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Hello, I have a problem. Substance 3D Painter Crashes after 10 minutes everytime, all my drivers are up-to-date and my windows is also updated. I have just tested if I could use it longer when not connected to the internet, I could use the program for 30 minutes. So I don't know why but can you help me pls. Here is also a log file from substance before crashing.
this has become incredibly frustrating, its the last part i need in this 3D model to complete it and i just CAN NOT LOAD the model. whenever i can load it, it takes 40+ minutes to load, then it doesnt display the 3D model. I have no idea how to fix this, its becoming increasingly more and more frustrating. I can find any answers online for this. Please help I cant find any answers and I cant do anything with substance painter acting like this. It is also only on this model, ive loaded higher polygon models in seconds but this just doesnt work. I also have the error in the corner saying "[Scene 3D] Skipping one or more lines with the same content" no idea what this means.
Hello, can you help me to get rid of this ugly seam? Right arfter bake texture looks good but as I switch my view to something else visible seam appears at baked maps. It happens only with one marked island. I tried changing dilation, frontal and rear distances, antialiasing but it didn't helped. Increasing viewport quality also has no effect. Painting on normal and ao maps didn't helped either. I am using tri-planar and as you can see other seams not so noticable. Texture size is 4k. I am pretty new to 3d modelling and texturing so i could miss somehting. I appreciate any help and sorry for my English.
I've done with the redemption code. But it shows me " permission may be required"I asked my school too, I haven't found any solutions for this
Hi there, The Quickmask feature has stopped working normally. I am in Substance version 8.1.3 Main issues: 1) "i" hotkey no longer inverts mask2) mask overage is 100% opaque (normally it has a level of transleuceny so you can see what's under the mask) Hope this gets reset/cleared up soon! Thank you
Hello There!I've looked through a lot of different artifact posts and none of them quite fit the issue I'm having. I'm creating a stylized asset pack, but ran into trouble on this tree trunk that wasn't an issue with any of my other models. Included above are some examples of the artifacts as well as the UV Layout and low poly retopo. These arifacts don't appear at the seams and it doesn't matter how many rays I add to the baking settings/ increasing max values. These artifacts are also not affected by any height painting and don't appear on the ZBrush Model. I do apologize if this is a repetition, but alas, I did not see anything that helped in the other posts.Thank you!! -Bre Stats:-Substance Painter V:7.2.0-Cache Disk Usage 52%***There is an error at the bottom saying that: [GPUIssuesCheck] Installed driver for graphics adapter 'NVIDIA GeForce RTX 2080 Ti' is outdated.You should update them for a better experience (http://www.geforce.com/drivers
When trying to combine normals on export using the Converted Maps Normal DirectX / OpenGL, they will not combine correctly if the Texture Set Setting Normal Mixing is set to Replace. Would be great to have this fixed because Replace lets us paint custom normals in case there are any errors in the maps.
Good afternoon. Excuse my english. For some reason textures baked in marmoset look pixelated in painter. If you bake textures in the painter, there are no such problems. What's this? Why does this occur? How to fix it?
Hi I get the following message when baking from high to low in Substance Painter.[BakingProcess] Highpoly scene was required when baking Curvature Map from Mesh but could not be loaded.[BakingProcess] Highpoly scene was required when baking Thickness Map from Mesh but could not be loaded. I have 'by mesh name' enabled, the names of the models are correct. I am uploading FBX Binary files. I disabled 'Enable CPU raytracing'. I cannot find any advice online anywhere. Any advice would be appreciated.
Startup on two separate 2019 Mac Pros with macOS 12.5.1 takes several minutes. Same version launches almost instantly on Windows system. Is this normal?
Hi, Im working on a big model, that needs to be textured with tileable textures to preserve texel density. Because of that, the model has a lot of overlapping uvs and part of the model goes out of standart UV space. The original texture is from quixel bridge and it works fine in unreal engine and 3ds max, but when I import it in Substance Painter I get this weird looking errors on the model, it kinda looks like padding but it dont behave like it. This is happening purely in substance painter, every other program shows the texture correctly.I wanted to paint some dirt and color variations on the model. I know I could probably import a °1:1 plane and paint on it, but I want to see the results in real time.
