing for brush, it acts like it doesn't have any object drawing.. Anyone knows how to fix this?
i want to create a simple game with a character moving left and right, i have a nested animation, but whats the code i attach to the object?
Hi folks, I have some unusual errors in google pagespeed insights (and other tools) when testing a simple splash page that has been generated from within Adobe Animate 2020 argeting webGL standard (beta) all tests from tools such as browsershot fail, not a single successful test. It feels like an event isn't firing but I'm very new to Animate, 2 days. I'm not new to web building though and this is a very strange error. I haven't had a chance to investigate thorugly yet but posting here in case anyone has encountered this themselves. Any help appreciated. The url for the test pages is Original code generated from Animate Slightly modified code for asp.net core 3.1 environment Has also been tested in .net core 2.x with same results - errors The animation itself works in all browser manually tested so far on mac, pc and several mobile devices - just no tools can measure it fully. thanks in advanceSteve
Hello - I'm trying to simulate a game-like interaction using adobe animate action scripts. Essentially I'm building a screen where there are 5 shapes (buttons) on the screen, once they are all clicked - in any order the user desires - the screen would go to a keyframe that plays an end-scene animation then reset. I'm only able to get this to work sequentially but need this to work randomly - where the buttons are pressed in no specific order. Does Animate CC support something like this? If this requires a custom script any suggestions for places to look would be appreciated!
I have tried the auto clock fix..no avail Internet is down, I have work to get on with!!! Please help!!
Hello,The following code:var myClip = new lib.LibraryClipl();this.addChild(myClip);works to load a graphical occurrence of the library but does not seem to work to load a movieClip occurrence. Did I make a mistake or is there another code? Also, is there a way to delete this loaded clip?Thank you very much for all your help.
Hi, I'm trying to loop the entire timeline twice, but then stop before the end frame on the second loop, is this possible? I'm current using this snippet:if (!this.looped) this.looped = 1;if (this.looped++ == 2) this.stop(); Thanks for your help
Hi! I am Nancy, an Animation teacher in Taiwan.I'm looking for one or two partner class(es) for my animation class to do an art exchange program.The approximate plan is that students make an artwork for their partners after they know each other.If you are an art teacher using Animate to teach and also interested in this program,please connect me for further details at nancy_chen@korrnell.hcc.edu.twHave a nice day.Nancy
Hi! thank you for taking your time to read this.I created an animation and when I export it to video, the first two seconds of it don´t show. The video begins with what was supposed to be the 3rd second. How can I solve this? Am I doing something wrong?I'll be very thankfull to anyone that answers, i hope you know how to solve it!
How to Swipe an Object to the Next SceneAnd I 'll play this code animation on touchscreen kiosk..!!(not mobile !!) Mobile touch code is not available..And i'll make and test with touch notebook..I need code ..
Hello! I'm new to this program as of a few hours ago. I want to make a simple text animation with a transparent background as an overlay for video. The trouble I run into is this flashing white border thing that keeps showing up in the end of the animation.This developed after I had learned how to get rid of the white matte that was surrounding the animation and sized up the animation itself to create cleaner lines. I can not find a solution to this problem on the Adobe website and was wondering if anyone has dealt with this and could help me.
Hello there, I'm on working at Android app that has a map with size same like the canvas (AIR for Mobile), 800x480, and I'm adding Pan and Zoom events from Code Snippets in order to make the Map zoom-able and something like similar to other Android apps that have zoom-able Map. The problem is, When I tried to zoom and pan effect, the result is the Map is out of bounds and show the edge. so, I need some code that can fix the Zoom and Pan problemAny suggestion??If there any, please let me know, thanks
So basically, I customized my timeline and layout, but whenever I exit the program and start it up again, it doesn't keep the changes. I have to manually change it back every time since some of the panels aren't adjusted properly and it gets really annoying
animate crashing on test fla converted to html 5<?xml version="1.0" encoding="UTF-8"?>-<UsageDoc version="0.5.6"><StartSession seq="0" time="2020-07-24T19:09:44Z" id="504b58bb-e5cf-4d25-8412-020c5fe2e5ed"/><NewGroup seq="1" time="2020-07-24T19:09:44Z" doc="NOVALUE" group="0" name="Session" subcategory="Crash" category="Headlights"/><DataRec seq="2" time="2020-07-24T19:09:44Z" group="0" name="ProductFamily" data="HeadlightsCC"/><DataRec seq="3" time="2020-07-24T19:09:44Z" group="0" name="ProductName" data="AppCrash"/><NewGroup seq="4" time="2020-07-24T19:09:44Z" doc="NOVALUE" group="1" name="ExitInfo" subcategory="Crash" category="AppExit"/><DataRec seq="5" time="2020-07-24T19:09:44Z" group="1" name="ExitType" data="Crash"/><DataRec seq="6" time="2020-07-24T19:09:44Z" group="1" name="CrashProductName" data="NOVALUE"/><DataRec seq="7" time="2020-07-24T19:09:44Z" group="1" name="CrashProductFamily" data="NOVALUE"/><DataRec seq
I tried to illustrate in the picture what I am attempting to achieve, but I had to lower the quality to upload it. I have a rigged robot with a neck, which is separated into three components, lower neck (connects to torso), upper neck (connects to head), and slinky (connects from bottom neck to upper neck). The goal is, as you drag the upper neck, I was hoping to use the joint y translation to drag the neck to it constraint, while also dragging the slinky along with it, but keeping the bottom neck from moving. My problem is that I can't seem to find any reproducible logic in using the joint translation property. Somsotmes it acts as intended, but most times it just drags all of the components up or down with what I am dragging... but whereas they all appear to be independent of each other. For example I am trying to have it appear as if it is unraveling the slinky as the neck is pulled up to its max y constraint. Hopefully I illustrated what I am tryin
Hello, I am new to Adobe Animate. I am trying to follow the tutorial from the link below. I am struggling. After I made the shape for the head, I created the shape for the eye. I then proceeded to move it over the head. It went behind the head. I cannot seem to move the eye to the front or move the head to the back. Any help would be appreciated. As mentioned early, I have no experience with this program. Thanks in advance! https://helpx.adobe.com/animate/how-to/drawing-in-animate-cc.html?playlist=/services/playlist.helpx/learn-path:key-techniques/playlist:topic/products:SG_ANIMATE/set-header:get-started/en_us.json
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