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So this issue has been around for a while. I've just reviewed all of the previous posts about it but I still can't get my app submitted to Apple. Here is some info and what I have tried:I am not using push notifications and all checkboxes are off in the app identifier at the developer site.I submit via Transporter and it uploads fine. I then get the error from App Store Connect: ITMS-90078: Missing Push Notification Entitlement...I tried adding <Entitlements><![CDATA[<key>aps-environment</key><string>production</string>]]></Entitlements> into the -app.xml file, inside of <iPhone> and after </InfoAdditions>. When Transporter fails with an error: ERROR ITMS-90163: "Invalid Code Signing Entitlements. The entitlements in your app bundle signature do not match the ones that are contained in the provisioning profile. The bundle contains a key that is not included in the provisioning profile: 'aps-environment' in 'Payl
I'm getting the following error in Animate 2020.“ideviceinfo” cannot be opened because the developer cannot be verified. I have tried adding the file through the Security and Privacy section on my Mac. It doesn't seem to make a difference. I was also getting this error for some other files but added them one by one to my Security and Privacy section. This file however just wont allow me to use. Anyone else run in to this ?
I am looking to build an old project as an exe for steam or i may keep it as an air file. The game is not played on the browser so i assume the end of flash players life wont affect it?Do these apps use an emebdded flash?
Hey all, I found this part of Harman's release notes:If a white screen is shown during start-up: check that the HARMAN splash images are included in your assets.car file. Note that the runtime may shut down if it doesn’t detect the appropriate splash images. However, putting those images inside my Assets.xcassets folder did nothing to fix the problem. I tried putting them in the root folder, then inside the LaunchImage.imageset folder and replacing LaunchImage.png with the main harman splash image. Then I created the assets.car file using the createAssetsCar executable. But when I updated Testflight with the new .ipa that included my updated Assets.car file, no change -- still the white screen, then the black, then nothing. I am using Haxe 2dkit to compile my ios build (not XCode) and I know the problem is somewhere with the interaction between Harman's Air 33.1 and ios, because my code runs fine when I publish it for every other platform (h
I have tried to download an application that uses Abode AIR. I always receive the same error message "Sorry, an error has occurred. The application could not be installed because the installer file is damaged. Try obtaining a new installer file from the application author." I have installed, uninstalled and reinstalled Adobe AIR and keep getting the same error message. Does anyone know how to fix this problem?
I just got a message from an app user that the iOS 14 clipboard notification is showing for them when they try to play one of my games, built with a previous verson of the Air SDK. So at least that old version of the SDK (28, 29, 30?) is trying to access the clipboard (my app doesn't need it, but I assume it is just in the SDK somewhere). Is this a known issue? Does any more recent version of the SDK, most importantly the current 3.1.1.190, do this? So if I work to update my apps now, will it solve the problem? Or does this need to be fixed in a future version of the SDK (hopefully very very soon).
“Adobe AIR.framework” is damaged and can’t be opened. I just installed it on my Mac running Catalina version 10.15.5. I am trying to use an older version of Long Tail Pro Keyword Finder that needs Adobe Air.
