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Hello, as you can see in the picture, there is a Robotic Work Machine and the arm of this machine will be animated to pick up the parcel lying on the ground and drop it further, but I cannot connect the box to the hand of the machine. When I connect it with the bone system, it moves, but when I play the animation from the beginning, the box remains motionless in its old place. I need help with this. I Couldn't Find Enough Detailed Information About Moving Objects Interactively. Thanks in advance
Привет,я работаю над анимацией. Это ссылка для предварительного просмотра: https://studiotribe.online/banners/fullscree/Как вы можете видеть, при открытии / предварительном просмотре в браузере на рабочем столе он загружается довольно красиво и плавно, в то время как при тестировании на телефоне в google chrome всё работает идеально, а в яндекс и edge портится качествоВ чем может быть проблема?
Hello. Please understand that I am inquiring using a translator because I am not familiar with English.We are currently having difficulty producing animations.Lip-syncing takes too much time.Since it is a non-English speaking country, the basic lip-sync function provided by Animate is difficult to use.There is a function called Audio bone wiggle in the Mohanimation program.It is a function to insert audio and give or subtract the rotation value according to the audio volume level on the selected bone.These functions will greatly help you reduce your working time, but do these functions already exist as plug-ins or external APIs?If not, what are the alternatives?Or, would you have a lot of trouble developing a simple plug-in or script for these features?I've never built a plug-in within an animate, so I need a lot of help.Thank you.
I have a problem with Animate not even wanting to launch. The buffering graphic shows up then it crashes. I've tried all common and uncommon fixes suggested here and still nothing. I have Windows 11. Did anyone run into the same issue? Please help.
Hello, I am following one of the official Adobe Animate tutorials on youtube, but I am stuck at a certain point. How do I get there to be two red guidelines as shown in the second image? I can only get one to appear. Thank you in advance!
Hellow everyone, have a nice daythere is a script can you use to solve the view problem of arabic letters and numbers inside adobe animate Script Download available at sourceforge.nethttps://sourceforge.net/projects/arabic-letters/How to use the script at Youtube:https://youtu.be/qrXj5hLTBtA I hope it will help
Hello everyone,I am creating an interactive children's program using Animate's HTML5 Canvas. My animate timeline is 6 frames long and each frame includes multiple nested movieclips with timeline animation. I have javascript on the main timeline, and also within many of the nested movieclips' timelines. I am using simple vector art for my characters and small animated objects, and bitmaps for my large backgrounds. My animation is done through Classic tweening on the timelines. I am using no filters. I have short sound effects called at various frames in my movieclips.The issue I am having is that my program is playing with a very noticeable drag when the file is played on a browser in Full Screen mode (Chrome is the worst). I have done a lot of testing and problem-solving trying to figure out why this is. In my testing, I shortened my Animate file to only one frame on the maintimeline instead of 6, eliminated nearly 80% of nested movieclips, converted most my vector artwork to bitmap, a
Hey, long time Flash user here, Struggling with Adobe Animate CC suddenly not exporting an .mov. It says it does, and it takes a really really long time like it does, but after it finishes, no file is made, Media Encoder doesn't open...nothing happens. This all started when Premiere suddenly stopped importing the audio of video files and I had to clean the media cache, and maybe I did something wrong because no programs think others exist, and Animate won't even export video properly now. I'm in a real bind, please send help
Animate has improved so much and I am finding ways of using here and there when AE is overkill. However, tonight I found the same bug that has been there for a good 10 years. When you Export | Video/Media and choose your location it asks if you want to overwrite the existing file. I say "Why yes" and choose that option. It increments and creates a new file every time. lol
Hello.Here's the scenario.I built a HTML5 canvas. 24fps. I used classic tweens to animate a symbol. When published, the animation wasn't 100% smooth.So I changed the frame rate to 30fps. Perfect. However, the Publications were having problems publishing the banners. The only way around it was to revert to 24fps.Has anyone else had problems with the smoothness of tweening?TIA
Hi i just bought the Ship Console and plugged it in my Windows USB.In Animate i use the GamingInput API public var gameInput:GameInput = new GameInput(); myDevice = GameInput.getDeviceAt(0); myDevice.enabled = true; The Ship console is detected and i can also check how much controls it has supported so i trace through all controls in an ENTER_FRAME to see if it is workingfor (var i:int = 0; i < myDevice.numControls-1 ; i++) { var cont = myDevice.getControlAt(i) trace(i+":" + cont.value + " Name:" + cont.id ) } And it works, every button, also the Steering Wheel worksBut, and what is frustrating me is:The Ship Consiole has two throttles for steering boats with two engines. When i try the trottles the values on my output are not changing at all. The rest of the Ship console, every single Button is working also the steering is working . Here is a picture of the ship consoleand here is a picture from the trace output. So i am lost as everythin
Wierd subject for 2024 I know, but is there now an established workflow, or tools within AA, to leverage AI in converting AS3 to HTML5+JS?I've a lot of old games I'd love to try converting now we've AI tools available.
