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I just reinstalled flash and reset all settings. Now when i go into a symbol, all other assets on the main timelines are still fully visible instead of going opaque. Does anyone know which setting this is?
Hello everyoneI'm having a problem with my Action, when I try to import (import com.adobe.images.PNGEncoder) nothing appears in the menu, it's empty and then the error appears as shown in the attached image, can someone please help me, what could be happening??Thank you very much.
Hi, I'm trying to make a simple interactive animation to be embedded in a website. The content is an interactive timeline, displayed vertically. We're optimising the content for phones, since that's how we expect most users to access it. The first frame will effectively be a menu screen, showing the timeline divided into sections. Each section on this menu screen is a button, and clicking on one will zoom into a more detailed version of that section of the timeline, with clickable buttons for information on each date. The zoomed-in sections will each be quite long (i.e. more than one screen tall) so need to be scrollable. The height of the display application that will be used to embed the interactive in the web page can be adjusted, so I can make the animation as tall as it needs to be to hold the tallest of the zoomed-in sections, and users can then scroll down it by scrolling the webpage. Except if I make the stage tall enough to d
Hey, I'm trying to run more than one HTML5 animation on my website, they work separate but they don't work at the same time, I'm realising that there's probably an issue with the HTML code but can't figure it out. Here's the code for one of the animations:<script src="https://uploads-ssl.webflow.com/667d75b3a39631c47d36d495/66b6094d227936dca5db8bac_createjs.min.txt"></script> <script src="https://uploads-ssl.webflow.com/667d75b3a39631c47d36d495/66b611d395ff1673d2528820_Animate-Engage.txt"></script> <script> var canvas, stage, exportRoot, anim_container, dom_overlay_container, fnStartAnimation; function init() { canvas = document.getElementById("canvas_E"); anim_container = document.getElementById("animation_container_E"); dom_overlay_container = document.getElementById("dom_overlay_container_E"); var comp=AdobeAn.getComposition("4A672C69714D6349967537ACC8DD4484"); var lib=comp.getLibrary(); var loader = new createjs.LoadQueue(false); loader.add
Hello. I have developeved a simple animation with buttons. The buttons each point to an external webpage. this.blue.addEventListener("click", fl_ClickToGoToWebPage);function fl_ClickToGoToWebPage() {window.open("https://apps.usgs.gov/hivis/", "_blank");} When I launch the animation using control>test movie>in browser, the buttons work just fine. However, when I launch it using the html file, the animation loads, but the buttons don't work. I am developing an interactive dashboard that will live on a large touchscreen system and I would like the office staff to simply be able to click on a file to launch the dashboard. I want to avoid having to install Animate on the host system. Is there a way to export, or other wise save, my animation so it will work as a standalone file in this scenario? So, someone can just open up a directory, click on the file, and "voila!" the animation (and the buttons) work. Thank you.
Hello all. I'm a total beginner with coding. My canvas projects runs well with no issues, but when testing in-browser, I'm met with multiple warnings: "Multiple readback operations using getImageData are faster with the willReadFrequently attribute set to true" (see attached). No idea how to do this. The closest lead I've found is from this forum, with the answer "You need to download and link local the create.js library". How is this done? I've tried opening the local JS file and cannot find any "canvas.getContext" or "getImageData" lines (see attached). Limiting resource consumption is my main goal here. I know this warning can ultimately be ignored, but my project is full of art and animations, and the project feels as if it's struggling the longer it runs. Do I have no other choice but to cut content out? Any help is appreciated.
Hi just learning animate... is there a way to draw symmetry with the brush tool, like in photoshop?
to start this off, I have never had this issue before and I never touch any of the coding in my animations, just use tweening to pan my camera and to change tints and opacities of my objects. However, right now for some reason my camera and opacities of in my animations have just flat out stopped working and I have two similar errors going on that include this error code. Please someone help! I don't know how coding works. I have added the the whole script in this message. package privatePkg{import flash.display.MovieClip;import flash.display.DisplayObject;import flash.display.DisplayObjectContainer;import flash.geom.Matrix;import flash.geom.Transform;import flash.geom.Matrix3D;import flash.display.MovieClip;import flash.geom.ColorTransform;import flash.events.Event;import fl.motion.Color;import fl.motion.AdjustColor;import flash.filters.ColorMatrixFilter;import privatePkg.CameraGuide; /* container type valuepublic static const CAMERA = 0;public
I design my animations in Illustrator and import them to the stage. The tracking is always so terrible that I end up basically hand tracking between each letter to make it readable. Has anyone found an easier solution?
hello therei made multiple buttons that leads to frames that has a movie clip insideeach frame with movie clipthe first frame 5 first button plays okthe next ones .... play the audio from frame 5 again and all together how to proceed...inside the movie clip the structure is like thisanybody helps me?
