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Hi, I'm new to Animate. I've done the hands on bouncing ball tutorial, however when I set up a new project I can't do same things I can do in the tutorial (I'm assuming the settings are different). I cannot change the color of the background (when I do it changes color in the timeline but not the workspace. If I draw in the work space, I see the outlines of my lines (as if my work is hidden under a layer), but can't see the actuall linework itself. Same thing if I try to import a bitmap (the square shape of the bitmap is visible, but the image on it is not). All of the above I have no problem implementing in the bouncing ball hands on tutorial built into the latest versio of Animate. My question is this: how do I set up the project so it has the same settings as the tutorial project. Thanks in advance.
I've managed to get lipsync working well, and parented the mouths symbol to the face layer. The mouth and face stay together when moved, but as the head tilts the mouth stays horizontal. I've tried parenting mouth to face, vs face to mouth, tried grouping them but that doesn't seem to work. Suggestions?
Hi! I have a problem with the timeline, I have a big audio file( 5 minutes lenght ), and I can't add the full audio,just if I create blank keyframes again and again to arrive at 5 minutes lenght in the timeline, I can't scroll directly to how much frames I want, is a limit at 27 seconds something like that...Is a timeline setting to let me scroll to how much frames I want? Thanks.
Hi,I am dynamically loading images into a preposoitioned and sized MC. The image is larger than the MC but same proportions. What I would like to do is have the image load at the same size as the MC or be scaled to fit it. Currently it comes in at original size and overflows the MC size. Is there a setting for the properties of the MC properties that I am missing? I am using this code: var imageID = 'images/small/HF0000_004.jpg'; var p = new createjs.Bitmap(imageID); //here I want to size the image to the MC this.addChild(p); this.play(); The code is in the first frame of the MC instance Any help appreciated.
How can I create this rotation (following mouse movement) on an image, in Animate? http://jsfiddle.net/opherv/ddGHz/
hello, in my adobe animate project, i wanted to animate headbobbing and mouth movementso i wanted to tween the mouth animation to make it headbobs up and down, but the problem is that i dunno how to do that, because it only tweens a single frame, can you please help. ty
import flash.utils.Timer; var n, s;var a: Array = new Array();var t: Timer = new Timer(5000);a[0] = ["q1", true, ""];a[1] = ["q2", false, "Answer1"];a[2] = ["q3", false, "Answer2"];a[3] = ["q4", true, ""];a[4] = ["q5", false, "Answer4"];a[5] = ["q6", true, ""];a[6] = ["q7", false, "Answer7"];a[7] = ["q8", true, ""];a[8] = ["q9", false, "Answer9"];a[9] = ["q10", true, ""];t = 0;rndq();ff();next.addEventListener(MouseEvent.CLICK, nx);right.addEventListener(MouseEvent.CLICK, rt);wrong.addEventListener(MouseEvent.CLICK, wr);t.addEventListener(TimerEvent.TIMER, fin); // ----------------- next button ---------------function nx(e: MouseEvent): void {right.visible = true;wrong.visible = true;n++;t++;qn.text = n;q.text = a[n - 1][0];//qr.text=a[n-1][2];if (n == a.length) {next.removeEventListener(MouseEvent.CLICK, nx);next.enabled = false;}t.reset();t.start();f_txt.text = "start";//t.text = play();}// --------- rihgt butoon ------------------function rt(e: MouseEvent): void {right.vis
First, l hate Flash er..."Animate" as it is now called...it is every bit a clunky and unintuitive as predecessor. Here is my CURRENT problem, if anyone can help I would appreciate your time. I have built an armature of a figure with each element that I want to animate as separate symbols (Head, upper and lower arms, legs, etc.) I spent an hour working with the bone tool, keyframes etc. getting the first few seconds animation just how I wanted it, no problem. I save the file close the program and come back to the next day and the elements of the armature are no longer in sync. The upper arm has moved x amount of pixels that way and the lower leg has moved x amount that way, etc. So I spend another hour in outline mode get everything back to were it was and save. I play back the animation and the left foot has moved x amount of pixels, I fix it...play back and the left hand has now moved x amount of pixels! Other using Animate in the first place what am I doing wrong? Why will the
When importing a pixel .ai vector from illustrator (either by copying/pasting from illustrator or by importing from desktop) I am seeing the pixels break up when exporting the animation (e.g. increasing the size). There is no issue with the vector as I am able to scale in both the animate UI and export from illustrator at any size. Any ideas what's happening? Before export: After export
Since the recent Animate CC update, there are a few recurring issues that have surfaced, some of which are mentioned below:1) Not able to render Movie Clips that are oriented and animated using the 3D Rotation Tool. The 3D orientation is not visible in the final render, but it is visible on the timeline.2) Camera issues.Pointless to add camera and advanced layer functions in Scene 1 only, as it destroys the purpose of nested symbols.Need to optimize the camera as the scene gets heavy even with a few layers.3) Other issues:Layer filters are not optimized as well. The system crashes frequently when working with them.Symbols disappear when re-opening the file.Frequent blackouts when working with images.Animate crashes when it is kept idle for some time.Workspace issues - Toolbar and other menus disappear when Animate is booted. It has to be resetted everytime.System Configurations:Intel Core i7 (8th-Gen)32 GB RAMWindows 10 (64 bit)NVIDIA GeForce GTX 1060 3GBExport format - .MOV (as it is
I animated a woman playing guitar in a symbol. I want to use the bone tool to make her dance while she plays guitar. I placed the symbol on the stage on one of my layers. I extended frames with the symbol out on the timeline to 160 frames. I tryed using the Bone Tool on the symbol but it won't work at all.
