Get help using Adobe Animate and creating animations.
Recently active
Thank god I am using a trial version of animate cc. While creating a new file the animate app is crashing.nelow are the logs that i have collected.Please look into this.My 2 days of trial days are expired which are worthless and i am not able to use it correctly. <?xml version="1.0"?><!DOCTYPE AdobeCrashReport SYSTEM "AdobeCrashReporter.dtd"><crashreport serviceVersion="4.8.0.5" clientVersion="4.8.0.5" applicationName="Adobe Animate" applicationVersion="23.0.3" build="23.0.3.115" source="Windows-Client-WER" crashType="n/a"><time year="2023" month="11" day="19" hour="16" minute="1" second="51" timeoffset="600" timezone="AUS Eastern Daylight Time"/><user guid="ddaeecbb-f694-4df6-8902-faff48fd55d8"/><system platform="Windows 10 Enterprise" osversion="10.0" osbuild="22631" applicationlanguage="en-us" userlanguage="en-IN" oslanguage="en-US" ram="16108" machine="12th Gen Intel(R) Core(TM) i7-1255U" model="Intel64 Family 6 Model 154 Stepp
when I save my project I don't know why but the color is completely incorrect here some example.
Hi Collegues! My bug or Adobe's?No more vector output from Animate???1. New file2. draw square or anything3. File- Export Image (Legacy)4. Choose SVG5. Choose EmbedCheck- no file for me!Just no file written! SVG export just trow exception and fail.This is important bug if it is!No vector output from Animate- this big disadvantage!(pasting in Illustrator makes it raster)Or is it only me?
i am experimenting on making a multiplayer game using smartfoxserver pro, but i have a problem,when i click on the "connect" button (you need to put in "localhost" or "127.0.0.1" on the ip box), it cannot connect and gives me the following error:localhost** Socket connection failed. Trying BlueBox **[ Send ]: connectError opening URL "http://localhost:8080/BlueBox/HttpBox.do" how can i fix this error? heres the code just incase import it.gotoandplay.smartfoxserver.* /*#include "lib/[flashAPI].as"#include "lib/easingEquations.as"#include "lib/easing.as"*/ /** ----------------------------------------------------------------------------* [ Avatar Chat ] version 1.1.0 -- Actionscript 2.0* a SmartFoxServer sample application** www.smartfoxserver.com* (c) 2004 gotoAndPlay()* ----------------------------------------------------------------------------*/stop()Stage.showMenu = false //----------------------------------------------------------// Setup g
I am trying to animate a character walking and talking at the same time. I want to make a loop of the head bobbing over and over while they're lip syncing to the audio. I made the head a graphic symbol and tried using tweens, but every time I try to copy and paste the tween over and over, it makes the graphic start all over again. How do I loop the tween without it affecting what is happening inside the graphic?
I've been using Animate for sometime...and recently I noticed that when I upload an audio file and complete the auto lip-sync process, it has been way off...meaning the program places mouth frames even when there is complete silence in the audio. Does anyone have a solution, or have you seen this - Thanks for the assistance.
Can´t find the new user interface in Animate 24.0 on my Macbook Air M1 2020. Only Darkest, dark and light as before.
Hi!I'm facing an issue that I thought I could resolve regarding date and time checking. I am currently aiming for an application in which a certain code expires after the period defined by me through the source code. check.addEventListener(MouseEvent.CLICK, check_code); var date_end:Date = new Date(2023, 10, 6, 10); // year, month, day, hour var date_now:Date = new Date(); // var differenceInMilliseconds:Number = date_end.time - date_now.time; const MILLISECOND_PER_SECOND:int = 1000; const SECOND_PER_MINUTES:int = 60; const MINUTES_PER_HOUR:int = 60; const HOURS_PER_DAY:int = 24; var differenceInSeconds:Number = differenceInMilliseconds / MILLISECOND_PER_SECOND; var differenceInMinutes:Number = differenceInSeconds / SECOND_PER_MINUTES; var differenceInHouse:Number = differenceInMinutes / MINUTES_PER_HOUR; var differenceInDays:Number = differenceInHouse / HOURS_PER_DAY; function check_code (e:MouseEvent) { if(insert_code.text == "newCode") { if (date_now > date_end) ret
I'm trying to make a transparent flash effect on one of my frames. I've tried few different things such as merging the layers and colouring then, which has the parts that overlap be less transparent. I have no idea how to get the shape tool to fill in a specific area and it doesn't help that there doesn't seem to be anything on this topic from videos or other posts.
When exporting png sequences, random frames disappear. Also, when an archive with a sequence is transmitted, after opening, random frames disappear. The programs were updated, the ssd disk was replaced.
ok other adobe apps offer this is their a way to do this for animate cc. i have tons of space on other drives and can add drives....but it seems to want to make all its temporary stoarage on drive c which i don't want to upgrade if i can help it. this mostly affects renddering a video off animate cc when it makes the mov files.
