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Hi there!I have a question/problem about/ with Dynamic Links from Animator to After Effects. If you may could help me, that would be really great!The problem:When I import the Animator File to After Effects it works perfectly and quite quick. But when I put it into a composition it takes very long and I have to wait because AE gives no more feedback. So it takes a lot of time to respond. After that I can put my scene (animator composition) into the main composition but when I try to let the scene play in AE, the rendering is very very slow. Even with the lowest resolution. Could there be anything wrong with my settings? Or could it be, that AE needs more RAM?I may have to inform you, that the animator scene is really big (3 times HD-size -> 5760 x 3240) because I have to zoom the main composition later and the main composition also has some animation done with DUIK (wich gives the problem, that I can not use the continuously rasterize button (I work with AI- Illustrations). If
What to do if it said camera busy? It will not do anything that I need it to do.
Looking for a little help with character setup. I have this character with a chain attached to the glasses that I want to apply a dangle modifier to. The chain is a sublayer of the head (in front of hair), and is supposed to go behind the shoulders of the character (right now each chain section ends at the shoulders). I can't find a way to make this work, since the head layer is stacked above the body/neck layers, but the chain needs to go behind the shoulders. It is entirely possible that the solution is right in front of me, but I've been staring at it too long to recognize it.Thanks,Pat
When I select the beginner's guide to learn and support for Adobe Character Animator, what will it install, as i already have the app install within the Adobe Creative Cloud apps group. I only want to learn how to use the software. Please advise. Thanks.
Hello, I work in an environment where I cannot have a webcam. Is it possible to pre-record a video and then bring it into character animate to use instead of using a live webcam?Thank you!
Hi dear, Im excited for known the news that Adobe&FOX maked an live show "Simpson"Im working for an live app,so I really want to know if there have any way I can use Character Animator to do an live show in cellphone,better based on IOS.If that idea can be put into practice it will, indeed, be a revolution.waiting for your answer!
Hello,first sorry for my English.Im new in ch.I search the forum but i don't find an answer.I have an Marionette and i make moveable dragger for both arms.My problem is if i move the right arm, the left arm moves aswell.Where can i change it?thanks very much for your help.
Salve a tutti! Mi permetto di scrivere in italiano poiché l'annuncio è rivolto, per motivi di comunicazione, esclusivamente alle persone che parlano tale lingua.Mi presento: sono Antonio, 26 anni, napoletano, studente e lavoratore saltuario. Appassionato di videogames, sto cercando di rendere il videogioco una vera e propria forma di intrattenimento e di educazione all'uso attraverso piattaforme di streaming come Twitch (Twitch ). Essendo nuovo e "vergine" nel settore sto cercando modi per rendere il canale appetibile, ricco di contenuti, divertente e di chiacchiera da bar all'occorrenza. Recentemente mi sono imbattuto in uno streamer straniero di cui vi riporto il link per arrivare (finalmente!) alla mia richiesta [Twitch ] ; andando nella sezione video e spulciando qualche sua diretta potete notare come usi un modello animato molto ben fatto che sostituisce la sua persona davanti alla webcam, incuriosendo prima il sottoscritto e poi tutte le persone che in un qualche modo sono arriva
I think I've read that I can control my puppet with two fingers, using a touch surface. I assume that's a PC or MacBook with a touch screen... is it possible to incorporate an iPad Pro into using Character Animator?
i made 2 heads: normal and angry. both with eyebrows, blink, pupils and mouth. i activate 'angry' with the keyboard.the problem is:normal head: doesnt blink and the pupils doesnt move at all, the only things working are the mouth and eyebrows.On the other head (angry😞 working: blink, pupils, mouth. but the eyebrows doesnt.my animation layers: http://i.imgur.com/bbzRaMx.pngedit: i figured it out!. if anyone have the same issue, just add a 'face' and 'eye gaze' behavior to the second head
Hi there.I have a puppet which has 5 "head turn" positions for both the head and the body. The head uses the actual Head Turner behavior, but I have the body set to use key triggers.Each body position (Frontal, Quarters, and Profiles) has its own arms, which are draggable. My question is, is there a way or approach to make it to where the positions I drag the arms to are retained as the body switches between views? E.g. if she's in Frontal and I raise her arm in a wave, and then want her to turn to Quarter Right, I want her arm to stay in that position (relative to the new view).I realize this isn't straightforward because each view has its own set of arms, as I mentioned, so the Quarter Right version of the arm wouldn't directly know that the Frontal version of the same arm is raised.How do you guys address this challenge? Or do you just record many separate takes and match up each draggable element through each body turn one at a time? That seems tedious, and likely that the end resu
When I add my puppet to a new scene, the Behavior settings always start with the program default settings. Is there a way to copy all my settings from a previous scene? Wondering if other users just copy old scenes featuring the puppet and then delete out the recordings, rather than creating new scenes and having to reset all the Behavior settings. Or is there an easy way to save your puppet's settings to use in new scenes?
