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Hello there! I am here again with yet another bug. Recently I did few puppets with walking behavior and they all had this problem -there seems to be an invisible "fixed point" at the bottom of the body that distorts while walking. Sometimes the puppet's legs hide the distortion but it's still unpleasant to look at .Here I have made the legs and arms invisible so you could see what it looks like.walking bug.mp4 - Google Drive I am not able to find the source of this problem! Someone else had it? I appreciate your help!
Its probably something simple but my characters pupils won't move can anyone tell me why?https://drive.google.com/open?id=1B88O-HPAo5q8JCOlyvN4DPf3VOg3Tumd
This happens often within after effects, when a file location is changed and you open AE there's suddenly this nasty block of colored lines on the screen. This is easily fixed with right clicking that file and "reloading" it or even "replacing" it with the new file's location. My animation team and I have just begun utilizing Character Animator to get smaller budgeted projects done, and we've hit this same snag. One guy rigs the Photoshop file, sends it to the CH rigging guy, who sent it to me, but the puppet is not recognized and replaced with blocks of colored lines. I did notice a "gather media to folder" option in the file tab, is this the solution to the issue? Is there a way to tell Character Animator where this file is without having to make my rigging guy resend me the files? Thanks for your help!
Hi,So I'm having trouble with getting a cycle layer animation to work with swap sets. The cycle layer is a series of five frames for a "High Five" animation. What I would like to happen is this: when I pressed "1" the animation will play with his default arm disappearing, and then when I release "1" his default arm placement is back. They way this character is set up is that his default arm is within one group while his cycle animation is within another. So far, when I press "1" the cycle plays fine, but the default arm can be seen. How do I stop this from happening? Both groups are within the trigger panel as swap sets. I'm p[probably just misunderstanding something or missing something entirely. Any help would be appreciated!
Hello, Let me preface that I am very new to Adobe Character Animator. I have watched the tutorial videos, but for some reason cannot seem to figure out the issue I am having. I am sure it is a simple one, so I am hoping you guys can help me. I am attempting to have a puppet walk in from out of view (left to right) and stop mid screen. Another puppet (object really) then comes in from the same position (off screen left) and stops to the left of the first puppet. I recorded this segment without issue, by simply walking with puppet 1, and adjusting x-position on puppet 2, to have it slide in. The issue I am having now is in trying to pick up where I left off. When I position the slider head to the end of the recorded segment, and arm either puppet, they return to their original position off screen left, rather than remaining where they were at the end of the recorded segment. I am hoping to be able to pick up recording at their end pos
Hello there! I have a little problem with one of the puppets I am working on. Below is a video demonstrating the bug- basically the face gets distorted.bug demo angel.mp4 - Google Drive The weird thing is that when this puppet was first rigged it was working properly. At one point this bug appeared. I have been through the AI file several times but I can't find anything wrong with the naming of the layers ( that's usually the problem with other puppets showing a similar bug).Trying to fix it, I removed one of the wing animations ( the -fast fly- one, where the wings are so high above the head, that the head is in the center of the puppet). When I did that the bug disappeared.I am guessing that the head being in the center of the puppet when the wings are up is the problem, but I don't know. Can you help me? Is it possible to keep this wings animation as is and debug the face? Thank you very much! By the way, I must say that Character Animator is amazing! It makes animation so approach
It would be great if clipping masks could be turned into "guide layers" like in After Effects, so they are only visible in the puppet rigging window (and not in the recording/streaming windows). This would allow us to create clipping masks for layers/groups which may be smaller than the mask itself. Another option could be for the opacity toggle of the clipping mask not affect the layers it is masking. So we can turn the clipping mask opacity down to 0%, but the layers/groups being clipped are still visible.
I wanted to create a character similar to the Maddy example that can turn and walk. My question is- is there an example available showing the proper set-up? For Maddy there is nothing showing the Photoshop layers. And I see nothing in any of the turtorials that deals with more complicated figures.
Hi, Dave ... How to make some object behind and at the same time another object? Like, for example, a big hat on a small head, with independent physical movements or following the head with a certain delay ... pretending that it is "loose". Anyway, how to connect parts without getting caught in the puppet? More examples? A necklace of pearls dangling from one neck, but appearing from the back. Or straps of a dress higher than the shoulders, showing the other side or even two parts of a skirt. Hands alternating both from the front of the body, and backwards, without the need for a pause to reconfigure the pupett. Is this possible today? And without the need for cicle layers? I say this because I've asked similar questions still in the beta for over a year, if I'm not mistaken. And to enjoy, this is another video from my channel. I confess that I find the movements of the arms of the character very mechanical ... I need more practice and studies. Some of them, where hands appear lifting
I've just experienced my first series of crashes in Character Animator. I'm really impressed I haven't had any sooner.Upon restarting after the first (and subsequent) crash(es), I got this message.I can't find any way of closing this project and it keeps crashing shortly after open. I've done a full computer restart and I've even managed to open the project long enough to then formally quit it— would think that would close the project—and I still keep crashing on subsequent opens.Any ideas anyone?Martin
One of the nonlinear edit systems I use has a feature called Media Relatives. You select a sequence, select Media Relatives and it shows you all the media files that are used in that particular sequence. Something like this would be very helpful in Ch. Sometimes in the heat of creation, I don't carefully name my scenes, later I don't know what additional Puppets, audio files, etc. I may have thrown into it.Martin
Hello! I am loving the speed at which we can animate using Adobe Character Animator, but for those times I need to refine a specific movement or pose is it possible to use the "hold in place" feature of the dragger behavior to do frame by frame animation without it jumping back to its original position after recording?Currently, I have both my characters arms independently assigned to separate "dragger" behaviors (right arm & left arm). If I want to refine a movement with my character's left arm, I toggle the left arm's dragger behavior from "return to rest" to "hold in place." I can then position my characters arm to the right position (which is great!), but when I hit Command-1 and it animates a single frame, my character's arm jumps back to it's original position and I have to start over again and try to guess where the last position was so I can animate another single frame. I can always scrub back on the timeline and see where I left off and try to get the arm back into a simi
My character is having issues with the neck area when walking. I've tried moving the neck tag around, removing it completely, but the issue persists.... I made my torso independent, but that caused the bottom of the head to warp. It sort of has 2 spikes and they move like the legs.Can anyone give any suggestions to fix it? Thanks!
