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I have just started learning Animate. I this video, I have kept fps as 30, document type HTML canvas 5.Still object is not moving smoothly. Object blurs while moving What could be the issue?
I have completed and published an applicationi n HTML 5 Canvas. When I test the movie in Animate, buttons etc. were perfect. When I go to the folder where the work is published and open the HTML page (Google Chrome), nothing works. How is this resolved and if resolved, will the "Canvas" function in other browsers?Thank you in advance!
I've uninstalled, reinstalled, Animate and Wacom drivers and nothing has worked, the pen and tilt tools do not work as intended, the pen pressure works in other non-Adobe programs and in Photoshop, it is purely just animate and flash programs, old and new that it no longer works in, and I am stumped.
Hello, My HTML5 animation is responsive on my PC (Chrome, FF) but isn't on my iPad (Safari and Chrome). I have ticked "make responsive" and set to width, I also tried "Scale to fill visibale area" but no luck. http://mediaworldwide.co.uk/christian-thorne/rokit-digital-design/ Any ideas? Thanks,Christian
hallo cant we make some button and in button we go to some addchild movieclip ?
Hi,Since updating to Adobe 2020, I have expreienced syncing issues with my stylus in Animate. I have a HP Spectre x360 and I use a HP stylus pen. This issue only exists in Animate as both Illustrator and Photoshop work fine. The issue is that whenever I draw on the screen, it creates a straight line upwards and at the end of said line, it will then draw the gesture made with my stylus (I have attatched a screenshot with an example). Note, it works fine when I use the touchscreen with my finger, which is odd. Also, tools like the selection tool work just fine. I have all my graphics drivers up to date, not sure what else I can do to solve this issue.Any help would be greatly appreciated, thanks!
At the start of this animation I am doing I want the same picture showing for a bit. I decided to copy and paste the first frame into the next frame. The only problem is the first picture has the title of the piece on it. I only want the title to come up in the first frame and not the second frame however as I've duplicated the slide I can't delete the title in second frame. Is there anyway to get rid of the title in the second frame? Also is it best to increase the lenght of a frame rather than duplicating it? If I were to increase the lenght of time a frame was shown could I also change the lenght of time certain elements were shown?
Because this program (ADOBE Animate) catches every change in the example drawing you paint hair and it catches you paint eye it locks you change position of the mouth it locks. requirement of my system windows seven 64 bits SP 1 packages, memoria ram DRR3 16 gb Intel I3 3.20 Mhz my last project
Hey anyone reading this, I'll get to the point. I'm creating an animation with some characters that I want to have multiple head angles. It's similar to this Jazza video tutorial that I'll link https://www.youtube.com/watch?v=PHVZsbiymeQ&t=1656s (20:42 is when he starts on the head). The Head rig that he is animating is only one head pose facing the left. How do I go about creating multiple head pose rigs? Sorry if this was a bit word garbage, I've just been stuck on this proble for a while and I'm not sure what to do. I can share my animation file with anyone if they would like to help with this problem.
HiI'm trying to figure out how I could control an external swf from another.Say I've got one running on one computer and I press a button, is it possible that another swf on another computer could be controlled from the first one?Ice looked everywhere for information but it make not be possible
This is how I'm loading my external images atm. The only problem is that I need to load all of them before they get placed on the stage. Even though my images take only 10-15kb, there's a considerable downtime at just 15 images. Would it be possible to place all instances of movieclip 'imgContainer' first, and then add images to them, or start placing imgContainer one by one as soos as consecutive images are getting loaded? I'd be grateful for any help.public function Parseimage(imageinput: XML): void { imageurl = imageinput.image.iurl; listId = imageinput.image.id; captions = imageinput.image.captions; images_num = imageurl.length(); loadContent(); } function loadContent():void{ var picRequest: URLRequest = new URLRequest(imageurl[n]); var picLoader2 = new Loader(); picLoader2.load(picRequest); picLoader2.contentLoaderInfo.addEventListener(Event.COMPLETE, picLoaded); picLoader2.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, e
I have been messing around with this for a while. Here is the onion skin pictue:Here is the shot of me viewing the section ahead of where I need to be:The green 'b' is the one I want to make align to the word. So, I then move the 'needle' to the 'b' I need to move and:So what needs to be fixed?
