Learn how to create, build, and animate 2D puppets.
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I would love to see support for the velocity of a key press from a MIDI keyboard or pad. Often the nutcracker jaw and other lip sync does not follow the words very well, so having the ability to control the jaw with a key/button press on a MIDI keyboard would be great. If I tap lightly, the jaw opens a little, and if I tap hard, the jaw opens wide. Maybe this behavior could also be mapped to feet, so you could make a character dance just by tapping two different buttons.
Not sure why the keys associated for triggers are limited to numbers and letters on the keyboard. I ought to be able to use other keyboard characters or even combinations of keystrokes to execute various triggers. I know I can add more using MIDI but that seems kind of silly when there are still so many keys on the keyboard that should be able to be programmed for trigger use.
I like being able to latch triggers and end with "stop/sustain" so my characters can hold a pose with the push of a button. But I don't like having to unlatch the trigger before executing a new trigger. I would like move from one stop/sustained trigger to another without having to unlatch in-between. Basically I want my triggers to override and any latched behavior so I can move from one dynamic pose or motion directly into another.
Please make Ch compatible with the GoPro Webcam utility
Please update to allow the background to be made transparent so the animation can be layered on top of presentations or other projects. Camtasia has this function and I don't want to use Camtasia solely for this function. It would be great if this function could be added. Thank you
Since I need to use many features in Premiere Pro and After Effects to finish a project with Ch, I am finding dynamic linking a good idea/concept to do professional work but it always ends up making things unworkable. Right now I have a project I spent 3 weeks on, and I can't even open it in Premiere Pro, all the Ch scenes are 'pending' and I have done everything recommended on the Internet but cannot open the project in either Premiere Pro or After Effects (all the apps are updated). If Adobe cannot fix dynamic linking then please consider adding more features to Ch like simple editing functions (like cutting/razor blade, trimming, etc.), so I do not need to add a new instance of a character everytime it interacts with another character in the same scene. Also pls add ways to move the puppets in the scene with the cursor instead of fiddling with the position numbers. Also, pls add simple effects like blurring and color controls if dynamic linking cannot be made more stable. Or Please
I've noticed quite a few problems using the camera with a full (and dark color) beard. This causes two problems.First, the software seems to confuse my mouth and my beard hair.Second, the software can't recognize the bottom of my chin. This makes sense, but it keeps jumping from the bottom of my mouth to the bottom of the beard. This tricks the software into thinking that I'm rapidly moving towards and away from the camera. This could be fixed by using eye and nose tracking to triangulate the position and calculate the scale of the face in relation to the sides of the head.I really enjoy having an epic beard and don't want to shave it so I can use this software to its fullest.
Be able to easily import pre-recorded video of someone speaking to control characters facial movements.
The current automatic behaviors arrangement inside the behaviors panel is messy. I want my own, personalized, order of behaviors in the behaviors panel.Please vote for this. Thanks!
Character Animator CC on 5/29/20 shows "Selected Camera Unavailable" when app and phone are working correctly
It would be nice to navigate the timeline with the wheel mouse (hold down the mouse wheel and move it left and right)
Why only live feed?? Make also a footage option and not only live feed. The face track feature works great in AE, no reason not to have it in CA. It's all there, just let us have it!:)
Add a "solo record" Toggle to "Puppet Track Behavior" items. Just like the solo button from AE.With something like that, the User can simply record few Behaviors instead of having to turn OFF every other Behavior doesn't need to be recorded.
When not in use, I want to disable profiles (e.g., left, right, etc.) in hopes of improving CPU performance. My puppet is large and somewhat complex. If CH cannot support complexity, then I would like an option to disable some profiles/features to improve the CPU performance while recording and livestreaming on a 2015 MBP. Currently,
Make Character Animator available for linux
Could Character Animator please offer an alternative interface colour ('light') to the black interface - just as Photoshop does, for example. Depending on the time of day, weather etc. it can be really hard to see some screen elements for my setup.
To have objects that dangle be able to collide properly with other objects when they dangle. At the current time the object just appears to be dangling but actually stays in the same spot.https://forums.adobe.com/thread/2520232
Hello, if you could wipe out the "walking" through the keyboard, you could use multiple gaits for a puppet. She could then walk normally, walk or walk very slowly. For streaming, it would be easier to give the character more dynamic. Best regardsGabi
In music sequences programs, there is generally a bar that you control for record in and out. So, for instance, if you just wanted to record something for .5 seconds, it would do that only and you don't have to go back and change all the little things that have been recorded past that time. For one character these little things can be 10-15 bars you have to adjust. I could send a picture of an example, but I don't think there is that capability here.
Currently the display order of each layer is limited by hierarchy for the rigging. This makes it impossible for some character design such as having upper arms behind the torso while having forearms to be on top the torso. Giving users an ability to move each layer in z-axis can solve this.
I use a lot of triggers, but they all do not fit on the panel. their size is large. Please enter the option to reduce them as on the screen on the left side.I also did not understand exactly how I can assign the "[" key as well as the numeric keypad, which is located on the right
Complex mouths look pretty bad when synced to audio, and it becomes very noticeable that some sounds don't have proper lip pronunciations such as "Th", "Z", "K", "P", and "Wh".Getting the 12 essentials would be a massive improvement and allow for more complex designs.
Hi, 1. As most of my characters are woman, I'd love to be able to give them a hip sway to their walk behaviour. 2. Would be great if you can have a Walk Front behaviour like Wonder Boy. Also include a hip sway with this behaviour.Thanks
I want to be able to add a mouths with smug and sad to my animation. Right now you are set to the provided number of mouth expressions.
Hello, it would be great if there was a knee flexion for the puppets in the behavior. Then she could squat down and pick something up from the ground. This behavior should then start from a trigger so that the "go" behavior can be interrupted. I hope I explained that understandably 🙂Best regardsGabi
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