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Hello!The issue looks two ways: First, when I draw, its actually drawing a couple of inches away from where I am actually pointing--theres like a giant offset of a few inches. Second, when I draw, it is as if I am constantly shift clicking 3-5 inches away, making a bunch of straight horizontal lines. The issues fluctuate between each other depending on wheter the "supports digital ink" setting on my tablet is turned on or off. These issues happen when I use my dual screen setup, though drawing works accurately when I am just using my single monitor;graphics-tablet. But I want to use both my monitors-graphics tablet, and my regular computer monitor! Regardless of whether I use Adobe Animate version 20.03 or 19.2.1, the issue this persists when I am using dual monitors. When I am in dual screen mode, my drawing still works accurately in other drawing programs like microsoft paint and adobe photoshop! This leads me to believe t
Hi everyone. First, a refresher on shortcuts:go one frame back: comma go one frame forward: period jump to the start of timeline: shift + commajump to the end of the timeline: shift + period Anyways my issue is that oftentimes, when I press comma or period to navigate the timeline, instead of it moving one frame, instead it will sometimes jump to the beginning/end of the timeline, as if I was holding down shift while I press comma/period. However, I am not holding down shift! I know for sure that it thinks shift is active because when I try to use the brush tool, it makes straight lines, and when I try to select a frame, it selects multiple frames. When I am in this predicament, I have to press random keys in order to make shift unstuck. Things will work normal for a minute (when i press comma or period, ir moves one frame like it should), but soon, it thinks shift is being held down again, and I have to unstuck it by
Hello !I wanted to have some explanations about Adobe Animate cc 2020.I'm gonna be honest,I really don't like the new version,I likes the original canvas more and it runs way too slower,isn't there any way I can get the old version back ?For now,I've only did the trial version,i don't like the 2020 version and i don't wanna regret by buying it,so I hope you can answer my question
I did the hands on bouncing ball tutorial that comes installed in the most recent version of Animate and it really helped me to understand the basic concepts of the software. However when I try to create my own project file from scratch, nothing works. In the project file for the tutorial I can draw shapes and import bitmaps, but when I try to do that in a new project, my work his hidden (like it's behind a layer). I've attached screen shots. Help?
Help! I just downloaded Animate onto my Mac and when I try to open the program a popup states: "Could not write to the directory /Users/[USER]/Library/Application Support/Adobe/Animate 2020/en_US". How do I fix this so I am able to use the program?
variable einsetzen funktioniert nicht land_1_seite_1_bt_1 x = 1;//land y = 1;//seite this.land_1_seite_1_bt_1.on("click", anzeige_web_1_2); this.["land_" + x +"_seite_" + x + "_bt_" + x].on("click", anzeige_web_1_1);
I'm trying to create an animation that is supposed to go on top of a video I've filmed. The problem is when I import the video into adobe animate, it doesn't move. It's stuck on the first frame. Only when you go into "test" will it actually move, but that makes the process of animation so much more difficult.
This has been present since installation and seems to only occur when the camera is enabled, any solutions?
i am novice in javascript.when programminf in as3 with animate cc i have a lot of help using the compiler errors which shows my mistakes.when converting as3 to html5 canvas i need to translate the as3 to java script, but being novice i have many errors which when using as3 icould easily trace and in java script not.is there a similar tool for java script to show errors?
Hello Animate Community, Does anyone know to how to make the layer properties window open up on the Cintiq monitor side? Whenever I double click the layer icon to view properties, it opens up on my other monitor. I'd like for it to open on my Cintiq monitor. Any advice out there?
i have set up my wacom tablet to only my right screen and it worked fine with photoshop but when i us it with animate it always picks up both screens, my tablet setting says only right screen, i made one setting for animate but it still dose not work.so what it dose right now is aslong as i'm on anything but animate my tablet reaches just my right screen but as soon as i click on animate my tablet squeeze in my left screen and if i was using the left half (i normaly do) next time i click. i click on my left screen and not animate so it goes back to my right screen like is should hav been.how do i fix this?
I downloaded adobe animate from the creative cloud and used it my first day with no issues. When I came back the next day, however, animate crashed on launch. Every time I try to open it, the startup window shows up and as soon as it says "building workspace", a crash report shows up and the program closes. I also have Photoshop and Dream weaver downloaded and they both still work fine. I have attempted the following to fix this:1. uninstalling and reinstalling animate2. uninstalling and reinstalling adobe creative cloud3. signing out and back into my adobe account4. restarting my computer5. updating windows 10( I should have mentioned this earlier but I am using windows 10)6. turning off the firewall and antivirus7. Updating my drivers( I know this is more for gaming but I thought it would be worth trying) I saw that an issue like this happened in 2018 involving the number of fonts on your computer could crash Animate but Adobe claimed to have fixed this and I have the latest ver
I have a Macbook Pro 16", Core i9, 16GB ram, GPU: AMD 5500 pro, 4GB VRAM. I tried several times to import a simple vector (about 40 Mb) to adobe animate cc (latest version), and it either crashes or gets freeze for a long time, and I have to force quit Adobe animate. Since there is no preference setting for adobe animate; unlike photoshop or premiere, what should I do? Thanks in advance. Topics
Hi I have a live action video that I filmed that I want to animate. Problem is, I don't really know which adobe software to use (or if it is even possible with adobe). It wouldn't be a complex animation. https://www.reddit.com/r/W2S/comments/g60vo7/little_bit_of_animation_of_harry_crossbar/?utm_source=share&utm_medium=web2x It would be along the lines of the animation in the link above.
