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I cant figure out how to make a charactor in blockbench work with mixamo!
I'm trying to upload a Blender model to Mixamo. It uploaded fine as a OBJ but I want textures with it and FBX seems to be the easiest for that. Except when I go to upload it as a FBX instead it says "Sorry, unable to find your existing skeleton". Any help would be super appreciated!
Is it possible for me to use the 3d models from your site for commercial purposes for free using them in videos on my you tube channel
...such as models, textures, ZIPs and files to post here. When I upload any FBX model into Mixamo, nothing can be loaded: "Sorry, we had trouble uploading your file...".I tried to use DNS, VPN, sending requests from another phone - Mixamo doesn't want to accept any files. I live in the Asian region, maybe this is the problem? What should I do?
I'm not sure if this is a cinema 4d thing or a mixamo issue but my most recent imports into cinema 4d everything is broken up into sepereate elements. Head, arm, index finger you name it. All my previous imports the whole figure comes skinned as one piece. I've changed areound what little import options there is for geometry but its not helping.
Hi i had made a character model, combine them together, and i use mixamo to auto rig my model and when i turn on skeleton mode in mixamo my character look like this (pic2), normally it should look like (pic 3), does anyone know why does this happen? Much appreciated.
嗨,我正在尝试我的一个角色,但他也在显示:请将所有标记都放在该角色上!
there isn't inplace option for this...
I am trying to import my character into mixamo, and it keeps saying that error when I try to put an animation on it. Sorry, I am new to blender and mixamo.
I'm new in 3d and I just did my first low poly character. But when I try to load it in mixamo my textures missed. 1. I tried to upload a zip with obj, myl ant png-texture and in this case I get weird white ultra light texture2. I tried to upload a fbx file and it gave me full black texture How to fix it?
Hi, I'm having an issue when trying to retarget mocap to a mixamo rig in c4d. No matter what mocap I try to retarget or what way I reposition the thumb in T-pose, the thumb never moves when the mocap is applied. Every other part of the skeleton moves perfectly so I'm not sure what I'm doing wrong. I assume there's a fairly obvious solution I'm overlooking but if anyone has any advice I'd really appreciate it.
I did exactly the same thing 2 weeks ago and everything was perfect, but now it's not working
I have a mode on Mixamo that I was using and downlaoding animations for. Now I cannot get past the "Preparing Download. Just a momonet..." when I try to download either an aimation or just the T-pose mesh. I have tried on 3 different browsers, restarted the browsers, cleared caches. I have had two friends in different locations of the world try on their computers. Nobody can get a download to work. What am I doing wrong?
The z-location curve of character has a continuous rise. i have multiple animations combined. The character always reverts to initial location at the start of every animation.Attached is a screen shot. I appreciate your effort. Grateful
Hi! Is it okay to sell NFT artworks that has a mixamo model in it? Thanks!
I load my symmetric character, but I can't get symmetric results in T pose
HIIm trying to bake an animation to a mixamo rig.I have uploaded my own character and downloaded multpe animations and blended them using the NLABut it wont let me me bake the animations at all I have exhasuted every avenue and have reached my limit XD The error thrown out is Ive re made this animtion sequence over what feels like a million timesPython: Traceback (most recent call last):File "C:\BLANK\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\mixamo_rig\mixamo_rig.py", line 260, in execute_bake_anim(self)File "C:\BLANK\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\mixamo_rig\mixamo_rig.py", line 2082, in _bake_animif act.frame_range[0] < fs:AttributeError: 'NoneType' object has no attribute 'frame_range'If any one could help i would be truly grateful, as i was planning on using more of these to help with a silly video i was hoping to make for someone
I have the beta version of Fuse CC on my computer. I hear Adobe is dropping support or ending its life. I would like to inquire about the license and whether I can use the still model for commercial purposes.
i want model with all rotation to zero, but recently download model all with rotation. if i reset all these transformation to zero, the leg will up. please help. thank so much.after reset transformation
HiCan someone help here please I have a Blender model that appears grey when uploading to Mixamo When I try to export as FBX with textures the model is tiny on a black background Apologies but 3D newbie here See screenshot attached Any help would be appreciated
i made a 3d model of my animal jam penguin so i could start vtubing but when i auto-rig it in mixamo i get this error! if anyone can fix it, i have the model file attached below. if possible i would prefer "definatly unrigged virtualbird121" as the one i use ("definatly" bc the "unrigged virtualbird121" was actually a little bit rigged but i couldn't find the remaining armature)
Hi,How does Mixamo Rig Script work in Autodesk Maya 2024? If anyone knows can reply, thanks in advance
I'm trying to make a game with hypnosis as the central theme. Mixamo doesn't seem to have the animations I want. Is there a way to request specific animations since Mixamo's library is constantly being updated?
When I upload my Character in Mixamo, there seperate mesh for body, clothes, head ,etc. but Mixamo combine all meshes after creating the animation. Does anyone who how to get stop that? I need meshes be seperate as I will give material to those afterwards.
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