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I have a material I created in Substance Designer that I export to Substance Painter as a .sbar. Now its showing the basecolor in Substance painter as semi transparant.
I simply cannot get it to work where I can click on a poly in the 3D view and have it filled. Single click does not work at all for me. I can click and drag, but that's not useful because SP (still!) doesn't have backface culling. I tested older project files where I know left click to poly fill worked and it doesn't work there. I also tested older versions of SP and it still doesn't work. The only change is that I'm now on Win11 instead of Win10.A final test was going to an older Win10 machine with the latest version of SP and the model I'm currently working on. On that machine left click to poly fill works as expected. Of course the two machines differ vastly in more than just OS, including the vid card. However, i know for sure that left click to poly fill worked on my main machine in the past and I haven't changed hardware on it. I've attached a log file.
Hi all. I have moved my account to the Adobe site and everything, so the licenses I am purchasing are registered on my Adobe account. I downloaded the new version of Substance Painter and it asks me for my substance3D credentials. When I insert them, the Activation Wizard tells me that there are no active licenses on the account - obviously, since they are on my Adobe account. Also, the latest license was purchased on the 3rd of December, so the license is still active. How do I show the Activation Wizard my Substance Painter by Adobe licenses? I don't know where to download the .key file either and the evaluate product option never worked for me. Why can't I sign in through my Adobe account to confirm my licenses in the first place? Thanks for the help, appreciate it 🙂
I just renewed my subscription through the new adobe account for the texturing plan. When I go to launch substance painter, I get the Activation Wizard window. It has three options; Evaluate the product, Active with a license file and activate using my substance3d account. I un-installed the program and then re-installed with the latest build. I am currently paying for a product I cannot access. Please advise.
Hi I've noticed that an author of a tree model that I have has unwrapped the uvs for their big tree in this way (One UV tile is a 4k texture, as highlighted) I noticed that their UV islands would be spanning across multiple tiles, simply based on the size of the first tile. I also realize that Substance Painter doesn't allow this and so if I were to try the same thing with my own model, Substance Painter would throw an error upon import like below [Scene 3D] Errors have been found while splitting meshes per UV tile:Mesh 'Sphere' has a face spanning across multiple tiles: UV tile 1, 0 (UDIM 1002) with vertex at U=0.983364, V=0.628757 I appreciate the author didn't necessarily use Substance Painter, infact it would appear they couldnt possibly have given this limitation. Would anybody be able to advise how I can follow the same approach and if not possible to use Substance Painter, if theres an alternative that does allow for this? I understand that I
I'd like to get Substance Painter for occasional use, and I've been researching the options for purchase. I think, and please correct me if I'm wrong that I have two options: - I buy a subscription. That costs $20 a month and I have to buy other things I don't think I would ever be likely use. - I buy it on Steam which is a one off payment. I won't get upgrades (after the end of the year), but I'm only paying for what I need. After a few years, if I want some new features I could buy (for full price) a newer version. The Steam version sounds perfect but for one thing. As I understand it, I wouldn't get any access at all to Substance Source. I can't even buy things individually (again if this is not correct, please let me know). So my question is this... Could I buy the steam version, then from time to time, pay $20 for the month to get some assets, and use them in the Steam version forever? Thanks, and sorry if I'm posting in the wrong place.
Is it possible to paint out UV seam across multiple UDIM tiles with the clone stamp or an other tool in painter? see images for issues. Thanks.
Hey everyone, Im new to substance painter and was wondering how to bring a file in with diffrent texture sets. I have got my file in blender and it has diffrent bodies and I keep bringing it in to painter and it keeps coming on just as 1 texture set and was wondering how to make it so when I bring in my file it comes in with all the diffrent bodies so I can individually select all of them. Thanks Jack
Hi, I just purchased substance painter on steam. Each time I use substance I get a notice in the log that substance cannot access documents (& files etc.). I didn't realise how important this was till I wanted to import a bunch of alphas. Each time I close and restart substance my library of assets doesn't load due to this.The issue is, no prompt is coming up from substance that I need to give it permission on my mac, if that pop up doesn't come up, it doesn't appear in privacy for me to tick to allow. I have tried uninstalling, retstarting my machine and re-installing but that hasn't helped anything.I have the latest version of substanceRunning a macbook air 2020 m1 chip If anyone has any ideas I would really appreciate your help!
Hello everyone, I have a serious problem: after approx. 10 mins of work (mainly basic texturing or selecting different brushes, size and/or roughness) the app freezes with white screen, and need to close the app from apps manager interface. FYI, on startup it appears the following message:[Engine Configuration] Export resolution clamped to 4k. More than 2GB of VRAM are required to allows 8k export (128MB detected).[Resources List Model] Icons memory budget set to 100MB.[Plugin - resources-updater] No project open, resources updater discarded I have a HP pavilion x360 convertible14m-dy0000(23635AV) 8gb ram, i7 processor and Intel IrisXe Graphics card. How could I modify / change the pc or program settings in order to be able to work flawlessly without freezez? is there a driver o software fix i should download and apply?If it can be of any help i'm attaching the log I got last time the program crashed. Thanks a million for your help.
