Get help using Adobe Animate and creating animations.
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Hi, I'm trying to get a jsfl script to run in Animate 23.0.2 through Run Command... that will publish all open files. The script I'm using is below. My problem is that it only will publish the open tab file, but it does it in every open file's directory. So, I end up with one file's published files in all the directories. function export_all(){ var docs=an.documents; var docs_length=docs.length; for (var i=0; i<docs_length; i++) { var doc = docs[i]; doc.publish(); } } export_all();
im working on a pac-man game in flash 8, using actionscript 2.0, i need pac-man to only move in a certain area, i also need pac-man to move forever when a key is only pressed, not holding the key i also need pac-man to move to the direction when he gets to an area where you can make the direction (example: pac-man is about to move to the left, that has an open area for pac-man to go up, when i press the up key before pac-man enters the area, pac-man will go up when he reaches a wall and go up) i also need pac-man to stop moving when he goes to a wall, but still be able to control pac-man like this:(the yellow square is pac-man, the orange stuff is the area)
Hello, I have this problem by drawing. Can somebody help me to solwe it, please
Hello. I'm creating a new Html5 canvas doc with Animate, everything is good with the first publish. When I update something or add a new element and publish it again, HTML and JS files are not updated at all, I need to close the file and open it again to publish and see my changes. Thanks in advance for the help.
Hi ! I can't anymore publish or test my projects in Animate. "Control > Clear" cache and test or "Publish" : nothing is happening. Neither Sfari nor Google opens 😕😕 Anyone's got an idea ? Thanks a lot !
Preamble:I loved Flash since Macromedia introduced it. And AIR was IMHO the best runtime since a very long time. It was super fast, stable and slim when it came to filesizes, memory handling, garbage collecting etc. But since the death of Flash and the sale of AIR there also died most of the Flash/AIR ecosystem. We might all switched to some other (HTML5) engines but the need for animations and good animation tools never went away which leds me to the following quesion:Why isn't Adobe seizing this opportunity?So why not realigning the good animation features to new frameworks? Why not targeting the webdevs when it comes to new tutorials? Adobe leaves the door completely open for other tools like Google Webdesigner. Lottie, Rive ... you name it. BUT WHY? Animate is pretty cool for creating HTML5 Banners, you CAN create super small banners, masking images, having cool tweenings and your counted filesize is superslim (because CreateJS can be loaded via GoogleCDN and is not counted as part
I noticed this page was recently updated, showing Adobe Animate runs natively on Apple Silicon chips. However, this doesn't actually seem to be the case, as the latest version of Animate is still 23.0.2, which was released back in May. Is a new release in the works? Did someone jump the gun and update that page too soon, or was it a mistake?
Hello, my Animate was updated from the 2019 version to the 2021 version yesterday and now the pen pressure doesn't work anymore even when the button is activated.When I switch to "WinTab" under "properties > drawing" the pen pressure works but then the tablet switches to pen-mode when I only use it in mouse-mode.Can anyone help?I have a Wacom Intuos 3 (old but gold) and Windows 10
I have encountered a problem in Animate 2023 HTML5 canvas. I have made a slideshow with 100 images and on frame number 15722 I have added a MovieClip object with links inside. When I publish it I get a warning box that says "A JavaScript error has occurred". What is it due to?
Hi community,I'm trying to installed these softwares on Windows 7 SP1 but without success.So, i'm asking if they are really compatible for Win 7 ?
The Adobe Animate program closes itself when I open the action palette. Whether I open an older file or create a new file. I'm using the latest version, but I've already reverted to an older version, but it did the same thing. What could be the problem?
I made a project in Animate. Just photos and an MP3 song. When I play it in Animate everything is fine.But when I play the exported .mov file the sound quality is very bad. It was meant for YouTube but it's unusable with the sound that bad. Can anyone help please?