When I embedded my flv video into timeline, it seems pretty okay but somehow when I tried to test my video, The video plays but not the sound. The real weird thing is that there is another that work just fine when I tested using the same way.Anybody who knows please help me
I have a button and I want to add transparency layer to it, now as you can may see(I wrapped the area with a red rectangle) that transparency layer is added only to a portion of the button. I want it to span over the whole buttonto summerize:my goal is1- I want both the image and the button to have the same size //Done2- I want when the button is pressed or hovered, to have a (opacity/transparent layer/shade) over it to give it some tint // Done3- I want the shade/tint to cover the whole buttonThis is the code related to this issue, this is how I set the button Width and height inside of the button classpublic function SetWidthAndHeight(newWidth: Number, newHeight: Number): void { width = newWidth; height = newHeight; ImageContainer.height = newHeight; ImageContainer.width = newWidth; }the problem is The size of the button increase but the shape of the square remain untouchedThis is how I add the childs on the main layer,var g_newButton = new MyButton(); g_newButton.ImageLoad
hello! I want to use bitmap image as masked object from shape that is generated by user input:// Load the image var image = new Image(); image.src="image.jpg"; var bitmap = new createjs.Bitmap(image); bitmap.cache(0, 0, image.width, image.height); var drawingShape = new createjs.Shape(); // Handle user input for drawing stage.addEventListener("stagemousedown", startDrawing); stage.addEventListener("stagemousemove", continueDrawing); stage.addEventListener("stagemouseup", stopDrawing); var isDrawing = false; var lastX, lastY; function startDrawing(event) { isDrawing = true; var pt = drawingShape.globalToLocal(event.stageX, event.stageY); lastX = pt.x; lastY = pt.y; updateCanvas(); } function continueDrawing(event) { if (!isDrawing) return; var pt = drawingShape.globalToLocal(event.stageX, event.stageY); // Draw a line segment drawingShape.graphics.setStrokeStyle(40, "round").beginStroke("#000").moveTo(lastX, lastY).lineTo(pt.x, pt.y).endStroke();
Hi, I'm having an issue where when I swap a symbol, nothing shows up even though my frames show that there is something. How can I fix this? Thank you.
Hello, I am having an issue seeing 9-slice working in my .fla.I have a MovieClip with 9 slice enabled (Properties "Enable guides for 9-slice scaling")Inside of the MC there is a simple "scaleable bitmap" with the guides setup so the so the edges/corners shouldn't scale.When I scale the MC in the .fla it is streching and in a manor that isn't 9-slice. I followed instructions from https://helpx.adobe.com/animate/using/scaling-caching-symbols.html and it still isn't working.Is there something that may be missing from my setup?1) Add bitmap (lossless png)2) Convert to symbol checking 9-slice option3) Verify guides are correct on the bitmap (lossless png)4) Scale MovieClip, but 9-slice isn't taking affect
I wanted to ask if people here knew if China still supported Flash.If so, why does Adobe allow China supported variants of Flash but not anywhere else?
Hey guys. I have been working on this character off and on for about 2 years. I keep learning more and more about Animate and the rigging process, since we now have approval for using the edapt tools. So I went back and rebuilt most of this guy so the joints are more round, and now I know how to go in and add cell shading to shapes in Animate. I am struggling with the hands, because I know it's important to design with rigging in mind and I am pretty brand new to edapt tools, so I'm not sure of all it's capabilities with hand movement. The file was created in Illustrator with the intention of importing those files over to Animate. Any design critique and advice about rigging with edapt tools is what I am looking for. Also, I can't wrap my head around creating the shirt collar. Thanks in advance for the feedback. https://drive.google.com/file/d/1DBvNjQR-4gjJquJn5ULtZX9ScG_doLpz/view?usp=drive_link
hello everyone, with the last version, animate close him-self when i trying to import a illustrator file with multiple layers... please does anyone have an explanation ? (sorry for my english, i'm french 😉 )
Hi all! Im new to adobe animate so bare with me please! Im just going over some of the in-program tutorials and I cant seem to export into a gif? Its literally the pig flying or the girl jumping tutorials, super easy small files. It begins to render when I hit 'export gif' but then stops every time at 60%, regardless of the tutorial im on and frezzes until I Ctrl+Alt+Esc my way out of there. Anyone heard of this before? WELP!
I have rewritten these two methods in the jsx file without any effect function mouseDown() { fl.trace("Mouse button has been pressed"); } function mouseDown(pt) { fl.trace("x = "+ pt.x+" :: y = "+pt.y); } This method may also report errors fl.addEventListener("mouseDown", myFunction); Thank you very much if you can!
Bonjour, je suis le tutoriel animate avec la pieuvre et je n'ai pas le même nombre d'options de déformations (propriétés>Objet>options de déformations) qu'affichés sur le tutoriel. Je ne sais pas comment accéder aux options du tutoriel (notamment activer l'option figer la liaison, on peut voir sur la petite fenetre du tutoriel de mon screen qu'il y a plus d'options que sur ma version). Svp aidez moi, c'est ma première utilisation de ce logiciel et l'enfer commence !! Merci bcp
I have the following error, when i convert swf file to gfx using scaleform exporter,Note thatI can call other functions to set the width or the position of the button or the ImageLoader and it works, Only SetImagePath fails, so I can use other function to access the ImageLoader and set it's position!This has nothing to do with the fact that I am trying to pass a DDS file, I have this issue with JPG too, the code worked when I passed a JPG file in adobe animate but i get this error when I try to convert the swf to gfx using scaleform exporterfor now Adobe Animate won't let me load a dds file for some reason unlike AS2[Warning] <Flash> The method LoaderInfo::sharedEventsGet() is not implemented [MyButton.gfx] [Error] <Flash> TypeError: Error #1009: Cannot access a property or method of a null object reference. at fl.display::ProLoader instance constructor() at fl.containers::UILoader/initLoader() at fl.containers::UILoader/load() at MyButton/SetImagePath() at MyButton_fla::Ma
Hello, so I have been working on this adobe animate 2024 project for a good amount of time, but now suddenly the file that I was working on is competely gone. Early in the making of this project Adobe crashed, but I got a recovered file and was working on that instead, but now this specific file is gone, I tried to open it via "Open Recent" but it says that it doesn't exist and it removed it from the list. I always made sure to save my file, and I never deleted it so I am extremely confused on what is happening, please help.
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