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mica_7639Participating Frequently

Dual Playheads in the Timeline (Last Playback Position" Indicator with Jump Shortcut)Open for Voting

Hi Adobe Team,As a freelance video editor working in Premiere Pro daily, I often find myself needing to return to the point where playback last stopped — but Premiere doesn’t currently have a clean, visual or shortcut-based way to do that. Secondary Playhead (Last Stop CTI): A second marker or "ghost" playhead that stays where the last playback stopped (when hiting spacebar to pause), so we can easily return to that point. And ideally, i want a shortcut to jump back to this last stop point, like a temporary "bookmark."The Idea:Introduce a secondary playhead or indicator in the timeline that shows:The last location where playback was stopped (e.g., when I hit the spacebar to pause)This marker should remain until playback is started againAdd a shortcut to instantly jump back to this "last stop" positionThis is different from a normal marker — it should automatically update each time playback is stopped, and not require manual action.Why This Is Helpful:In real-world editing, I often:Play through a section to review a cut or transitionPause the playbackMove the playhead to try something elseThen realize I want to go back to where I paused — but now I've lost that exact positionThis happens dozens of times per day.A "Last Playback Position" playhead would save me constantly setting manual markers or scrubbing back and forth. Suggested Functionality:A faint/secondary playhead line (maybe blue or ghosted)Only updates when playback stopsShortcut to jump back to that point anytimeOptional toggle in settings to enable/disableSimilar in Other Apps:Some DAWs and NLEs (like Audition, After Effects) have similar features — one head that shows current position, another that stays behind for contextPremiere doesn’t yet support this, and it would be a huge time-saver for editors Final Thoughts:This is a small UI feature with a huge impact on day-to-day editing — especially for reviewing cuts, syncing, timing effects, and comparing edits quickly.If anyone else finds this useful, please upvote the thread to support!Thanks for listening to the community 

Please implement free transformation of vector shapes without snapping when snap settings are off.Open for Voting

Prior versions of Photoshop - such as CS5.1 - had the ability to free transform vector shapes on the canvas completely un-restrained to fractional values of a pixel. In the latest version of Photoshop 2025, this is no longer possible (entirely, there are non-ideal workarounds).Even if you disable snapping in all locations: When you try to free-transform your shape using the gizmo, your transformations will snap to (what seems like) pixel increments. Previous versions of Photoshop didn't have this behavior. Here is a video:https://www.youtube.com/watch?v=zIbVNdjAzhAIf you watch the video to the end, you will see that it is possible to scale a vector shape or smart object without snapping using the command bar and dragging left or right over the W/H labels. So, the functionality is there but for some reason doesn't work when transforming with the gizmo.As a side-note, nudging (with the keyboard) does work in sub-pixel increments. Scaling does not.When working with lower resolution files, such as icons that are going to have a target size of 16-32px, this functionality becomes quite important to ensure that the final shape is as crisp as possible. It also just doesn't make sense that a vector shape snaps when all snap-related settings are disabled.Please revisit this regression in functionality - it would improve workflow tremendously when dealing with small images.

Nickolas31394842nla7Participating Frequently

P: Add menu function: "Repeat Last Process or Step"Open for Voting

Hi, I've used Photoshop for thousands of hours over my 25 years in print design, web and games texturing. Sometimes in Photoshop you just want to repeat the last thing you did. Whatever that process or step was, to just do it again, to the thing you've got selected right now. Without thinking about the process's quick key -- or it doesn't have one, then digging in menu's and side bars:   Imagine, for example: applying a font again, or growing a selection again, applying a stroke again, transforming again *[1], applying a filter again *[2], merging selected layers again choosing the same proof setup again. hitting the Play Action button again.   *[1] I know that Photoshop has implemented relatively new actions Transform Again, and [2] remembers the most recent filter. I love these and I do use them! They're great examples, I wish for more of this, but they are supplemental to their process, and duplicating this for every menu function in Photoshop is not feasible. The solution, in my mind, is an umbrella process which I imagine would be called Edit > "Repeat", or "Repeat Step" (it could live under the Undo, Step Backward/Forward part of the menu.)   I know that a lot of Photoshop actions have their own quick key, or you can bind your own. And out of necessity and fimiliarity with the app, i've learned a lot of them, and customised and added a few of my own. But I really think a Ctr+Shift+Z or a Ctrl+Y would be a great addition to my workflow. There's precedence in other apps, for example: - Maya 3D. repeating any step. (they use the keypress G.) - Office tools like MS Word and Google Docs. (If you do something like formatting, or hit enter, or paste, or create table; then if you Ctrl+Y, you apply it again to your active selection or in the spot where your cursor lies. It makes a lot of sense and saves a lot of time.)Hope that helps!

mikuro_kuroParticipant

【提案】NFTと制作証明を活用した、クリエイター支援・AI共存型プラットフォーム構想Open for Voting

Adobe製品の愛用者として、生成AIとクリエイター支援の両立に関する仕組みについてご提案です。 背景現在、生成AIの進化によりクリエイターが懸念しています。の作品が無断でAIトレーニングに使われているのではないか?作品の価値やオリジナリティを証明できる場がない これらに対して、以下のようなプラットフォーム構想を提案します。 概要Adobe製品で制作された作品に対して、「制作工程の履歴に基づく「制作証明付きNFT」」を発行する仕組みが設けられています。 NFT構造(所有権の割合):34%:作者本人(著作権証明、収益受け取り)33%:Adob​​e(証明者・プラットフォーム提供者として)33%:一般市場での販売可能(ファン支援や収集を目的とする) 特徴:制作はAdobe製品上で行われたことを履歴から自動認証作者の明確な同意がある場合のみ、AIトレーニングに使用可能AIモデルの「透明な訓練データ」として活用可能NFT購入者は「人間が作った証明つき作品」を全てできる 期待される効果クリエイター:自分の作品の手作り価値を証明し、安心して収益化できる一般ユーザー:手作りが保証された創作物を安心して支援・保有できるAdobe:AI開発に必要な正当なデータソースと収益モデルを両立できる この仕組みが実現すれば、Adobeは従来のサブスクリプションセンターの収益構造に加えて、NFT販売やAI活用による「報酬型」の新たな収益モデルを持つことができることになります。これは、ユーザーが直接課金する形態ではなく、クリエイター・ファン・企業の三者が連携することで価値が自然に循環モデルするものです。結果として、Adobeのサービス全体もより柔軟かつ考えられた方向へ進化できるのではないかと思います。 なるほどこれは、私たち一般ユーザーにとっても「より良い使い心地」や「使い続けた環境づくり」につながる提案になると感じています。 現在、AIの生成により「人間の関与を減らしたデザイン生成と流通」が技術的に可能になりつつありますが、現時点では創造的価値の持続や多様性の維持は困難になるのではないかと感じています。私の提案は、人間の創造を軸に置きつつも、AIやプラットフォームが共存できる構造を目指すものです。 今後なところ、私は単なる一般ユーザーでしかありません。しかし、Adobeがこれからも「創造のためのプラットフォーム」であり続けるために、また「証明・保護・利益をつなぐ仕組み」が重要になるのではと思い、勇気を出して投稿してみました。とりあえずでも参考になれば幸いです。