『アドビコミュニティフォーラム』に質問/トピックを投稿する方法
Questions
新着順
After loading the character, no editing (wrists, elbows, knees and groin)? And the elbows are broken!
Hey All, Pretty new and playing around with mixamo. Ive designed these characters that I'm try to animate but they are all getting uploaded so small that I cannot see them in the application. Is there something I can do to help the scaling? When I export it back out of Mixamo it looks fine. Ideally, I want to avoid scaling up the character prior to moving to Mixamo cause it gets a bit more complicated to downscale afterward. Any suggestions would be helpful- thanks in advance!
Hi my character is a sphere shaped character with arms and legs. Think of Kirby. When I try to import him into mixamo all of the animations are distorted and will not work with him. Are there any plans to add rigging to non human characters?
I had downloaded the companion bot 3d model from the game stray adjusted it a little and have been trying to upload it to mixamo but it fails to do so. Initially I was able to upload the same and the animations were decent enough i decided to tweak the bones a little and the file just stopped uploading . any help is appreaciated thanks https://we.tl/t-L0CTfCWXLg
Hi there, When I have switched tabs in the Edge browser, or minimize the window in background and come back in a while, the preview window will only show a T-pose of my character and no longer working.I hope that this could be fixed or worked around. Thanks in advance.
How would I go about this? For a 2D, I just copy, paste next to it in the timeline, cut to length and put new node in fusion. For this, that wont work. Thanks.
Hi, I am having so much fun with Mixamo and its character animations, so thanks for providing this resource! Mixamo animations seem, mostly, to be straightforward to use, except for the odd fringe case. So, I upload a character to Mixamo, rig it with Mixamo, then download a group of fbx animations, with the view of stitching them together. I have done this successfully, previously, using tutorials off YouTube, but the approach in the tutorial relies upon animation motions (actions) that blend between the last frame of the first action and the first frame of the second action. That is, you do not need manual interpolation of reposes in between actions. I am having a problem blending animations that do not blend nicely between the last frame of action and the first frame of the next action. I was looking at how to blend them if there are a few frames in between. I was thus looking at how to interpolate between actions, either automatically in bl
I'm building an animation software using electron js and would like to provide mixamo animations as non-commercial assets. The app's outputs will be in the form of videos.So I'm wondering if I'm allowed to do so?Kindly let me know.Thank you.
I am on a mac, I downloaded a character, opened in blender, exported and I never see the skins files. I have one I downloaded and have 4 skin png files. I downloaded like 6 of them and none have skins. All fbx files. What am I doing wrong? I appreciate any help, thanks
I feel the need to report to you that someone is selling your Mixamo animations on the Unreal Engine marketplace, in the product "Orca Games Full Animations Bundle" by the user "Orca Games" - without crediting you and seemingly without your permission. The seller is publicly acknowledging this theft. Furthermore, Epic itself has given the seller 7400 US Dollar for these animations AND have promoted it from January till now - even while being made aware of the animations being stolen."Fun" sidenote: another of Epics five selected January assets contained stolen audio files as well (and has been taken down now).As Epic requires the original copyright holder to file a formal complaint, I do hope that you can take action to get this asset removed.This would not only protect your copyrights, but also help us indie-developers, as the Unreal marketplace is currently being flooded with stolen assets. Cheers
Good day, I have a question regarding the copyright of characters created by FUSE. We plan to create a new game using the UNITY engine and possible financial profits. Will the characters still be free or do I have to pay a fee to Adobe? Thank you Šafránek Jan
Hey so i just finished my rigging for my roblox avatar and uploaded it as an FBX file and it popped up an error message saying it couldn't upload the motion. Can someone help me?
How do i add textures to a character ln mixamo my character:https://sketchfab.com/3d-models/stormtrooper-rigged-077bbe07d52f44c18ef9f30422d50ee5
As a roblox editor with Element 3D I've tried to import my avatar into Mixamo but it only tells me that i have to place all the markers or that something went wrong, I've tried so many times but it doesnt work. Does anyone one know what the issue is?
How to download the complete animation at https://www.mixamo.com/#/?page=1&query=dacningThe downloaded animation just contains 100 frames. Thank you.Best,Jinta
I see that Mixamo characters/animations can be used royalty free for commercial projects for the following but does this include social metaverse platforms like Spatial, Engage, VRChat, etc? I am featuring a host avatar in one of my projects and want to use animations and wanted to make sure. Please advise and thanks for your time!
hello! ive been having this problem for a few hours now. ive tried to upload this model so many times can anyone help
When I try to upload my character to mixamo, it gives "Sorry unable to map your skeleton", problem.
Hello, this is my first time using the Mixamo and im also a blender beginner and i've had this problem where the eyes rig doesnt seem to be working properly when i tried to bind the active armature.im sorry if its confusing. im willing to send blend. file if needed.Also the meshes looks completely distorted too ;-;
Im trying to make my roblox avatar so i can put it in vrchat and it thinks there is no markers
I've downloaded a character from the website and brought it into Unity, but it's just white with none of the textures/materials that showed in the preview on the site. Is there an extra step I'm missing to prepare the model for use in Unity? Can I not use the .fbx file directly? Please help, I'm very confused.
I am facing mixamo loading issue, Mixamo is not loading too much slow
every time i try to open mixamo this shows up
Hi,I read some post here on this forum, but I am still being able to clearly understand how to attach a gun to the soldier characters on mixamo. I am using a baked model from Cinema 4D. Where do I put the gun ? because I need the character to grip the gun realistically.... If I put in the hand...but how to make it grip ?
hello, i am having weird problem with mixamo. i just made a character in blende r2.79 with textures and everything, but when i import it to mixamo no texture shows up. What could have gone wrong? I didnt use nodes as i was told it wouldnt work with mixamo. I texture the character in blender render https://drive.google.com/file/d/1C1rw2jsKR4MsbLy_y-f9ayt47Fn-Lyc7/view?usp=share_link
すでにアカウントをお持ちですか?ログイン
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.
申し訳ございません。このファイルは、ダウンロードしても安全かどうか、内容を確認中です。数分後にもう一度お試しください。
申し訳ございませんが、当社のウイルススキャナは、このファイルをダウンロードすることは安全ではないと検出しました。