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We're excited to announce the Shattered World Signature Collection, the latest addition to Substance 3D Assets — fifteen dark fantasy materials created by Senior Technical Artist Kai Mergener, all built in Substance 3D Designer. Each material is designed to function as a hero asset straight out of the box, with a focus on atmosphere, technical depth, and versatility across different scales and environments.Kai has also just given an in-depth interview to 80 Level, covering the creative and technical process behind the collection, from the Dark Souls-inspired aesthetic that shaped its direction, to his unconventional use of Designer's SDF nodes, to the personal significance this project holds for him as a material artist.
I'm waiting to purchase the Substance Painter Steam version of 2025. It'll be the end of January and still nowhere to be found. I don't want to buy the 2024 version which will no longer be updated. Will there be any discount for the 2025 version if there will be only 11 months or less of support instead of a year or will the update period cover 12 months from the release date?
Anyone know why this is happening, for some reason some uv island in a single mesh isnt getting mask when i try to mask the whole object but when i try masking comletely unrelated object that part is getting masked. i checked the uv, it isnt overlapping or anything and there is proper padding too. watch the video to clearly understand the issue
Confirmed regression: Painter 12.0+ crashes on project init with RTX 4090A/B version test completed on identical system state:- 11.1.3 (Feb 2026): Stable — Adobe sample projects open and run correctly- 12.0.0 (Mar 2026): Crashes immediately on project initialization- 12.0.3 (May 2026): Crashes immediately- 12.1.2 (Aug 2026): Crashes immediatelyRegression boundary: The crash is introduced in the Painter 12.0 branch, not in later patches or external system changes.Crash signature:- Faulting module: nvoglv64.dll (NVIDIA driver 591.74; also reproduced on older driver versions)- Exception: 0xc0000409 (STATUS_STACK_BUFFER_OVERRUN)- Fault offset shifts with driver version, consistent with the crash occurring inside the NVIDIA driver but triggered by Painter's renderer/project initializationSystem: RTX 4090 24 GB, Windows 11, Adobe sample projects, default preferences, no custom libraries. HAGS at system default (enabled). Hardware and BIOS verified stable.Isolation done: DDU clean driver inst
Error example:[BakingProcess] Can’t create a resource from the baker result: tile (0,0): couldn’t find surface in resource world space normal *name of asset*When starting a new file, baking completes as expected without any error. But upon making shader application or UDIM lay out changes to the asset in Maya and re-importing the mesh, baking fails on all mesh map bakes.Error seems to be stemming from UDIMs changing texture sets/UV coordinates.Tests/Attempted Solutions:1) Not moving any UV’s, and only applying a different shader in Maya (Error) • Seems to not matter if texture set stays enabled or gets disabled in Painter2) Not applying a different shader/texture set, and only moving a UV island to a new UDIM (Error)3) Making a new Painter scene and using the mesh with the changes (Bakes as expected)4) Tested with different assets, all give the error5) Tested with Substance Painter 11.0.3 (Bakes as expected)6) Instead of using “Re-import Mesh”, I tried going to Project Configuration
Hello,I purchased Substance 3D Painter 2026 on Steam on August 27, 2026, and I am using version 12.1.3 on Windows.During actual production work, I have experienced frequent random crashes, errors, and unstable behavior. I tried restarting the application, changing settings, and repeating work after crashes, but the instability has made it difficult to use reliably for professional production.I found Adobe’s official announcement published on August 28 regarding random crashes in Substance 3D Painter 12.1.3 on Windows:https://community.adobe.com/announcements-57/12-1-3-random-crashes-1639216Could you please confirm whether the random crashes I am experiencing may be related to this known issue in version 12.1.3?I purchased the software specifically for professional production work, but because of the frequent instability, I am currently unable to use it reliably.I submitted a refund request to Steam, but it was declined because my usage time exceeded the standard two-hour refund limit.
