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Hi all.I’m currently trailing Substance Painter and I don’t know if I’m missing something. I’ve tried exporting from both Cinema 4D and Blender and get the same results. I can’t seem to get the smart masks to work. I’ve got a basic cube. I’ve tried both UV unwrapping in Cinema 4D (not up to speed with Blender yet), and I’ve tried Substance’s own auto unwrapping. I’ve exported the cube as an fbx. Imported it into Substance > New Project >Nothing selected in the template,Resolution 1024 (also tried 2048),Normal map (tried both OpenGL and DirectX),UV Tile workflow (again tried both),and tried Auto-unwrap checked on unchecked. Loads un and seems to recognise the UV layout. Apply a smart material (eg. Copper Worn), all ok. Add a fill layer on top, again all ok. Then apply the Edge Damage smart mask to the fill layer.And get this result. I then tried baking the material before applying anything, with the following results
Backuping the hotkeys / shortcuts in any software is a basic step to not turn insane every time in the year you reinstal the program (new PC, update, whatever reason.)But I've scanned the whole web, no one seems to know how do this basic step. Substance stores it apparently in the Registry ??..??? why would we open the registry on a daily basis to backup our shortcuts everytime we tweak them ?... And once we open the registry, it's absoluely opaque how to extract the shortcuts from the substance folder key thingy, and after a while when you absolutely need to restore these shortcuts.. how do you that in the registry ?.. I don't get how people can use Substance painter if there's no way to simple backup shortcuts.. do they just accept to go insane every few months when all their workspace get's deleted and they realise they cannot work until they get it back ?....Thanks for any help, with years of photoshop and 3dCoat I suffer from preference-loss related PTSD.
Everything was going OK but decided to change UVs on one part (not the one affected) and suddenly when baking AO map, two objects wont show on AO map when baked. I did not touch the affected area when redoing UV (it was done on different part) I even tried to load old file, reexported from blender but the problem persists.Any idea why when before it was working?
Hey, I keep experiencing crashing as soon as I open substance. It will load for 5 seconds and then crash. I tried adjusting my tdr multiple times but it still doesn't work. I have a Dell Latitude E7440 i5. My graphics drivers are up to date too so I am not sure what else to do... does anyone have any ideas? Thanks!
I have student licence, but I don't download licence key file. Now SP's website is closed. I can't contact any support. What can I do?
Hi,I got few questions on how to use the HDRi maps in Painter (and Maya 2022 and Arnold).What colorspace do I have to choose, if I want to get the exact same result for my asset in Painter and Arnold If my HDRi map is already preconverted in ACESin Painter ?in Maya ?If my HDRi map isn't preconverted ( I guess that's the case for default maps like Tomoco, Panorama...)in Painter ?in Maya ?Hope it's clear. Thahks
Yesterday, I got verified for a Substance Painter student license from https://substance3d.adobe.com/education/ . However, my Creative Cloud still shows that I need to either buy or get a free trial for Substance Painter. Am I missing something? I can't buy the program because my Creative Cloud license is a free student license through my school, and a free trial isn't useful for me, since I still need Substance Painter for the rest of the semester.
hi there.,, does any one know how to control the order of the texture set list? i dont really mind how it is displayed in painter but my client wants a specific order and making when exporting to USD as it goes to procreate? as far as i can see now Painter orders this in alphabetic order. (i have 5 texture sets) , and Procreate opens it in some weird order altogether.. not alphabetic any ideas?
Good morning,I've been using Substance Painter for around a month until now. During this time I've come across a strange behaviour ohappening during normal map baking. When I'm baking high poly model onto low poly it causes to cast shadow traces beneath the surface of my mesh. Here are screenshots of my model and area of an issue:Also settings i used for baking:
I'm wondering if anyone might be able to share their insight and shed some light on why the lines are distorted when I rotate. I've provided some screen shots of before and after. Thank you!
I have problems with baking models. When I bake models, baked unknown AO like this pic. I try to export it from the original scene to the new scene and do it from it to Substance Painter, but the result is the same. How do I fix this problem? Would someone tell me to solve it?
I thought it was fixed in one older version of Substance but really, it's 2022 and I don't see a single reason why Substance Painter can't load/save meshes and textures from and to a normal Windows shared folder on my server.Literally every other program, including those of Adobe, can access files on my simple Windows shares. It annoys me so much I've to move meshes from project folders on my little server to local folders just because nobody seems to like fixing this issue which is there since Substance Painter was born.Would be nice to have this fixed once and for all since it just doesn't make any sense.Thanks in advance!Oscar
Buenas tardes, he cancelado el plan de una renovación automatica y solicito que se haga el reembolso porque la empresa no está utilizando el plan, por favor cómo puedo proceder?
