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Credit card Manop Kampeang manopkapmpeang4@gmail.com
Proszę o anulowanie subskrypcji Adobe, chcę usunąć konto
Layer styles such as bevel, stroke, outer glow, and drop shadow can currently be applied only to an entire layer. I believe some styles — particularly stroke and glow — should also be applicable selectively to specific portions of text within the same layer. This would allow users to highlight selected text more effectively and make the overall design more attractive by applying strokes, glow, and similar effects only where needed.
I canceled the image background removal conversion, but the credit went out right away. Please tell me how to solve this
media
I work in a fast-paced environment. For one project alone, I need to craft concepts, create 3D models, develop textures for those models, establish a scene(s) with the models I created and resource models that remain for composition success, render the scene(s), and work on the renders in Photoshop to achieve final results. I love all the 3D models I have access to on the Substance 3D Assest website. Although I like that the models come bare so the creative can texture at their leisure, I would enjoy having the option of a bare model and a textured model to choose from. This would increase accessibility, my demand for Substance 3D assets, and my workflow. Please consider establishing 3D models that have textures already assigned—as an optional download. Thank you for sharing your time to review this post. Sincerely,Tyler
I`m using a lot of 3d substance assets, mostly materialsAnd I`m only using them in Blender with substance pluginI don`t use Substance Painter, Designer, Sampler, Stager or ModelerI need none of themI only need access to assets, both materials and 3d modelsHowever for this I need to buy 50$ subscription with pack of useless for me software and only 50 downloadsWould be great to be able just purchase credits for assets download
Here, we have an asset page. Interesting asset. How do I use this asset? How do I download it? What is needed to make use of this asset? An utter impossibility. Look at the page. Do I need a subscription? Credits? Ist there a cost? Is this available in some way?This is just a page on the internet showing me a ball. There is nothing suggesting how to engage. Yes, I'm signed in. Yes, I'm on an Enterprise plan. No, I don't have and "credits" (I see the zero up there in grey). So what? What happens now? Do I need credits? How many would I need for this asset? How would I get them? Do I need a subscription? What kind? Where do I get that?
https://community.adobe.com/t5/forums/postpage/board-id/idea-substance-3d-assets-and-community-assetshttps://substance3d.adobe.com/assets/
Hi all, I found two decent materials in the offical asset store: "Old Garden Brick Path" and "Tropical Garden Tiled Driveway". These two almost meet my requirement to a scene where some part of pavement needs to be wet but some part needs to be dry, flat and clean. However I found there are some control limitations on these two materials:1. I can't decrease or remove the noise bump from the normal map of "Old Garden Brick Path" so I am unable to make a clean, flat version of this material. 2. I can't completely remove all leaves of "Tropical Garden Tiled Driveway" although I set all "leaves density" to 0. Therefore I can't make a clean, flat version of this material, either. This brings pity because I found such good materials but I can't make them to be used in my scene. I wonder if the materials can have more control or it can uploads its sbs version to let us adjust it by ourselves.
An idea I had for the Substance Assets (materials and models) is something very akin to what Quixel offers. You can buy the models and materials separately and not need to own the software itself, or you could buy even more assets than the subscription allows.In essence, being able to purchase materials and models separately using a points system per asset/model would be amazing and allow for more flexible use of the asset library. In addition, those that want to support the creation of assets from Adobe would be able to do so.
Hi,Your 3D objects are beautiful, but they often have too many polygons for real-time applications (AR, VR). Of course, it's always possible to simplify them, but it's very time-consuming.Would it be possible to include several levels of detail (low, medium, high poly for instance) in FBX or GLB files, please?Thanks
When clicking on Help>Substance 3D Assets which opens to https://substance3d.adobe.com/assets I would like to be able to browse and add assets to my Favorites. However it doesn't seem like this basic functionality is available, even when logged in with my paid subscription.Am I missing something here? Can we add assets to favorites? It would be very beneficial if we could.
Hello, is it possible to add a 3D model with materials to a shared library, in order to easily add it to a Stager scene ? For now, i can export a 3D model from Substance Painter with the Stager preset. Then i can import it from strager and the model comes fully textured. BUT this isn't convenient with a big library shared to a team, because they will have to find the folder of the object that they want, then chose the obj inside without any thumbnail. And this library should be in a shared folder or copied localy.... Please. You've got a great ecosystem for easily creating 3D with the Substance suite, i can't believe you don't have a strong library system to come with.
Please, could we get a way to download all assets at once?The other option should be to bring back the automated update in Substance Painter Shelf. I remember with Source when I purchased a material, it went directly to the shelf. I dunno why you removed that
Would it be possible to provide a way to download all materials and create a Vault Project for UE5 or to provide a file that lets you add all materials as an Unreal Project to any other project? Thx
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