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I wear glasses and have trouble with various eye movements etc. Any advice on how best to light my face for the webcam? Also, I have a Beard and Long Hair, these all give me problems. Suggestions?
Hello CH lovers ! Seekeing for a clever tiemsaving workflow ! Watch this !
Since I don't have a camera with me, I really need that auto-blink function and I already tried setting it up.Somehow it didn't work, so I really need your help!
I've created several puppets but they all only have frontal view. When I try to put their Body and Head into a Frontal folder, all the images disappear in the Rig panel. Is there an easier way to update or copy the rigging without recreating it all for the Left Profile and Right Profile?
Hi! I am designing a character with different face expressions based on triggers. I am using a camera that is picking up my blinks. I have built swap sets for different face expressions, but the problem is, when I'm in a triggered state on one of my expressions, Character Animator is still adding a blink - right over top of the eyes. I have a default state (neutral expression) but if I add the blinks to that trigger the blink is always on. I'm not sure where to put my right/left blink. I'd either like to not see the blink at all when using my expressions or have the blink replace the eyes. Confusing? haha. Any answers will help:)
I had a major problem when I upgraded to Catalina - had to reinstall Mohave and rebuild my contents "Fortunately" my CA projects were in on iCloud so I can still see them and some load perfectly - BUT the most important ones produce a libgit2 error as per the attached - any guidancce would be appreciated as I don't have much hair to pull out!!
Hey guys,Recently, I got an assignment related to 2d animation, just wanted to ask if you if character animator puppets can work in Adobe animate? Also was wanting to know if work done in character animator can be exported to Adobe animate? Thanks guys,
When I set the streaming on to a monitor it works fine, as long as Character Animator is the latest active window. However, if I select anything else, such as OBS, Chrome, or a game, then the live streaming of the puppet stops and won't work again until I have CA selected. I need to be able to keep CA running while I use other programs. It worked just fine on my old PC and now since I got a new one it just doesn't work the same any more. Anyone else have this problem and find a solution?
Qual a webcam indicada (requisitos mínimos) para compra sem problemas. minha prioridade pra ela é o adobe Character animator.Tenho um Pc com placa de video Nvidia GTX 1050Ti.processador intel Core I7 3770 CPU-Ram 8GB-
I swear I just can't get through a project without this program giving me fits. I'll I did was start a new project...load two new characters and of course AFTER I rig them completely I try to save them and this is what I get...can't do anything now.
When recording and during playback I will get an error message ~ Invalid File Tags.When this error occurs it sometimes stops recording. Playback will also trigger this error. Eventually, the error will continually popup forcing me to use the Task Manager - End Task, to shut down the program.I have not modified my characters for several months. To try and remedy this problem I have spent several hours going over each layer and making sure the structure is correct and named properly. I have tried different variances of naming and tried removing the + character. This did not help.Please help.YouTube Video - Detailed - Character Animator Error "Invalid File Tags" - YouTubePuppet file location - Dropbox - Chris ver 3.puppet - Simplify your lifeProject file - Dropbox - Ep 76.zip - Simplify your life
After I got my first puppet all rigged and awesome so when I tilted my head, the earrings dangled perfectly. Then I customized the mouths and the audio lip-syncing works perfectly ... but now when I tilt my head, it does this ... and this ...It normally, and used to always look like this ... What could I have done wrong?
I've placed my audio files (mp3) onto the timeline along with my puppet, selected them all and then chosen Timeline > compute Lip Sync Take from Scene Audio. The visemes and waveforms appear but when I play it, the mouth moves but I don't hear the audio. The audio plays in Audacity. What is it I am missing?UPDATE: I've now tried also exporting the audio as AIFF and WAV files (both 16- and 32-bit) but neither of those seem to work.
I'm very new to Character Animator. When working on a new project, should I import the puppet or the illustrator/photoshop file?
Between exercise files from Lynda and other tutorials, puppets and templates I've downloaded and created, and all the project folders and embedded assets folders I have the same characters' files copied in multiple folders. I've accidentally deleted work on puppets and source files more than once.What is the recommended way to keep assets organized? It looks like when I use a puppet or source (Illustrator/Photoshop) file it gets copied into the project folder (but I swear I saw one linked to the original folder as well) and I think I've made changes to that one and later wondered why they weren't in the original.
Hey! I was wondering if anyone knew how I could get this to sync? I have the walk behavior set up and cycle layers set up on the feet and torso. I fiddled with the settings on the walk behavior and cycle layers behavior but there aren’t any definitive factors. I’m trying to get the feet to come down as his body comes down and his feet to come up when his body comes up.Also, when I tried to set the cycle layer of the feet and torso to begin when triggered, the feet and torso disappear and only show up when I press the trigger. So I have to set the cycle layer to to trigger immediately. Please see attached video
Hey folks! I added the cycle layers behavior to each of the feet of my puppet and they disappeared. Not sure what other details I need to include. But if anyone knows why this may be happening, help me!
Hi Everybody,my project is working on a puppet similar to Dr.Applesmith. So i just copied and renamed him and add some Animation Layers of the Arm and Head that i want to put on triggers. When i imported the renamed PSD File the Mesh structure changed as you can see in my attachment. So how can i put the head out of the body yellow line like it is in the original? How can i manipulate it except of seperate the layer with the plus sign in PS or the crown sign in Ch Animator? Cheers and thank you for feedback JP
drive.google.com/file/d/1UjkqKtTSaOVLigscfJTOJJra8ABaVsb2/view?usp=sharing… https://drive.google.com/file/d/1dTj49-bVkOEKdUXEGJOQLGrtB9qllrNa/view?usp=sharing… The mouth triggers work perfectly in "BubbleFest" but not in "QueenBodyCA" even though they're set up the exact same way???
I'm on a MacBook Pro running Mojave 10.14.6. I have the latest versions of Character Animator (2.1.1 Build 7) and Media Encoder (13.1.5 Build 35). However, I can't get Media Encoder to launch from Character Animator. When I go to File Export, sometimes AME export options are grayed out, and sometimes it prompts me for a filename, and after a delay of a minute or two I get the error message "Failed to launch Adove Media Encoder". I've tried many combinations of quitting and restarting the two apps, and restarting the machine. I've also tried removing the ~/Library/Caches/Adobe/Adobe Media Encoder/13.0 folder. Any ideas?
Hello Support Community, Just curious if anyone has found a way to export the timeline data as some type of text format (XML, CSV, etc)? Basically, I'm trying to see if it's possible to get the viseme and trigger data out of Character Animator for use elsewhere: another program, a traditional x-sheet, etc. I've been snooping around the folder/file structure but haven't found anything useful. Any thoughts?
Hello! I am trying to find more resources online to help learn adobe character animator that goes in depth into the layer set up and rigging. For example, why stuff works the way it works rather than click here because this works. I have run into issues and I dont know how to trouble shoot them and I feel like it's because I don't understand the basics of the features and behaviors. For example, why do you put ARM IK on the entire puppet rather than on the arm group? I see that tutorials say to do that, but I dont know why its working that way. Also, what needs to be a group and what needs to be a layer? Does the walk cycle only work if your character has legs? What if your character design is one without legs but just feet? Can I tag the feet as knees and waist? My character is a bunny and doesn't have actual legs. Is there a feature that can allow hopping? Or do I need to create the hopping as a cycle layer? The reason being is because I
So im using Sticky and i added in a drawing from photoshop, when i imported it looks like this and the whole background moves with my head. Not sure why
Now i still use 2.0. where i can Update ?Thank you .
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