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Is it possible to select and move several points in svg node?
Hey guys, Trying to create a substance designer vein pattern in substance designer but not sure which nodes to use - any tips would be welcomed! Thanks,Ed
https://pages.adobe.com/substance/en/modeler/feedbackHey there...I've tried 20 times to subscribe to get my demo version, which i need URGENTLY for my thesis work and i cant do it!! Please can any of you help me to get this as soon as possible?? Pleaseeeee is urgent thanks
I am trying to figure out how to get the preset information (mostly just the label) from the API and cannot find it in the values considered Input SDPropertyCategory. I've looked through the documentation and cannot find this information as well. Anyone know how to get this? Thanks
Good day, tell me please, I ran into such a problem. I installed the latest version of Substance Designer, launched a new project, and in 3D any mesh looks like this. The same thing happens with ready-made graphs, only the texture is blurred.
Sampling Address Mode:Currently only support warp.This causes some additional node blocks to prevent some issues. With bilinear sampling mode, coordinate which are extremely close to border causes some problem. To perform mirror, clamp, border sampling mode, the user should build node graph. Sample color, gray node should have the 3rd parameter, address mode. Warp for default value, and add mirror, clamp, border mode.Matrix Native matrix support should be added. Since typical normal map is composed with vector 3, SD at least contains matrix 3, but actually not.Current matrix2x2 is just a case of using vector 4. It requires matrix multiply node, not a simple multiply node. 3. FX Map – QuadrantThe current fxmap color system does not fit for adjust height offset. Only height scale can be adjusted. I suggest that the color variable for g
Hi, I previously purchased perpetual licenses from Allegorithmic (not on Steam) before switching to subscription versions. I would like to know if these will always remain available in the old substance website under My Licenses, or will these at some point be moved to my Adobe account, or will they go away? As they are perpetual I just want to check and be sure that I will still be able to download and use them in the future if I want to. (I do understand there will be no support or maintenance for them).
I have linked a PSD and some of it's layers to my sbs. Made some changes in PSD, saved and headed back to my ver 11.1.2 Designer to see them updated, just to find they did not. The program hangs for a second once I activate the window again but nothing actually changes. I then try to manually reload the resources I have changed (including the PSD not just the layer I changed) and I get the following error: [WRN][2462][Default](0): QFSFileEngine::open: No file name specified[WRN][2463][PSD IMPORT]No file name specified However when I right click on the PSD and click the "Show in Explorer" Designer leads me right to the file hilighted in the window explorer window. Does anyone know why my linked resources aren't working appropriately?
Hi community! I have a graph that I've dowloaded from the web. And I want to change some nodes inside of it. The thing is, right now I can see only one node with all the inputs and outputs on it. (I called this one a group. Perhaps it can be a seperate graph). How can I open this graph within the SD (without searching it through folders) to see the whole tree? (never worked with the grouped nodes in SD)
Dear Adobe CC Team, I would like to get your guidance on how subscribe for Substance 3D apps at console level and assign the package to particular users only. Let me know if you need more information. Regards, Scorch
Hi there, When we create substance materials for publishing purposes, we usually set the graph output mode to 'relative to parent', so that downstream users can dial the output resolution down if their system is slow.However, the substance author sometimes has a preferred resolution in mind. For example, when working on a substance with a larger physical size, say, 20cm, the author may work in 4K, and would recommend using that resolution, when the harware permits, to take full advantage of the detail available in the texture.When the graph is set to 'relative to parent' though, no absolute default size can be entered in the Designer UI. It would also be helpful if the application where the sbsar is imported could set the output resoution to that recommended value by default after importing the sbsar. Or at least, hint the user about what the recommended size is. Thank you!
Hello, I have been trying to make a material that is marble with gold veins. But when I publish it, the gold is just yellow in colour, there is no metallicity to it. It looks flat. I would like to have the gold veins metal like (reflective and possess characteristic lustre) and the marble to have a sort of polished look. I have followed this tutorial in every step of the way except for the colour. (180) Substance Designer Abstract Minerals sbs tutorial: Part 1 of 2 - YouTube I tried changing the position value the histogram scan that leads to roughness channel and it somewhat got it right, as shown in the imge named 3D . But when I publish it for the use in painter, gold veins comes out as yellow rather than the metal gold, as shown in image named 2D. I know it it a small fix but if someone could provide me with a soultiuon, I would be grateful. Please ask if you need more information.
