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I'm getting a (application was unable to start correctly 0xc00007b) after installation. my OS is windows 10 pro N using a ryzen 3 system.
Hi. Once I have recorded my puppet can auto blink be added or do I have to re record? I have added auto blink to my puppet, unrecorded it works but when I play the recording it is causing the left eye/pupil to warp. In rigging issues it is now saying left pupil-handle is not used in any behaviours, left blink- Eye Gaze:layer not tagged as independent. Many thanks
While using the Blank Puppet, of Dave's, there seemed to be no lag and no, Wheel of Death wirling around. However, when I'm working on a different Puppet, with a few more things, replays, trickersl etc, there is a heavy load on the Mac's Memory and CPU and I'm constantly getting the, Wheel of Death running. I ran the Activity Moinitor and for the Blank Puppet it showed just over 700MB of Memory Use, but the other puppet, shows nearly 3G of Memory being used.In my other Adobe Apps, or any Apps, I don't have this problem. It is only with CA. This is my Mac Details: Has anyone else noticed this, or could it be related to the structure of the Puppet? Any advice would be gratefully recieved!
I notice that as I build up my takes, I quickly start to run out of space.Also, some actions are split up over different tracks. This makes it a bit of a pain when trying to move from one part to another.1. Is it possible to select and move individual tracks, so you can group all parts of a particular action, replay, or Trigger?2. Is it possible to close tracks, or groups of tracks?3. Is it possible to rename and colour tracks, or groups of tracks? Additional Ideas:1. Be able to drag, Triggers and Swap Sets from Triggers Panel, directly into Timeline which would then instantly add the full track. Then you could Right Click anywhere on that track and add, or change any Trigger.2. Instantly make connections to all relevant linked items when you click on Trigger, or Swap Set.3. Make Handles resizeable and give recolour option.
Hi,I recently purchaced a new 16inch macbook pro specifically for Character Animator projects. Whenever I use it, with no other applications open, it completely overheats and sets the fans off which makes live streaming with audio impossible. I have approached Apple who said it was a software issue [of course]. Has anyone else had this problem and found a soloution? RegardsJol
Limb IK video by Okay Samurai Love the new Limb IK and the explanation video above. When I add a Left Quarter however I run into bugs that look like artwork out of place issues, however, after diagnosing my rig works great without the leftquarter/swap set. Given the tip of making the head independent and add a frontal with a Face Dragger, should I not be doing the same for Left Quarter and having both in a swapset? Thanks in advance, Chris
I have one hair left... I have spend two days on this and I am DONE trying to figure it out but I cannot go forward until I fix it... I have used the maddy puppet to follow and at first it was working, so maybe I changed something but omg, I am beyond frustrated. Thanks !
Welcome to Adobe MAX 2020!October 20-22 Register Here. It's free! MAX Info: Find out more. See what you cdan learn. MAX Sessions: Pick from a huge variety of digital video & audio courses. Adobe Digital Video & Audio Team Blog: Innovating to help modern creators meet the growing demand for content New Features: Adobe Character Animator 3.4 Speech-Aware Animation Limb IK (Inverse Kinmatics) Pin Feet You can check more info here. Limb IK How to download beta apps and provide feedback Editing Tips for Adobe Character Animator 2020 Some Frequently Asked Questions Adobe MAX 2020
Is there any hope of there ever being an option to share scenes and/or project files with another person? CH is the only Adobe product I've ever used where it's not possible to pass off work to someone else. I love the the learning curve but that part has been frustrating.
Thanks in advance!!
Using version character animator 3.3.1 my add triggers button has disappeared so can no longer add triggers . Trying to stretch out the window or reset it makes no difference. I am forced to lose all my workand start by opening a new project. Has this happened to anyone else?
Hi! I am very new to CH, and I have an issue with lip-syncing and Visemes that I can't figure out--I have brought my puppet into the timeline, as well as the audio file I would like it to lip sync. I then "Compute Lip Sync From Scene Audio," (with both the red dot next to the Audio Input and Keyboard Input) which works great. There are a few mouth positions I would like to change manually though, so I then "Split Lip Sync Into Visemes" and now I see in my timeline next to Lip Sync>Keyboard Input (as a pulldown). In the tutorials I have watched, it should say "Visemes" next to lip sink and then have a layer of editable Visemes. But that isn't showing up for me. When I pull down the Keyboard Input layer, i get all the Visemes (each on it's own layer...so it's a VERY long scroll down)...and they aren't editable. I can change their length, but it doesn't show the sound that each viseme is making nor does it allow me to change them. Wh
how to add hadles in behaviours in lip sync, face and and ohers i have an issue in behaviours panel the handles shows like 000000 intead of 1 have any solution
I've spent all day working on this puppet and if I wasn't already bald I'd be ripping my hair out over the bizarre issues I've had throughout. It's my first time working with Character Animator, so I directly based my layer hierarchy and rigging on the stock puppet "Rin" initially, but found that my puppet did not behave the same way when rigged like Rin. After several tutorials and adjustments to both the PSD and the rig, I've managed to get the body to stay anchored to the bottom of the frame, and the facial features (including the tufts of hair up top I kinda improvised on) mostly move as desired, but the head itself moves way too far no matter what I do to the head position and tilt sensitivities, and if that layer is independent, it floats away and the body doesn't lean with it, but if it's dependent, it warps the top half of the head and pulls on a single point in the torso as well. On a less important note, but no less frustrating, I tried to give the hoodie drawstrings dangle p
I'm new to Ch and accidentally closed out my project panel. How can I get it back on my screen? Thanks!
