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I just finished modeling this table also setup vertex color made sure everything is correct, i export it to adobe Substance Painter but when i beak textures it has weird artifacts ID maps and I tired to texture it but it doesn't work can anyone please help
Hello,I sometimes paint near seams,but I can't paint the pixels that are located near seams. how do I fix it?
Hi,I've seen some similar posts on the forums but not an actual solution, so:Substance painter is not responding on startup. I'm running the latest SP version on Windows 10 and it was working perfectly when I exited the application, signed out of adobe and signed in again, started the app again and suddenly nothing. Not sure what it went wrong there. I've tried closing all other apps in case there was a conflict, and restored the interface to its default layout (as recommended in the documentation), restarted the pc, unplugged the pc, still nothing. I've also sent an e-mail to technical support (or at least tried to, I never got a confirmation e-mail or anything of the sort), and I'd really appreciate a quick solution on this because I need it up and running for work.Thanks in advance!
Seems like the paint tool requires that the center of the brush is over the surface in order to have any effect. This means that using large, soft brushes for example to skim along the edge of a UV chunk using only the outer edge of the brush footprint for masking purposes is impossible. Would be nice if this worked a little better.
I've been trying to match the color of a model to its reference for a long time, but can't do it in Substance, how can I solve this problem?
Hello, I have a problem with the substance painter software.It creates all the meshmaps but when I select them it gives this error and doesn't display them on the screen.
Hi, I've seen some acoustic foam assets available but I'm totally feeling them. Specifically I'm wanting to add the glitter effect (you can see it in the acoustic foam here) into the material and I can't really make it out from the assets. Ideally I'd like to build the material from scratch anyway. Any tips for adding a subtle glitter effect in? Here's a pic of what I'm after. Thank you.
I am trying to put individual Colors into the Fractures I created with the Fracture Brush.I want it to kind of look like the second picture below.
I have a problem with my normal maps. Each time i export my textures i end up with a "pink" normal map.It doesn't work on 3dsmax (or i don't know how to use it)I tried with other props i had but i get the same results..I tried with an older version of Substance Painter but i still have this problem..What can i do ? If someone can help me.Thank you.PS: I joined my log if this can help.
Hey, Will Substance Painter 2023 be available on Steam? Or is 2022 the last version of Substance Painter available on Steam after September 30, 2022? Thanks
SP freezes constantly after startup, I am still able to perform some actions, but it freezes and I have to use the task manager and end task.I am unable to work. It started with 8.1.2 but continued with the update to 8.1.3.Also tried to run as admin, didn't work. Never happened to me before with SP... Technical details:Substance painter 8.1.3, on windows 10.
I installed Substance Painter 3D on 2 pc and I have the same error: 205, contact Adobe. What can I do? (I tried to start in admin mode) Thank you for your help!
Como decía en el asunto, cada vez que he abierto substance, 4 veces para ser exactos... Resulta que importo un modelo OBJ o FBX, con ambos lo he experimentado. Mi equipo automaticamente se bloquea y se reinicia.... Ahora mismo estoy trabajando en un Mac Pro Late 2013, 2,7 GHz Intel Xeon E5 de 12 núcleos 64 GB 1866 MHz DDR3, 2 AMD FirePro D700 6 GB cada una.... Big Sur 11.6.8 Agradecería que me ayuden con este tema ya que me ha costado bastante decidirme en hacer la compra del producto y ahora esto. Gracias por su tiempo!Saludos!
I still don't know the cause, it happens randomly. didn't happen the last time.Please find attached the log file,
Hello world!Most of you that have been around for a couple of years or more know that the Mat FX generators where (and in some cases still are!) one of the better generators of the software. Did support for these generators stopped ? It would be lovely to get some more information on this as these generators represent one of Substance Painter's greatest strengths: procedural texturing. How great these generators were how limited they currently are due to a lack of tri-planar options. Are some of the artists who created these generators still working on Substance ? Cheers,
Hi everyone, I'm really desperate for help here, to put it briefly when I export my textures they are black/empty. I have tried different texture presets, padding options, adding opacity channels etc. No dice. I have no errors in my log, and I have tried searching for this problem through the forums where the answer usually lies in the padding. As previously stated, this doesn't work for me. A possibly related issue is that after reimporting the mesh after fixing some geo, the colour preview in the layers are all grey. It's very strange and I have never expierenced it before. Any suggestions are appreciated.
Hi everyone, I have heard that, in VFX, textures are used mostly as 16bit EXRs. I have done some research and understand why this is the case, and this information is very useful to me, especially since I am transitioning to an ACEScg workflow in Substance Painter. My questions are: This question is mostly out of curiosity. Substance Painter only exports 32-bit EXRs. I understand that some people convert the exported maps into 16-bit EXRs separately – is this a common thing to do for those working with Substance Painter? Are all PBR maps supposed to be 16-bit EXRs? BaseColor/Diffuse (and all other color maps) make sense to have a higher bit-depth, since I am working in ACEScg and I want to export these maps in ACEScg color space. For Height and Normal maps, I noticed the higher difference in quality when rendering using EXR bitmaps, instead of 16-bit pngs, so that convinced me. What about the rest of the maps? Thank you.
Been having trouble with a mesh I'm working on and can't get my head around it and seem to have hard edges over parts of my mesh Files https://drive.google.com/drive/folders/1KgzabOpY5Jyw1-_TQrRsD_5-vWkWL4C8?usp=sharing
Hello,I'll would like to know what's asm metal rough by default in shader setting?What's difference from PBR Metal rough?Thanks by advance for the explanation.Best regard.
Hey guys, before the introduction of the color management tool in Substance Painter, there was a workflow covered by the youtuber William Faucher (https://www.youtube.com/watch?v=Yu8wR4df0IE&t=359s) that applied a LUT on painter's viewport in order to make it match the colors displayed on Painter with those displayed at Unreal Engine.I was wondering, since we've got this color management tool for a while now, is there a better way to achieve this result and have my textures in painter match those in Unreal? Should I keep using the "legacy" color management in combination with that old LUT workflow, or is there a better way to sync both apps?Thanks!
I am working on a .fbx model, all textures thus far have worked but this specific texture doesn't work. I can paint on this mesh, but cannot view the texture in 2D view, it remains an empty void
Hey guys - any adive on how to open CAD files using either illustrator, Substance, Blender OR convert to a different file? File types.... .step.ipt.pdf Thank you.
Hi, so when I go to export textures and select Keyshot as the template, the folder I chose to export to gives individual maps rather than an . sp folder.Could someone walk me through here what I might be doing wrong?Thank you.
Am I missing something, or do neither blend modes or levels work on a layer that has only roughness applied via a texture? I have some white lettering that's being 3D projected, via a PNG with transparency. If I duplicate this layer and plug it into a roughness only fill layer, I get the expected white values in the roughness channel. However, if I want this value to be black, I should be able to color correct only this layer somehow, such as by applying a levels effect with "invert" checked (to get a black roughness value). Or, setting the blend mode on the roughness channel on the layer to "subtract" should have a similar effect. Neither seems to work and my roughness values on the lettering stay white. It's as if the roughness channel is continuing to read values directly from the texture and ignoring any downstream processes. ???
I have a subscription to Creative Cloud and decided to start a trial of Adobe Substance 3D. However, when I downloaded it and started a trial, it notifies me about problem with subscription and internet connection (still connection is pretty stable). Help me to fix it, please, as I can't use my trial.
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