Hello. Why can't I erase the area around the character? I can't draw on this area and on the character itself. this is my first animation and I don`t know what to do with it
Hi everyone,I'm just getting started with Adobe Animate and I've created an interface which has three sub menus which transition in/out depending on user interaction.So, I click on option A and its sub items transition out of that to be viewable and clickable.I then click on option B and option A's sub items transition back in while option B's sub items transition out to be clicked etc.However, if I click on them in quick succession - ie, before the option A's sub items have fully transitioned out - then B's items will appear while A's are still in transition.I feel like I need to set a parent variable which denotes when a transition is still happening and only allows interaction once any transition is complete. But my initial attempt to set a variable at the top level and then change it in a movie clip's javascript returned a variable definition error - likely a scope issue?I'm going to keep trying things, but any thoughts on this would be really greatly appreciated!Thanks in advance
So I just recently discovered this glitch after updating my Adobe Animate to the current Adobe Animate CC 2018. When I'm in adobe animate and SWF preview the animation looks fine, but when I put it into swivel to convert to MP4 the camera movements make the animation white out everything but the right corner of the animation... I've attached picturesI was wondering if anyone knows how to fix this. I've re installed both Animate and Swivel, and still no fix.
I'm a 2D animator for a game studio and the last two characters I've worked on have been like pulling teeth by the end due to an issue I don't understand. When I drill down deep into the symbol structure of the character (a vehicle with a driver) trying to leave the driver's face symbol will cause animate to freeze for about a minute. It never crashes, just takes forever to get back out. This doesn't happen with all the symbols but it is impacting my day job a considerate amount. I also get a hard freeze that I have to force close animate to when I am adjusting the stage size for the final export of the sprites. Is the file too large? Is there a cache of files that's filled up somewhere that is causing this? Is this software actually just made of duct tape and beans? File Specs: 481 items in the library, 977 frames of animation, 3.5mb file size, composed of lossless image assets from a photoshop PSD. Adobe Animate Version 24 Build 305. Computer Specs: AMD Ryzen 7 27
looking if theirs a simpler way of creating for insance 10 1 single frame keyframes and then automatiing adding 10 second to each keyframe. this is a task i do a lot and seems that it would be a easy task to automate .
Auxilio, tengo un Mac 10.13 Hig Sierra y necesito el instalador de ANIMATE 2019 ¿alguien puede ayudarme?
Anyone help me play the video in my APK file? I already imported the video in Adobe Animate but I did'nt work when I tested it.Which Component do I need to use in this?
hiI publish my app from adobe animate with adsI want all users to be required to connect to the internet to start the application. thanks
I have a textfield with about 100000 characters.Is there a way to display different fonts for each language in this field?(For example) English=>"Arial", Hangul=>"Malkun Gothic"If possible, please provide sample code.
I teach a high school animation class and we run Adobe CC on all of our computers (Dell Precision 3650 with 11th Gen Intel I5, 16 GB RAM, and NVIDIA T1000 Video Card). This week they all started crashing as soon as someone tries to open any file on Animate. We tried updaitng, uninstalling/reinstalling, removing preferences, and restoring previous versions of the app. The strange thing is that sometimes one fix would work and other times it wouldn't. And sometimes none of them work. Even when it does work, sometimes an older version of Animate will now crash when we try to export H.264 or when we try to import MP3. All of our other CC Aps (Photoshop, Acrobat, and Illustrator) are working just fine.There really seems to be no rhyme or reason for the issue.Please help!
Hi everyone, I've created an interactive video in Camtasia which I can export to HTML5 resulting in the following files:embed.cssindex.htmla media folder that contains another bunch of files (MP4 video, images, skins, scripts, xml files, etc.) I would like to integrate this interactive video with all the elements mentioned above into an Animate project to let the user play the video with all its interactivity when they get to the scene. Any idea if this would be feasible? Thanks in advance for your tips!
Dear All Thank you for your timeI have aproblem that cant seem to work out looked on line and read some books but cant finda solution. I have one movie clip that is tweened on a straight path that is movable with the mouuseas wel as rotatable with buttons, the imbedde tweened object cabn also be moved with buttons . The collision object is a line that rotates 360deg with a button . That all works, what I cant figure out to do is display the distance to the line as the tweened object approaches the like a countdown to a colision.added a photo to help explain.Thank you all
I try to export but nothing happens.
I am trying to export animations as gifs. I have these sat up for videos for other uses, so I would like to export them at 50% as gifs. However I've been running into this issue where I set the percent and export it, half the time they remain the full size. What I have noticed is this happens when the preview does not update after I change the image size. What I do is go to "Export Animated Gif..." then the export window pops up with an additional pop up titled "Processing..." with a progress bar. Then when that's done, I change the percent to 50 and click out of the text box. Which then it should automatically run the "Processing..." pop-up again and update the preview, then when I export the gif is correct. However half the time after I change the size, that pop-up will not appear again, the preview will not update, and the exported gif will be exported in the original size. Is there a way to manually update the preview? Or some better work around?Thanks!
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.