I'm Attempting To Export Some Textures For A Model I've Been Working On For VRC, And Am Using A New Export Template That I Came Across In An Attempt To Get A Better Output. I Know Very Little About What I'm Doing And Am Just Using A Template That Was Reccomended To Me, What Is Wrong Here And How Do I Fix It?
i'm having an issue when using substance, I made this model and make sure It's uv unwarped i'm using 25 UDIMS on this model when I export it to substance it won't load. is there anyway to fix this problem? this is the normals
I just finished modeling this table also setup vertex color made sure everything is correct, i export it to adobe Substance Painter but when i beak textures it has weird artifacts ID maps and I tired to texture it but it doesn't work can anyone please help
Hi,I've seen some similar posts on the forums but not an actual solution, so:Substance painter is not responding on startup. I'm running the latest SP version on Windows 10 and it was working perfectly when I exited the application, signed out of adobe and signed in again, started the app again and suddenly nothing. Not sure what it went wrong there. I've tried closing all other apps in case there was a conflict, and restored the interface to its default layout (as recommended in the documentation), restarted the pc, unplugged the pc, still nothing. I've also sent an e-mail to technical support (or at least tried to, I never got a confirmation e-mail or anything of the sort), and I'd really appreciate a quick solution on this because I need it up and running for work.Thanks in advance!
Seems like the paint tool requires that the center of the brush is over the surface in order to have any effect. This means that using large, soft brushes for example to skim along the edge of a UV chunk using only the outer edge of the brush footprint for masking purposes is impossible. Would be nice if this worked a little better.
SP freezes constantly after startup, I am still able to perform some actions, but it freezes and I have to use the task manager and end task.I am unable to work. It started with 8.1.2 but continued with the update to 8.1.3.Also tried to run as admin, didn't work. Never happened to me before with SP... Technical details:Substance painter 8.1.3, on windows 10.
Como decía en el asunto, cada vez que he abierto substance, 4 veces para ser exactos... Resulta que importo un modelo OBJ o FBX, con ambos lo he experimentado. Mi equipo automaticamente se bloquea y se reinicia.... Ahora mismo estoy trabajando en un Mac Pro Late 2013, 2,7 GHz Intel Xeon E5 de 12 núcleos 64 GB 1866 MHz DDR3, 2 AMD FirePro D700 6 GB cada una.... Big Sur 11.6.8 Agradecería que me ayuden con este tema ya que me ha costado bastante decidirme en hacer la compra del producto y ahora esto. Gracias por su tiempo!Saludos!
I still don't know the cause, it happens randomly. didn't happen the last time.Please find attached the log file,
Am I missing something, or do neither blend modes or levels work on a layer that has only roughness applied via a texture? I have some white lettering that's being 3D projected, via a PNG with transparency. If I duplicate this layer and plug it into a roughness only fill layer, I get the expected white values in the roughness channel. However, if I want this value to be black, I should be able to color correct only this layer somehow, such as by applying a levels effect with "invert" checked (to get a black roughness value). Or, setting the blend mode on the roughness channel on the layer to "subtract" should have a similar effect. Neither seems to work and my roughness values on the lettering stay white. It's as if the roughness channel is continuing to read values directly from the texture and ignoring any downstream processes. ???
I have a subscription to Creative Cloud and decided to start a trial of Adobe Substance 3D. However, when I downloaded it and started a trial, it notifies me about problem with subscription and internet connection (still connection is pretty stable). Help me to fix it, please, as I can't use my trial.
Hi everyone, I have a problem with exporting normal map from substance.I have some fill layer with a black mask on which I have applied a paint layer. But there's an issue when exporting a normal map: pratically the black mask's paint layer "delete" the parts of normal map where ther are paint brushes. The result is that when I render in Maya's Arnold there are some black patch where the normal map is deleted.There are some images of my problem with that. How can I resolve this?
so the model is fine i did baking , unwrapping and a bit of materials in it, and i let you to know this thing happenes everytime sometimes after couple of mintues ,sometimes when i initially open my project it is really hard to explain the artifacts that i am seeing so i leave you with these pictures , i can't find the reason nor the solution , undo dosent fix it , the only soultion was loading back into my previous save fileanyone else experienced the same issue ? or do you have any solution or even the reason why this happensmy pc isnt that powerful but i checked the task manager and everything including the ram and cpu are in their 50% of usage so i dont think it's a problem with my requirements , thanks for reading my version is 7.1.1 2021 platform is windows
The thumbnails for the brushes make it impossible to visualize the actual brush when its scaled over 350%Can you please fix this?
Heya,I am able to update the required environment variables within the scope of Substance Painter and its plugins (i.e. %SUBSTANCE_PAINTER_PLUGINS_PATH%, as well as the variable in substance_painter_plugins.path)After programmatically updating these variables (and also calling substance_painter_plugins.update_sys_path()), however, clicking the "reload plugins folder" option in Substance does not load up the new correct folder, despite the paths reflecting as correct when I checked via Python console. Just wondering if I am able to reload the plugins folder programmatically via the Python API. Thanks!
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