Hi, Is there a way to prevent a PassThrough filter/Layer above from reading through a specific folder?For example, a folder blend mode that would act as a boundary and prevent filters above it from detecting the layers insidethat folder?Is this possible in Substance 3D Painter?
지난주까지 문제 없이 작업이 됐던 한글 경로에 있던 프로젝트 파일 실행이나, 한글명 파일 모두 작업이 안됩니다심지어 작업 표시줄에서 바로 프로젝트 파일이 불러와지지 않고 그냥 실행자체가 안됩니다.어떤 로그도 나타나지 않고 그냥 프로그램이 거지고있어요
Hello everyone,Thanks to your reports, we unfortunately confirm our latest release (12.1.3) has an encoding issue with Windows, resulting with random crashes.Hopefully, we’ve already localized the problem and are actively working on a solution that should be released fairly quickly.That said, if you can’t afford to wait for the bugfix, you can also rollback to a previous Painter version.Creative Cloud: 3 Dots next to Painter’s app / Other versionCCD rollbackSteam: RMB on the app / Properties / Game Versions & Betas We apologize for the inconvenience. Steam rollback We apologize for the inconvenience.
Hi,I’m getting strange black/white noise or dots in the Substance 3D Painter viewport, as shown in the screenshot. The same project looks normal on another computer.Could this be related to the GPU, driver, or viewport settings? What should I check or compare between the two computers?Painter version: Substance 3D Painter, version 12.1.3Build 5709GPU: AMD Radeon RX 5700 XTOS: Windows 11 Version 25H2
After updating to Substance 3D Painter 12.1.3, I can no longer launch the application.The application crashes during startup and closes before it can fully launch.I tested both the Steam version and the Adobe version, and the same issue occurs with both.Version 12.1.2 works without any issues, and the problem only occurs with 12.1.3.
Although I heard that ID map isn't strictly necessary, I still baked it with submesh as a color source. Also all meshes were knife cut and separated in blender either way. But when I click on for example an engine part, for some reason it also selects a part of the wing. In another example I click only on the right elevator and it selects almost the entire mesh. What am I doing wrong?
I found a reproducible regression in glTF transparency export between Substance 3D Painter 10.1.2 (2024) and 12.1.2 (2026).I have already submitted this issue using Painter's built-in Bug Report function.Bug Report Reference: ADB-46817980-K2B5Environment Adobe Substance 3D Painter Steam Edition Windows Painter 10.1.2 (2024): works correctly Painter 12.1.2 (2026): issue occurs ProblemI created a very simple FBX containing only two polygon planes and tested the exact same FBX and textures in both Painter versions.For transparency, I used: Opacity channel pbr-metal-rough-with-alpha-blending shader Base Color textures Opacity textures Transparency is displayed correctly inside Painter in both versions.However, the glTF export result is different.Painter 10.1.2The exported glTF contains:"alphaMode": "BLEND"Transparency works correctly in external glTF viewers.Painter 12.1.2The exported glTF contains:"alphaMode": "OPAQUE"Transparency does not work in external glTF viewers.The exp
In the Export Textures > Settings Window, the output map names are always cutoff, even when i expand my window to be very wide. I don't see why the text line doesn't just expand to show the whole name when there is plenty of space. This would improve clarity when preparing to export.
If I lay a ribbon path and I create another layer path that aligns over it it would be cool to group multiple overlapping child splines to folllow parent spline, then control those splines.
