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all the objects the background is white i guess i pressed some buttons and this happened i have atttached a picture with it
I need to know the certified GPU card for AE GPU-accelerate,because your System requirements about After Effects was not written clearly.And I still don't understand why the certified GPU for premiere and AE is not same??
Hi, I’m new to this support community and new to After Effects so I hope someone can help me with this problem. The version of AE I have is v17.5.1 (Build 47). I’m using Premiere to assemble some old 8mm film footage I had transferred to mp4 files and I was hoping I could use AE Content-Aware Fill to get rid of some hairs in the film gate, which are pretty much static. I have looked at a lot of how-to videos but am stuck at the “Generate Fill layer” stage where I am getting the error message “AE Warning: All target frames are blank. The Content-Aware Fill layer generation has been aborted.” FYI, I’m not using Dynamic link but importing the files separately into AE as a stand-alone project. I’ve attached some screen shots that I hope will explain the situation better. I should underline that I'm totally new at this and am aware that it's probably something I'm not doing, or doing wrong. Hope someone can help, thanks so much.
When trying to export ( File > Export > Add to media encoder queue ) I receive the error message in the subject line of this post. Mac is up to date and I've attached image of computer specs. Here is what I've tried so far:Restartde-install and re-install latest versions of After Effects and Media Encoderde-install and install previous versions (AE 17.0.4 and ME 14.0.4) based on another support articlede-install AE + ME again + run repair CC Cleaner Tool I restarted computer between each step and removed preferences using CC prompt (no manual deletion) I would greatly appreciate support help on this as nothing is working and I continue to get the same error message, and therefore cannot export anything from After Effects to Media Encoder.
I am using the lastest AE version. I tried making a text for a video as paragraph text and it doesn't work, I typed the first line and pressed enter, but the new text just gets mixed with the first text. I adjusted the text box and it still doesn't work properly. Any ideas? I am uploading a picture showing that it is already selected as paragraph text.
The after effects camera has another symbol instead of the 3D square and does not act on objects placed in 3D with this other symbol, can you help me?
I have an extension that executes function test() on a button click, to show/hide properties with keyframes: function test() { var res = false; var msg = 'default'; var comp = _proj.activeItem; if (!comp || !(comp instanceof CompItem)) { msg = 'No active item or active item is not a comp'; return toJSON(res, msg); } var layer = comp.layer(1); if (!layer) { msg = 'No layer selected'; return toJSON(res, msg); } layer.selected = true; var cmdStr = 'Reveal Properties with Keyframes'; var cmdId = executeCommand(cmdStr); if (cmdId == 0) { msg = 'Command \'' + cmdStr + '\' id not found'; return toJSON(res, msg); } msg = 'Executed \'' + cmdStr + '\' (' + cmdId + ')'; layer.selected = false; return toJSON(res, msg); } function executeCommand(cmdStr) { var cmdId = 0; cmdId = app.findMenuCommandId(cmdStr); if (cmdId == 0) return cmdId; app.executeCommand(cmdId); return cmdId; } When I call test() the first time, it works and opens keyframed props, but when
I am writing to express my deep dissatisfaction and frustration regarding the ongoing performance issues I am facing with After Effects on my HP Pavilion Gaming setup. The software's persistent lag and freezing are making my work environment unbearable, and it's seriously impacting my motivation to continue using the application.As an animator, I heavily rely on After Effects to bring my creative visions to life. However, the continuous disruptions caused by the software's poor performance are draining my enthusiasm and motivation to work. The lag and freezing have become so prevalent that it's increasingly difficult for me to complete projects in a timely and efficient manner.Despite utilizing a system optimized for graphic-intensive tasks, After Effects seems to be pushing my HP Pavilion Gaming setup to its limits. This is reflected in the significant slowdowns and freezes, which occur even when I'm working with basic texts, expressions, and images.I've tried various solutions, inclu
Hi, is there any way to loop the CC Rainfall animation, since I need to generate 10 - 20 second clips and edit them successively but the last rain frame is not equal to the first one. How can I do that?
Hello!I'm trying to get a value from the Position property that have an expression which is modifing the original value to a new one, but whenever I use the Get Attribute type "Value" block, it gets the raw value instead the new one with the expression.I even tried using a custom script block with the ".valueAtTime(currentTime, true)" to get value with expression but still no good.Is there a way to actually get the current value of the property? Thank you!
Hi Everyone, I'm having issues with my 3D camera tracker. When I put a video on my timeline or an element and make it 3D to follow the Camera track, the video moves out of place, it would scale up and the positions would be all messed up. I I have tried re-analysing the clip and adjusting the scale manually but it doesn't work. But when I create a solid, the solid stays in place. Any help please?