I made this script to merge Color mask selections into blend trees node ,and I want it to share it with the community for free use . It was born because I work with Udim maps with lots of color masks for hi res geo, so I had to do this blend trees structures by hand.It also was a nice practice for my python dev skills, so any feedback on the code or any further dev is very welcome. It uses a recursive function to do the magic.To use it just select the color masks nodes and run the script. I use to build the color maps in the SD baker by using geometry groups, so as a suggestion for the SD devs it would be nice if one could just press a button to assign random colors to each group and create the color masks nodes set with this same colors and the group names, this is still very painfull to do for large amount of groups .
Just want to say first of all that I absolutely loved Alegorythnic as a company, biggest thing to happen to the CG and game industry EVER. Then Adobe aquisiton was the worst thing. Im gonna leave it there cause I could go deep into this. My company pays for my Adobe account, so I have access to all the apps for my job. But that doesn't include substance apps, this is something I've always paid for myself separately, of course it was easy as it was completely seperate software ecosystem. I paid monthly when I needed it. Using their activation system. Easy. Now I've come to use Substance suite again for some upcoming projects and realise I have a problem now it's an Adobe App. I work simultaneously in all my apps for different things so I can't be logging in and out of creative cloud accounts for different applications, that would be a nightmare as all my apps would close. I basically just want to be able to use substance suite like I used to and still keep my Adobe
Hi, Please tell me how to use aliases in project configuration.Now, I want to export baked textures to the path using aliases. But I can't.When I input the path containing aliases to field, the validation of the path is failed.Maybe, I misuanderstand something about aliases. I don't know what I'm doing wrong... Version: 2021.1.2 Thank you,Shinya
JUst started to look at Designer and Im looking to showcase a few materials. What are artists using to present there finished matarials like this?Marmoset?Game Engine?Maya, Max?Or a render withing Designer of Painter?
Is it possible somehow? if not please Adobe make it. Let it be paste as embedded . The default bitmap node and brushes is so terrible and inconvenient I use Photoshop instead . So copy from SD to PSh is convenient . Let it be paste too please.
Can we have a crop node that could crop precisely on pixels and would't add extra blur to result. So we could crop exactly 32x2048 pixel stripe from a square 2048 image , no-rescaling the pixels into a new size. With "safe" shift in XY to exact pixel either I am trying to do one out of pixel processor or new function for years. Still zero sucsess. . Would appriciate any idea.
Hi everyone,I am creating a tesselated material and I have found that it does not work correctly on certain occasions.As you can see in figure 1, the area of the column joint appears with an artifact (stretching) that I would like to solve.As you can see both in image 2 (same material but without displacement) and in image 3 (uv), it seems that the uv's are fine.It seems that the displaced vertices do not work correctly when they are displaced along with those of the other axis of the 3d object.Is there any way to improve this behavior?Thanks
Hey,I know that this is what the Tile Random node does, however I am looking for a workflow that means that I can have the random tile generation, but with the bolts in the corners not looking squashed. Please find attached an image of the result and the workflow. Please share if there are better ways to create this shape! Thanks,Michael
Currently I have either write a new path manually after clicking in properties/file path or try to solve the puzzle of looking into dependency number and see what it might be in a mess of explorer, among huge list of similar undistingwishable things , not even a seach field in explorer pane or just drop anothe file and recoonect. All the options are extremly annoying and tediouce. I see "delete and relink" but it just deletes , no file dialog to re-link .What am I missing? Tried dependency manager couldn't find anything there
Can I create a material with Designer and save it to use on 3D models in Dimension?
Hi all,I'm trying to do a homework assignment, which is to complete the tutorial here: https://substance3d.adobe.com/tutorials/courses/First-Steps-with-Substance-3D-Designer/youtube-VyFgpitTsYgI've downloaded the Ds app and the tutorial files. When I click on the files to open them it always says: "There is no application to open the document Designer_FirstSteps_Files.rar".I'm not quite sure how to fix this problem, any help would be appreciated! Thanks,Ashlin
Hi, Does anyone know how to navigate the Graph window (with all those nodes) using mouse? All I can do is zoom on scroll and Left/right with Command + scroll (i'm on Mac with magic mouse). Is there a hand cursor available to drag position inside this window? I cant find any shortcuts / modifiers to do this. thanksAlex
I am not able to find any simple color correction node. Any little hint, link and help appreciated.thank you so much!
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