I'm using Macromedia Flash 8 and whenever I try to open a .fla file with resources I need it says "unexpected file format" I've searched for answers but haven't found anything that worked. Please help
I have a subtitle flash project, every time I want to change a frame, It gliches out. Example in the attached file.
hiI use Adobe Animate 2022 there not use fluid brush not use how there use ?
I am having trouble on implementing ads to my android flash game. I have searched Google Adsense, but their code does not involve mobile phones. I looked up admob, but you have to add your game on the Play store first. I am relatively new at actionscript, so could you please help me with this in simple terms?
Hi There, I'm very very new to Animate. I've managed to make a neat and simple animation, I published the animation and just before I saved I must have clicked or pushed something and I can't see my layers within my timeline anymore. They're all gone and when I press 'play' nothing happens....Is there anyway to get this back?
Hi Friends, hope all is well.I have an Adobe Illustrator File (Adobe Illustrator Artwork 27.0 (.ai)) that I have imported in Adobe Animate.However, when I try to use the bone tool or Asset warp tool, I'm met with the "no entry" icon, meaning it cant ad the rig.I made sure that the file is not bitmap, it is a vector file to my understanding. If I resize, the image will always stay digitally the same.Any help would be greatly appreicatedI've attached a PSR (problem screen recording) for review.Thank you!
I want to be able to time music across scenes and make sure it comes in at the correct time without having to bring up After effects, etc. Is there a way to do so native to Animate without having to do the whole waiting for another program to open, or changing my mind and having to remix it?This would be useful for BG music, for example.
bonjour ! J'ai un petit souci mon animate decale le son de la syncronisation labiale avec l'image sur le logiciel donc le son est en retard de quelques secondes par contre quand je l'exporte tout vas bien c'est seulement sur le logiciel.si vous avez des solutions pour moi car c'est assez embetent ! mercii d'avances
so i did a drawing on animate and a guy said he like the concept and would love to remake it, so i sent him the fla but then he said his browser detected it as a virus, he tried on another browser but it still didnt work, any way i can fix it? thank you in advance
Frustrated over something that should be straight forward. I can't hear audio that I've imported into animate, I can the see the audio waveforms on the layer but when I press enter the cursor moves along the frames but I don't hear a thing:- I've made sure i'm not muting audio- my volume is set to the loudest- Audio file is an mp3 (44,100 Hz)I've read through related forums but nothing works
I have some confusion. When the object I select is a drawing object or shape, I can use the following code to add a stroke to it.fl.getDocumentDOM().selection[0].x += 0; fl.getDocumentDOM().setStrokeSize(10);This code cannot take effect on the selected group or symbol.Using the history function I get code like this:an.getDocumentDOM().setStroke('#000000', 10, 'solid');Repeated operations found that this code only takes effect on the drawing object union.Back to my question:If the selected object is a group or symbol, the following code cannot stroke it.customStrokeWidth = 10; if (customStrokeWidth) { var doc = fl.getDocumentDOM(); var selection = doc.selection[0]; myStroke(selection, customStrokeWidth); } function myStroke(element, strokeWidth) { if (element.elementType === "group") { var elements = element.getElements(); for (var i = 0; i < elements.length; i++) { var nestedElement = elements[i]; myStroke(nestedElement, strokeWidth); } } else {
So Flash had this thing where you could check off to preserve layers upon import, but Animate doesn't. This makes it super painful after importation to rename all of the individual parts of the image all over again when I already bothered to do it in Illustrator. Is there a work around so there is a checkbox that says, import all layers and preserve layer names? If there isn't a work around or either, then Adobe should seriously consider readding it back. It would improve my workflow, especially if it remembered folders.The other thing that irks me, is after I've added bones to a project and then I've changed my mind, there seems to be no physical way to open the symbol to add additional things to the symbol which makes no sense to me. Is there a work around I'm missing. I'm double clicking on the layer with the bones, so it doesn't make sense why I can't open it and then it recalculate the shape. But it works with a regular symbol without bones to it. If this second part doesn't exist
Im new to adobe animate and i tried to open a bfdi assets .fla file but it wouldnt work, and other .fla files open but that one
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