Get help using Adobe Animate and creating animations.
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Greetings folks, I'm really hoping you can help me out with this one as I've been pounding my head against a wall for the last few hours... I'm trying to create a custome scrollbar for a text field in an Animate CC 2020 HTML canvas file, but I can't for the life of me figure out how to get the dragger to stay bound within the scrollbar box. Currently the dragger moves correctly along the Y-axis, but its breaking out of the bounds of the scrollbar it's supposed to stay contained within.As far as the single commented out line of code... that was an attempt from a couple of posts that I duct-taped together. It doesn't work, but it kinda feels like its going in the right direction so I left it in there just in case it might be useful for you. Thank you sooo much in advance for any help you might be able to give. I desperately need it.... var scrollerHeight = 16; var scrollBarHeight = 90; var dragArea = scrollBarHeight - scrollerHeight; var dragBounds = this.scrollerMC
I'm just starting out in animate and decided to put together a simple animation of an Easter chick flapping its wings. It worked fine until I clicked out of the symbol onto the parent timeline and then all fills disapeared and it became a solid outline.I have tried:Breaking apart the symbolRemoving all the frames and re-adding themRemoving the fills within the symbolI am completely stumped and everything I search for is swamped with other things to do with symbols, so I apologise if this is a replica post.The video below shows the problem.Can anyone help, thanks.Thanks
My students and I are frustrated and lost trying to follow along with tutorials that bear no relation to the program we're working with under the Creative Cloud suite of applications. Please explain how we can tailor the CC apps to look and act like the ones used by the online presenters.
I've created a character with a bone structure (using the bone tool.) In the symbol timeline for the character's head, I've created a facial animation. But in the main timeline, the facial animation resets to its first frame on evey keyframe of the main timeline's armature layer. How can I get the facial expression to play out without resetting? Thanks for any help.
Hi,I have some images on Illustrator that has the Texturizer effect on. When I try to bring this into Adobe Animate, all hell breaks loose and things turn ugly. Beside rasterizing the images, is there any other way in bringing the Texturizer effect into Animate? I want to be able to edit the anchor points within Animate just as if I'm working within Illustrator for minor edits down the road.Alternatively, if I can work on the animation without the texture but somehow apply the texture after I export the file into a .gif format, that can potentially work as well. Any thoughts or ideas?Thanks!
EDIT: I've figured it out. If I select all the layers and hit Q, I can move the whole thing. I've created a bone structure and its pieces move fine, but how do I move the entire character up or down? I have a standing character and I want it to kneel, but I can't make that happen. Everything seems to revolve around my first bone-point, the head. It's like the head in pinned in place. I can manipulate the legs into the kneeling position, but it's like the character is lifing its legs up instead of falling to its knees. Thanks for any help.
Just recently I have been having issues with custom cursors. In the top left of my canvas, the cursor works perfectly. The farther I move my mouse from there, the farther my custom cursor goes away from where my cursor should be. I've provided a video showing what I mean. In a project I am working on currently the cursor was functioning perfectly. I didn't touch the movie clip or the code and suddenly it started doing the same thing as test movie below. I did update to the newest version of Animate between the cursor working fine and having this bug. Additionally, I tried creating a drag and drop but the same error happens with what I'm trying to drag. The object drifts away from the cursor. Testing this issue, it seems to only be a problem for mac users, maybe just by coincidence? This is my code:stage.canvas.style.cursor = "none";this.wand.mouseEnabled = false;this.addEventListener("tick", fl_CustomMouseCursor_2.bind(this));function fl_CustomMouseCursor_2() {this.wand.x = stage.mouse
Hello, I was checking filter effect in 2020. 0. 2 version. I first tried blur filter with graphic symbol, editing filters on a frame. But the effect didn't show.Tricky thing was that after doing some stuff, I could see the effect after all. So I tried blur filter, using move clip symbol. I expected this is more stable. But this didn't show up either, and then showed up after a while. I wanted to find at least some pattern, so I tried with a new project. And this time blur effect showed right away. I have to keep trying filters and will see what the problem is. Is there anyone who experienced this?
... am wondering how to decrease the load time involved with an Animate HTML5/JS Canvasre-do of an ancient Flash file.Timeline > basic images fading in & out - have become comfy with the re-build process, but the load time (3+ sec) is nagging me ...www.flydutch.netTop of page (variations on other pages TBD) ... Semi-related query re: executing "multiple HTML5 Canvas files placed on one web page" to come ... Thanks!
are there any legitimate examples and free downloads for different backgrounds and characters to use on adobe animate?
Hey, I just picked up a Surface Pro 4 (i5, 265GB model) and I've been noticing issues with drawing in Animate CC. It works great on my main setup (iMac with 21UX Cintiq), but I can't seem to draw too fast or I get straight lines/lag in my brush strokes. Did anyone find a solution to this? Toon Boom Storyboard Pro draws fine, but Photoshop has a similar issue, so it seems to be some problem between Adobe apps and the Surface drawing interface. Any suggestions are greatly appreciated!Thanks!
Hello, Im making a draft for my youtube channel with Adobe Animate, However it semms that i cannot find out how to colour the whole stage.