Hi, I'm just wondering if there's a way to drag more than one thing at a time using Mouse. I know you can drag 2 things at a time using touch screen but I can't seem to figure out how to do it using Mouse. I want 2 hands to move together when doing hand gestures so it would really help.Thanks.
For some reason after filing and labeling my character almost exactly as the example puppets I am having trouble with "headturner" and a certain animation that I have triggered for the "m" button which triggers my "Mad Eyes" animation. I seriously think the headturner issue is a bug. I have not that many eye and lid triggers but they do not seem to work smoothly.When I enable the "headturner" It deselects the eyebrows and eyes sometimes. It's happening often on one particular character.Also...where do I email the character to get help if I want to? I don't want to just put it out in forum for everyone. I plan on copyrighting and trademarking these characters.Help please!!!Thank youGary
Guys we need a real tutorial and the head turner is not working correctly.
Hi Dave, hello everyone, my Q is: What do the eye tags do, exactly? Especially "size upper/lower lid" is not clear to me, since there IS a tag already that tells the pupils not to "walk" out of the designated area, which, I thought, is the eyeball. Also, when I change the view of the TAGs to image, nothing indicates what or where this "size upper/lower lid" tag is located. More puzzling: Some of my eyelids have this tag, others don't, even though the name-structure is always identical… So please could someone explain the differences between the different tags all around the eyes…? Thank you very much for your concern and effort… Best, Stefan
Hi,I have created a BumbleBee, and I want to be able to control my characters positioning on the background with keys. I have his body constructed well with a few clever gravity points to make his limbs seems to hang. He responds to my head movements and speech and looks pretty awesome. I even have his wings fluttering in a cycle. The only problem I'm having is that, although I can move right and left slightly by moving my head, the Bee is pretty fixed in the center of the image. I wanted him to be able to fly around the scene I have created. Is it possible to make the bee "float" around the screen and direct him towards little flowers and plants that I have set on the background? I figured maybe I could set the WASD keys to go up-left-down-right much like any video game. Please let me know if there is a way to do this is would be awesome for my motion graphic.
Hi, I have an sheep character that I want to animate as though it were eating - having the head pivot around the neck to the ground and back again. I'm struggling to find a way to do that.Any ideas? Or would it be easier to do that sort of animation straight into After Effects? I was going to use Character Animator to animate the legs moving, so wanted to try do it all at once.Thanks
Hey guys! how are you?So, I'm actually using Character Animator with Windows and OBS for a program in my company. The main problem is that we're facing an issue: when the caracter goes fullscreen with OBS on a Blackscreen to make the cut (transparency / alpha), it gets somewhat pixelated, as it loses resolution at the screen. It was noticed, however, that the resolution issue is a window-resizing issue, but the notebook we're using here is a small one, and we can't afford to enlarge it because our screen resolution isn't big enough to do so.I ask of you: Is there a better or an alternative solution to fix this issue regarding my puppet's resolution?
Not a huge deal, but I'm experimenting with headturner for the first time, and it kind of threw me off that right and left are from the camera's perspective, as opposed to other tags (eyebrows, eyes, etc.) that use the puppet's point of view for right and left.I suppose headturner could be referring to the performer's perspective - because the webcam captures a mirror image, when I turn to my right the puppet turns to his left - but that may be even more confusing.As I said, not a huge deal, but it did add a little confusion to the process.
It wont let me upload the Photoshop file. Or the Character file.What can I do to make the head stay put?
Has anyone here tried to use a service like Fiverr to draw the base character?How difficult would it be to take someone's artwork and convert it?Is this a good idea? If Fiverr is the wrong place to look, then what is a good service to find Character Animator friendly talent?Thanks in Advance,Frank
I noticed the puppet file attached in the tutorial documents and there is a path logo at the right bottom corner of the thumbnails. How to make them? And how to transfer this order to Character Animator so that we can drag some lime in it?
same as my title. I use Beta5 (latest one) but it always report some errors and bugs. Is anybody kind to share a link to download with me? Thanks in advance!
please tell me how to increase time limit in timeline i think the limit is 30 sec so please tell me if i am wrong?
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