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I come from a game animation background; I taught myself Live2d over a weekend (back when the documentation was literally just the japanese text run through Google translate.), and I was a very early adopter of Spine2D; I've used both to make hundreds of puppets. Live 2D has you build custom behaviors into toggles and keyframes, and Spine2D adopts the more traditional bone system, where I basically associate image layers with a system of lines that have their own behaviors and run through the puppet. I've never had a problem rigging something up with either, and it wasn't hard to do something unusual or specific. I bought Ch because the idea of creating "live" animations, where I could just move a puppet in real time with a mouse or keyboard prompt seemed much easier than manually setting keyframes; especially since I'm planning on creating puppets that are synced to voice recordings for some videos I want to make. I also expected it to be more robust than the product I assume it'
Hey, i've downloaded Character Animator to animate my Character using voice and Face Detection. But, unfortunately, CA v3.1 (build 49) says i need to give permissions to use the Camera in my Settings. I'm Running the Studio on the following OS That's what Character Animator is telling me This are my Settings. There's no option to add access. Character Animator doesn't even ask for permissions to access Camera... I Hope someone can help me fixing it. Thanks.
UPDATE (March 19) Thanks for your patience. We've been busy processing your requests. We've started notifying schools who are eligible and have been provisioned successfully. We're hoping to complete the current set of requests soon. We'll update this post soon. However, we also received many requests, where the information provided was duplicate, incomplete, or incorrect; it's taking us a bit longer to go through such requests. We really appreciate your patience, please bear with us as we work through all the requests. ----------------------------------------- With rising health concerns, many schools are moving to online learning. We’re giving our global K-12 and higher ed institutional customers the ability to request “at-home” access for students & faculty. Learn more: https://theblog.adobe.com/adobe-enables-distance-learning-globally-schools-impacted-covid-19/
Hi there, We have been using Ch with students in a computer art class and they have been using the example Chloe puppet because she already has her triggers, they edit in photoshop and it is fine in character, but if saved differently or closed and opened again, the triggers disappear. Is there a way to keep these saved on the character? Thanks!
Hello,where can I change the frames per second (fps) from 24 to the in Germany needed 25 fps?Thank you
Hi thanks for replying me at your channel (Mr.Okay Samurai) I have attached the screenshot please check.Before i was also having Adobe ps installed but i removed it as on clicking my puppet it was opening with that.
I am now moving to backgrounds on my characters and wonder if I should use backgrounds in CH or After Effects. Do you know of any tutorials on the subject for either program?
I have attached a link to the problem puppet. This is the second time this has happened to me. Im not sure why or how to fix the problem. Ive tried removing and reinstalling the program. https://drive.google.com/file/d/13Dzwgrg0w0nqUBKPbeIVr4-kE7iSPeUR/view?usp=sharing https://drive.google.com/file/d/13Dzwgrg0w0nqUBKPbeIVr4-kE7iSPeUR/view?usp=sharing
Hello, I am stumped in CH right now.. I have a character with triggers and swap sets. I was wondering why CH had only one trigger layer so if I wanted to record a different trigger to combine with a trigger on the timeline it would record over it.. So I added Triggers 2 behavior to the puppet in rig panel which seems to work for recording a new layer of triggers without erasing other triggers you have on the timeline. BUT, I just rigged a new swap set and triggers and to my complete confusion it requires BOTH Triggers and Triggers 2 to be armed for recording. With just one of the Triggers behaviors armed the trigger does not work. What the heck is going on??
Hello, I'm pretty new to Ch. I've made a handful of puppets in Photoshop thus far, and haven't had any issues with pupils. I just made a very simple head in illustrator though, and can't figure out for the life of me why I can't ge the pupils to work. Anyone feeling bored and helpful that might be able to take a look? Thanks
Hello! How can I record or export just one full cycle of the walk animation? So that when I loop my resulting animation (consisting of a bunch of PNGs), the walk cycle loops perfectly (looking to export walk animation for a game)?