Animate HTML%5 Canvas code to mouseover button to fill in dynamic text box please and thank you in advance.
Hi all,I would like to make something not too complex, and I was thinking on using Animate (but only because it is the only sw that I have some experience with).The image should simply have some animations triggering when hovering (or touching with a touch display) on other parts of the image. Basically when one hovers or touches some text, it triggers an animation in a specific point of the image.I would like this to go on a website... don't know if I should use ActionScript or if there's anything else that you'd recommend...Thanks in advance 🙂
My symbol won't play inside my scene, I have a set animation within the symbol but it won't play when I go back to the whole scene. How can I fix this? Thanks
Hello, I am working on a project and now I need help to export my Adobe Animate file into a simple svg animation. Can someone tell me how to do it without using iFrame as partial choice?For the implementation I would really prefer an animated avg instead of other things. It would be nice if somebody can help me! Thank you for your advice!
Tried to open a .fla file one day and got an error message saying it could not be opened. I've tried everything I could find to recover this corrupted file:- WinRAR repair technique- Searched for recovery files- Tried opening it in an older version of Animate No luck whatsoever. This is almost 6 months of work on this project and the last time I remember backing it up was 2 months ago (still punching myself for it). Is my project a lost cause? If anyone can help me out I would greatly appreciate it! I'm desperate! Link to file:http://www.mediafire.com/file/oe9wu0eq526h9fa/new.fla/file
There is no longer a setting for 'Allow smoothiing' in the Bitmap properties window.Could it be this has dissapeared in the latest Animate version (2020)?Or am I missing something?
Hi All, Something odd is happening in the project I am working on. I have created a MC with various objeects in it. This I have added and positioned in a to a parent MC. However, when I look at the properties of the sub MC in the parent MC these have changed oddly as if scaled in some way. I positioned the sub MC at x 0 and y 0 on the parent MC but this changed as well. It is important that the original sise of the sub MC stays the same wehen added to its parent. Is there a setting or a tick box I am missing that is causing the resize? I cannot workout why it is changing or if ity is a bug or corruption. Any ideas? Many thanks.
Hey guys, I can't seem to find the JSFL properties to toggle the different anchor points for resizing the scene. We're creating a multiscreen animation and need a quick way to crop the screen to their individual 1080p sizes and I'm looking for a way to quickly do that in JSFL for faster exports. I've been trying to use document.width and document.height but they always resize the screen to the top left anchor point. Any help would be greatly appreciated.
Hi there, I am trying to style the tool brush but the style button is nowhere to be found. I use the free trial version of animate at the moment.
Hi All, I need help with Adobe Animate. I have created a HTML5 Canvas file which has button which should link to web page links. When I test it it works perfectly however when I publish it the animation works however the interactivity does not work. Please help me to fix this, not sure what I am doing wrong. Thank you
I'm using an HP desktop running windows 10. I can import audio (44100Hz PCM 16bit) into Animate 2020 but cannot hear it in the timeline or play it in the library. The wave form is visible. Sync is on stream. When I test the movie though the sound is there. I've udated all sound drivers in my computer and checked app specific volume levels. I've tried Animate versions from 2018 and 2019 with the same problem. When I use however a another laptop using windows 10 and animate 2020 all is fine so presumably it has something to do with the connections within my desktop, but for the life of me I've run out of ideas. Any thoughts much appreciated.
Hi, i use file > export > export image (old version) and the .svg type. I use a special font, but the export svg file shows another font. Is it possible to export an image as .svg and embed fonts? Or is the only way to break apart (strg + b) text fields? Best regards,René
I need to export different segments of my animation. If I choose a custom frame range, Animate won't export audio. To be sure this isn't a problem with the files I'm using, I tried a new document and a different audio track, and I updated to the latest Animate version. No way... audio is exported only id I choose "all frames".Not a small problem, it means I get to test my animation only by exporting the whole movie, which is uselessly consuming (Aniamte slow export times are legendary).
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