We are a 3D software studio. Our desktop software, Meshmatic3D, converts and optimizes CAD to mesh for large files. We are exploring the Substance Painter auto UV unwrapper. Ideally, we want our users (who have Subs. Painter installed on their machine) to open a CAD model in Meshmatic and get an optimized mesh with UV unwrapped without the need to load the mesh inside Subs. Painter. Is that option available to developers?
Hi all, Adobe standard material not working out well for me with Iray in substance or painter; Once I switch to PBR metalic rough everything is good. I completely lose ambient occlusion for instance with the ASM. Is that these materials are not completely compatible with Iray or am i doing something wrong?
I checked at the following link to make a "Wish" for SP, but it is not listed in the drop list:https://www.adobe.com/products/wishform.htmlMy request is a long shot and a really cool feature that could save time Atlas-ing textures together.The idea is that normally, the Artist would create textures based on "Channel 1" of the Material's UVW space. Followed by the usual export.Next the Artist may be required to reduce 4 textures' sizes , and then Atlas them together. This puts a bit of strain doing all the resizing. Especially after moving UVW Islands around to accomodate the changes. For the feature to work:Substance Painter needs to also remember verticies number assignments.It will also need to know to reduce the "texture set" size (if required) in half to fit the "Atlas" channel.Within the Artist's 3d program, they should copy the main UVW (that was used for painting) to another channel and Atlas the "texture set's" UVWs as they like.Afterwards, the Artists wi
Hi, I installed subtance painter free for 30 days from the website, but I need to know the version, because for a project they told me who I need version 7.2.1 or lower, am I going to have problems?Best Regards
I am baking from high poly to low poly, I have beveled edges and am getting odd artifacts around the edges from my normal map. Why does this happen and how do I fix it.
Hi,first: happy new year to everyone!I have built a 3D object in 3dsmax: a wheel with an axle. There are to be three types of surfaces: rusty, painted and shiny steel. I have assigned three simple different coloured materials to the surfaces in question in 3dsmax. Then I created a UV map using flatten mapping and exported the whole thing to FBX.In Substance Painter I read in the model and got 3 texture sets. I can assign and adjust the materials to these as desired.As a result, I would like to have ONE normal map, ONE diffuse texture that matches my UV map in 3dsmax. I only have one object with a UVMap in Max and it has to stay that way. How do I do that or do I have to proceed in a completely different way?Thanks! Jan
The 'Library locations' screen already had three entries and I was able to add a fourth. However, it did not appear in the list of available libraries under 'Assets'. I tried adding the fourth library both in the UI and in the Windows registry, where I also incremented the size key in the pathInfos registry entry as suggested in the documentation. https://substance3d.adobe.com/documentation/spdoc/editing-resource-paths-manually-172824761.html I had to remove one of the library locations so I had a total of three rather than four, for my added library to be recognized. I don't see any reference to there being a limit to the number of library locations and would like to know how I can add a fourth library. Thanks in advance for your help.
Can Solidworks files be imported into substance painter? ThanksBob
Hi Guys,I'm hoping someone can help me with this issue I'm having?Basically in the viewport hieght is giving me some odd black edges? I'm guessing this is a veiwport only issue as all maps look ok to me.Am I missing a setting, or something?Any help greatly appreciated! Thanks,Matt
Is this a bug? The preview inside the circle has vanished. Can no longer see the orientation or size. I can still stamp it. But I have to trial and error now to get the right orientation and size because I don't see any preview like before. The "Full Preview Cursor" doesn't do anything either. Thank you.
Hi. Substance Painter lost all of it's backups (yay!), however I do have exported maps that were saved.Can start from scratch and load the exported maps and try to carry on from there?? Thanks so much
I'm currently thinking about getting a Tablet and the Huion WH1409 V2 looks interesting, especially in terms of price vs. functionality. Anyone using this one who can confirm, that it works with Painter and is a good choice?Thanks for some comments,cheersHerbert
After installation and subsequent launch of the program, the logo appears, and after a few seconds it displays the message "The program has stopped working". How to solve the problem?Operation system - Windows 8.1 64-bitBefore that, everything worked on Windows 7 and 10 versions.P.S. There is no way to roll back to another system.
Hi, I am trying to create a texture in which the glass is over a piece of metal. Therefore you could see the metal underneath it. I am not sure how to create this as applying the glass material leads it to be entirely made of glass and the metal is not seen underneath. I have added an image of the problem (qns.png) and a stock image of how I want it to look ( stock.png) if my explanation is confusing. Sorry for the trouble. Please help. Thank you.
As the title says, I'm having an issue when switching blending types. I've got an edge wear effect going and I'm trying to multiply the curvature by a paint so I can paint it on, however, I can see the paint layer when I paint, AND I can see the edge wear everywhere. I've got the edge wear set to multiply. Same story with a layer of scratches, except I have it set to overlay.
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