Learn how to create, build, and animate 2D puppets.
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Some fellow students and I are working on a project for a university class and we are running into some issues. We handrew a character and have since recorded facial and audio and all appears fine within the program. We are having trouble exporting as a video with alpha so the background will appear transparent as we are going to be layering him above an animation we are making in Hype. We cant seem to export it as a video with alpha. We have also tried exporting as a .PNG series of images with a .WAV file. There are over 6000 images total. We tried cutting the animation time in half to see if the image count would go downa as well but it doesnt. (the animation at its longest is maybe 30 seconds) Upon looking at the .CHPROG file it says 'zero bytes' could it be a hardware issue? any help is appreciated. This project is due April 23, 2020
I am experienced with keyframes from AE, and am able to scale, etc a puppet in CA. I have identified a dragger for the arm of a puppet, but cannot get it to appear in the Timeline area for the scene containing the puppet. What are the needed steps? Better still, is there a source the describes keyframes and movements of body parts? I sense that I am missing some concepts behind the process.
i was following a tutorial while creating my first puppet, i have a character head that looks in all directions with triggers and property behaviors that work well. in the tutorial, when it was time to work on the body i looked as though the document size was changed adding a new layer called "body" and it linked just fine. i have a seperate project with the organized body partsso i copied and pasted it into the project that is connected to character animator project, but when i adjust the size of the illustrator project to fit both head and body the head of the character shifts to the right in character animator. only elements of the head where moved, not the entire layer and only the front facing head was shifted all the other angles were in the correct position. i'm new to character animator and i am trying to teach myself through tutorials and forums, if anyone has had this issue or could tell me if i made a simple mistake i would really appreciate it. thank you
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Hi, I've made a simple cycle layer trigger using 5 layers with "bottom to top", "let cycle finish", and a "cycle pause".The problem is it plays when I hit the first trigger, but anytime after that, I need to hit the trigger twice for it to continue or play again anytime after that. Hope someone can offer some helpful input 🙂
I want to render out content in Character Animator and checked that thread with a solution. How to render Alpha + RGB in Adobe Media Encoder?But there's no 32-but available in the mac version.Can somebody help, because i need that file absolutely transparent background to work with in other software?best regardsDaniel
Trying to make a walking with frontal+left right profile walk cycle puppet scenes for project, but for some unknow reason the puppet walk weirdly, the shoulder an chest were filcking around, I've step by step follow okay samurai's wlking puppet tutorial and make a few tweaks, some how bump into the issus. And i try to find solution online, but saw no simular cases. Hope you guys can help me out.
Hi,I have a set it up so that when I press the Z key bot hthe left and right hands change. This works fine as expected.I want to add this to the Control Tab but when I do, the new "Button" witht he Z assigned to it only activates 1 hand, then one I set to go to the Control Tab.Is there a way to have one Control button that activated both hands that are triggered by the Z key for example?
Hi,I am having a problem with one of my characters, I have set up one character and works fine however my next character, I have all the items set up in folders and mouths appear as tagged in fig mode however mouth doesn't move in scene. Does anyone have any suggestions?
Hello all, I have almost completed my characters frontal position I've produced my character from the original 'blank character' found in the animation tutorials. Big shout out to Okay Samurai for the wonderful tutorials on youtube, I've been learning Ch recently due to the Covid -19 social distancing laws here in the UK and I want to create an animated short.My main issue is with the Jaw line I've checked three tutorials so far both for basic and advanced, I've recreated the jaw back to the way the blank character has. However when I speak the jawline fully covers the neck far more than that of the Illustrator blank puppet template. Supporting image shows jaw line is in and fixed. Any advice would be appreciated, I would like to get this done and start working on left and right profiles and eventually a walking sequence. Very excited.
Hi there,This is my first time using Character Animator and I decided to ignore the advice to "start simple." As a result, I have a puppet whose head and torso aren't able to move. This is still a work in progress, but I eventually want to have a head and body that turn individually. I thought it would be good to fix the problems now rather than magnify them 5 times by building on a broken file.There's a chance the organization of this heirarchy may be causing the issue, but I suspect it's actually a connection issue. When I select the "Head" group, a blue box appears around the head, but the torso has the yellow outline. Also, when I select the Body group, I don't see the pivot/joint/connection point on the neck for the head.I've been trying to troubleshoot this myself for the past 8 hours and decided I should reach out after making exactly zero progress. I look forward to hearing your input as I'm sure it's going to exponentially expand my kn
When I move my head to one side and then the other only my character's head moves, not his body. How can I make his body move too?