I wish to open a substance file my friend had sent me but it says i need to update my substance painter to verison 9.0.0 to do so. There is no update button on my steam 2022 substance painter help tab. I dont know what to do.
it happens so often, i mean holding the click and drag things in general sometimes it works and other times dosent, i tried using the trackpad and mouse and its the same result
Hi thereAs you can see in image below, my curvature mask is being display with horizontal and diagonal direction, why? I want to add a darker shapes only on areas where the normals are pointing down ( is a palm tree ) ( i am a noob just starting with Painter ) Help Thanks
Hola. Intentaré ser breve :)Equipo con 32GB de RAM y NVIDIA RTX 4070 con 16GB.He modelado en 3D MAX 2026 exportado como FBX2020.He abierto el modelo en Blender para esculpir las texturas y exportado como FBX.He abierto el modelo en Substance 3D Painter para exportar los Heightmaps y aquí es donde tengo el problema, me pasa lo siguiente:Substance genera la carpeta temporal correcta pero en un momento dado la borra, incluso con el contenido que ya hubiera podido crear en ella y me devuelve este error:"[Library] Error al exportar el recurso 'height OgreTeeth': Error al guardar."Después de muchas pruebas usando tanto Exportar texturas como Exportar recurso y habiendo borrado los directorios de cache:C:\usuarios\MiUsuario\AppData\Local\Tmp y C:\Users\manel\AppData\Local\Adobe\CacheMe sigue dando los siguientes errores:can't be generated" para las 4 UDIMs (Height, Height_1, Height_2 y Height_3).El orneado lo hace bien, el problema está cuando hago el export de los Heightmaps¿Alguna sugerenci
I’m painting manually base colour and normal material for my model. After a while i turn the model to check the other side and I’m met with this huge black spot. I go through single channels, it is only shown in normal channel and normal+height+mesh channels. I tried to delete it by using eraser with normal material only turned on, nothing happend, it only deleted the actuall normal materials under it. I cant paint over it or do anything to it. One bad thing that I did is that I painted base colour and normals in one layer. So I can’t really delete just one layer that could have had the normals painter in it.
Hi everyone,For the past few weeks I've been having serious performance issues with Substance Painter, starting right after the latest updates.The app takes a very long time to open, and often gets stuck on the splash screen Once it does open, it's extremely slow and freezes, even with very light projects, not just heavy files Running the app as Administrator improves things slightly, but it's still noticeably slow overallSystem specs:OS: Windows GPU: RTX 3070 TI (drivers updated at the latest version) RAM: 32GB Substance Painter: latest versionWhat I've already tried:Full uninstall and clean reinstall of Substance Painter Full uninstall and clean reinstall of Creative Cloud Clearing the cache Checking for GPU/overlay conflicts (Nvidia overlay, mouse software overlay) no change Running as Administrator (minor improvement, but issue persists)Nothing has fully resolved it so far. Has anyone else run into this after the recent updates? Any suggestions on logs I should check, permissions t
After applying a smart material with a black mask and using polygon face fill mode to select a specific area of the mesh I want to, this sometimes happens and its really annoying, I cant seem to find a fix for it, nor have I seen anyone with the issue. Ive ran into this with other models in the past, so this isnt a first time issue for me. I will go ahead and drop the model for anyone to look at so you can check my UV coordination to see if anything is wrong, or if its something I have to do in the software itself to solve the issue. Thanks in advance
Can a custom tool make an SP export without even launching it? So, it can behave like Houdini Engine or AS DCC, so you don't need to go back and forth. Export it from the plugin or the custom tool in the game engine or whatever engine, instead of having to run Substance Painter, right? I realized that there is “remote-control-with-scripting,” but I want to avoid launching Substance
The Steam perpetual version of Substance 3D Painter 2026 has significant lag and stuttering every few seconds. I saw patch notes claiming this has been fixed, but it has not been fixed on the Steam version it seems.Specs:OS: Windows 11GPU: NVidia RTX 5090CPU: Intel Core Ultra 9 285KRAM: 64GB DDR5Storage: 2TB+ NvMEThings I’ve Tried:ReinstalledClose Logitech lamp array servicesRestart PCForce Substance to use dedicated GPUAny way that Adobe could look into this issue would be great. It’s negatively impacting my ability to work.
I'm trying to get my wings to mimic a bat wing, they have tons of SSS. I have SSS setup and it's working but it's very weak and need to be way stronger to be able to mimic the bat wing. How can I fix this?
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