Hello i'm new to adobe character animatorso i'm basicaly use the app for live streams and i made a bunch of triggers and replays but i can't use them while the app in background when using a full screen game for example is there a way to make triggers shortcuts work in background and sorry for my bad ENGLISH
I'm new to character animator and am having trouble making a chapter clap. I know that I can can record a trigger one arm at a time but it still isn't looking quite right especially since the palms don't actually come together. Any tips on a simpler way to do it while having the hands look natural? Thanks!
For some reason when I move my eyes on character animator it does not trace and looks at the opposite direction and the pupils move around by themselves help
Hi has anyone tried making a character clap.I am not sure how to make it look right when the hands meet in front of the body.a) HAs anyone done this already?b) Is there anyone out there I could hire to make a triggerable clap behaviour for me for a character like Chloe?best Tommy Banana
Hi folks, I am dowloading some characteres, and all, exceptr ybot and xbot, are or gray or white, withou texture. I am downloading as FBX or FBX for unity (I am using unity 2019.3).. Some reason for this? I am developer trying to learn how to do a game with unity, and i am zero at left in graphics, then, i am need some prefab... Thanks a lot for help Moacir Jr.
Hello, are there any VIDEOS on how to create a left and right profile character out of a front profile character. I want him to eventually walk. Using photoshop preferably. Thanks
We've been rocking along with CA for a while now - but having a heck of a time with our shared storage workflow. Generally if the same systems access their files they created we have no issues - but now I can't even dynamic link to files. I'm getting this error when trying to open an old project...tried most of the usual fixes (uninstall/install CH, make sure there is an object folder)....but nothing on this. Is there anything we can do? Seems crazy we can't operate off a shared stoarage device (I get dropbox, google, etc) - but a straight up NAS device should be fine. Thanks for any help anyone can offer!
Hi,I am currently working on a scene in After effects in which I've got five scenes from Ch. Two of them with four charaters in it, and two with one.Both applications are running.They're about 30-60sec long, 1080p 25fps.Whenever I want to preview something in AE after I've edited something, it often results in 1) the blue progress bar working endlessly to connect the dynamic link or2) the blue loading icon working for many minutes + Ae status bar changes to "(Not responding)".3) slow caching of preview in general.Sometimes it works OK, but I don't think it is fast enough for daily production, as I am constantly waiting for previews after I've done something with the scene.I have tried setting the preview to skip 2/5 frames, and setting the quality down to a quatert but it does not seem to work any faster.Switching between fast draft and adaptive resolution doesn't help either.I have also tried moving the cache folder to another disk, as well as with/without CUDA enabled in the project
Hello! When I stop and start my walk cycle (easing set to 0.4), my character sort of floats down into the walk cycle than floats up to the stand still position. Ive tried moving the origin points to different places but it hasn't made a difference. Has anyone come across this issue?
I'm going to have to move my work for a while from desktop to laptop. This required moving a lot of Ch media to one drive. There may have been a better way to do this (and I'd love to hear about it), but I did it on the finder level. So, of course, when I launch Ch, everything is offline. If I launch a project on Premiere, I get a message saying, "All these clips are offline (I'm paraphrasing of course.)" I've then got a nice window from which to track down my offline media. Is there a way to do this in Character Animator? I don't see a systematic way to find the media I need to find. Martin
I'm trying to do a cycle layer in character animator but every time I export the group to character animator it appears as one layer. I have tried ungrouping all separately and grouping them back together but my file keeps saying the the group is one single layer. Any help would be greatly appreciated.
I've been having some issues getting my puppet's eyes to move properly. Her left eye moves, but it seems to not match my webcam's movements, while her right eye doesn't move at all. Based on some research, I'm thinking it has to do with the tags or independence, but I can't seem to figure out where that is. I've attached my puppet file, and here's a screenshot of what my rig looks like:(Puppet Download Here) Any help would be appreciated on this!
Hand is transparent. It is appearing pixeleted when I want it to appear normal/overlay. Any idea which setting might be off?
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