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Hi, I'm just wondering why my previous keyframe/frames are showing up in my new keyframe as a "silouette" type of thing. I drew all my keyframes in photoshop beforehand and then importing each layer into animate. My problem is that my keyframe picture is appearing and overlapping over my new keyframe and I've already tried moving my keyframe one frame over but then it just makes it a white screen for a frame cause nothing's there. Can anyone help asap? Example down below:
import flash.media.Sound;import flash.media.SoundChannel;button_9.addEventListener(MouseEvent.CLICK, resumeSound);var sonido1: Sound = new Sound(); var soundChannel: SoundChannel;function resumeSound(event: MouseEvent): void {if (!soundChannel) {soundChannel = sonido1.play();}}Pueden ayudarme? nose porque sucede este errorse supone que la dar click en el boton deberia seguir reproduciendo el audio pero no lo hace nose que estoy haciendo mal, Estoy trabajando en adobe animate 2023
I'm having trouble resizing graphics. I'm using vector graphics. All snapping is turned off. I am looking for precision scaling. Even when input manually, not using any transform tools or scaling, the numbers jump randomly. When I lock width and height and update one measurement, I end up with different results for multiple objects on the stage that started with the same measurements. For instance: I have 7 sharps (hashtag symbol), each one starts the same: 16.05w x 54h px I size them all down, some end up: 7.45w x 25h px Others end up: 7.4w x 25h px I am attaching a screenshot showing them before resizing and resized on the right. I can line them all up in the same position on the stage or have them staggered like this, same results. Is there a snapping, preferences, or advanced editing setting that I can adjust? Also, If I manually change the width to match, selecting to "unlock width and height" the number won't stay input. So I can cha
Ever since I converted to Canvas I have not been able to embed audio into the timeline like I used to do with SWFs. The MP3 is in the library of the FLA file, and it is displayed in the timeline. It's just silent after I compile the file into an HTML. Any suggestions?
When I go to export in Adobe Animate, the colors appear washed out. Exported in H.264 format in High Quality 1080p HD.
Hey guys, is anyone else experiancing memory or processing issues with the 24.0.3 version of Animate? I'm working on a project that is much smaller than many of my former ones, and yet I'm starting to get the little grey boxes where the screen in lagging. (pic included) I know this happens when I'm doing something with a lot of big layers or anything that requires alot of processing power or memeory but I've done much bigger projects even on my last computer that wasn't as powerful as my current model. Could this be an issue with this version of animate? Whats happening?
Hey everyone! I'm working on an HTML5 project and I need to add background music that plays independently from the timeline. I've set the sync settings to stream, but the music stops when there is a frame stoppage in the animation. There are also moments where the user clicks a button and returns to earlier moments in the animation and the music plays from that point instead of continuously. I've searched the forums, youtube videos, and support guides but just can't find an answer that works for me. Appreciate any help!
Hi, I am facing an issue. I have just installed Adobe Animate on Windows and as soon as I click to create a new document it crashes. Is anyone facing the same issue?
I don't know what I'm doing, but I need to create an animation for college. So far I've designed some characters but have hit a bit of an issue which is that I drew them too small and can't upscale them without it all going horribly wrong. I've searched around a bit and Illustrator's "scale strokes and effects" seems to be what I want, but there is no such option in Animate and attempting to copy the layers into Illustrator results in a bitmap.I've attached an image of one of my characters as its original scale, then an enlargened version and then a copy which has been converted to a symbol before being scaled. As you can see, neither of those options work too well. And yes, there are better ways of doing things than colouring things in the old-fashioned way, but I couldn't get anything else to work.Any ideas on how to scale line thickness with the rest of the content as well then? Seems like a weird limitation. 😕😕
Plz It's so inconvenient! The angle doesn't go straight even when I press shift, and I'm drawing, but the screen keeps spinning, so I can't proceed. Is there a way to turn it off?
just worked for the past couple hours on an animation, did test movie and accidentally clicked "no" on the save..my settings are on autosave for every 20 minutes but there is no recovery file. is there any possible way to get this file back?i went in the /Library/Application Support/Adobe/Animate CC 2019/en_US/configuration and i didn't see it there either..(im on a macos mojave)
I recently started working with Adobe Animate and while I love quite some features I am struggling a lot with the unintuitive User Interface. One thing I find particularly annoying is that whenever I want to zoom into the timeline, it scales around its origin instead of scaling around the current position of the time cursor. This means on a longer sequence I always lose the position of where I currently am and have to scroll back there before being able to continue to work.This certainly must have been addressed a long time ago in a software which has been around for such a long time, right? I am only missing the proper way to do it, right? Right???? Any help is highly appreciated, thanks!