How do I stop the Walkabout template from walking in Record. Even when I set it to start with arrow keys, it won't stop walking.
Hi oksamurai - in your March 2018 tips and tricks video, at around 22:07 you record a hand drag for the robot. When I do hand drags, my puppet arms get stretched (see below). In your video, the arm of the robot did not stretch - it just went in the direction of the mouse. How did you achieve this? Arms that stretch makes it harder to get the drag recording right.Thanks!PS: The YouTube video is a bit funny - I cannot find it in the list of episodes for the channel. Maybe Google needs to update its indexes still?
I could not find the old question that came up in the forums to add this to, but oksamurai just released the March tips and tricks video on YouTube which has some nice tips in it. A previous question I cannot find now (sorry!) was how to record a new drag and know where things were placed before. As soon as you arm the dragger, the old drag settings disappear. E.g. the hands go back to default position. At about 20 mins in, Dave describes adding additional dragger behaviours to a puppet.You can then record the default hand positions and extend that out to the full scene, and then disarm. You can see the value. You can then arm another dragger and record that. You will then see the perfect starting point from the other dragger behavior!Easier to see the video, but a really nice tip! Thanks Dave!
My recording has a character that walks left and right. This all works fine. The issue I have is the characters X position doesn't update with the walk cycle, so when ever I stop the edit or swap recording triggers, the puppet will either reset to the original off screen location or start from where it is at. Because of this, I do not have the ability to simply scrub through the timeline or or move the playhead to the next location I would like to edit. I have to play the scene from the beginning in order to have the puppet in the proper location for my next edits. Is there a switch I need to turn on somewhere for this to track and update?Thanks
Hello! I am loving Adobe Character animator, and I'm making a cartoon with it (and After Effects.)One thing that would help IMMENSELY is the ability to have certain things like WIND and GRAVITY effects turn on at a certain point in the timeline without having to let go of your character. I'm doing some complex characters with multiple keyboard inputs, but I notice that it usually won't accept more than 2 at a time (having effects set to turn themselves on after a pre-set number of seconds of recording would be SO awesome).Having a gust of wind go through the scene is very fun, but having my character go back to neutral so I can turn it on during the scene isn't fun at all. Please respond! Is this possible? Is this maybe already a feature I can't find anywhere? Thanks!!!
Hi!Im creating a range of figures for a kids show. The thing is that the head and the body is kind of the same thing, like a big head with arms and legs. Do you have any tips on how to use character animator with a head/body figure? Is it possible to connect the arms and legs to the head instead? It work when having the staple tool but cant really make it work with the auto staple function. Thanks you in advance!
I'm creating a new puppet and when I try to record instead my puppet move he is distorting the body. Is a fish and want control your moviment with my head.Can anyone help me?Here the project, the psd media is in the "CH MEDIA" bin.Dropbox - Alpha littles gang.rar
Hello,I have a problem with my new Graphic Card NVIDIA Geforce GTX 1060. The driver is the newest. CA crashes couple of times and I must always restart the System to work on the project again.my system:intel core i7 - 2600 cpu, 3,40GHz 3,40GHz32,0 GB RAMwindows 10before the geforce, i use a quadro k2000d, and i had the same problems.in windows 7 i don´t have any problems!
I need to protect myself from myself sometimes.Feature Request: A means of preventing accidental changes to a scene or puppet.Martin
HiI'm trying to make my character to clap to a beat. But I can't manage to press my triggers in time. So I edited involved triggers timewize in the timeline and now when I have arrangerad them for one part of the beat I want to copy my triggers (se marked below), and paste them to reuse the same pattern in the timeline again, how do I do this? Is it possible?
Hi!I'm in serious troubles on CA, I've just installed it and there is a issue on the language displayed.I've tried to change language putting an "ca_force_english.txt" in my User's Documents directory. Also I've changed the language on Creative Cloud app and reinstalled CA several times, but nothing seems to work. (ideas taken from here). I've used the creative cloud suite (AFTER EFFECTS, PHOTOSHOP, ILLUSTRATOR, PREMIERE, MEDIA ENCODER, BRIDGE) everyday without that kind of situation.I'm on a OS SierravI need to clear this issue to be able to use the software. This "alien language"doesn't work for me. Any ideas?
I've installed the new 2018 (v1.1) version alongside Character Animator CC (Beta). The camera continues to work fine in the beta, shows 'Camera Busy' in CH CC 2018 v1.1. I'm using a Microsoft LifeCam Cinema for mocap. Haven't had any issued until installing 2018. I've gone through the googled culprits (turning off all other camera connect apps in Processor Manager, reinstalling camera, switching USB3 plugins) all no dice. Help?
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