When I click a after effects file the video doesn't show, what is the best way to open a after effects file? I am just following a tutorial
Hi! I'm using AEGP_RegisterListener (in AEGP_RenderQueueMonitorSuite1) to register callbacks for a render in my AE plugin, but none of the functions I provide are getting called. My goal is to display an update dialog with a progress bar that updates during the render.When searching for solutions, I found mention of "boilerplate" code that people added to get access to the Render Queue Monitor Suite, but I didn't have to do this to be able to call AEGP_RegisterListener. Is that boilerplate still required, and if so, how would I do it in 14.2 SDK?Here's some relevant lines from my code (not the entire functions!):// Structure to provide callback functions. These functions are defined in my code.const AEGP_RQM_FunctionBlock1 g_renderFunctionBlock = { NBAERenderJobStarted, NBAERenderJobEnded, NBAERenderJobItemStarted, NBAERenderJobItemUpdated, NBAERende
I've been doing subtitle layers according to this tutorial:https://www.youtube.com/watch?v=R2a-_flGOAkI neded dynamic text boxes for multiline text.This is working otherwise, but if I want to be able to change the source text of the main text layer in a way that the borders width scales with the main text. Now it only picks the width of the main text in the last keyframe. The borders are parented to the main layer. In the border layer source text i have expression:borderText = "g\r".repeat(thisLayer.parent.text.sourceText.split("\r").length - 1); borderText += "g" ; thisLayer.parent.text.sourceText.style .setText(borderText) .setFont("Webdings") .setFontSize(1) .setAllCaps(false) .setSmallCaps(false) .setFillColor(style.fillColor)and in the scale property I have added:margins = [2, 1.7] * thisLayer.parent.text.sourceText.style.fontSize; x = linear(thisLayer.parent.sourceRectAtTime(outPoint - framesToTime(textIndex) - inPoint).width + margins[0], 0, 5000, 0, 100); y = linear(m
Tengo problemas al importar videos en after effects. como que no los reconoce. alguien sabe que sucede y como lo puedo solucionar
hallo therei have 2 layer:Layer 1: text layerlayer 2: shape layer i want to change the Source Text property of layer 1 in scale property of layer 2; How can I do that? thanks
Bonjour, je tente de faire un pattern liquid et pour rajouter de la texture au projet j'aimerais utiliser une image transparente qui réagirais à la luminosité de la composition pour s'adapter automatiquement en taille et créer une texture intéréssante. Merci d'avanceBonne journée
When using the feather tool in face tracking, it cannot be applied to every frame. After applying the feather tool to a portion of the video, the next frames do not show the feather controls and automatically reset. feather tool applyed frameNext frames
Hello, I just made a podcast edit (have done XXXX with the exact same protocal before), I noticed that initially the video and audio are synced perfectly and for some reason it starts to fall out of sync by the end of the podcast... (I havent found the specific point of ref yet) Any ideas why this is happening? Appears to be off by half a second starting somewhere around 40 mins in...
Hello. We are implementing a plugin that use GPU for it's internal rendering, So far, we implemented succesfully OpenGL and D3D11 renderers.currently in the process of implementing the D3D12 renderer, while iterating over the different adapters (like described here:https://docs.microsoft.com/en-us/windows/win32/api/d3d12/nf-d3d12-d3d12createdevice ), we stumble upon a DXGI_ERROR_DEVICE_RESET that block us from getting the device.After a quick talk with the DirectX12 guys, they stated that:Direct3D 12 devices are singletons per adapter. If a Direct3D 12 device already exists in the current process for a given adapter, then a subsequent call to D3D12CreateDevice returns the existing device.If the current Direct3D 12 device is in a removed state, then D3D12CreateDevice fails instead of returning the existing device. Is there any internal query of After Effects to D3D12 Device that could cause this state ? Tested on two different computers (one AMD; on
Usually when you select a file name, composition name or actually any text box, a vertical flashing line shows you where you're about to type. This is now missing when editing comp or pre-comp names in After Effects. This makes it difficult to make minor changes to comp names such as altering version numbers, variations in names etc, as until you type you have no idea where you're typing. After Effects 2025 version 25.0.1 Build 2MacOS Sonoma 14.6.1Macbook Pro 2023 M2 Pro
I want to copy everything, including the layer itself, and its keypoints.
so I have the following code, it works when the layer is not parented , but when the layer is parented to another layer it fails.I know this happens because the transform properties of the parented layer doesnt change when you move the parent layer, is there a workaround for it? app.beginUndoGroup("Add Guides to Anchor Points"); // Get the active composition var comp = app.project.activeItem; // Check if a composition is selected if (!(comp instanceof CompItem)) { alert("Please select a composition."); return; } // Check if there are selected layers if (comp.selectedLayers.length === 0) { alert("Please select at least one layer."); return; } // If "autoclear" is enabled, clear all existing guides if (Autoclear.value) { app.executeCommand(2276); // Clear all guides } // Loop through each selected layer for (var i = 0; i < comp.selectedLayers.length; i++) { var layer =
I have a layer with a few keyframes. I would like to temporarily disable the keyframes to test the animation without them. I don't want to delete them I just want to turn them off and back on again.Is there a way to do that?
expect matte with round cornerbut ... it doesnt
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