I recently purchased the student adobe package. This doesnt provide acess to the substance apps so i applied for the free student licence on the subtance website. I recived an email telling me i would have to re apply on the adoe website here : https://substance3d.adobe.com/education/ After completing the steps and confiming my eligibity i clicked to downlaod the substance 3d apps. Its only providing me the option to start a 30 day trial or buy the app despite just setting up a student licence that should provide me these apps for free.
Hi there,I'm new to Substance Painter and I am having an issue where my UVs are changing between Painter and Blender - it appears Painter is changing them but I can't see where or why. I unwrapped my model in Blender using a UDIM workflow, and then exported that as an fbx. In Painter the mesh appears correctly and is texturing fine. But it appears to have changed the UV map, because when I export those textures (or even the mesh itself) and open them in Blender, they no longer align: Should I be importing / exporting the mesh differently to preserve UV maps? Should I be using .obj instead of fbx and if so how can I change this without losing the work I've done? Or is there a way to export the new maps that I could then update my mesh with? (noting that when I export mesh from Painter it seems to keep the original UV maps and so is still misaligned.) Please help! I've been trying to figure this out for a week now and I am completely lost.
Why not provide a C++ API to access the kernel?
Hi. Why are the long rectangular alphas I uploaded being circular. What is the setting for this? Thanks.
The work needs to change the 8.1 file to 7.4.3,But the way to convert smart materials to lower versions doesn't seem to work at the moment.This has been the case for a long time to exchange data between different versions.But currently it doesn't work....Or is there a better way to convert?
Hi, I don't know how to fix this.When this is without NormalMap, and without HEIGHT, this problem doesn't exist and it looks nicely embedded and you don't see the join.But when I assign the NormalMap and HEIGHT to it, I get this error on its Edges.How do I fix this? Please.Regard
When I import my .obj created in Agisoft Metashape with UDMI layout, everything works fine until I save a version with more than 9 texture files. The .1010 file, as it appears in the texture set list, has no associated tiles or map position, so projects wrongly onto the model. The remaining files project correctly, and the model displays fine in other apps so it's not a model issue. Also,, if I export with 9 or fewer files the problem doesn't occur. But I need more texture files to get the resolution I need. What's going on? And is there any way to allocate it manually to position 1010?
I'm trying to make a mid-to-small size hangar, 30 m lenght, 8 m height, and 60 m width. I tried with modular pieces but textures doesn't match, i tried the hole building in separed walls with similar UVs (the hangar is done with 3ds max), i tried to do the UVs of all the buidling at once, but once i put it some textures in substance painter, the texture looks really poor Quality.So, what would be the best way to paint that kind of hangar in Substance Painter? (the image bellow is just a test to show you the size of the hangar)
I'll have to do more hand painted texturing for an upcoming project and to properly blend colors by hand I am very reliant on the color picker to pick color from the base color channel.I know I have the pick stroke material and the color picker sample tool while the pick stroke material works out of the box and is okay for the way I paint it is still slowish for picking up the color. I can't just paint strokes and in between the strokes quickly pick an underlying color to blend. The color picker sampel tool works definitely a lot quicker but my gripe with it is that I'll have to click on the base color color swatch to get the pop up with the color wheel etc. and leave it open for the "Color Picker sample tool" hotkey to work. If I close the pop up the hotkey does nothing. Which is pretty anoying since I like to work with almost all of the UI hidden via pressing tab.I can press tab when the pop up is open but it'll close the pop up and disable the shortcut.So my question is there any wo
Hi, I'm new to Adobe 3D Substance Painter, and I ran into a problem while exporting maps to PNG files. I started a project by baking textures (normal, curvature, and height) from high poly mesh to low poly mesh. The baking seemed to be ok. However, when I exported the maps, only the normal map was ok, and the other ones were completely blank. Could someone help me fix this issue? I tried to reinstall the program but it didn't help. See screenshots below for the work flow: Here are the properties before exporting: The end result:Here's the log file:Thanks, Teemu R
Hello! I'm new to painter and baking in general. I just fixed two ao maps and imported them back in. The problem is the second one(shaft_ao_fixed.png) not updating on the viewport like the first one(dragon_ao_fixed.png), and instead just shows white as shown: the maps:Thanks in advance!
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