Hello there, I'm currently working on my first bigger project in animate and I wonder whether I am missing something regarding the editing of motion tweens because they are so hard to actually work with.The thing which keeps bugging me is working with motion tweens. I would like to have an object bounce to the rhythm of a song and therefore adjust the keyframe tangents in the motion tween's graph (see attached image). This is such a struggle though! First thing is that by default all interpolation is linear and in order to get some easing i need to ALT+Click EVERY keyframe TWICE in order to pull the handles out which is super fiddly! There must be an easier way to do this, isn't there? Second problem is that once I try to change a keyframe's value by dragging it up or down in the graph the whole graph starts scaling so I very quickly end up with crazy high or low values. I can't imagine that everybody else is working the way I just described as well so I hope somebody can tel
Is it possible to use radio menus, drop-down select lists, and other types of GUI inputs for JSFL scripts? I noticed from this article these types of inputs can be accomplished using XMLUI, but so far I have not found complete documentation for XMLUI. Is it even advisable to use XMLUI, or should I consider another route, like making Adobe Animate Extensions / Plugins for more advanced input possibilities? Thank you greatly for your input on this, as I hope to share my Adobe Animate automation scripts in the future to help compensate for some of Adobe Animate's missing features.
Hi, I'm fairly new to animate, but i made a little video. I always oriented my editing based on what i saw on the stage, but now, when i export it, its all weird and it seems to play all my animations at once. I just want it to play whats on stage. I cant screenrecord it, because the quakity would be too bad. Can someone please help? I also added the videos to understand my problem better 🙂
Is there an easier method to moving the timeline instead of selecting and dragging all of the layers? I have a bunch of folders and layers and I'm working on my animation in different areas. For example I started working on the end of the animation, and now I'm working on something in the middle and I have to push the timeline forward now. Sometimes it messes up the timeline when I move the layers forward.
Hi everyone, Here I have a symbol(symbol1), it contains 3 layerslayer1, named 'as', it contains only one line on frame 100 removeChild(this) layer2, is a layer contains pic1layer3, is a layer contains pic2 It goes all well. Until I changed layer2 and layer 3 into symbol2 and symbol3.After layer2, layer3 are changed into symbols.Symbol2 is put back on layer2, and Symbol3 is on layer3.Everything keeps same, just all key frames are now contained in individual symbols. And then, code on layer1 raises error. IT DOES NOT WORK NOW.Error #1034: Type Coercion failed: flash.display::Stage@5e12d25d0d1 cannot convert to flash.display.MovieClip I've also tried removeChild(this.symbol2) to remove one layer directly. It still failsArgumentError: Error #2025: The provided DisplayObject must be a child of the caller. Trace(symbol2.parent) The result of the Trace statement above is: Parent of symbol2: [object symbol1]So symbol2,
I imported audio into my project, 44 kHz Mono 16 Bit 2.5s 31.5 kB, it doesn't play the sound at all. It's an ActionScript file. It's not in a symbol, it's on a layer. Audio isn't muted in Animate. I'm very lost.
how can i set mute/unmute button synchronizedly when I want to changed to next scene. example I already play the sound at scene 1 but when I go to the scene 3, I was muted the button, and then when I go to scene 4, supposedly system will muted the sound because previous sceneI have muted the sound. But when I changed to scene 4 the sound play from the beginning of music. and this problems continuously to others frame also. I very need a help, thank you
Hi, I need help with a code that will reload my page or go to a frame 0 if the page is idle (no mouse movement or clicks) for 3 minutes. HTML5 Canvas thanks
I'm pretty new to adobe animate so if someone could help me out that would be great. I set the opacity to some of the layers on my aniation to 50%, but when I preview the animation all the layers are back to 100%. Is there anyway I can prevent this?
Does anyone know why when I generate a sprite sheet from a symbol it leaves a blank space in between each sprite (I have used a non-transparent background to show this space). This is one of many sprite sheets that I am attempting to make with this program and the other ones seem to work just fine with and export without this white space.
Flash Player 35 supports a much needed larger address space, but while that player is included in the Animate installation, at least since Animate 2023, it's not listed in the pulldown of the available player targets in Publish Settings, which still stops at Flash Player 32
Hello guys! I'm pretty new to animate (I come from after effects) but I've been ask to create some html5 banners. So I'd like to ask you if you know tutorials/courses that can help me in understanding the basis and how to create/handle the process of making and deliver html5 banners. I've seen some options on udemy but the feedbacks aren't that great. Can anyone help me? Another point is what are the main skills one should have to create html5 banner in a professional envirnoment?I'd say knowledge in Animate CC, html, css and javascript and experience with the major publisher.Do you think these skills could be enough in case I need to hire someone?Thank you very much!!!Mario
so im using different music in an animation in animate. ive made a new layer and named it music. i make a black keyframe and put music on it. i want it to play for a few moments and then stop. how do i do this? i know this is a dumb question but i put it down and tried to remove all of the sound by removing the frames, whidch is usually how i get rid of frames but the music stilll plays.
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