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Hi all,I am really struggling to understand what is going on. In my game when I play level performance is great. Game is working perfectly. Frame rate is great also. But memory is allocating pretty fast and GC is not releasing it soon enough to avoid FPS drop. So after every 2 minutes of play memory grows for about 40 MB and then GC collect it and frame rate drops heavily. I do not understand why GC does not collect it sooner and instead it waits for memory to grow 40 MB and then collects it. But when GC finaly release so much memory FPS drop heavily for a second and it makes game pause for a second and is really annoying.You can see here how this level looks like when I am playing it on iPhone:https://www.youtube.com/watch?v=fkna3mlJU70(Though game play from that video is not the gameplay from this Scout profile but is the same level, just for the reference).I have created new Scout profile now with full game play where everything is running Starling, Box2d and StardustParticleSystem
Is it normal that empty Starling project consumes 9MB memory (I am not saying that Starling consumes it, maybe Flash Virtual machine consumes it) over 9 minutes of playing?Look at this Adobe Scout profile that was recorded for empty Starling project:https://goo.gl/Xw2MVaOn the frame 32 222 (around 8:59 on the time line) you can see that GC finaly cleans the memory and it took it 19ms. That is more than entire budget for 60FPS game.I have also watched adl process in the windows Task Manager and memory was really increased by 9MB.I am using latest Starling from master branch and Adobe AIR SDK 28.0.0.125 with Flash Builder 4.7.How can we make any game if this is the behavior of empty Starling project or empty Flash project who ever is responsible for this behaviour?
I have developed, published, and sold many thousands of Flash files that have been enthusiastically received and highly praised. In trying to make the switch to AIR, I publish as before - but that results in a group of files. Even after a great deal of research, I have not discovered how I distribute this group of files so that my customers can use them on any platform - much less on all platforms as claimed.No doubt, I am missing something that allows this group to be converted to a single file for distribution.Would someone please help me with some plain English that might result in an AIR epiphany?
Hello 😃Can you make a YouTube video tutorial from the following blog post please?Adobe AIR applications installation issue It's just not completely clear for me how to do this. It would be better to see exactly the whole proccess on Windows 10 op.system.Thank you very much!I've been trying to install a desktop software (.ISO format which includes the setup file and many others).It uses the Java Runtime Environment AND the Adobe Air.The error message I get:"Application Install >>> Sorry, an error has occurred: The application could not be installed because the installer file is damaged. Try obtaining a new installer file from the application author."
I'm facing an annoying behavior with the StahgeWebView on iOS11 from Air 28. There is a padding of 20px (sys bar size) at the top of the ViewController.It seems that from Xcode 9 Apple add an optional "safe area" which is enabled by default.See more info here: swift - Status bar entire view down- iOS 11 - Stack OverflowI can understand this option but it clearly broke the StageWebView compatibility from previous Air versions. Moreover it creates a different behavior than android.Is it possible to disable this option or to have access to it?Let me know.Thank you.
Hi everyone,I have this error message "The device has detected an unexpected error. Installation Error: ApIInternatlError" when trying to install an application with Adobe Animate CC on an Ipad Pro '12.9 with IOS 11.0. I Installed Adobe AIR SDK 28.0 and the error still occurred. I Development the app in windows.I really appreciate your help.
I have Windows 7 (32 bit) installed on my Dell Laptop.Here's the error I keep getting:Market SamuraiSorry, an error has occured. The application could not be installed because the installer file is damaged. Try obtaining a new installer file from the application author. A little bit of historyI bought the software last year and it worked perfectly fine. Then there was a new update for Market Samurai and it never worked since on this computer. I’ve tried it on other computers and it works fine.Here’s the last support message I got from Market Samurai“Hi Andre,Unfortunately I don't have good news...The developers cannot think of anything we haven't already tried, and they too are unable to find any information about this issue - it has us all stumped!Do you have another computer you can install Market Samurai on? Or could you do a fresh install of Windows on your computer? I know it sounds drastic, but in cases like this the easiest (and sometimes only) solution is to try a
In my project, I'm currently running into the "Too many method references" error. The limit is 65k when trying to build for Android APK. This is because we're using a lot of extensions, expecially Google Play Services, which apparently takes up around 20k methods by itself. Android native compiling mentions the use of the multi-dex option when building the APK, but I'm not sure how to enable that for ADT or Flash Builder. Anyone have any idea how to get past this limit?
