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HiI try to use Live Link in UE4.27.2But It's not work. Some object can send to Substance Painter, other is not. I try basic cube which is unwraped. But in Substance Painter they show there'no UV.They also did not live link.Please check this plugin soon. ThankTravis
Hi, I have a question...I added a smart material to a model I have...which should show as solar panels.But as you see in the image, from one angle I cannot see that added material...and if I rotate the model I can see it.What is the problem? (I prepared the model in Cinema 4D)I am new to Substance Painter.
Hello Painter Devs, Is there a way to have Python be able to specify color mangement settings when creating a new project or respect new project settings that are already set in ui? I'm writing code to create a new project using Python, our pipeline needs to have Artists enable OpenColorIO with an Aces sRGB viewport (so that color match between Painter and Unreal). I was able to set the default new project settings by modifying the registry, however when I create a new project using python it doesn't respect those settings.
Does anyone know how to recreate the reflective striping / tape like in the picture I added?
How would i recreate this snippet of code using the python api? This is something I asked about almost 3 years ago,i would hope there has been improvements to the API to do such a pivotal process to Painter. 🙂 alg.mapexport.exportDocumentMaps( "D:/projects/tools/substance/substance_painter/export-presets/Basic.spexp", "c:/tmp/export/pbr", "tiff" ) alg.mapexport.exportDocumentMaps("D:/.../studio/tools/export-presets/SK_Basic.spexp", "D:/.../props/test", "png", {padding:"Transparent", dilation: 8, resolution:[256, 256], bitDepth:8}, ['Layer01'])
Hi, I created a generator in Substance Designer for Substance Pinter. In order to display the content of the groups, I considered conditions that should not be seen if they are not necessary. All of these conditions work correctly, leading to groups whose content is inactive.
Hi! I'm new to Substance, can someone explain to me why my stitch brush looks like this? The stamp is not aligning with the brush stroke. I tried to tweak all possible settings and it's driving me crazy...
Hi, I found that my work shows some weird results, like some kind of grid like pattern appear on several smart materials. I baked maps from the Marmoset and the map looks OK. I tried to bake in Substance and had some tests then I found the position map might causes this problem, if the position map bake in Substance, at the beginning it looks like the issue was solved, the result look without that weird pattern. But the most weird thing is once I export the position map baked inside Substance and then re-import it into Substance, that grid like pattern shows again. As a beginner it might be some setting I missed, can you give some help? I post the work files below. Thanks. Work files:https://drive.google.com/file/d/11k1K1liRNU3qvkTBR4Lqk_i8ySaXZ-qY/view?usp=sharing
i download try version, designer and sampler working goodbut the painter do the problem''somthing went wrong''what can i do?i plan to buy them soon
Hi everyone, I am trying to download the blender add-on for SP but I get this everytime I click on the download link. Is there a way to download it from another source or link? Thanks in advance!
When I save searches in the Assets panel, they appear to be locked into the order in which they were created. How can I alphabetize, or otherwise reorder this list of saved searches? There doesn't seem to be an option to drag them to a new location in relation to each other, nor any other option in the right click context menu.It looks like I could manually edit my shelf.ini file according to the documentation athttps://substance3d.adobe.com/documentation/spdoc/adding-saved-searches-manually-149028876.html But is there no easier way to do this directly in the UI? If not, where can I submit a request for this feature?
Hello,I ve got an issue about Viewport Scaling. When I navigate around a model to look at it by diffrent angles, my viewport resolution changes dynamically. I've changed Viewport Sclaing from ''Auto'' to ''None'' but didn't work at all. Do I miss something? Or is it lack of hardware or driver?PC:CPU: AMD R9 5900xGPU: AMD 6700XT Sapphire Nitro+ RAM: 64 GB 3000 Mhz CL16 Crucial BallistixMB: Asus Rog Strix B550-F Gaming WifiOS: Windows 10 Pro (Retail Key)
Hi! I have the next problem. White lines appear on my 3d model, especially when I twist it.Forecasting future questions:- No, I did not reinstall the drivers- I didn't change anything in the program, this problem just suddenly appearedMaybe someone also had such a problem and knows how to solve it 😕😕
I created this map of normals but for some reason there are some uvs that come out inverted, they are not flipped. I already reset the geometry. and nothing.Any idea what the problem is, thanks.
