『アドビコミュニティフォーラム』に質問/トピックを投稿する方法
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Hi guys I am a complete newbie. Please, help me with this. I had a picture, then slightly inflated it in photoshop and saved it as an obj. After that i tried to animate my character using mixamo, however it gives me this issue all the time.
Hello guys, I work on a team were we both use Blender and Maya. We use a lot Mixamo for importing animations to our game, however, we may need to edit of fix some animation both in Blender and Maya. The problem appear when we're switching from Blender to Maya. The Blender's mixamo-addon is working well for making controllers and animating mixamo rig:We also can import Mixamo model to Maya flawlessly:However, when I export the animated rig on Blender to fbx only to import the animation on Maya, it's break the armature with weird scales:Nevertheless, the transfert work well from Blender to Maya if I don't use the Blender's addon to create control rig, is there a way to create control rig without breaking the armature?
Hi! When attempting to bring this character into Mixamo from blender, the eyes are missing. In Blender the eyes are visible: These are my export settings. Any idea what I'm doing wrong?
I have searched many places but none tells me how I can get rid of the rig once I made an animation and I want only the skeleton to remain.
Hi, I downloaded an FBX file from Mixamo, edited the texture in Blender and want to re-upload it back to Mixamo, but I doesn't allow me to.1. I read through all of the other similar posts with this topic, but I cannot export as an obj file, because I don't want to export my animations from blender (where I could add the textures later on). I want to reupload to mixamo to export as fbx for unity.2. I tried to make the file smaller, but it doesn't get significantly smaller even with the decimate property. I also don't think that this is the issue because the exported files from mixamo can be reuploaded and they huge. If anyone figured out how to fix this please let me know, I would really appreciate it!I also realize that this might not be the best website to post this to, but I didn't know where else I could ask for help.
Everytime I place the markers for my custom character, i get an error message saying that all markers need to be placed on the character. All markers are placed on the character. I have no clue what the issue might be. Here is the link for the fbx and blender file if you need it. https://drive.google.com/drive/folders/1U8JnDq8SiD5zHxpveNdCK2BCBfHylKZJ?usp=sharing
Hello, I prepared a template for Unreal Engine 5. I used mixamo animations as animations in this template. I want to sell this template that I made on the marketplace. Will this create a copyright problem because there are mixamo animations in the template?
I've tried exporting with materials doesnt work. tried exporting materials in a zip with fbx didnt work. BELOW you will find all files that were in the zip including .blend file that does not load into mixamo with textures please help. built model using makehuman blender plugin.this is what the model is supposed to look like in mixamo this is how it looks when i upload it to Mixamo other than being wrong it's just plain old scary. Need this done for a client deadline soon thanksfor helping in advance.
Hi, im new animating and when i put my model this error appeared and it just doestn appear in the preview, i tried putting the model as a .obj and nothing, and when i put it as a fbx, the model doesnt appear in the preview of the animations, an i dont know what could be wrong, i watched a lot of tutorials and non of them explain this, help please :[
Spent 3 days figuring out what was wrong with my new model because everything was fine before. But it turned out that sometimes it imported successfully, but mostly it was always a "sorry unable to map your existing skeleton" error The model already has an existing skeleton! I don't change anything, but sometimes it works and sometimes it doesn't
Add in Favourite and Multiple Character uploading and switching betwen my uploaded characters option must be available in Mixamo. And one more thing, Upload custom animations from users to share with community option will make the Mixamo most useful. Please do something to get these options.Animation page loads animations which makes it slower, Gif pics may be used by Mixamo in animation list, which will make website faster.
HiI have tried a few times regarding my model in fbx and even obj file to mixamo, but it still had this issue when I uploaded it. I'm not sure why it has this black-and-green issue. So I try to remove the cloth and shoe, and it works. May I know if there are any solutions to this?
hello, I rigged the model like this and used the no fingers skeleton, but those 2 errors appear.I removed the character's clothes or hair and tried it, but the same result came outcan someone help me?
Hi. I'm trying to upload a character to Mixamo from Blender. The character has several parts separately, head, hands, jacket, pants, and boots. When I upload the character to Mixamo, it gives me an error and doesn't let me upload the model. I haven't used metallic or roughness maps. How should characters be modeled so that they can be uploaded without any problem? Thank you.
so i turned the hatsune miku tda pmx into an obj and tried to re-rig it with mixamo's autorig and guess what..... my archnemesis decided to do it's thing
Hello, Here I am using the services of Mixamo and Fuse to create my video game (marketed), a big thank you for the service by the way, but by learning about the copyrights of Fuse and Mixamo and consulting GPT, the one tells me that we cannot use 3D character models as the main element of our game, that is to say that we cannot use it as the main character (character played by the player). here are my questions:- can I use a 3D model of a Fuse or Mixamo character as the main character of my (commercialized) game? - According to what I read on Adobe, we can use the characters and animations in our commercial project. No need to make credits. Is this correct ? Thank you very much for reading my post, I wish you a great day.
I feel that it would be incredibly useful to have more vault animations, both for jumping on and jumping over. Many of the current animations - although very well made as always - are a bit specific given on the circumstance;the animation by the name "Vault Over Box" is a great example, though what is specific about it is the second half, being a smooth transition to a low crouch behind an object (assumed to be a box)Here are some example which I have found from other creators:https://www.youtube.com/watch?v=KG26dBfNBrwLooking forward to new animations for the future, as expected from Mixamo,- Gavril
can I use mixamo characters and animation in a personal game and publish it on the marketplace
Hello everyone, I am new in the community and this is my first post. I have found the Mixamo Autorig Download for Maya 2022 and previous versions but is there a new update for 23 0r 24 ? It is an important deal since this new Maya versions no longer run in Python2 (as far as I understand) Thank you, have a nice day everyone
After the latest Creative Cloud Update (i think) i can not send the model from Fuse to Mixamo. A error connecting to Creative Cloud message appears and in my CC Library i can not find my latest saves. does anything changed?(I know the solution with "exporting to OBJ and then import it to Mixamo but i need Mixamo Blendshapes on my model)
Am I doing something wrong? I rigged the model like this and used the no fingers skeleton, but those 2 error always appear, can someone help me?
Hello! I apologize in advance if my question is repeated. I have a model with shape keys (for facial animation). After I loaded the model into mixamo and did the rigging, I export this model to blender. In blender, rigging works well, but shape keys are gone. Please help me figure this out. how can I save shape keys after rigging in mixamo? I saw that there is a mixamo addon for Blender, can it somehow help in this matter?
Hello, i found the posture Running right Turn and would download the letf but not founded on the site 😕😕 Does anoyone know where i can find it pls ? Need it for my project
When I exported the OBJ model to ADOBE FUSE with zip before, I could use it in Mixamo. But right now I can't. He said the skeleton map cannot be extracted. Even when exporting, I can only get it as OBJ. I cannot export the skeleton separately. Mixamo does not accept this situation. Can you help me?
ERROR: ' Unrecognize file format ' while importing .FBX into Autodesk Maya 2023. Fix?
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