Time ago I posted similar question without answer. I hope this time I'd be more lucky! I'm developing a tvOS app and I want to launch it in a couple of weeks.I'm worried because I can't get that the menu button of siri controller works like Apple tells in the human interface guidelines.This button Basicly goes back in the navigation hierarchy when you click it, but in main screen if you click it the app exits and go to Apple's main screen.I can avoid the app exits every time you click menu button using "preventDefault()" in the key event handler. In the main screen of the app I must to allow the menu button exits, and I don't prevent the default behavior in this case.Until here no problem, but doing it in this way if you return to the app, the "peventDefault()" doesn't take effect anymore, exiting always in all the screens of the app.I've also tried using diferent key event handlers, one preventing default exit behavior and another that lets exit when the user in the main screen of the
Hello,I'm porting a iOS game to the tvOS platform.I want to save the game progress as I do in mobile devices, but if I'm not wrong, the way to do this in tvOS is using iCloud service because it's not posible to write a state file in the device.For doing it I'm using an ANE. Exactly I'm using a comercial one, from Distriqt (https://airnativeextensions.com/ ).I convert the iOS ANE to tvOS ane as the documentation tells: https://fpdownload.macromedia.com//pub/labs/flashruntimes/shared/pvt/air28_appletv_releasenotes.pdf Doing this I have the ANE working for tvOS, at least If I publish for device testing.It's strange because the app works perfectly with iCloud support in my Apple TV when I publish for testing. But when I publish for distribution I get the next error message:"Error creating files.Id:inC:\\Users\Edu\\AppData\\Local\\Temp\\f7dda99-c7af-47da-a062-7ec6d93b72a1/CoreNativeExtension.framework/CoreNativeExtension(DTObjectIdentifier.o), building for tvOS, but linking in object file b
Does anyone know how to get this to work? The example I found says to do it like this in your app-xml?xml version="1.0" encoding="utf-8" standalone="no"?><application xmlns="http://ns.adobe.com/air/application/24.0"> <embedFonts> <font> <fontName>Life is goofy</fontName> <fontPath>life_is_goofy.ttf</fontPath> </font> </embedFonts></application>I try this and I get an error. I'm using a Mac. Trying to build an Android app with the embedded font. Any help appreciated here.
Hello,Can someone help me, with this bug.Problem Description:While playing video in data creation mode ( play( null ); appendBytes( xxx ); ), if we try to bitmapdata.draw on video or video container, flash trrow error:SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: app:/ApplicationName.swf cannot access null. No policy files granted access. at flash.display::BitmapData/draw()Steps to Reproduce:1. Start NetStream in data creation mode( NetStream.play( null ); NetStream.appendBytes( xx ); 2. Wait 30-60 sek to load buffer, or not( it does not matter )3. Do Bitmapdata.draw( [Video or VideoContainer] )Actual Result:SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: app:/ApplicationName.swf cannot access null. No policy files granted access. at flash.display::BitmapData/draw()Expected Result:We get bitmap data with current video fram
I almost upgraded to OS 10.13 from OS 10.12 when I heard of a host of problems with third party apps. One problem has been reported as OS 10.13 only supports 64 Bit. This renders CS3 (used to scan into from Epson scanners) and CS4 (which does all our work great) useless and thus all our old graphic files, 42 TB on 12 hard drives. Am I reliably informed? Allan
ios 10.3.3, iphone 5, AIR 28.0.0125But also happens on some other devices.Problem Description:App setup to run only in landscape, when phone locked and unlocked, reopens in landscape but with stage sized for portrait (width < height)Steps to Reproduce:- Application is in landscape only, and can be rotated.- Launch application (it stays in landscape, even if rotated it flips but in landscape)- Lock phone- Rotate phone to portrait- Unlock phoneActual Result:App stays in landscape, but stage dimensions are portraitYou can see it on this video: www.pippoapps.com/_downloads/iphone_rotation_bug.movExpected Result:Stage size remains landscape with width > height.Any Workarounds:none (other than shrink the whole app to occupy only visible portion)This is in portrait mode:This is the result. App thinks it's in portrait mode, and available viewport is in portrait mode (black band on the right, content going off screen on the bottom).I have already opened a bug, please vote it: Tracker
I am having issues with telemetry on iOS in an AdHoc build.It seems scout only receives basic telemetry, with frame duration and brak down of what cause frame to last that long.I do not receive any other info, Memory, ActionScript, and especially Trace Logs that I do really need.Any suggestion?Thanks
App runs correctly in interpreter mode, when I use AdHoc or device testing, I get this error and app stops proceeding:<Warning>: You've implemented -[<UIApplicationDelegate> application:didReceiveRemoteNotification:fetchCompletionHandler:], but you still need to add "remote-notification" to the list of your supported UIBackgroundModes in your Info.plist.I have correctly set entitlement: <Entitlements> <![CDATA[<key>aps-environment</key><string>development</string> ]]> </Entitlements> I try to add this, either in Entitlements or in InfoAdditions:<key>UIBackgroundModes</key><array><string>remote-notification</string></array> But I still get that error and app stops running.Any suggestion?
