Get help using Adobe Animate and creating animations.
Recently active
I want to control the timeline of an Animate file in the browser. So the user will be able to use the scroll bars or a scroll wheel to move an animation (timeline). I am useing Dreamweaver for the site with Animate files in it.
hi dear communityI need help, in this project, I wanna make the lamp(bulb) get ("off") after 5 seconds linkhttps://lbhmus.com/fla/minuterie.fla someone help, pleasethanks
This feels like such a step forward and step back situation. Is there a way to make the new Animate CC 2020 layout a lot more compact? Im not talking about just the tool bar I mean everything else.
Dear Adobe,I am having a little bit of trouble with some of the tools on Animate, specifically the smoothing tool.In another program, Medibang, I am able to use the correction function to make arcs more rounded when I am drawing. Is there a similar tool in animate so that jerky hand movements are reduced. I have read and watched several tutorials on the topic of the brush tool, but none of the videos or articles that I could find explained how to apply line correction.Also, I am not sure how to add keyframes and make them smaller in width.Thank you for your time.
I want to use Animate but don't want to install Flash Player, because I only will use HTML5 und Javascript animations in Animate.My Question: Has Flash Player to be installed during the installation process of Animate or can I prevent it's installation before or during the installation of Animate?RegardsWalter Stodden
It's a good feature, but if you don't use any Sound in your file, it's still referenced in the JS, and uses Map.prototype.keys() method, which isn’t supported in IE11. It feels logical that if you don't use this new feature it does not get exported into the Javascript file. I know IE support is not officially supported by Adobe Animate, but still feels like this could be handled better.
Hi I have a movieclip in the library (NOT on the stage) which has linkage myBall. I am adding a balls to the time line like this:var newBall = new lib.myBall(); newBall.x=30; newBall.y=100; ballField.addChild(newBall); ballField is a mc on the timeline This is all working fine.I want to change the colour of the ball. I have tried several things: including this before the above codelib.myBall.shape.graphics._fill.style = "#FF00FF"; which gives lib.myBall.shape is undefined... and this before the addChild commandnewBall.shape.graphics._fill.style = "#FF00FF"; which gives newBall.shape is undefined
Hello I need something to stop my animations from playing before users scroll down to where they are. I'm currently using Wordpress (with Elementor) and using an iFrame to house the Animate HTML5 canvas. Does anyone know a way via code or plugin to only play or start an animation when it is in view?
hi dear communityI need help, in this project, I wanna make the lamp(bulb) get ("off") after 5 seconds linkhttps://lbhmus.com/fla/minuterie.fla someone help pleasethanks
I want to split audio using a jsfl, but I can't seem to find out how.
Hi, I want to buy Adobe Animate as a single product ONLY. Does the purchase include a free Adobe Media Encoder? Thank you in advance
Hello. I use animate CC 2020 to create actionscript 3.0 programs which I publish as swf files.These are almost all educational programs which I use to teach my relatives mathematics using zoom. I have three questions please, as I understand that the flash player will not be supported after December 2020 A) After 2020 can I continue to create swf files which I can then play on my computer, not in the browser? B) After 2000 will the swf files played on the computer, a macbook, continue to be transmitted using zoom? C) If the answers to both the above questions are in the affirmative I will continue to use swf files as I am used to actionscript 3.0 and can produce effective and more appealing educational swf files. If this will no longer be possible after 2020 are there some resources to help me convert the actionscript 3.0 code to javascript so that I can publish the files as html canvas and keep the same functionality and interactivity as mu
Today I decided to learn Animate and make some simple animations. My journey has stopped when I cannot find any advice on how can I crop the scene image. It is bigger than the scene I chose to use. Yes, there is information on how to scale it, but scaling is impossible without that the image loses its proportions. I just want to CROP. After 3-4 hours trying to find the way, I have not found it. Not even any videos on YouTube how to do it to the scene image. There is information about how to crop animated images, not how to crop the scene image!Can someone wiser than me tell how to do it?
Hi,I have recently started using animate and I am now starting to try and use the verual camera but when I select it the option to zoom and rotate the camerea doesn't come up. There is probably some simple solution but I couldn't find anything on youtube or google. If you could help that would be greatly appreciated (:
Zoom in Animate is extremely limited. Often I need to zoom just to a more convenient view than the shortcuts let me. I know I can set it manually in the drop down Zoom window, but this is counterproductive - I would like to have a shortcut, that zooms in increments of 25%, or at least to create several custom zoom presets, like 75%, 125% etc.Is there any script I can use to make this happen?thanks
Hi allI was wondering if any one would know how to transfer a picture from Adobe Photoshop to Adobe Animate.