For some reason, whenever I apply warp points to an object, I'm automatically getting keyframes added. Do I have to convert the object to a symbol first? Also, can I warp the object and use that warped sequence as a mask?
I am using the drop and drag code under the actions tool but notice that it will not display on my MAC. This will need to be uploaded onto my Wix website, which does not accept SWF files. Any help would be appreciated.
Bonjour Je souhaite créer une animation avec plusieurs séquences mais malheureusement ce menu est grisé et je ne sais vraiment pas comment le débloquer, si quelqu'un connait la solution je suis preneuse !!!Merci beaucoup.
hallo, was fuer klammern muss ich setzen ??{gehe.menue_land_[i].visible = false;} danke vorabfor (var i = 1; i <= 2; i++) { if (i == 1) { {gehe.menue_land_1.visible = true;} } else {gehe.menue_land_[i].visible = false;} } (
Ok, so way back ago when I watched my first animate turotials on youtube, I saw that there is a function whre you can select a color and add it to a window. And when you use that color in you aniamtion and your done, you can afterwards simply change this color in the window and the color in the animtion will change as well. I wasn't able to find the tutorial so, I hope someone here knows what I am talking about. Thanks in advance,Cabbage
I am having problems adding event listeners and associated functions in a loop that adds images to a series of MCs. The population of the MCs, from XML data, with images and positioning them on the canvas is working well. However, when I come to add event listeners to each of the MCs to allow for mouse action stops working. I suspect it is something wrong with the syntax of the function name as realise that I need to make all the function names different. I simply thought I could apend a standard function name with the loop value to make them different. I cannot seem to make the MC scaling work either. Need to do this as pictures will be larger than the MC although same proportion. Here is my code: //Parse data after XML has loaded function imagedataF1(e) { parser = new DOMParser(); var xml = parser.parseFromString(e.target.response, "text/xml"); myImagesID_array = xml.getElementsByTagName("imagedata"); var imagesNum = myImagesID_array.le
I select multiple bitmaps and open properties to check allow smoothing. But When I check the properties again the changes are unsaved. I think this is a bug.Is there a workaround to allow smoothing?
Hello everyone,I am trying to use the setTimeout event in order to delay the firing of a specific function on the click of a button, (Disj), all I need is make ( prise) get "off " after 60 seconds , and in the seconde click make the time reset sorry for my englishThis is my code this.Disj.addEventListener("click",switchF.bind(this)); function switchF(e){ if(this.Disj.currentLabel == "up"){ this.Prise.gotoAndStop("on"); } else { this.Prise.gotoAndStop("off"); } }
I am doing an animation on the stick man, the problem is that sometimes when I smooth a line in selection tool (v) to change the shape of the segment curve, a point appears in the middle of the line ( N) without having pressed (shift) or (ctrl).how to avoid generating a point in the center when smoothing
I have a Macbook Pro 16", Core i9, 16GB ram, GPU: AMD 5500 pro, 4GB VRAM. I tried several times to import a simple vector (about 40 Mb) to adobe animate cc (latest version), and it either crashes or gets freeze for a long time, and I have to force quit Adobe animate. Since there is no preference setting for adobe animate; unlike photoshop or premiere, what should I do? Thanks in advance.
Hello all,I m trying to convert my old AS3 animation in html5.But i have a problem when i try to access from one children movieclip to my root timeline.In as3 i did in the past with MovieClip(parent or root).So my question is: how can i navigate and moving between different nested movieclip? is there some kind of instruction that do same as MovieClip do in AS3? Hope my question is clear enoughThanks a lot
Hi, i have installed Adobe Character Animator recently but iam facing a problemwhich the software is not responding,, can you please help me out?note: i have done lots of things trying to fix it including re-installing the software, run as adminstrator, open it in high performance from graphic settings and deleting virtual other input microphones.my pc:graphics card : nvidia GTX 1070 ti cpu: Ryzen 7 2700 Ram: 16 GB 3200HZ
I use a XP Pen Artist 12 for drawing normally, but it seems like the dial on that can't let me map a combination of Ctrl + scroll wheel to it, and instead have to use the keyboard shortcuts to zoom. The problem is that that is meant more for larger incraments and not scrolling-like zooming, so is there any way to lower how much the shortcut zooms? It would probably best if I kept using the shortcuts, so I wouldn't have to change the keys over after using Sai, but if I can change the mouse wheel zooming to just the mouse wheel then that would be good too.
I have a graphic symbol on stage using 60 animated frames inside. i want to zoom in and out by using slider. can u tell me how to do that
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