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Feature Requests
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Would really love to be able to import animated GLBs into Stager and play/render the animation there. It could work just like it does in Aero. This would be a game changer and I would be able to use Stager a lot more!
Need to save lights, models etc to library
Stager MUST add a Rendering Queue!!!!With keyshot I create all my scenes through the day and save to a render queue which can then be rendered throughout the night. Who can afford to tie up their machine with rendering one scene at a time during working hours!MUST HAVE RENDERING QUEUE!!!If I am missing somthing I would be very happy to be corrected 😉
I use stager for a lot of product graphics, advertisement etc... It would be amazing if i could do like a simple forward movement of the camera like from point a to point b in a straight line... having ONLY orbit and spin animation options is honestly extremely limiting. almost makes the animation feature useless. You guys could set it up sssoooooooooooooooooooooo simple also, timeline with keyframes kind of like on premiere pro...
I've posted to 'Stock' on the subject of hierarchial grouping and proper rotation axies in Stock (premiun) assets as a basis for this concept.I bought the beautiful (static) model of a 'Praying Mantis.' It is nicely done!Problems is that we have no way to actually 'Pose' the model in Stager. Cannot rotate the head, twitch the tail or flick a 'finger.' Stager *needs* to allow users to delve down into their hard earned assets and make them come alive - albeit in a Static context. We don't need to animate the little critter, just to articulate it out of it's bug-on-a-pin attitude in order to give it Attitude.So: Function in Stager to take a Static Model (from Stock, or not), setup Hierarchial groups with all the primary rotation axies so that we can take our store-bought assets and make them really ours.(Deformation tools would be nice too...)David
Hi all! Could you please tell me if there is a way to have multiple scenes in the same Substance Stager file?Yes it is possible to have a specific background each camera but it would be very useful for me to have customized lights each camera for example. Thank you.
It would be pretty awesome if I could "save" my property settings of an object and be able to "load" them onto an other object.
In Adobe Dimension we have image tab for placing image as backgrounds but in Stager we haven't. IMHO it make easy to add image as background and made more comfortable UX.
Is there any plans for Stager to create "Send To After Effects" directly from Export Menu for sending created model into After Effects for Animation as Substance Painter?
Hello, I've just joined the community and I've been wondering for the last 5mins if the admins can maybe add a car to the 3D asset, with some simple touches like adding spin animation and some simple spash effects a cool drifting animation can be made...
Hi, im trying nto make simple videos like tis one i attached, but im looking for better camera movements, stager will improve to move and animate cameras or objects like dollys?? just curious about it, it would be great for making more complex videos
I've been using Stager for a few days now and am liking it so far (especially the masked PSD output), but I think the single most important feature that it needs is one that I assumed it had when I subscribed in order to try it - that you can send textures back and forth between it and Substance Painter easily. You can send them *from* Painter to Stager, but not back - but by far, the lack of a refresh button in Stager to update any exported textures from Painter is the biggest problem this program has. I'd also like to see the Load Material Textures in Stager be able to auto-fill the texture slots with textures that share the surface's name (instead of just the first alphabetically-named texture) and for Substance Painter to be able to use the Mercury renderer (in addition to or instead of Iray) to make Painter to Stager workflows as accurate as possible. Thank you for your time.
Hi, are there any people here with experience in exporting Vectorworks to FBX or other extensions for Stager? And do you also have the problem that no lights are exported? regards. The textures are going very well from Vectorworks to Stager.Maybe .ies files importing in light objects in Stager would be very handy? Regards René
Could we have some of the post effects like we have in Painter? Glare or glow effect would be most welcomed.
This is a serious bug/oversight on Adobe's part for a renderer! Need ACES color management support (see 2nd screenshot), or at the very least post effects tone mapping, & color profiles (see 1st screenshot below), like Substance Painter!This is VITAL. There is not currently any way to acheive parity in how things look between Subsance Painter, and Stager without it. Everything is completely flat and washed out in Stager VS. Painter. Makes using Stager to render absolutely USLESS for anyone that uses ACES, or color profiles and post effects tone mapping in their Susbtance Painter authoring workflow. Please fix this as soon as possible. Thanks.
I'm doing a turntable in Adobe Substance 3D Stager, which is of a character I designed. 66 / 72 frames done; rendering is nearly complete. However, I needed to start work. To begin where I left off after work, I felt like I was more so estimating than being precise, and I'll need to adjust the animation in Ae, which is fine--just seems unnecessary.A trait that I hope Adobe Substance 3D Stager adopts is a keyframe and timeline. Adobe After Effects and Blender are examples that I think would be really useful in Adobe Substance 3D Stager.
3D Stager doesn't currently support its own native file format (.ssg) within the Assets > Libraries panel, yet supports more generic formats with less functionality. This is crazy! .ssg files natively support all the features within Stager, specifically both Physical lighting (spot, area, point or directional) and materials. Other file formats that the Libraries panel does support (.glb, .obj, usdz, .gltf, .fbx) dont support both, so there is currently no way to create 3D models which support both materials and physical lights that can be saved in the libraries panel. This is a major issue when a scene has been created and an additional model needs to be imported from the library, say a model of a street lamp or desk lamp with both physical lights set-up and surface material patterns built in to the .ssg file. Only way is to laboriously go through File > Import > 3D model - then find the file location. Would be so much more simple to drag and drop the preset from the
The lack of queued is just tragic for me. I'm currently attempting to convert my work flow over to Stager from Boxshot and the lack of a render queue is just a massive block. I do packaging for a living and I often have to render out multiple different SKUs all at the same time. i.e. a bottle of orange flavour, then strawberry flavour, then banana flavour etc. Sometimes there can be dozens of variations. In Boxshot I can queue all these and let them all render overnight. The lack of a queue in Stager means I can no longer do this and so during the day while I am working on other things my computer is constantly being slowed down by Stagers rendering process and I get interrupted in my work every 15 minutes or so to start another render. This is a massive productivity killer. I hope someone at Adobe reads this and makes it a priority to add this feature.
Hello,I have another very interesting idea. In order to improve the timeline in animations, it would be interesting if its duration changed according to the time you give it in the animation settings, in order to be more consistent. I mean, if I indicate an animation duration of 3 or 5 seconds, the timeline would have to readjust to this value, for example.It would be a minor but welcome update 😉. Enjoy your evening.
Hello, another interesting idea would be to be able to change the location of the automatic backup file. For example, next to the source file, or another location of your choice. For the moment, this is not possible.
It's all in the title. For the moment there isn't one, but it would be nice to have one in the next update(s).It would be ideal for events such as ... For example product. You can rotate slightly around the object while zooming, with zoom level control and also lateral movements, especially if you want to show several objects side by side.
Would it be possible to implement distributed rendering to Stager to allow multiple PCs to complete a single render.We would like to complete turntable renders for our website but there are concerns over the time taken to achieve the desired quality. The ability to use multiple machines to reduce render times would be hugely beneficial.
Small suggestion: it would be good for future versions to have a timeline at the bottom of the interface during the final rendering in order to be able to regularly preview to see the progress of the rendering in animation.
Photoshop, when is still had it's flakey 3D system, was able to transfer created 3D objects to and from my Cloud Libraries. (sadly means I have a stack of poseable 3D characters I now can't use in any software, but still waving at me from my library 😞 ) Would be great to be able to move assets in and out of libraries for sharing, group use/editing, iteration... Thoughts?
Since turntable renders may take quite some time, it would be really nice if we can pause this render (if I need to run another GPU-heavy task on the same computer, for example). Is this an option that will be added?
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