Hello! I work a lot with programs like Maya and Photoshop. Both programs have a hotkey when held down you can easily zoom in and adjust size where you specify with your cursor. In Photoshop, if you holw down ALT and scroll with the wheel you can zoom into things easily. It is essential to work. I just got into animate because i intend to create some 2d animations. BUT i cannot find anywhere the zoom hotkey. There should be a key like in photoshop that if held down you can zoom with the wheel , no? It feels so awkward and time consuming to adjust the zoom ratio on top by typing 50% or 120% etc... There must be a hotkey for this no? Z is for zooming, but its not good because you cant control the amount with the wheel. It just set to preset amount, it feels uncomfortable... OMG i wish i could delete this post. Never mind, i fixed it lol. I resetted the program settings and what do you know, its CTRL + scroll lol what an idiot i am sorry guys
So I’m trying to animate from a tutorial using the fluid brush. I’m pretty new to animate but did flash years ago and work almost daily in after effects. My problem is I have a shape inside a symbol, and I am trying to add bold, but non-uniform, border on the inside of the shape. Just imagine for the sake of this it’s a circle. Here’s my process: - I have the circle inside the symbol layer just as a shape- I click and select the circle- keeping the circle selected, I then click the fluid brush and change the brush mode to “paint selection”- I try to paint but it just paints like normal, extending over and outside of the bounds of the shape.Am I missing something? I've tried it with object mode on and off, with the fill locked and unlocked. Not only that but I tried changing it to EVERY different brush mode and it just paint like normal. That makes me think I’m just doing something wrong. Any help would be greatly appreciated as I can see using this feature A LOT. Attache
Hello everyone, just need some help hereWhenever I try to draw a line on animate, it just draws a straight line downwards. This appears to be a software issue with animate because it works fine in photoshopIf anybody has any way to fix this, that would be great!
Hi, I'm new to Animate. I've done the hands on bouncing ball tutorial, however when I set up a new project I can't do same things I can do in the tutorial (I'm assuming the settings are different). I cannot change the color of the background (when I do it changes color in the timeline but not the workspace. If I draw in the work space, I see the outlines of my lines (as if my work is hidden under a layer), but can't see the actuall linework itself. Same thing if I try to import a bitmap (the square shape of the bitmap is visible, but the image on it is not). All of the above I have no problem implementing in the bouncing ball hands on tutorial built into the latest versio of Animate. My question is this: how do I set up the project so it has the same settings as the tutorial project. Thanks in advance.
I've managed to get lipsync working well, and parented the mouths symbol to the face layer. The mouth and face stay together when moved, but as the head tilts the mouth stays horizontal. I've tried parenting mouth to face, vs face to mouth, tried grouping them but that doesn't seem to work. Suggestions?
Hi! I have a problem with the timeline, I have a big audio file( 5 minutes lenght ), and I can't add the full audio,just if I create blank keyframes again and again to arrive at 5 minutes lenght in the timeline, I can't scroll directly to how much frames I want, is a limit at 27 seconds something like that...Is a timeline setting to let me scroll to how much frames I want? Thanks.
Hi,I am dynamically loading images into a preposoitioned and sized MC. The image is larger than the MC but same proportions. What I would like to do is have the image load at the same size as the MC or be scaled to fit it. Currently it comes in at original size and overflows the MC size. Is there a setting for the properties of the MC properties that I am missing? I am using this code: var imageID = 'images/small/HF0000_004.jpg'; var p = new createjs.Bitmap(imageID); //here I want to size the image to the MC this.addChild(p); this.play(); The code is in the first frame of the MC instance Any help appreciated.
How can I create this rotation (following mouse movement) on an image, in Animate? http://jsfiddle.net/opherv/ddGHz/
hello, in my adobe animate project, i wanted to animate headbobbing and mouth movementso i wanted to tween the mouth animation to make it headbobs up and down, but the problem is that i dunno how to do that, because it only tweens a single frame, can you please help. ty
import flash.utils.Timer; var n, s;var a: Array = new Array();var t: Timer = new Timer(5000);a[0] = ["q1", true, ""];a[1] = ["q2", false, "Answer1"];a[2] = ["q3", false, "Answer2"];a[3] = ["q4", true, ""];a[4] = ["q5", false, "Answer4"];a[5] = ["q6", true, ""];a[6] = ["q7", false, "Answer7"];a[7] = ["q8", true, ""];a[8] = ["q9", false, "Answer9"];a[9] = ["q10", true, ""];t = 0;rndq();ff();next.addEventListener(MouseEvent.CLICK, nx);right.addEventListener(MouseEvent.CLICK, rt);wrong.addEventListener(MouseEvent.CLICK, wr);t.addEventListener(TimerEvent.TIMER, fin); // ----------------- next button ---------------function nx(e: MouseEvent): void {right.visible = true;wrong.visible = true;n++;t++;qn.text = n;q.text = a[n - 1][0];//qr.text=a[n-1][2];if (n == a.length) {next.removeEventListener(MouseEvent.CLICK, nx);next.enabled = false;}t.reset();t.start();f_txt.text = "start";//t.text = play();}// --------- rihgt butoon ------------------function rt(e: MouseEvent): void {right.vis
First, l hate Flash er..."Animate" as it is now called...it is every bit a clunky and unintuitive as predecessor. Here is my CURRENT problem, if anyone can help I would appreciate your time. I have built an armature of a figure with each element that I want to animate as separate symbols (Head, upper and lower arms, legs, etc.) I spent an hour working with the bone tool, keyframes etc. getting the first few seconds animation just how I wanted it, no problem. I save the file close the program and come back to the next day and the elements of the armature are no longer in sync. The upper arm has moved x amount of pixels that way and the lower leg has moved x amount that way, etc. So I spend another hour in outline mode get everything back to were it was and save. I play back the animation and the left foot has moved x amount of pixels, I fix it...play back and the left hand has now moved x amount of pixels! Other using Animate in the first place what am I doing wrong? Why will the
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