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I'm new to Substance and now I'm wondering about a fundamental problem. When I apply a smart material to certain objects/meshes/materials, the generated texture is wrongly oriented. In the picture you can see that the stripes on the front are vertical, but I want it to be horizontal. Can anyone tell me how to tackle this problem?
May Substance Painter Shader Part can get the original Shadow map but not only the precomputed shadow? The precomputed hard shadow map is hard to developer custom effect,plz.
I did a trim-sheet (still in progress) in Painter using masks for different walls, ceilings and floors. I used a lot of polygon segments on that particular trim in the form of a grid so I can easily select sections to mask. Anyways the problem now I'm facing is that when I export the tillable textures onto a planar mesh I get a thin seam as you can see in the middle of this picture. So far I've tried exporting with all kinds of dilation (setting at 256 pixels max) in 8 bit png format or 8 bit + dithering and I still see this line.. Is there another way to get rid of it?
Hello, I am writing this message in order to receive help. the question is that when I open substance and put in my email and password I get a server error that I don't know how to solve or if it is due to a problem with adobe. What can I do? Thanks!
A month ago, my source point disappeared with the integration of the subtance account. Can I get the points again? Is there anyone else who has the same experience as me?
Hello! I am having a problem with substance painter that is driving me crazy and I cannot seem to find a solution. If I create a roughness layer and set the greyscale vale to 0.08 when I export it as a PNG and import it to photoshop the greyscale value is 0.11 which means I get a completly different roughness to the material and not what I have chosen in Substance Painter. How can I solve this. The color profile for roughness is set to L8 and I export using 16 bit PNG. Thanks in advance.
Could someone please help me, about 4 months ago I acquired a substance painter key for1 year, now I don't know where they are
Porfavor alguien me podria ayudar, no encuentro las claves que me otorgaron de substance painter por 1 año de estudiante.
Painter 8.2.0 is now live! Occasionally we like to focus on the little things that bug us too. Whether you call these things “wish-list items,” “quality of life improvements,” or dare we say ... “minor annoyances,” we’ve been working on a release that has some focus on just those kinds of things. Below is what you’ll find in Painter 8.2.0. We hope you find something here that just might improve your day-to-day with Substance 3D Painter with the love release. Release date: October 6th, 2022 Top love release features New copy layers blending modes and opacity Several shortcuts and actions have been added to make it quick and easy to copy and apply blending modes and the opacity across multiple channels in the Layer Stack: Right-click on a blending mode or opacity control Right-click on a layer and choose Blending options New blending mode and opacity on filter and color selection effects Filter a
Hi, Im looking for a way to set my texture set settings to always have 6 of the User Channels on by default, to remove a few of the standard ones and preferably have the user channels automatically renamed. Is there a way to do this? I've looked into making a custom shader but I can't see a way of writing this in GLSL. Any help is hugely appreciated. Thank you.
Problems with the license. Unable to log in via shortcut. Gives me an error. Creative cloud desktop opens with no problem. Problematic software: Substance painter
Hi everyone,I switched from dimension to substance and struggle which substance app to begin with.I use dimension models and apply images on these models. Since Dimension has no future we bought substance suite and want to continue our worksOur goals:1. Apply images to dn models2. Give lights to models3. Stage models4. Create ARPlease help a beginner.ThanksHans
Hello All,I've tried calling adobe support and they just ended up passing me around to 4 departments that had no clue what to do, eventually the line auto disconnected. I'm simply trying to run the educational version on Ubuntu/Linux. It appears that I have to get that from steam (which is fine) but there's no way to apply my current license in steam. Is there a way to activate the older vesion of Substance Painter? My old key is expired and activating through substance3d.com doesn't work.
i understand blender is a bit of a reble in terms of easily exporting models on any standart, i have that into account and i have made everything in my mesh as good as it can be to avoid this kind of errors (applying scale and rotation, making good uv unwraps, checking face orientation, etc...); however there are still things that are failing, and i'm no longer sure if the faulty here is the program or my meshes.i just spotted what could be my problem for AT LEAST PART of the smart materials:However i don't know if that is normal or not, and for now all of my meshes just look as if the mask was globaly 0.5, which cause it to look like a perfect mix of both layers (i'm using here dirt ground smart mask, which is the only mask that works in SAMPLE meshes) another problem i have, that bases off of precisely this, is that smart materials do not work at all, it just looks like the top-most layer they have, and for some reason, if i do this with simple surface layers, it completely brea
According to Adobe I can apply for free student access using my email I am registered with (Adobe ID) to apply. However, Adobe states that my email is incorrect even though I am logged into it right now. I had Substance 3D Painter license before and now trying to get it back. What should I do?
hello,I meeting an issue that my project cannot be save. The same time I save a project, I'm getting a red error " The project is locked.". but, When I save to other founder succece, while it couldn't open in normal. That's would be open with nothing. When I open an old normal project ,the project can "only read,couse it been locked by another process". All the projects will creat an *.spp.lock file behind these days.[SP version 8.1.2]how can i solve those . THX :)
Hi, I'm sure it's something dumb I'm missing but I couldn't find a similar issue when searching past discussions. As shown in the screen shots- The displacement map baked from the hi-to-low poly on import is correct but when I export it for Blender (or using any other preset) it isn't exporting with the same detail.
Maybe its just me but when I export my mesh it looks like a DirectX normal but I have the project set to OpenGL. It looks right in substance but for whatever reason it wont export the same. What am I doing wrong?
I recently imported a new model and it looks very weird. At first I thought I did something wrong, so I loaded a previous project which used to look fine and it has the same issue. Nothing else has any issues. So I'm hoping it's not my graphics card dying. Any ideas?
Hi, there Currently, I'm using Substance 3D Painter 8.2 to do some export jobs. But I Found I couldn't use my previous code that worked perfectly before. I have already changed the 'shelf' to 'starter_assets' Mention: I have to use my own template to export the texture. "myTemplate" is my template. [Python] File "C:\Program Files/Adobe/Adobe Substance 3D Painter/resources/python/modules\substance_painter\export.py", line 194, in export_project_textures [Python] *_substance_painter.export.export_project_textures(json.dumps(json_config))) [Python] ValueError [Python] : [Python] For exportList item #0, the preset "resource://shelf/myTemplate" is undefined
Good Morning, just got a new laptop, although it doesnt seem to be affecting the workings of painter but the RTX 3050 Mobile driver surpasses the version requirements but is warning of being out of date. Regards,Darren OS : Windows 11 HomeVersion : Substance Painter, version 6.2.2Build 661 - 90395d89ce8b089bdb4bffbb6bd272741a80f04f startup warning.log screenshot
I installed the new substance painter from creative cloud and there are no generators after adding the general on the black mask. There are also a lot of shelf items missing. I have tried redirecting the older shelf from the edit>settings tab but older files are no longer available on my drive. Does anyone know the solution to this issue?
Hi,Is there a way of viewing custom shelf items in folders? It becomes such a tiresome effort to search for particular items if you happen to have, say, 1000 Alphas in your custom shelf. If there's a way, my apologies for taking up your precious space here, Adobe but if not, I'm sure there would be at least another soul like me out there wishing for such a necessary item from Santa this year. Cheers.
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