Hi I'm new at Adobe Animate, haven't done anything but adjust the size and angle on the fluid brush tool but every single time I draw a line, it moves slightly to the left? It's super annoying and it lags my computer. I've never seen it happen to anyone, does anyone know how to fix this? Thank you for answers!
Hey all! I'm new to this community and Adobe, and I'm here to get advice about a device for my son. I was looking at Microsoft Surfaces because my mom has one, I know it has a pen to draw, and I've seen advertisements. Upon further reading, thankfully I stumbled here! I was hoping one of you could give me advice about what kind of device would be suitable for starting his journey. He was pretty frustrated/discouraged by attempting to draw without his hand touching the screen, lol. I played around too, and I can understand! I don't have the funds to spend much over 500, and I was looking online at older, refurbished models but would like some advice before I buy something.Thanks in advance! Rachelle
Apperantly I can't select an object or a part of one on a certain layer. When rightclicking on said object I end up only selecting the whole layer without having the possibility to edit it properly. Doubleclicking the object does select it but it puts the whole layer in a different scene. This is kinda odd since I can select objects on other layers without any problems even though they all seem to have the exact same settings. As you might have noticed it's kinda hard to explain so if you wanna help me solve the problem on discord that would be possible. Edit: The object I wanna edit/move seems to be set as a graphic and not as a shape like the objects on the other layers.
Hello,i am looking for a way to create a liquid ad (object-related / full responsive), but I don't find anything that is possible in Adobe animate. is there any way like in Adobe Edge? ...without programming knowledge 🙂 best regards,Niki
Hello, I am wondering if it is possible to embed an iframe inside of Adobe Animate project using the HTML5 Canvas. I would like to have an asp.net form appear that would allow an end-user to select a multiple-choice question and submit the form via the Animate project. Thank you for your help.
Issues:The converted MP4 works fine on computer, but not when uploaded to YoutubeAnimation is out of sync with audioImage quality is poorStopping and buffering (videos are only 2 mins long)Is inconsistent (sometimes there are no issues, I then do an almost identical video and there are issues)Videos perform different on different devices (real sync issues when played on Smart TV) What I’ve tried:Using Adobe Animate 2020 with latest UpdatesExport Media from Adobe Animate: Format H.264 – Preset Youtube 1080p Full HD (I’ve tried most other presets too)Using Adobe Media Encoder to convert to MP4 with Youtube Preset (tried other presets too)SWF to MP4 converter (Swivel) I tried different video and audio bitratesUploading Image Sequence to Premiere ProAdding audio within Adobe Animate and adding it after video is converted to an MP4 Maybe:I’m using different frame rates to sync audio with animation (eg. 14fps, 16, 18, 22) Note: Animation looks unnatural if I try to double frame rat
I dont understand of downloading the sdk, theres no tutorialonline for how to apply the update to the sdk im getting a error when uploading apps to play store because of API level Your app currently targets API level 27 and must target at least API level 28 to ensure it is built on the latest APIs optimized for security and performance. Change your app's target API level to at least 28. Thats the error. Can someone guide me how to make this things works
Hello all,I know CS6 is outdated so I chose to make this post here. I am on Windows 10 and am using Flash CS6. I am trying to start posting animations on Twitter and I am struggling with the decline in bitrate quality once you make a post on the platform, so I am trying to export to uncomprossed .avi instead of .mov to keep as much bitrate quality before converting it to .mp4 for twitter( when i convert it to .mov the quality is horrendous.). But whenever I try to export my project to .avi, none of the Movie Clip symbols within the project play the animations, it just stays static on the first frame of the Movie Clip. I have searched different forums online and keep seeing the same answer: "convert the movie clip symbol to a graphics symbol and this will solve the issue". I have done this and still end up with the same result: The animation of the symbol is still not playing. I know CS6 is outdated but I'm wondering if anyone knows how to fix this issue or any workarounds I can do to s
FYI, the recent update looks like StageGL has been enabled on export seeing that it is being instance in the lib namespace. However, I think it should be noted that the stage is still not WebGL. If one wants to get webGL going I believe the following line needs to change in the export. (lib.Stage = function(canvas) {createjs.Stage.call(this, canvas);}).prototype = p = new createjs.StageGL(); to (lib.Stage = function(canvas) {createjs.StageGL.call(this, canvas);}).prototype = p = new createjs.StageGL();
When I try to play my animation on the timeline or test it out on any version of animate CC, the animation starts to pause or play slower than it should. What is the cause and how do I solve this?
Hi All, My first time here. Having a tiny issue, but ot's really annoying me! please see here: https://www.loom.com/share/1000e032a6a146edbb77327e635c327c ThanksKaren
I would like to animate a three-quarter circle with the mask that looks like an analog clock with swipe effect.How could I do that? When I use a circle as a mask it works in the first half but then the beginning of the circle is covered by the mask again.Thanks for the help!
Hi! I created an interactive figure with animate as a canvas document. When I publish it, I cannot see the output in the browser. I is just a blank page. But the file works perfectly when it is exported as a swf file. Please help.
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