Hello people, let's see if you can solve this little mystery for me! Sorry if my grammar and explanation is a bit off, this isn't my native language.I animate little videos for my own amusement and use motion tweens to move objects around. Simple. Sometimes I don't want the objects to move along a straight line so I change tools to (V), grab the purple line and move it around a bit. Thus the object moves in, for example, a half circle. So far so good. The problem is that sometimes when I do this the base position of the object itself also changes. Here's an example:Let's say in the first frame of the motion tween the object is positioned at X: 411 Y: 416 and in the last frame it has been moved to X: 525 Y:450. I grab the purple line and manipulate it to make the object move in half a circle. For some reason this not only changes the position of the object during the tween, it also moves the base position of the object even affecting the first and last frame. Now the object suddenly beg
I'm trying to export a handful of animations I've made that use nested symbols (In the first image I'm inside the Potato symbol, inwhich is nested in the symbol of the dirt, and the potato has symbols nested in it aswell)When exporting to PNG sequence, It shows this pop up, Which obviously isnt the same size as the symbolVideo shows my problem, if anyone knows any sort of solution to this problem, please let me knowI'm using the latest version of Animate CC (2024 as of now)
Hi People, after being away from Flash for 10yr. i tried making a simple music thingie but ran into a problem:so i basically structured it brutally old school with time/frame animation and embedded media.so: i have 3 frames (with buttons jumping to the sprcific frames)each frame has embedded Video or Audio (playting on "event x1"so what i thought i could do was having the button go to frame 17 and play soundthen add a "SoundMixer.stopAll();" at frame 32 to stop the "old" sound from playing when the next button is called to go to frame 33 and play a new sound.stupid simple and seemed as the "easiest" (for a newbee) way to do it withoutgetting into too much actualy code.Problem remaining: after the SoundMixer.stopAll(); nothing will play (no sound) so i need to find a way to allow sound to play again, like:SoundMixer.ok to play whatever sound again(); and yes i know this is a stupid as it gets, no clever and there are 1000 better wats to do itbut i am afraid it is over my head Ideas?
Hi,Im a beginner with action script, and is there a way to stop a sound using actionscript?My sound is called "CRICKET.mp3", if thats necessary to know.
Scripts not runs when I publish JPEG. All I need is just change the dynamic text from script. _page_number.text = "1"; But Animate ignores Actions Script 3 with JPEG.Please make it work on next versions of Animate.
Hi all. I accidently deleted a Default Asset under Rigs (cave man jump) and I unistalled Adobe Animate and reistalled it, hoping to get it would return to how it was, but no luck. I tried to go to the Adobe Stock website to find it and download it, but I cannot access the website because I am using CCE All Apps for K-12. Please help. Thanks!!!
I've been working on an animation and I came to a point where I clicked "saved as" to rename the file and overwrite a previous version. There was a pop-up which even clarified whether I wanted to overwrite the file and I clicked OK. Just before closing my computer, I clicked save just in case. I opened it in the morning and everything looked normal. However, the program was frozen and glitched out so I had to close it. When I reopened the file, everything after what I assumed to be the time I overwrote the file the night before hadn't registered. I looked through my files, and all of them said last changes happened around 11pm, even though I saved my final version around 2am. Hours of work on an assignment are gone, I can't find any information on this specific problem and don't understand what went wrong. Is there a way to retrieve it, or a way to avoid this again?
Wondering if this has happened to anyone else. When I play my animation by pressing return in Animate it plays fine. However when I click the Play Movie play button to test it in a browser (Chrome) the animations are flying in from either side of my ad in kind of a jittery and overlapping way.
Is there a keyboard shortcut to go to the next frame? Apart from clicking with the cursor on the timeline
I usually like to show video and here is the video. https://youtu.be/wLGLhulj-70You see that I have dayselectionscreen a big large movieclip in the wholescreen, inside of it are little 'dayselectors', where you're going to be able to select what day of the game you're on, the left right page buttons are programmed to increase/decrease 'page number', each day selector is going to show you what day on each page 1-24, 25-48, 49-72, and until you get tired of clicking the button, leading you to believe there are going to be infinite days/scenarios. My coding works to generate day numbers, but it does not properly update the label on each day selector so each day selector says something like "" "1" or "111". But you can at least see that the variable going into the text box is correct because, I use trace commands. So what is causing the textboxes to show 1's, and not show correctly?
I have attempted every method I have looked online for, but none of them have seemed to work. I tried uninstalling and reinstalling, downgrading to an earlier version, and cutting up the video into smaller chunks, but it always goes white screen. This itself is only 45 seconds, so I know it is not the length.
The first issue is the swf output not matching what it's in the timeline of the program. It works correctly in Flash CS3 but I'm looking to stick to Animate if possible.It's just two images, 2 layers, and 1 frame. If I do the same thing in Flash CS3, I get the left image and I don't understand why this is happeningThe second issue is figuring out how to attach the image that I want to use for the mask, to a specific object in the masking layer. For instance, if I move that graphic out of the image dimension for the layer attached to it, nothing is shown. So if I have motion going on this will be an issue. I'm assuming this could involve, instance names, and registration points, but I don't know how to apply this
When I open and work on a file or start a new one it all works fine as I'm working and drawing but all of the sudden it crashes.
Hi,Really new to using Adobe Animate, so apologies if this is a dumb question.I want to create interactive training videos in animate (i.e. couple buttons, pick one and it displays a training demo) - this part I can do.What I want to know is how do I export/publish this in a file type that is compatible with confluence? So that I can place that video on a confluence page and users can interact with it directly from that page, not need to download or play seperately.Has anyone done this and if so can you let me know how? If you can ELI5 this it would be super appreciated cause I am new new to Adobe Animate.Side note: This is for work purposes so needing to install or download addons is difficult. Security restrictionsThanks
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