Hi I created a character, added a walk cycle and sucessfully rigger it.But after adding a new scene the puppet is slumped over (bent forwards) when it walks and both arms are moving together instead of swing forward and backwards independantly.I'm not aware that I did anything to cause it and I've checked the rigging and I cant see any changes.Can somone advise me if they have seen this behavior and how to fix it.Thanks
Hello Beautiful People,Thanks to this software I have more than enough to keep me entertained during this challenging time. I hope you and your families are well.My problem today is I have several characters in a room talking to one another. I have rigged them all with the head turner behavior. It all seems to work fine except when I record head turns. The lip sync stops when they turn their head. It only works when the character is facing forward. First I posistioned the characters, added audio and lip sync, when I recorded head turns the lips stop moving when they turn their head. Why? I rigged the charcters modeled of the walker puppet. If anyone can help me I would very much appreciate it. Thank you.
Hi.We have been using character animator very successfully. Amazing - blown away.BUT we have a new character that is rendering really slowly.We think it may be due to too many layers in photoshop or too much shading on parts.I don't know if the following helps.https://www.dropbox.com/s/grfn217w33y74dq/Screenshot%202020-04-04%2020.20.27.png?dl=0How can we make the character easier to use? Instead of so many layers can we just "chop" him into pngs ie: the arm would have no layers - it would just be a png - one piece.
I really get confused when using this programme, are their any guides which can Help me learn?
Hi, my version of Character Animator (3.2) crashes on lauch. I had it working fine a few days ago and now it won't start. I have tried restarting my Mac. Then I tried uninstalling and reinstalling the app. Same results. My log says:System Integrity Protection: enabledCrashed Thread: 0 Dispatch queue: com.apple.main-threadException Type: EXC_BAD_ACCESS (Code Signature Invalid)Exception Codes: 0x0000000000000032, 0x000000013d0da000Exception Note: EXC_CORPSE_NOTIFYTermination Reason: Namespace CODESIGNING, Code 0x2 What is "Codesigning"? If it is related to having a CC account, I am currently logged into my CC account.
Hi guys. Seem everything set up correctly and puppet has eyeballs and pupils but eyeballs don't work as bounding box for them. What do I miss?Also, some weird neck behavior. Do I have to set it up in some other way so it doesn't bend that weird?Will very appreciate if will have a look at the puppet and the videohttps://drive.google.com/open?id=1VWko_7fprSJJk4UAEXJ39OrL8RwI7iFg
Spent hours creating my first charactor in Charactor Animator for a client. Was excited to export and do some final things in After Effects, but cannot export for the life of me. When I try to export through AME directly, it shows up, but runs into an error immediately. "Could not read from source, please check it has not been moved or deleted." Well, I have done no moving, so thanks though. I try to import the project into AME, nope, can't connect to Dynamic link. Thats stupid. All programs are up to date. V14.0.4 AME, V3.2 CA. Tried installing and reinstalling both. Nope. Really at the point of screen capturing so I don't totally let my client down, but this is absurd and need to be fixed yesterday.
hello dear animators how can i play what i have recorded frame by frame. as you can see in the video i hold click in a certain frame to get a pose. but as soon as i let it go it snaps back to the default which is walking. i want it to freeze in that pose not snapping back to walking.
Can anyone help me? I'm trying to modify a puppet in Photoshop wearing a real football jersey(.png image). When I move the puppets arms the jersey remains stagnant. How can I make the jersey sleaves move with the puppet's arms like he's wearing the jersey?
I just opened a after effect project that previously had CH linked projects in them. Now they are all missing. I dont even see a missing file notice they are just gone. Any ideas anyone?
Hello. I was making my character and came across the following problem: Under the puppet in "Rig" I have two groups. One group is called "Right Profile" and the other group is called "Left Profile". I have mirrored positions of the character, one looking right and one looking left. Under the walking behavior that I set in the top most layer that the two groups are below: I set the walking behavior to Left & Right arrow keys.Under "views" there is just "Left Profile" that is showing up. When I try to walk my puppet, only the Left Profile will walk and it will show both the Left and Right Profile view on top of each other. Thanks for your help in advanced. 🙂
Hey All,I made 2 different mouths for my character and made all the necessary mouths for it, but for some reason, my sad mouths won't work with my lipsync. Any clue what might be the problem? https://drive.google.com/open?id=1K8UotA-381X_RM0IymKZdmo4sqeedH0I
Hi, My puppet working fine up to last night when I saved to finish for the evening. This morning when I reopend Character Animator, when I checked the lipsyncing, the mouth works fine but both the mouth and the face now moves and distorts. I cannot seem to figure what happened? Any first suggestings?
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