Hi everybody, I started using a new ANE for AdMob with SDK SDK 33.1.1.190 and Apple does not accept my builds any more. ERROR ITMS-90208: "Invalid Bundle. The bundle MyApp.app does not support the minimum OS Version specified in the Info.plist." Key is set (Build worked without that ANE) <key>MinimumOSVersion</key> <string>9.0</string> I am using 64 Bit Flash Builder 4.7 on Windows 10, Java jdk1.8.0_112, Is it up to the ANE Developer to fix it or the Harman developers (like the Adobe developers in the past?) Or is it somehow for me possible to fix that? Anyhow it is great that Harman continues to develop AIR SDK!!! Regards Roman
I just update 3 of my apps with the Harman AIR 33.1.1.176, everything goes fine on Android 8 and above, but every Android version below 8 fails with message:WARNING: Unlicensed version of AIR SDK I tested on 8 Different devices and only worked when the Android version is 8 or above, o the rest always stopped with the indicated error message. This is CATASTROFIC because more than a 45% of the Adobe AIR users have Android versions below 8. The devices tested are some physical some trough Samsung Remote Test Lab: NOT WORKING:Asus Memo Pad 7 - Android 4..2.2Galaxy Note 3 - Android 5.0Galaxy S10E - Android 9.0Galaxy S5 - Android 6.0.1Galaxy Tab A - Android 7.1.1Asus Memo Pad HD 7 - Android 4.2.2 WORKING:Galaxy S7 Edge - Android 8.0Galaxy Tab S4 - Android 9.0Motorola Moto G6 Plus - Android 9.0 NOTE: On the working devices the Harman Splash Screen appears normaly So what can we do with this?, this means the DEATH of our apps, I have dozens of support message on m
I have 2 questions,1.Context: All links to download Flex SDK are removed from Adobe websites.Question: So does it mean we also should stop using it which we had downloaded earlier from Adobe website? 2.Context: We use Flex SDK 4.6 for building AIR application which interally launchs a local .swf file using below Object tag. <object type="application/x-shockwave-flash" data="Sample.swf" width="100%" height="100%"> We are packaging it into captive runtime bundle using adt command with below option -target bundle We are specifically using Flex SDK 4.6 version as it has Flash Player inside SDK, so no need to install Flash Player explicitly on machine.Question: As Adobe is ending support for Browser Flash Player in Dec 2020, Can we still go ahead and use Flash Player present inside Flex SDK 4.6 by using Captive Runtime Bundle option after Dec 2020? PS : I have checked Flex SDK provided from Harman it doesn't have Fla
Message attn Adobe Support TeamI've just installed AIR SDK 33.1 downloaded from Harman on both FB4.6 and FB4.7 64.I cannot export any apk file or win executable file:Once I click the Finish button after having completed all the fields and choosen all options, nothing occurs, no build is generated and the exprt dialog box does not close.It seems that many other users meet the same issue:https://community.adobe.com/t5/air/using-adobe-air-33-1-harman-can-t-export-ios-ipa-build-from-flash...When can we expect an answer from Adobe or better a fix?Thanks in advance for your help.Regards
Until now i was using AIR SDK 3.6 with Flash Builder 4.6 on mac OS X, with known method of "rsyncing" new sdk files, and patching the config xml-s, but now i downloaded the new SDK 3.8 beta, because i wanted to upgrade, and that method fails. For a new Flex Mobile project i get the compile error "Could not resolve <s:TabbedViewNavigatorApplication> to a component implementation, Flex problem" ...I see on AIR SDK download page http://labs.adobe.com/downloads/air.html there are two versions of SDK, one is with the compiler 2.0 one is for Flex users ... What I'm supposed to download and upgrade with Flash Builder 4.6 ?? Can this new SDK even be used on FB 4.6 ? or is only supported for FB 4.7 ?Thank you.
Hello everyone,I m facing problem regarding the ios file export release build from flash builder 4.6. its not showing any error just crashed the process of exporting.app is running ok in debug mode but the issue is its not allow me to export the ipa build for release.Can anyone plz help/suggest me out whats going wrong here?RegardsOS: Windows 7Latest JREFLash Builder 4.6
I'm very frustrated with Flash Builder 4.7 and Air. For the last year+ I have not been able to get my games updated. Now most of my apps have been removed from the IOS and Play store. I really need to get them updated to 64 bit. I search for answers and I find are more people asking the same question - does Air 33 support 64 bit and if so what are the steps. I have FB 4.7I updated to Air 33.1 (which now you have to pay for - yes! more expenses I don't need)I updated to Java 8 (which now you have to pay for - yes! more expenses I don't need)I have a few ANEs that I use but had to strip those from the games because it wouldn't complie so I'm down to just the game code. The game complies but Play store is saying it's not 64 bit.What do I have to change to get it to compile in 64 bit? Is it something in the XML file? If so, what? Is it some type of compile option inside some advance options menu? If so, what? Sorry... I have to vent a little.I use to love game programming bu