Hey folks! Has anyone had succes using layer picker to control multiple sets of layers? I am trying to have more control over my eye lid layers. My end goal is to have a puppet with 5 head turner layer sets each with independant eye lid layers per eyes (so 10 sets of eye lid layers) all be controlled with ONE layer picker slider in the Perform panel. I want to be able to have the lids open and close and persist across any head turn. Does anyone know if that is even possible? Here is some psuedo code of my puppet layer stucture (each Lid is a folder of 7 layers):PUPPET Character HEAD Left Quarter right eye Lid left eye Lid Right Quarter right eye Lid left eye Lid Frontal right eye Lid left eye Lid Left Profile right eye Lid left eye Lid Right Profile right eye Lid left eye Lid Maybe layer picker is not the correct tool for the job... any other suggestions or i
I know someone already tried to manipulate the hand and fingers using the leap motion, with what I see he tried but it didn't work wellI tried to manipulate the hands using the trigger keys, touch screensbut it was difficult to make my puppet to move "naturally" So I request Adobe to implement finger capture using leap motion or (another mocaps ... but leap motion is the cheapest as far as I know) in the future
I have a character that plays a Saxophone and I would like both arms to move when I drag the Sax. Is there a way to acomplish this with CA? I was thinking maybe magnets, but I don't want both hands in the same position. A magnet however, might work well for the mouth peice. is there a way to create manual hinging connection points in the rigging mode? Thank you.
My puppet is a crow. He walks in profile view, but there is an issue with his left foot. It doesn't move as well as the right and has a large thing attached to it when it moves. I'm sorry that might be hard to understand. Also what is the best item post so you can see the issue? An image of the PS files? Character Animator puppet file? I'm a bit lost thanks foe the help.
I am able to make the smiling mouth disappear and be replaced by a frowning mouth. I know how to do that. But I can't make the frowning mouth talk. I have drawn out different shapes for the frowning mouth when it talks (separate from when it is happy) but instead it just desplays the default frowning mouth. It does not react to sound or the shape of my mouth. I tried individually dragging them in but that just makes them go on top of eachother. Please help.
Hi there. I'm importing my puppets into AE. First one was fine but the second one has a white background attached. Can't see why it's there or how to get rid of it. Anyone have advice? Thank you.
Hi Everyone, Just as the title says, I cannot open the project now and I keep getting this error message: ibgit2 error -3(9/Object not found - no match for id (3bed787dd72305875df435fe68e7a09c324c811f)) returned from git_revparse_single(&headP, repoP, specZ) I am trying to get the character up for a stream tomorrow, It would take me a day to rerig the character again from scratch. Please Help. GameswithDeath
Hi there,I've been working on this puppet for some hours and suddenly the character disappeared. The only way i can see the character is still in the scene is by activating the mesh. Would be more then happy to get this solved.
I have edited a basic template character to look like a queen ant. Everything was working perfect until the very last step. Now the mouth won't move when I talk or move my mouth on camera. I clicked on the triangle icon for rigging issues and it says "handle tagged as mouth not being used by any behaviors" and for the other layers of the mouth it says "layer tagged as Aa is not being used by any behaviors" Also every other issue says Handle tagged as mouth is not being used by any behaviors. PLEASE HELP!
I have a big problem, one Ive been struggling for weeksA rig Ive been trying to put together keeps giving me the same issue over and over and over. The rig its complex and needs to move not only do head turns but also turn its body around, have walk behaviors or leg animation, facial expressions, in essense as much as it possibly can. Ive been using another rig that is very comparable but even when I try to follow it to the lette it still give me issues. the problem is with the head when set on independent it just wobbles around on its own and when independent is taken off it completly deformsdue to nondisclosure I cant show you the actual rig but Im putting an edited version with some drawn up examples to illustrate the what is gooing on. Would greatly appreciate ANY assistance.
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