Get help using Adobe Animate and creating animations.
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I have tried the auto clock fix..no avail Internet is down, I have work to get on with!!! Please help!!
Hello,The following code:var myClip = new lib.LibraryClipl();this.addChild(myClip);works to load a graphical occurrence of the library but does not seem to work to load a movieClip occurrence. Did I make a mistake or is there another code? Also, is there a way to delete this loaded clip?Thank you very much for all your help.
Hi, I'm trying to loop the entire timeline twice, but then stop before the end frame on the second loop, is this possible? I'm current using this snippet:if (!this.looped) this.looped = 1;if (this.looped++ == 2) this.stop(); Thanks for your help
Hi! I am Nancy, an Animation teacher in Taiwan.I'm looking for one or two partner class(es) for my animation class to do an art exchange program.The approximate plan is that students make an artwork for their partners after they know each other.If you are an art teacher using Animate to teach and also interested in this program,please connect me for further details at nancy_chen@korrnell.hcc.edu.twHave a nice day.Nancy
Hi! thank you for taking your time to read this.I created an animation and when I export it to video, the first two seconds of it don´t show. The video begins with what was supposed to be the 3rd second. How can I solve this? Am I doing something wrong?I'll be very thankfull to anyone that answers, i hope you know how to solve it!
How to Swipe an Object to the Next SceneAnd I 'll play this code animation on touchscreen kiosk..!!(not mobile !!) Mobile touch code is not available..And i'll make and test with touch notebook..I need code ..
Hello! I'm new to this program as of a few hours ago. I want to make a simple text animation with a transparent background as an overlay for video. The trouble I run into is this flashing white border thing that keeps showing up in the end of the animation.This developed after I had learned how to get rid of the white matte that was surrounding the animation and sized up the animation itself to create cleaner lines. I can not find a solution to this problem on the Adobe website and was wondering if anyone has dealt with this and could help me.
Hello there, I'm on working at Android app that has a map with size same like the canvas (AIR for Mobile), 800x480, and I'm adding Pan and Zoom events from Code Snippets in order to make the Map zoom-able and something like similar to other Android apps that have zoom-able Map. The problem is, When I tried to zoom and pan effect, the result is the Map is out of bounds and show the edge. so, I need some code that can fix the Zoom and Pan problemAny suggestion??If there any, please let me know, thanks
So basically, I customized my timeline and layout, but whenever I exit the program and start it up again, it doesn't keep the changes. I have to manually change it back every time since some of the panels aren't adjusted properly and it gets really annoying
animate crashing on test fla converted to html 5<?xml version="1.0" encoding="UTF-8"?>-<UsageDoc version="0.5.6"><StartSession seq="0" time="2020-07-24T19:09:44Z" id="504b58bb-e5cf-4d25-8412-020c5fe2e5ed"/><NewGroup seq="1" time="2020-07-24T19:09:44Z" doc="NOVALUE" group="0" name="Session" subcategory="Crash" category="Headlights"/><DataRec seq="2" time="2020-07-24T19:09:44Z" group="0" name="ProductFamily" data="HeadlightsCC"/><DataRec seq="3" time="2020-07-24T19:09:44Z" group="0" name="ProductName" data="AppCrash"/><NewGroup seq="4" time="2020-07-24T19:09:44Z" doc="NOVALUE" group="1" name="ExitInfo" subcategory="Crash" category="AppExit"/><DataRec seq="5" time="2020-07-24T19:09:44Z" group="1" name="ExitType" data="Crash"/><DataRec seq="6" time="2020-07-24T19:09:44Z" group="1" name="CrashProductName" data="NOVALUE"/><DataRec seq="7" time="2020-07-24T19:09:44Z" group="1" name="CrashProductFamily" data="NOVALUE"/><DataRec seq
I tried to illustrate in the picture what I am attempting to achieve, but I had to lower the quality to upload it. I have a rigged robot with a neck, which is separated into three components, lower neck (connects to torso), upper neck (connects to head), and slinky (connects from bottom neck to upper neck). The goal is, as you drag the upper neck, I was hoping to use the joint y translation to drag the neck to it constraint, while also dragging the slinky along with it, but keeping the bottom neck from moving. My problem is that I can't seem to find any reproducible logic in using the joint translation property. Somsotmes it acts as intended, but most times it just drags all of the components up or down with what I am dragging... but whereas they all appear to be independent of each other. For example I am trying to have it appear as if it is unraveling the slinky as the neck is pulled up to its max y constraint. Hopefully I illustrated what I am tryin
Hello, I am new to Adobe Animate. I am trying to follow the tutorial from the link below. I am struggling. After I made the shape for the head, I created the shape for the eye. I then proceeded to move it over the head. It went behind the head. I cannot seem to move the eye to the front or move the head to the back. Any help would be appreciated. As mentioned early, I have no experience with this program. Thanks in advance! https://helpx.adobe.com/animate/how-to/drawing-in-animate-cc.html?playlist=/services/playlist.helpx/learn-path:key-techniques/playlist:topic/products:SG_ANIMATE/set-header:get-started/en_us.json
Hi everyone!My project is HTML5 Canvas I have an animation on my main timeline and I control the animation with the mouse wheel going forward and backwards follownig this solution: https://community.adobe.com/t5/animate/how-do-i-animate-the-timeline-with-the-mouse-wheel-in-animate-cc/td-p/9974455?page=1 Now I really need help to apply the same solution also with mobile swipe up and down. Thanks!!!
