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Hi, Please tell me how to use aliases in project configuration.Now, I want to export baked textures to the path using aliases. But I can't.When I input the path containing aliases to field, the validation of the path is failed.Maybe, I misuanderstand something about aliases. I don't know what I'm doing wrong... Version: 2021.1.2 Thank you,Shinya
JUst started to look at Designer and Im looking to showcase a few materials. What are artists using to present there finished matarials like this?Marmoset?Game Engine?Maya, Max?Or a render withing Designer of Painter?
Is it possible somehow? if not please Adobe make it. Let it be paste as embedded . The default bitmap node and brushes is so terrible and inconvenient I use Photoshop instead . So copy from SD to PSh is convenient . Let it be paste too please.
Can we have a crop node that could crop precisely on pixels and would't add extra blur to result. So we could crop exactly 32x2048 pixel stripe from a square 2048 image , no-rescaling the pixels into a new size. With "safe" shift in XY to exact pixel either I am trying to do one out of pixel processor or new function for years. Still zero sucsess. . Would appriciate any idea.
Hi everyone,I am creating a tesselated material and I have found that it does not work correctly on certain occasions.As you can see in figure 1, the area of the column joint appears with an artifact (stretching) that I would like to solve.As you can see both in image 2 (same material but without displacement) and in image 3 (uv), it seems that the uv's are fine.It seems that the displaced vertices do not work correctly when they are displaced along with those of the other axis of the 3d object.Is there any way to improve this behavior?Thanks
Hey,I know that this is what the Tile Random node does, however I am looking for a workflow that means that I can have the random tile generation, but with the bolts in the corners not looking squashed. Please find attached an image of the result and the workflow. Please share if there are better ways to create this shape! Thanks,Michael
Currently I have either write a new path manually after clicking in properties/file path or try to solve the puzzle of looking into dependency number and see what it might be in a mess of explorer, among huge list of similar undistingwishable things , not even a seach field in explorer pane or just drop anothe file and recoonect. All the options are extremly annoying and tediouce. I see "delete and relink" but it just deletes , no file dialog to re-link .What am I missing? Tried dependency manager couldn't find anything there
Can I create a material with Designer and save it to use on 3D models in Dimension?
Hi all,I'm trying to do a homework assignment, which is to complete the tutorial here: https://substance3d.adobe.com/tutorials/courses/First-Steps-with-Substance-3D-Designer/youtube-VyFgpitTsYgI've downloaded the Ds app and the tutorial files. When I click on the files to open them it always says: "There is no application to open the document Designer_FirstSteps_Files.rar".I'm not quite sure how to fix this problem, any help would be appreciated! Thanks,Ashlin
Hi, Does anyone know how to navigate the Graph window (with all those nodes) using mouse? All I can do is zoom on scroll and Left/right with Command + scroll (i'm on Mac with magic mouse). Is there a hand cursor available to drag position inside this window? I cant find any shortcuts / modifiers to do this. thanksAlex
I am not able to find any simple color correction node. Any little hint, link and help appreciated.thank you so much!
How to open Substance Source Graph Nodes within Substance Designer?
How to Create a Material Preset inside when using Substance Designer?Couldn't find any tutorial on that. Thanks for any little help, info, link, etc.
Hey there, I have been teaching myself Substance Designer for the past few months and I have noticed a workflow in some tutorials which I find to be efficient but I can't seem to find anything in the documentation that explains how I can do this. The tutorials don't seem to explain it either so hoping some of you experts can help me with this?The part I need help with is, the instructor in this tutorial grabs and output node, then places it in a blank spot on the graph essentially making it and anchor point for the line, then he moves the line to the input that he wants to connect to. I also saw that he was able to use those anchor points to drag another link from. I know that I can create these anchor points by using Alt + Shift and using the middle (yellow) point to organize the lines, but that is different from what I have seen in these tutorials. This is the tutorial I have seen this done in and its around the 10 second mark when he does this: https://www.artstation.com/learni
Hi, I'm new to Substance 3D and work in the flooring industry. I'm wanting to take 30 or more individual wood plank bitmap images and feed them into substance 3d to create a wood floor render. I have discovered the tile floor generator but not sure how to go about inputing the 30+ bitmaps into the generator or if it's even possible. I believe I would need to use this in conjunction with the bitmap2material light filter to generate 3d maps of these bitmaps as well, and then feed them into the tile generator somehow. I tried doing this with Substance 3D sampler, but it appears their tiling generators only accept 4 materials (4 planks). Any help on how to do this or an alternate method would be appreciated.
Hi,Thanks in advance for any help on this as I have been working the graph now for many hours trying to get rid of this, because this shows up in my final material when I render that would then need to be fixed in Photoshop. I believe that the issue is in the HSL part of my graph as I can get the line to go away and the problem is the colors get lost in the process?Pease see attached.Pleas advise if you know of any quick edge fix? Thanks!
Hello,I'm using Substance 3D Designer and have two Bitmaps. They are almost identical, except some spots have a different color-tint (e.g. greenish vs yellowish). I need these differences as a black/white mask (goal is to use this mask in a game-engine to give a color at runtime). I tried with blending (subtract/divide) and roughly that works, but has pixel-artifacts - which makes sense because it's not looking for an exact match. So what i'd like to do is compare each pixel in image 1 to the corresponding pixel in image 2 and if they are identical I'd like the output mask to contain black for that pixel, otherwise white. Can someone point me in the right direction?Thanks in advance!
HelloI am a new user of Substance Designer. I recently made my first material and after exporting the textures and applying them in Blender I noticed they aren't seamless. Most of the information I could find is for Painter not for Designer. Are the textures supposed to be with seams? Am I doing something wrong? In case it's normal textures from Designer to be with seams is there a way to make them seamless because I really don't want to spend time in PS for every texture. I am attaching images of the graph and how the texture looks in Blender. Thanks.
Hello Can anyone give me an example like create a uniform color node in current graph and set the output size to 8x8? I want to study python in SD and need some example to move onThanks
Hi!Does anyone have a tutorial or suggestion on how to create a highlight / shadow on 2D graphic? Any example on a simple shape like a circle would be so helpful!
My guess it's because of the crop it uses. How can I modify it the way it wouldn't change pixels outside boder areas? What the mask input is doing there?
Substance Desginer-nodes issue. I am using a metal edge wear node which should have 5 inputs (ambient occlusion, curvature, world space, position, and mask) but it is showing mesh data and mask for some reason, how do i make the others show up?
Hey All, I'm hoping someone can help me with a material I'm working on. I'm trying to create this fabric with a stitched in pattern but not having a lot of luck. All my attempts end up with one pattern overlaying the other and I can't quite get the one stitch to look "stitched" into the other. Any help or advice would be really appreciated!! Sorry for the bad reference it's all I've been provided with currently.Thanks
I am trying to only view the shape in the 3d panel below, when right clicking the View Output in 3d view has a arrow next to it showing output as the only option and unsure what I am doing wrong?
i need to get this oil streaking effect. I know there are a few procedurals that create circular patterns but i need these pararrel lines of different thicknesses and in different clusters etc. Its not the colour as that should be easier enough. its the white lines that are running vertical. i have tired to make lines and use a directional warp but i cant get the randomness and the different thicknesses. any help would be amazing.
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