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is there an ETA on when Painter will be apple M1 native?
I have purchased perpetual licenses of Substance Painter and Designer and the maintenance of both expired by the end of October. Now, each time when I open Painter, the activation wizard pops-up. I can close it manually and continue working as usual. Nevetheless seeing this nag screen several times a day becomes annoying. (I have also attached a screenshot.)There is no such issue with Designer. Could you please tell me how to get rid of this hassle ?Or could you provide a fix for this problem. I am presently not interested in any extension of the maintenance.
Hi everyone,I’m texturing a project and i found a weird problem using the height maps created in substance painter.If I connect the height map with the bump nodethe height is not represented correctly as it was created in substance painterBut if i forget the height map and instead i export from substance the OpenGL Normal map everything work good as it should.Below the basic node setup in BlenderI also noticed that in the Height map the height information is not even represented:Someone know something about this issue?Thanks in advance to everyone!
Hii guys,I am extremely new to the world of 3D and Substance Painter. I am trying to model and texture a game asset from Maya and Substance Painter. The problem I am facing is whenever I try to bake the high poly on my low poly model in Substance, I am getting weird results all over it and can't pinpoint what exactly I am doing wrong. I have followed the general advice of:1. Adding suffix on both high and low poly and changing that setting in Substance to match with suffix.2. Softening the edges on the low and the high poly.I have uploaded all relevant screenshots and also the link for my fbx files for both of my high and low poly model. Link: https://drive.google.com/drive/folders/1uR_gloedjVsDTF0sPq1p6l0hWGbRsWdu?usp=sharing
I have had a Substance Live account since (about) March 2016, and I collected more than 1300 points for the Adobe Substance 3d assets. What can I do to keep my points so far? Thank you for advanced: Tamás Jarolics (Gdinnye)
Hi on the old Substance Painter - with our 30 credit a month - there was always a bevy of new materials released to spend the credits on. On the Adobe Assets - I have 333 points and not a thing to spend them on as I am not seeing a single new asset in Materials/Smart Materials etc since the move over. Did they discontinue this (not sure why we are still getting the 30 points and being charged for it as part of our package if so) or as I just not seeing them 🙂
Hello everyone!I've been adding new components and texture sets to my project. Everything worked fine except for on the new texture set: while it's supposed to be on UDIM 1001 and 1002, and has a mat ID on it, it does not show up as two different UDIM tiles in my texture set list. Actually, it does not even show as multiple UDIMs. I just added 5 new texture sets with the regular way of doing and only one didn't work.Any clues why please? I'm joining some pictures so that you can have a better look at it! Thanks a lot in advance! 🙂
Не могу ввести бесплатную лицензиюи в substance 3d painter, полученную в от университета Кайно. Истек срок бесплатной пробной версии. Как быть? Куда вводить?
We have the bundle with 100 assets per month
Hi Folks, Having an opacity issue that looks like artefacting but not sure how to troubleshoot it. Any wizards here that can offer advice? Cheers,David
Hi,I'm a CG artist and i make some NFT. Can I use some substance materials downloaded from the substance source page to make pictures? Is there a restriction if I sell my art ? Thank you!
Куда ввести ранее доступный код активации программы, приобретенный через университет Кайно, для продолжения использования программы?
i have been trying to bake from high poly to low poly in substance but it brings an error in the log " high poly mesh could not be found" the highpoly mesh has 1.8mil verts I'm using a 1050 gtx card i have even checked the naming and its correct for both meshes
Hey guys this is my problem, i draw on my mesh some height information within a paint layer. Now afterwards i tried to add color but it isnt possible anymore. Is there a way to add color to the already existing height information. If not whats the usecase of a paint layer, a fill layer with a mask can do the same and is editable afterwards. Hopefully you can help me. Peace
Hi everybody, I'm in trouble because the bike near the UV boundary gets dirty. Is there any good solution? I have attached the fbx used for baking and a screenshot.
S3DP does not start 😞 Programm gets stuck on splash screen.Have tried manipulation with "high performance" mode thorugh windows and nvidia settings. Didn't help. Log file in attachments
Hello, We would like to be able to drag and drop custom information into painter and then using a custom hook to trigger functions in our plugin. - Does Painter support adding custom hooks to drop events? For example, a custom hook happening when dropping a sbsar. - Does Painter support dropping custom information like a json file? Thank you!
I can't seen to enter the substance painter app. Nothing seems to work. Any other app works fine.
When I launch S3DP I get the following message... Sorry, something went wrong. This is likely an issue at our end, but it could be that you’re not connected to the internet. Please check your internet connection and then try again later. If you’re still having issues, please see our troubleshooting guide. I got help yesterday from adobe itself... A very helpful guy logged in to my pc and tried to fix it... the only solution we have found after a couple of hours was to make different windows account on my pc and it works there ... but I find this solution not acceptable since I don't want to login each time to a different account...
Good day everyone, tell me what it can be. After I exported only the Ambient Occlusion map, extra dark zones appeared on the model. I understand this is an inverted Ambient Occlusion?
I was just wondering when the pre-orders for the 2022 version of substance painter (and designer) on Steam will be available this year, as I can't wait to buy them.
I am not sure if it's a problem with exporting from Zbrush, importing into Substance Painter, but when I bake the object, either in Zbrush or Substance, there are visible seems on parts of the model. How can I get rid of those seems? Normal Map-https://ibb.co/g9TzsspModel In Substance-https://ibb.co/RbXTZ33
As we purshased photoshop and substance 3D painter suit, but unable to active the licenses. Setup downloaded for trail and install trail only. but once expired trail peroid unable to active license. Note: both purchased with the same adobe account.
Hi i just tried my first mesh in SP 7.1.0. The mesh looks good after import but this i got after baking:What causese this problem? It is mesh from Blender 2.8:
Since the update, Substance Painter has started to hang on Save, the issue is intermittent.When it does Save properly a Normal Save time takes between 20-40 secs but when it hangs, I leave it for 5 minutes before I give up and then perform a Termination from windows Task manager. I can’t use this program anymore if this is what its going to do. I’ve wasted a day’s work today because of this. Does anyone have any ideas how to work around this? Attached are the log and stat text files
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