Hi! I've been tasked with making basic HTML5 ads in Animate CC that will be placed in StackAdapt (a social media manager). I animated, added a click tag / button, as well as actions, and my export seemed successful. But when I added it to StackAdapt, I got the error:"Uncaught TypeError: this._renderFirstFrame is not a function" I see that line of code in the JS published file, but I have no idea what to do in Animate to fix the problem. In case its important, I'm running Catalina and Animate 20.0.3. I've also reached out to StackAdapt, but not sure they can help. Does anyone know how I can fix this? Thank you in advance 🙂
I have searched the forum here, and I cannot find the answer. In 2020, when Flash is no longer supported by Chrome, etc., does that also mean that Adobe will stop producing/supporting/selling Animate (the way they did with Adobe Muse)?
So I have created my game for Android, tested it - it runs on every device I test it on...Problem is, when I upload it to the play store I get the following error : Upload failedYour app currently targets API level 27 and must target at least API level 28 to ensure it is built on the latest APIs optimized for security and performance. Change your app's target API level to at least 28. Can someone step by step, through adobe animate, tell me how to fix this?Do I use AS3 somehow? Where do I put it?Do I edit an XML file? I have no idea what to do! -Thanks -Nathan Sizemore
Hello so I have a big problem with my adobe animate program when I try to draw with my drawing tablet on my adobe animate I can't draw anything it just show weird vertical lines and dissapears please help me I need to use Adobe animate properly I have a big work.....
I had an issue at first was animate cannot create a swf file when it previously could, theres no preview or anything. Then I tried doing it myself in the publish setting and it now has a preview and the swf file was saved. Then when I tried to export it to quicktime video it still says it cannot create a swf file. Plz help
Hello good afternoon! I have a question, I have a code in Action 3.0 I'm trying to convert to JavaScript but I'm not getting it. can you help me? Preciso que ele puxe um XML na animação, mas não está funcionando. import flash.display.MovieClip;stop();var meuURL:XMLHttpRequest = new XMLHttpRequest("Name XML"+Math.random());//var meuURL:URLRequest = new URLRequest("Name XML");var arquivo:XML;var infoXML:XMLHttpoader = new XMLHttpoader ();infoXML.load( meuURL );infoXML.addEventListener(Event.COMPLETE, verificaXML);function verificaXML(evento:Event):void{this.arquivo = new XML(infoXML.data);this.play();}var cont_n = 0;var j = 0;var boo:Boolean = true; Thanks for listening.
I've been working on a project for over 2 months now creating various sized banners for a client. Since the 20.5 update however I've experienced some major issues when previewing and publishing my ad units. My banners were setup to publish the assets as a texture and would spit out the atlas with all my symbols. It would play correctly on any browser I tested it in and looked perfect. Now, when exporting or previewing, my animation is completely off, with some symbols being way thicker than they should be (they are SVGs) and placed in incorrect positions, same goes for some of my static text. Very annoying issue. I was able to kind of resolve the issue by changing the publish settings from texture to spritesheet, however this isn't the ideal solution for me as I have SVGs I am using that now look different in each browser, as opposed to when it was a texture. Any ideas? Thanks in advance.
I would like my interactive application to expand to the browser window width, these seemed like just the settings to make that happen, but they do not work.Any idea then, what these parameters are for?The app on the page will be used as a full screen exhibit for a touch screen, and also viewed on phones and in iframes on web sites, this is the published result viewed in an iPhone 6 sized window, the canvas did not respond at all:I even changed the parameters in the html to accommodate this, also to no avail. Any suggestions?<div id="animation_container" style="background-color:rgba(226, 225, 221, 1.00); width:100%; height:100%"> <canvas id="canvas" width="100%" height="100%" style="position: absolute; display: block; background-color:rgba(226, 225, 221, 1.00);"></canvas> <div id="dom_overlay_container" style="pointer-events:none; overflow:hidden; width:100%; height:100%; position: absolute; left: 0px; top: 0px; display: block;"> </div>&n
The latest versions of Animate work very slowly, especially on drawings made with both the classic brush and the fluid brush, and very large drawings that protrude from the work area. I've also noticed that using transparency is extremely slow, just like the Zoom tool. Also, the program takes a long time to open, copy and paste, it is very slow.As for the export and display of the swf it is also very very slow.I am used to working with documents of approximately 100 - 200 Mb. In very few cases I use embedded photography. Basically it's all vector.Currently I have a processor with 4 numbers, 8 threads processing at 3.4 GHz and 16 gb of RAM and Nvidia Quadro P1000 GPU.I am considering buying another exclusive workstation to work with Adobe Animate and I would like to choose the right cpu, ram and gpu.The main question is to know how many cores Animate works with. I would also like to know if Animate uses GPU.These doubts arise to me since when observing the task manager when I execute th
I am new to flash and want to draw a star? All the help file say click and hold the rectangle tool. But this does not work in the vertion i have. How do i draw a star please?
I know this is a weird question, but I’ve been animating on top of layouts that have very large dimensions, and on top of that I have a lot of layers/frames to work with since I am doing frame-by-frame cleanup and coloring. Oftentimes when I select multiple frames/layers to move the program slows down considerably. I run a windows PC with a 6-core processor but it seems as though Animate is using only a certain number of cores and the CPU usage for the program never goes about 30%. I’ve tried giving animate a higher priority in the task manager but that doesn’t seem to work - it still hovers around 30. I know there is something similar in AE (render multiple frames) and I was wondering if there was some sort of add-on to allow animate to use more cores of my CPU so it doesn’t act slow. Also I’m not the most tech-savvy person (I only started using a PC in the past year), so apologies if I sound a bit novice-y.
the brush sometimes stops working as demonstrated, the issue is present in newer versions, both mouse and pen have this issue. I want to know if there is a fix.
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