Clicking the "Download" link for the NetworkInfo ANE on this site:Native Extensions for Adobe AIR | Adobe Developer Connection only leads to this side.http://www.adobe.com/devnet/air/native-extensions-for-air/extensions/networkinfo.htmlI can not find a download link on this site anywhere.Is there another site for this ANE?Thanks
We are looking to develop a #Chromecast #ANE to allow #AdobeAIR applications to cast from iOS and Android.If you are interested in adding this to your AIR application please help us to fund the development and add this to the features available to AIR developers.Kickstarter now live!Cheers,Michael
Please can someone help?I am trying to help my friend download Adobe air on her Windows laptop the problem is that she is trying to download a program called do-crafts digital designer which requires Adobe Air to installed first.We keep receiving the following message:Sorry, an Error has occurred.The application could not be installed because the installation file is damaged.Try obtaining a new installation file from the application author.Where/who can we obtain this from please?The problem is she has in the past been able to use the digital designer but has now changed her laptop. I have this program installed on my MacBook also an old Windows laptop and they run fine. This program is required for our hobby 'Cardmaking'.Thank you for any help you can give.
Periodically, on numerous Android devices, loaded textures will be cropped arbitrarily, leading to completely broken visuals.Two months ago, somebody wrote up a bug on Adobe's bug tracker, describing this bug: Tracker . (There's been discussion of this bug for over a year; the original bug report was seemingly lost when Adobe moved to their current bug tracker.) There's been no response from Adobe.This bug is preventing me from shipping my game on Android. I've created a sample project that reliably reproduces it on my hardware, here: GitHub - tconkling/AIRAndroidCroppedTextures: Demonstrates a texture bug in AIR for Android. I've also shot a video of me reproducing the bug: AIR Android texture cropping bug - YouTube .I've updated the tracker bug with this Github project and video, but since no Adobe employees have commented on that bug in the two+ months it's been posted, I feel like I'm likely shouting into a void. I'm hopeful that perhaps this forum is monitored more closely than th
I have a large Table of Contents swf that opens swf files perfectly in the browser. In converting to AIR, I am stymied at trying to find the proper code to open local ".air app A" from a button click on ".air app B." I do not want it to function in the same window, but to simply open another app.I was overjoyed when the following worked in the TEST version of the swf, but I later learned that it does not serve in the published AIR app.import flash.events.MouseEvent;import flash.net.URLRequest;var openswf:String=("A-Unit 1 - Strings - 2018 - Finger Tap Posture.air", "_self");var request:URLRequest = new URLRequest(openswf);open1_btn.addEventListener(MouseEvent.CLICK,openClick);function openClick(event:MouseEvent):void{try{navigateToURL(request);}catch(e:Error){trace("Error");}}Any help is appreciated.
I am an educator and have been given a power-point presentation in Air. I need a remote mouse or other device that will advance the slides and if I click on a link will activate the link (link is to a video). I have tried the logitech r400 but it does nothing. Any suggestions would be very much appreciated
Hi,I have added Default-375w-812h@3x~iphone.png, and now I the iPhone X works perfect without black borders (important that somebody at adobe at this to the default needed splash screens). But we have a problem the splash screen appears ok, but it stretches for a moment before disappearing.Anybody know how to solve this?
I am building an ios and android app. In the app I need to send a request to my server to send an email. If the device is not online, I need it to set a background task that can submit the data once a connection is available, even if the original app is not open. Is there a library or ane that would allow this?
Is there anybody meet the same problem?When I opened the Android AIR application, an alpha black image came out from small to big, and cover the full screen. Then open my AIR application.But the moving effect of the black image sometimes stop 1 or 2 seconds. It seems the application is broken.So, how can I remove the Android application's moving effect of the splash image?
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