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Hi, How do you stop a file becoming read only? I don't know why but when I import FBX files substance painter suddenly is changing to read only files, and I cannot drag and drop any materials onto the meshes. I literally can't do anything now in the program. I've tried running as administrator, tried going back to the previous version (which worked without issue), tried opening different FBX files - nothing changes.
I know a lot of people have had success with this excellent program Texture Set Combiner. I have come close to figuring this out, but not quite...Common issues I have ruled out:I know that I need to select a PBR format that includes the alpha channelI know that each material has to have opacity information in it in order for that channel to be generated Within TSC, I have successfully merged the diffuse/base color material-layers into a single material, but that's because it enjoys the benefit of having an alpha channel, so it's easy to just combine those together and call it done.But for all other materials, I had assumed it would use the diffuse/color channel as its alpha-basis, but this has not been the case. All my exported other material elements are basically whatever the last in the stack was since its color information would fill the entire canvas area.I feel really close, but am stuck at this part.Thanks in advance for your help.
Hello everybody!Since the service of Substance3D.com was discontinued, I can no longer see any of my already purchased materials in the new Adobe Substance Store. It seems that everything has been reseted. I think that's pretty brazen, after all, I spent money on my materials. Side note: My Substance3D account and my Adobe account where registered on the same email address. Perhaps this could be the cause of the problem ? Has anyone else had this problem? how can I contact adobe directly? I have not found a mail address online.
Hi! I hope that someone that works at Adobe can answer this? It has been in pipeline since 2021 that Substance Painter will arrive to Adobe Create Cloud Suite for high school... Is there any update? I am a teacher in highschool teaching in Autodesk Maya and Unity and would really add Substance Painter to this and I am waiting and wainting for more info about this.
LOG: [Project management] Failed to open project 'F:/Models/Imperial Knight/PILOT_HELMS.spp'I got a new SSD external drive and have been using it for about a week now, after moving all my substance related SPPs and work to it for convience between PCs.After working on a project the SPP would save and could be opened again, however after the drive was removed the project was no longer opening with the same error above. I tried with 2 more models and replicated the issue to get the same error. But whats odd is the drive still consists some of my other work and can load up into substance fine but if its saved again then it becomes broken.My cache is set up to link to my F external.Projects are being saved directly from Substance on my C to my F external drive.Other projects open fine but if saved again will get the error.Other files are accessed with no issues to and from the drive.A link to the SPP (zip) https://drive.google.com/file/d/11BwwCqykvPuVtZCMCvzADKGLmRwhF5jI/view?usp
Buenas tardes;Cuando bakeo el canal de AO en Substance Painter me salen unas marcas muy raras. ¿Alguien sabe porqué?..
I've tried everything that's obvious and did all the "normal" rook mistakes. I followed this guide which technically should have fixed the issue, but it didn't. It wasn't until I applied the base map to a regular sphere that I saw that the textures were working fine in Maya. They just won't apply to the model I've been working on, so the issue is with the model maybe, not the import? I've added the texture files for the "Amp" or the horn part that's black in the scene.
I waited for the rumored 2023 edition of Substance 3D Painter launch on Steam around Thanksgiving, but nothing. Will there be a 2023 edition on Steam? Thank you
I've got these textures I would like to export, but I want the base colour in certain areas to have a certain level of transparency. for example right now if I had a regular cube mesh, and I painted 5 of its faces blue and one of its faces green and I changed the opacity of the green face to 50 or something, how do I export it with that 50% transparency?Right now it exports as a solid colour even if its opacity is changed, I have to go into photoshop and manually change it by selecting the areas I want transparent and changing the opacity and then saving it as a png in photoshop, is there a way to do this in substance painter so i don't need to do this extra step in photoshop?
For my custom exporter I'd like to access the data as to what color space got applied for the exported maps. Using code how can I query the current project settings with regards to the color spaces? So that would be these settings:And in particular accessing data similar to this UI shows would be perfect: I'd like to be able per texture set find the outptu maps, their resolutions, formats, bit depths, color spaces, the UDIM tiles and preferably even if the filename template used to define the path. So for a substance_painter.export.export_project_textures(config) export I'd like to know this information about the output files. Any pointers?