I'm looking to add substance painter to our VFX workflow and I'm looking for a way to have project Color managment settings automatically setted to the project template OCIO config file. This way artist don't have to reset those manually every time they receive a new painter assignment. I've been looking in the doc, forum and the web and wasn't really able to find a clear explanation of the intended workflow to achieve this result pipeline wise. Could anyone shed some lights on this for me please?.Logan
Hello,I try to export textures with Adobe Substance Painter. I do the same process that with the old version of Substance.I choose the kind of file, the template... I click on export, it tells me that the files have been exported, but when I open the folder, it's empty. Does anyone know why? Thanks for your answer
Hello, I'm having very odd triangulation issues when exporting normals maps from Substance Painter. After making my materials in Painter and transferring to Marmoset, I'm seeing some odd normal map triangulation that wasn't present in Painter. The issues also seem to be in the baked Normal Map as well. I've tried importing into marmoset Mikk space and flipping the Y normal map channel, but the issue persists.Fwiw I'm following Simon Fuch's Military Radio tutorial extermely closely and he wasn't having these issues. I'd like to get the model looking in marmoset like it does in Painter. I've spent hours trying to debug this with no success, so any help is appreciated!
Hi. When I open an 25 piece .fbx model group into SP, 9 seemingly random pieces are imalgamated into a single texture set in the TS list, despite the fact they all possess their own individual UV's. Can anyone explain why this might be happening?Many thanksGraeme.
In Substance, on any model, the materials bug on import to show a really trippy and weird looking texture. I am unable to paint on any layer, or modify the look of the model in any way, whether it's with painting or a smart material, here are a few of the models I've tried: Here are a few of the things I've tried, among other things:-Reinstalling, various times, on multiple drives,-Tried different models,-Imported in different model formats, I have noticed that installing on my second drive changed the base color maps from a pixelated red to a white and gray checker pattern instead, no idea how, but I am confident that it's drive dependent. I have searched online almost everywhere I can think of with tons of different wordings, asked a few friends and even entire communities on Discord, and can't find a single person that has had this issue.Can someone help me out here? Is this a noob mistake I'm making; if so, what should I do to fix it? (I've nev
This is a new install of the program, I just subscribed to the plan today.I even cleaned out all the Adobe products from the computer and then reinstalled everything from the Creative Cloud Desktop app. All other Adobe programs are working fine, Photoshop, Substance Designed etc, this is a specific issue with Substance Painter..I have been google-ing my butt off, this is not the TLS issue that popped up a few monthts ago, my OS is win10 fully updated using update browsers and fully supports TLS 1.2, all drivers are up to date. I've tried everything that I can think of short of reinstalling windows, and I would really really not go down that road if that is possible. Attached is the Substance painter log file.The only thing I can think of is that I used to subscribe to Substance Painter back before Adobe bought Allegorithmic, and just substance painter. I used the same email address then as my Adobe ID is has been using for years, since my problem is so specific to this applic
As the title says, when I importing my model, the UVs of some elements disappear, making it impossible to paint on. When I import the model on any other software, the uvs are there so I'm really stressed. Thank you for reading.
Hello everyone I am having several issues with this mesh. 1. Maya UV's on mesh are not matching up with Substance Painter Uv's when importing. 2. When baking low_high i get the error message that "[BakingProcess] Highpoly scene was required when baking Normal Map from Mesh but could not be loaded". And I am using the same low mesh for high but I duplicated the mesh and smoothed it in Maya and exported. I cant figure it out. I have redone uv's to see if that corrected the problem I have unfolded and re-layout and still the same issue. FYI. Everything was working fine when I combine the mesh together but i got lost of artifacts too much to clean up. So I now seperated the mesh and grouped them and exported into a single mesh in hopes to kill the artifacts but not I get the issues mentioned above. Can someone shed some light on what is going on? Thank you everyone in advance.
こんにちは、はじめまして。新しいレイヤーの追加はどこに行きましたか? 公式のものを見るとこんな感じです なぜこれが起こっているのかを理解するのを手伝ってくれる人はいますか?また、このソフトウェアはSteamから使用されています。
Hi Working in substance painter i need to see convexity and concavity effectsConcavity should be dark and convexity should be lightIs thre any material or generator that shows only these effects? Thanks
every once in a while as i am texturing my 3d mesh I will lose details or the "HI REZ". this happens in one of two ways, 1. I will apply an effect or add detail to an existing layer, 2. Or I will close the application and come back another day and once I open the project the model will no longer have the HI REZ look even though it will still have the HI REZ maps still baked. Is there any suggetions or tips anyone can provide to assist me moving forward? This Image is the result of me coming back and reopening the project.
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