[INTRO] I've been writing codes for a year now, and many people have told me that I'm the worst programmer there is. I know the basics, but somehow I missed some of the fundamentals and the concepts, and now I'm stucked at my game development. I'm using Javascript in Adobe Animate to create a very very tiny game that only involves clicking with mouse. I followed a tutorial posted in this is site (this one) . I didn't copy the whole thing tho, I just trying to learn the basics and methods he's using. Now, there's a part in that tutorial that explains a bit about prototype. I have no idea what that is, and I just used it ignorantly as a way to bridge one function to another. [CODES]I have three scripts thatis distributed in three layers:function Main(){ this.Litter = new Litter(); this.Money = new Money(); litterP = 0; moneyP = 0; createJS.Ticker._addEventListener("tick", this.update.bind(this)); } Main.prototype.update = function(evt){ this.litterP=this.Litte
I am trying to use Adobe Animate for a rotoscoping project and the reference video that I am trying to import I would like to keep at 15 frames per second. The problem is, after importing the video, (I set the document to 15 fps beforehand), it works fine but as soon as I save and close the project, the next time I open it the second half of my reference video is cut off, but still the same number of frames, and the video plays slower than before. Any help is appreciated!
I have a problem with the animate tool. When I try to export to GIF animation, the window I get is not fully visible and there is no way to resize it. In fact I can't save the file because that button is off the screen. Can anybody help me?.Thank You!
The title pretty much says it all and I'm not even bothering to include a file. Here's the sequence:1. draw a square --> convert to symbol --> button.2. add over and hit states (different colors) and test (in my animate cc, chrome opens to show the button, if that matters). the button works fine. I see the square and it flashes when I click it.3. close test (close Chrome browser).4. select button, hit F9 (actions) --> code snippets --> Actionscript --> Click To Go To Webpage...(double click)5. don't change anything (I left adobe.com but it didn't make a difference after i tried changing it anyway to something else).6. test again. Chrome opens up, this time blank.7. remove actionscript from the actions (i literally deleted just the active code but left the commented language so SOMETHING was in there).8. Button works fine again!!! I can toggle between ActionScript and no ActionScript to reliably toggle the button disappearing/reappearing 100%of the time. As stated, this i
I am trying to create a interactive timeline for a companys' HQ on a touchscreen, I want the user to be able to scroll via touch with the timline to be able to float to a stop and other animations. Is this possible with Animate? Please help! Thank you!
for some reason all my other shortcuts are working but for sine reason my function commands aren't working. I'm new to the program and am learning by watching tutorials so it's very confusing when people are constantly telling me to use shortcuts that I don't know what they do bc they won't work for me. Help!
I have some Animate CC commands that I got from a Lynda.com (now LinkedIn) tutorial. They are tween and "next keyframe" commands. I searched the Commands folder in my file explorer, confirmed that it was the Commands folder for Animate CC, and copied the commands into the file as shown in the tutorial. However, the commands are not visible to me in the Animate CC commands dropdown as they were to the instructor in the tutorial. And they are not visible when I try to assign keyboard shortcuts either. I tried to attach one of the files to this inquiry, but it got deleted and I got a message in red from adobe that read: "correct the hilighted errors and try again. The attachment's tween shape-80.jsfl content type (application/octet-stream) does not match its file extension and has been removed." Is there another way to do this in the updated version? Is it possible that the commands from 2017 just don't work in 2020? Has anybody else had this issue? Any guidance is greatly
Hello Dear CommunityI want to make a bulb light on in a canvas project, by click and hold on the button, and when I release the button is turning off, can you help me with it.I need the codePlease help
Noticed recently that html5 ad's created with adobe CC ( latest version ) are not playing back at the correct speed once uploaded to googles doubleclick studio. I've tested multiple files with same result.I just created a simple file with a loop action at 10 seconds and a keyframe at each second with a number. The 10 second animation plays back perfectly when previewed locally, but when uploaded to DC studio the 10 second animation now takes 17 seconds. I was only alerted to this by captify recently who reported some ad's being over 30 seconds. When I checked the animate CC files they should of only been 20seconds total. I usually use 60fps, but have also tested 30fps with same results. Very slow playback when uploaded to doubleclick studio. Anyone have any idea how to fix this?
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.