I am looking for an sbsar file cataloger. I tried in bridge but the relief of the textures is exaggerated without being able to adjust it.
Every time I open a file it is set to read only and I have to save as a new version. It is not version related, as I am opening on the same computer. This is a recent develepment (I'm on 8.2.0) and is really not ideal. We save our work to the cloud and it results in having folders full of painter files, which could be just one file. Each time I make an adjustment to a coworkers file I have to resave under a different name. It's a huge space eater. What's up with that?
Greetings, I've run into an issue I can't seem to solve or find any info on. When I use Tri-planer projection on my fill layer, parts of my normal turn black. Adjusting scale or Y axis causes the black faces to jump around. This issue is not present when using other projection options or when changing the Filtering to nearest. Perhaps someone knows what's causing this issue or even how to correct it! Cheers!
Since there're many properties in the layer or effect, so it's difficult so find out which property was tweaked when I want to reset modified properties only to see the difference between default value and the modified value.Unreal Engine editor has a feature to resolve this problem perfectly, it would be better if Subtance add a similar feature.
what im trying to do is remove some black from a mask without touching orange its connected to how do i do this without disturbing the orange?
Hi all, I'm interested in finding ways to improve our pipeline.I know with Javascript you can parse the structure of a painter file, and SEE what layers are enabled. But I'm not sure if there's currently a way to SET what layers are enabled/visible? Also, I'm not sure how to read what layers are selected. But I remember Wes was working on a script way back to export selected layermasks, so I assume that's still possible?Any help would be appreciated!
By default Substance Painter only allows to have materials that are present e.g. in the source FBX file. It would be great however if there were a way to also allow the user to assign a new/custom material to specific meshes so that if e.g. an Alembic is loaded with multiple meshes and there only being a single "DefaultMaterial" entry that the user has the ability to split it into multiple materials directly in Substance Painter.
Purchased CG model on CG trader. Imports fine in C4D, but when I export to substance painter via either FBX or OBJ. Substance painter messes with the normals and the model looks totally bulbous and strange.(Please see attached image) I have this issue a lot and it's really tough to get around. THis time I'm stumped and can't work with this model. I've tried C4D, 'align normals', I've tried deslecting / selecting normal options during model export from C4D. I guess I need a way to reset the normals in C4D but have exhausted all the options I can find... Thanks in advance for any help.
I can not open substance 3D. It was fine a few weeks back when I was working with it. I have made sure my GPU drivers are upto, windows is upto date. I swapped to studio drivers as well. I rolled back substance versions and also made sure old substance painter version where not installed. I have sent a error repot through the software, but I need to use this for work in a few days. Thanks
Hello,I am trying to bake my HP to my LP to save verts for a game sword asset. I am using the subsurface modifier and there is an issue.As you can see due to the modifier for the HP version there is a gap between the mesh and the edge. Now when I bake the HP to the LP in SP I get this because of this gap...I am using a cage as well which I thought was supposed to fix this but does not work. How am I supposed to fix this issues and make sure everything looks clean?
I've been going through the Getting Started With Substance Painter 2021 tutorials with the Spider Bot Mesh. There is a section on applying decals using text fonts. Everything appears fine in the viewport, however the text has a wavey distortion in the exported base colour map. Any suggestions? Thanks
Hello, I made a plugin for substance painter which export textures for Unreal Engine and import them automatically in Unreal Engine. It needs improvement on some part, but it works out of the box. Feel free to use it or improve it 🙂 francoisgfx/substance_painter2ue: A substance Painter plugin which export textures and automatically import them into an opened Unreal Editor project. It created a connection between SP and UE and sends command to UE to import the textures. (github.com) F.
Hello!I am trying to archive a painted look on my Object in Substance Painter.And i am searching for something like a blending brush as you would know it in photoshop.I know there is the smudge brush but it just drags the colors around and i dont get the result i want.Also there is the flow option but the effect is so minnimal that i also can not work with that.I also attached an image where you can see what i want to archive.
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