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so made this shape with pen toolbut i cant modify the overlaped lines anfter i end of drawing itiwant only to move one line not the twothey are some how intersected
I updated Animate this morning and now files which were publishing fine a few days ago are showing up blank in my browser.My Publish settings all look the same. I've tried viewing straight from Publish, as well as dragging the HTML into a browser (tested Chrome, Firefox, and Safari), uploading it to a server, and also viewing in Dreamweaver, none of which have worked.I saw in the forums that people suggested not using sprite sheets but this didn't fix the issue. The only thing that DOES work as of right now is copying all of the frames into a new file (so at least I can still get my work done today) but I was wondering if people have any other fixes besides the one I mentioned
I'm working with symbols within tweens. When I insert a new keyframe within a sequence, like in a motion tween for example, it shows up as a small diamond shape rather than a dot. Why is that, and how do I change it? Because I want to make breaks within the sequences so I can fine tune positions and rotations.
Hallo!Ich hatte früher eine Flash Homepage!in den 2000er Jahren war Flash ja Trend und beliebt!Aber ich meine irgend wo gelesen zu haben das der Flashplayer 2020 eingestellt wird. Stimmt das?Und dann ist Flash auch nicht mehr beliebt! Alle beschweren sich und es sei unsicher usw!Ist das denn so?Ist Flash als Animate besser?Und was ist mit dem Flashplayer? Wird er tatsächlich eingestellt?Oder kann / Sollte man immer noch mit Flash/Animate animierte Homepages bauen?Ich liebe es wenn die Seite nicht nur angezeigt wird sondern sich auch was tut!Wenn Flash out ist welches Programm nimmt man heute das man seine Homepage sowie früher mit Flash animieren kann?Und wieso wurde Flash dann plötzlich vom Trend zum Aussenseiter?Mit freundlichen GrüssenMegadrop
import flash.events.MouseEvent; stop(); var offset:int = 10 var pp1StartX:int = 63var pp1StartY:int = 71var pp1EndX:int = 326var pp1EndY:int = 160 pp1.buttonMode = true;pp1.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);pp1.addEventListener(MouseEvent.MOUSE_UP, stopDragging); var pp2StartX:int = 17var pp2StartY:int = 185var pp2EndX:int = 393.5var pp2EndY:int = 160 pp2.buttonMode = true;pp2.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);pp2.addEventListener(MouseEvent.MOUSE_UP, stopDragging); var pp3StartX:int = 84var pp3StartY:int = 290var pp3EndX:int = 460.75var pp3EndY:int = 161.85 pp3.buttonMode = true;pp3.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);pp3.addEventListener(MouseEvent.MOUSE_UP, stopDragging); var pp4StartX:int = 173var pp4StartY:int = 160var pp4EndX:int = 529.4var pp4EndY:int = 161.85 pp4.buttonMode = true;pp4.addEventListener(MouseEvent.MOUSE_DOWN, startDragging);pp4.addEventListen
So I have this problem in adobe animate in which the brush tool seems to want to make a line that comes from out of the frame and does not let me draw normally. It only seems to be a problem with the brush tool as the other tools are shown to work in the video. My drivers for my tablet along with my adobe suite are all updated, so I'm thinking it could just be a simple fix that I'm missing. Thanks for the help!Edit: I think the video is fixed.
How do I retain my camera movements from animate and export it into after effects?
Hi,I start in AS3 after making Flash animations in AS1. I would like to convert, in these old animations, AS1 to AS3 to convert them to HTML5.Are the vast majority of AS3 functions, such as startDrag, for example, converted to HTML5?I have already posted this post, no one has answered me..Thank you for your answer.
My wacom tablet is drawing slow on the program; but this is not the issue in particular. The program as a whole, without the tablet, is very slow. I even closed all programs running in the background, only leaving Animate 2020 on.Is it possible to rollback to 2017? I'm currently using the trial since I planned on re-buying it, but if this is not possible then I will not bother and will instead find a new animation program, since this is just not worth the trouble until I'm able to afford a new laptop. 2017 worked PERFECTLY on my old laptop, and my windows; but this however, 2020, seems to be lagging a lot and does not let me draw anything. I have a similar issue with illustrator, but in that case, it is easy for me to use photoshop. MacBook Air (13-inch, 2017)1.8 GHz Intel Core i58 GBRAM 1600 MHz DDR3Intel HD Graphics 6000 1536 MB
Ae and Ps support "$.getEnvVar('VAR')" to get the value of an environment variable from the app. Is there an equivalent in Animate? Thanks in advance.MO
I have a cep that calls into js. I'd like to set the playback range to match to editorial's idea of the frame range for the shot. I need to write this function: function setFrameRange( aStartFrame, anEndFrame) { // fl.getDocumentDOM().getTimeline().startFrame = aStartFrame; // fl.getDocumentDOM().getTimeline().duration = anEndFrame - aStartFrame return true; } but seems like all of the timeline variables that revolve around playback are read-only. What's the right way to do this? Thanks in advance. MO
/Applications/Adobe Animate 2020/Adobe Animate 2020.app/Contents/Common/Configuration/Camera/Flash/privatePkg/___LayerProp___.as, Line 1, Column 1 5000: The class 'privatePkg.___LayerProp___' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type. /Users/(my name)/Desktop/, Line 1, Column 457 1152: A conflict exists with inherited definition flash.display:DisplayObject.x in namespace public. error with a symbol that I deleted a long time ago, only with anything that has to do with the symbol. It ruins the transparency on all layers with classic tween. Could someone help with this???