Can anyone give me some guidance about making an Android 64 installer for my AIR app please?I have the latest Harmon AIR 33.1 libraries. I've applied the Flex version over my previous library set (33.0) and can compile 32 bit apps for Android.When following the install instructions for my Flash Builder 4.6 compiler I did not find the following:Click on "Customize Launch", "Add Parameter..." and give a name of "-arch" and value "armv8". Place this after the "-target" option.I've done the rest of the steps in the installation instructions.I'm currently getting an error that tells me "An internal build error has occurred. See the error log for more information". I know I have 32bit hand built APKs in the app so I'm looking at upgrading them to 64 bit by changing them to target Android 28. I've read here that people have used Flashbuilder 4.6 with the Harmon AIR 33.1 libraries, and also others that recommend building the app from the command line (I'm ass
Hey all, I am using the Android.lvl.1.2.3.ane to query the licensing server in my air app. I seem to have it working but on the android emulator I always receive Not Licensed regardless of how I set the test response in google play console (I am logged in as the publisher on the emulator) I was wondering if anyone else is currently using the ANE can either confirm this is a bug or give any advice for setting this up. ThanksCraig
So i was playing this game, Realm Of the Mad God (downloaded it from Steam) but apparently i had an Outdated version of AIR so it asked me if i wanted to update and i updated it, but now it does not run my game. When i try to open it, a message appears saying "Adobe AIR - The required native extension is missing for this application. Try re-installing or contacting the publisher for assistance." Now, i uninstalled Air and installed it again but it didnt work, so i uninstalled the game and re installed it from Steam but it didnt work as wellWhat is going on? What can i do?
We have an Air app that downloads from Google Play to Android and Chromebooks. Some Chromebooks are completely unresponsive to mouse and touch events. I think this is a well established issue. Wondering if Harman or anyone has any thoughts on whether this is resolvable or at least on the roadmap?
I'm creating a mobile app for iOS and Android using Adobe AIR 33.1.1.98 and need to get hold of the raw microphone audio data without it having been manipualted by any echo suppression or acoustic echo cancellation filters. In fact, not manipulated in any way by any type of noise suppression or correction feature. I'll provide the technical details of what I've done if needs be but I believe I have tried all the options available around Microphone.getMicrophone and Microphone.getEnhancedMicrophone and variously turning off the echo suppression or acoustic echo cancellation features via both of those routes; whilst also setting the Android permission flag in relation to using the enhanced mic. For all my efforts, I'm getting audio back from Android devices which has obviosuly been subjected to some sort of noise filtering - I generate spectrograms from the audio data so I can see (visually) the effects of the audio filters effectively vandalising the audio data. For my pu
Considering that FlashBuilder was virtually dropped by Adobe, I'm trying to switch to IntelliJ for Adobe AIR projects (AS3 + Animate + ANEs, no Flex).For the time being, I cannot even debug the most simple project via IntelliJ, but I guess once I get the configuration right, it will work fine.Have some of you already switched to IntelliJ?I wonder how many of FlashBuilder's features are also available for AIR projects in IntelliJ, and more specifically:auto-completion from SWCs, including graphic assets compiled from Animate? (unable to use so far...)linked projectswhen a project's main class extends another project's main class,when assets are shared between projects...ANEs?All in all, are there things you could do with FlashBuilder that cannot be done with IntelliJ?
Hello, I purchashed some zoom game shows and after the purchase I found out they run on Adobe Air. I tried to download Adobe Air on my Mac and this is the message I get -Adobe air framework is damaged and can’t box opened Is there an easy fix? I saw several ideas on how to fix it and I either didn't understand them or they didn't work. Please help!
Hi, my mac is coming up with a error message and not letting me open things using Adobe Air can you help please? Adobe Air.framework is damaged and can't be opened is the error message. I've already tried the advice on here and it still doesn't work. Ive been using Adobe Air for years with no problem on the same computer and now its states this error message. can anyone help please
Apparently, Apple has recently changed their appstore upload procedures and now require developers to use their Application Loader software to upload the binary files to appstore - which is only available on a MAC. is there any way a Windows developer and upload an app using a PC?
Hello, since 2 days i got this Error Message: Adobe Air Type Error: Result of expression 'session Context' [null] is not an objectWhat can i do??Windows 7 is installed Thanks!!
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