『アドビコミュニティフォーラム』に質問/トピックを投稿する方法
Learn how to create, build, and animate 2D puppets.
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You already have left & right arrow keys to walking direction and generated walk cycles. You should include up and down arrows to include jump and duck actions alsoLeft & right to move left and rightUp & down to jump and duck / squat
The ability to Drag layers into different groups or change the groups hierarchy would be incredibly useful since cha looses rigging sometimes when changing psd files.
I made triggers to change clothing by making different layers of art groups within groups of Arms, legs, torso, and even shoes. when adding the triggers together to make a singular trigger for a whole outfit i noticed the Hide others in group when triggered stopped working correctly. when switching between suspenders and a tshirt to a tuxedo with dress shoes only half the clothing actually switches even though it should technically hide others in group when triggered. Perhaps its just to many layers being switched on and off at a time... swap sets fixed it but it would be fantastic if the hide others just always worked.
It would be interesting to add a feature to import videos in background to facilitate the overall animation
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The idea behind the app ibisPaint is to “Share the Fun of Drawing.” https://sites.google.com/view/ibis-paint-x-for-pc was developed to facilitate communication, let you enjoy sketching, and help you improve your drawing skills. Digital drawing beginners should attend this presentation. https://helpx.adobe.com/x-productkb/global/how-to-user-voice.html The two most crucial factors are to enjoy drawing and to sketch frequently if you want to improve. When they were younger, many skilled illustrators were completely enamoured with drawing to the point of obsession. https://ibis-paintx.com
Same as above
Let the user design the characters. You could still have base characters but you could let them recolor and shape the characters.
It would be really helpful if you could easily see if you've already assigned a trigger to a certain key (while still having the option of having multiple triggers on a specific key) so that way, on more complex puppets, you don't risk having two unrelated triggers happening at once. Something like how in InDesign, when you create your own shortcuts for Character/Paragraph Styles, there's a notification if you've already used that shortcut.Thanks!
Hi guys - thank you for this fun application, I came across it just two weeks ago and even when sometimes I'm not super sure how to do stuff - most of the time it works out! I started to animate the character illustration I did for my d&d group - and it is so much fun to stream my character while playing online via web came. Also we are starting to stream our sessions on twitch - but not everyone is fine with showing their faces - so I thought - what a perfect match! and started to build the avatars for my party members. I planned that they can use the free starter version to stream - (I have a cloud abo due to my job as a designer - but they don't). Sadly, I recognized they can not use anything that I set up to be triggered with a key (shortcut) Also they can not use the drag handles I set up to make very little arm movements. I would hardly recommend including this to the free version! If I want to make a business out of creating advanced personal avatars for streaming, it is imp
When using an audio track and a transcript, whenever one does not match the other, currently, it doesn't do anything at all. So your puppet just sits there with his mouth closed during those sequences where there is a conflict between transcript and audio.What would be immensely helpful would be a way to tell the lip sync process to, whenever there is a conflict, just use the audio or just use the transcript for the lip sync visemes generated, or nothing at all, like it is now. This way, there is at least something to work with in those cases rather than nothing.
I would like to be able to use my own photo as a background for your character animator.
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I am trying to make rope arms, where when you grab the hand the arm dangles from a hinge on the hand and from the shoulder. This is impossible however because when you grab something, that part remains fixed in a certain position. This creates some weird bending on the arm by the hand. (The hand always points downwards). This could be usefull for all sorts of stuff.
If I need to explain why/how you can improve your productivity...You already started to waste resources rather than put your greed aside for a moment and focus on better/affordable service/product. Thanks, and have a nice day.
I'd like the ability to go into a replay I've previously created and make minor adjustments as needed. Currently if I spot a mistake or want to make a change, I have to create the replay over again from my recordings on the timeline (if I haven't removed them) or record a new replay using the trigger in question and edit in the timeline from there and create a new replay. I'd like to be able to click into a replay I've already created and make a change and have it update without doing any additional recording or creating a whole new replay.
瞬き/分に0を入力すると高速で瞬きをするようになる「1分あたりに0回の瞬き」という指示になるはずなので、瞬きをしなくなるのが正しい挙動だと思われます
Chに『いぬ.mp3』というデータを読み込ませておき、いぬ.mp3を直接編集し、中身を変更した場合、聞こえる音声は変更後のものになっているが、オーディオの波形は一番最初に配置したものが表示されており、聞こえる音声と表示されている波形が一致しない現象が起こる
Debería ser posible agregar algún texto y si el mismo se puede animar mucho mejor. Utilizo la herramienta para hacer tutoriales educativos y si quiero poner un texto debe importarlo como png o psd.Saludos
I love to be able to have an independent Hand connect to an independent forearm to an independent upper arm. etc.
Sometimes its necessary to see how puppets interact. When you select and arm multiple puppets in the timeline there are no controls in the panel.
We can set blending modes in the puppets levels, but i think it would also be nice to be able to blend the layers in the timeline section.
Fuze and character animator will be work together ?
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