I've created a document that's 1080px X 1080px. My drawings fit within the canvas which is fine, but whenever I export as SWF movie, there always seems to be excess space. What's the problem? :s
I might be missing something that simplifies this, but I am finding the exporting process of Animate 2020 to be convoluted and unclear. If exporting to an MP4 is meant to yield an MP4 file (allowing cross platform use without further tinkering), why does it export by default to a .3gp file and why does it required Adobe Media Encoder to boot up rather than handle the export process within Animate? Couldn't this process have been simplified rather than made more complicated? I should add, I'm working with ActionScript3.0 files.
i created a simple animation and it works perfectly fine when i play it on the timeline. but when i export it into a movie by pressing control enter, it plays for the first 2 seconds and stops working. can u pls fix this as it is a very important assignment and i am worried that it will not work when i publish/export it for real.
I'm an animation major and I've been working on my Intro to Animation Final for about a month now, and it's due this coming Thursday. I was about to finish my project when I suddenly encountered a problem. I export the file to media encoder from export video/movie occasionally just to see if everything looks and runs smoothly since my laptop lags sometimes when I play it in Adobe Animation. Upon exporting it, I noticed some issues with the video. Some frames were being covered up and others were appearing in front of layers that I know they should be behind. So I went back to look at my timeline and nothing was wrong at all. I thought that maybe I had too many layers so I merged some on the layers that were messed up. I exported it again and the sections that had issues were fixed but the parts that have disappeared/covered up by the background haven't changed. So I went to merge those layers as well, but nothing changed. I have no idea as to what to do. I've attached the video be
I have learned how to construct a simple character sprite using the Bone tool. Im able to make this character move any way I want and it seems to work fine. However, I wanted to have a scene where the character was talking to himslef, and when I duplicate the sprite along with the IK Armature, it seems to break. The symbols and the armature are still there, but they are disconnected. The symbols are able to move freely and arent restrained to the skeleton I made for it. It even sometimes stretches them everywhere. I am also not able to edit any poses later on in the animation with this duplicated character. Is there a way to duplicate a character with IK Armature and have all the parts stay in tact? (Also, the shoulder piece of the rig seems to be stuck in place, even though I never locked it.)
HiI i mported video.mp4 to Adobe Animate CCI put it in the timeline and expand it so I can play and add my text and drawingsWhen I export, I get empty white screenand I get this in output window:WARNING: This movie uses features that are not supported in the Flash Player 32 playerScene=Scene 1, layer=Layer_1, frame=1⚠️ H.264 video will not be published. I want to export it as mp4 any suggestions? Thanks
Hi there, myself and my friend were both making scenes in separate files which we were going to add together at the end, however we made a big mistake and have different stage dimensions (we're new to this). I tried adding the scenes to a new file when I noticed this, and I tried using the 'scale content' option, however it did not work and looks awful. Is there a way to fix without having to resize after every keyframe does anyone know?
I updated my Animate to the newest version, and when I open one of my old files, the stage is behind of a white screen...
I installed the trial version of Animate, however when I open the program this white screen does not allow me to work. *My software and video card are up to date . What can I do to make this white screen come out?
Hi All,I am trying to allow users to input a name that will then update Dynamic Text. Before that, however, I simply want to print the user-typed into console, but I can't seem to get this to work. My code. This is placed on the second frame of a movie clip that is activated with a button on the main scene: this.stop(); var txt_pet1 = document.getElementById("PET1_NAME_TEXT1"); this.NAME_APPLY_BUTTON.on("click", onApply.bind(this)); function onApply(e) { var pet1_name = document.getElementById("PET1_NAME_TEXT1").value; console.log(pet1_name); } When the click the "Apply" button, I expect the inputted text to show up but instead I get nothing. I also have an error in console saying "[DOM] Found 2 elements with non-unique id #PET1_NAME_TEXT1" but I don't think this is defined anywhere else. Any help is appreciated! Melanie
So here is my code: function show_controlPanel(onOff, frame, offOn) { _.controlPanel.visible = onOff; _.controlPanel.checkBoxes = onOff; _.panelButton.visible = offOn; }; Simple: click the button show the panel and hide the button. The panel has eight checkboxes on it. Problem is, once the checkboxes are brought to the stage I am then unable to hide them. I've tried putting them all in a movieclip and hiding that (ie 'checkBoxes') but they persist to display. Can ANYONE please assist with this as it's holding me up on some work! If it turns out to be Clay again, Thanks in advance Clay! You're a saint.
Whenever I undo, switch between eraser and brush, or use a long stroke, Animate lags really bad and will sometimes freeze and crash. I'm new to the program, so I don't know how to troubleshoot the issue and I haven't found anything online. I'm using a Turcom TS - 6610 for drawing, but I don't think this is the issue because even if I use hotkeys on my keyboard Animate lags all the same.Any and all help appreciated.
Hi i might be going mad, but learing animate ona. tuition and they simply go to the tool sections and all is highlighted. I only want to put an oval in but lots of the boxes are grey and cannot be used?
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